File indexing completed on 2024-04-14 04:01:49

0001 /***************************************************************************
0002                           cavalrysprite.cpp  -  description
0003                              -------------------
0004     begin                : 
0005     copyright            : (C) 2003-2007 by Gael de Chalendar
0006     email                : kleag@free.fr
0007  ***************************************************************************/
0008 
0009 /***************************************************************************
0010  *                                                                         *
0011  *   This program is free software; you can redistribute it and/or modify  *
0012  *   it under the terms of the GNU General Public License as published by  *
0013  *   the Free Software Foundation; either either version 2
0014    of the License, or (at your option) any later version.of the License, or     *
0015  *   (at your option) any later version.                                   *
0016  *                                                                         *
0017  *   You should have received a copy of the GNU General Public License
0018  *   along with this program; if not, write to the Free Software
0019  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
0020  *   02110-1301, USA
0021  ***************************************************************************/
0022 
0023 #include "cavalrysprite.h"
0024 
0025 #include "skinSpritesData.h"
0026 
0027 #include "GameLogic/country.h"
0028 
0029 namespace Ksirk {
0030 
0031 CavalrySprite::CavalrySprite(double zoom,
0032                               BackGnd* aBackGnd,
0033                               unsigned int visibility) :
0034                               ArmySprite(
0035         "cavalry",
0036         Sprites::SkinSpritesData::single().intData("cavalry-width"),
0037         Sprites::SkinSpritesData::single().intData("cavalry-height"),
0038         Sprites::SkinSpritesData::single().intData("cavalry-frames"),
0039         Sprites::SkinSpritesData::single().intData("cavalry-versions"), zoom, aBackGnd, visibility)
0040 {
0041 }
0042 
0043 CavalrySprite::CavalrySprite(const QString &svgid,
0044                               unsigned int width,
0045                               unsigned int height,
0046                               unsigned int nbFrames,
0047                               unsigned int nbDirs,
0048                               double zoom,
0049                               BackGnd* aBackGnd,                               unsigned int visibility) :
0050                               ArmySprite(svgid, width, height, nbFrames, nbDirs, zoom, aBackGnd, visibility)
0051 {
0052 }
0053 
0054 /**
0055   * This function chooses the approach mode of a cavalry sprite towards its
0056   * destination:
0057   * if the distance between the origin and the destination is higher than half
0058   * the size of the map and if the origin and destination countries comunicate,
0059   * then the sprite should choose an approach by left or right, through the
0060   * edge of the map.
0061   */
0062 void CavalrySprite::setupTravel(
0063     GameLogic::Country* src, 
0064     GameLogic::Country* dest, 
0065     const QPointF *dpcav)
0066 {
0067   if (dpcav==nullptr) 
0068   {
0069     AnimSprite::setupTravel(src, dest, src->pointCavalry()*m_zoom, dest-> pointCavalry()*m_zoom);
0070   }
0071   else 
0072   {
0073     AnimSprite::setupTravel(src, dest, src->pointCavalry()*m_zoom, *dpcav);
0074   }
0075 }
0076 
0077 
0078 }