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0001 HISTORY OF KsirK 0002 https://apps.kde.org/ksirk 0003 0004 I started this game during 1995 (?) in order to learn C++ and Windows 95 programming. 0005 It was initialy named "Risk". I used a book about WinG, one of the first Microsoft 0006 attempts to give gaming abilities to Windows. But a lot of the examples of this book 0007 were in assembler, that I never learned :-( I used these routines but whithout being 0008 able to fully understand them. This first version never got an acceptable status. 0009 0010 Some time later I heard from Java and decided to learn it. So, I decided to convert 0011 Risk to JRisk. I obtained, if I remember well, a version that was running not so bad, 0012 but really slowly.That was due to the use of an early version of Java but also to 0013 a really uggly programming. 0014 0015 In the meantime, for my work, I learned Smalltalk (VisualWorks), THE OO language (try 0016 it, you really cannot experience higher OO programming pleasure ; I was an addict)and so 0017 discovered all the power of good OOP. I started also to use Linux and KDE. I wanted 0018 to learn KDE programming and so decided to convert back my lovely project to C++ ! 0019 KRisk was born ! But with my experience of Smalltalk and the APIs of Qt and KDE, my 0020 work has been, I think, quite better. 0021 0022 At the time of 04/24/2002, some architectural problems due to this complex history 0023 remained, but it worked good and I think I could release a public version. I choosed to 0024 rename it in order to avoid copyright problems : welcome to KsirK ! 0025 0026 In early 2003, the evolution continued with a minimal AI (for Artificial Idiot as its 0027 decisions were chosen completly at random) and the themability of the world. 0028 This last point is a direct consequence of the improvements of the overall 0029 architecture of the game. 0030 0031 In parallel, the online tools linked to the game continued to improve: with this 0032 version appeared a mailing list and a CVS repository! 0033 0034 INSTALLATION 0035 Please read INSTALL 0036 0037 USING KsirK 0038 Please read tooltips on buttons, the statusbars and the KsirK HTML manual. 0039 - map scrolling : place your mouse near a window border or use your mouse wheel 0040 (with the Alt modifier for horizontal scrolling) 0041 - armies distribution : Left-click to put an army, Right-click to remove one 0042 - to setup a move or an attack, click and drag from the source country to the 0043 target one 0044 0045 CONTACT 0046 mailto:firstname.lastname@example.org