Warning, /games/kshisen/doc/index.docbook is written in an unsupported language. File is not indexed.
0001 <?xml version="1.0" ?> 0002 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0003 <!ENTITY % English "INCLUDE" > <!-- change language only here --> 0004 <!ENTITY % addindex "IGNORE"> <!-- do not change this! --> 0005 ]> 0006 0007 <book id="kshisen" lang="&language;"> <!-- do not change this! --> 0008 <bookinfo> 0009 <title>The &kshisen; Handbook</title> <!-- This is the title of the docbook. Leave as is unless change is necessary.--> 0010 <!-- List of immidiate authors begins here. --> 0011 <!--INPORTANT! - All other contributors: [to be determined] --> 0012 <authorgroup> 0013 <author> 0014 <firstname>Dirk</firstname> 0015 <surname>Doerflinger</surname> 0016 <affiliation><address>&Dirk.Doerflinger.mail;</address></affiliation> 0017 </author> 0018 <author> 0019 <firstname>Eugene</firstname><surname>Trounev</surname> 0020 <affiliation><address><email>eugene.trounev@gmail.com</email></address></affiliation> 0021 </author> 0022 <author> 0023 <firstname>Frederik</firstname> 0024 <surname>Schwarzer</surname> 0025 <affiliation><address>&Frederik.Schwarzer.mail;</address></affiliation> 0026 </author> 0027 <othercredit role="reviewer"> 0028 <firstname>Frerich</firstname><surname>Raabe</surname> 0029 <contrib>Reviewer</contrib> 0030 <affiliation><address>&Frerich.Raabe.mail;</address></affiliation> 0031 </othercredit> 0032 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0033 </authorgroup> 0034 <legalnotice>&FDLNotice;</legalnotice> 0035 <date>2021-06-15</date> 0036 <releaseinfo>1.10 (KDE Gear 21.08)</releaseinfo> 0037 0038 <!--Short description of this document. Do not change unless necessary!--> 0039 <abstract> 0040 <para>This documentation describes the game of &kshisen; version 1.10</para> 0041 </abstract> 0042 0043 <!--List of relevant keywords--> 0044 <keywordset> 0045 <keyword>KDE</keyword> <!-- do not change this! --> 0046 <keyword>kdegames</keyword> <!-- do not change this! --> 0047 <keyword>game</keyword> <!-- do not change this! --> 0048 <keyword>kshisen</keyword><!--Application name goes here--> 0049 <!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0050 <keyword>arcade</keyword> 0051 <keyword>board</keyword> 0052 <keyword>mahjong</keyword> 0053 <keyword>tiles</keyword> 0054 <!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0055 <keyword>one player</keyword> 0056 </keywordset> 0057 </bookinfo> 0058 <!--Content begins here: --> 0059 <chapter id="introduction"><title>Introduction</title> <!-- do not change this! --> 0060 <note><title>Gametype:</title><para>Arcade, Board</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0061 <note><title>Number of possible players:</title><para>One</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0062 0063 <!--Short game description starts here. 3-4 sentences (paragraphs)--> 0064 <para> 0065 &kshisen; is a solitaire-like game played using the standard set of Mahjong tiles. 0066 Unlike Mahjong however, &kshisen; has only one layer of scrambled tiles. 0067 You can remove matching pieces if they can be connected with a line 0068 with at most two bends in it. At the same time, the line must not 0069 cross any other tiles. 0070 To win a game of &kshisen; the player has to remove all the tiles from the game board. 0071 </para> 0072 </chapter> 0073 0074 <chapter id="howto"><title>How to Play</title> <!-- do not change this! --> 0075 <screenshot> 0076 <mediaobject> 0077 <imageobject> 0078 <imagedata fileref="gameboard.png" format="PNG"/> 0079 </imageobject> 0080 <textobject> 0081 <phrase>&kshisen; gameboard</phrase> 0082 </textobject> 0083 </mediaobject> 0084 </screenshot> 0085 <!--IMPORTANT: If the game has no defined objective, please remove the below line.--> 0086 <note><title>Objective:</title><para>Remove all the tiles from the game board within the shortest time possible.</para></note><!--Describe the objective of the game.--> 0087 <!--How to play description. Don't be to specific on rules as they have a separate section in this document--> 0088 <para> 0089 &kshisen; will load a default layout automatically once you start the game and you can start playing right away. 0090 </para> 0091 <para> 0092 You should carefully study the tiles lied out on the game board and find two tiles matching exactly. When you have found such a pair use your mouse to select them. 0093 </para> 0094 <para> 0095 Once you select a matching pair of tiles they will vanish from the game board. 0096 However, even if the tiles you select appear as open they will only be removed from the board if they can be connected with a line having at most two bends and not crossing any other tiles. Furthermore the line can only be drawn horizontally and vertically. 0097 </para> 0098 <para> 0099 Find as many matches as possible to remove all the tiles from the game board. 0100 </para> 0101 </chapter> 0102 0103 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! --> 0104 <sect1 id="rules"> 0105 <title>Rules</title> 0106 <para> 0107 Standard Mahjong set of tiles includes: 0108 <informaltable> 0109 <tgroup cols="3"> 0110 <tbody> 0111 <row><entry>Group name</entry><entry>Tile name</entry><entry>Quantity in a set</entry></row> 0112 <row><entry>Dots</entry><entry></entry><entry></entry></row> 0113 <row><entry></entry><entry>1 of Dots</entry><entry>2</entry></row> 0114 <row><entry></entry><entry>2 of Dots</entry><entry>2</entry></row> 0115 <row><entry></entry><entry>3 of Dots</entry><entry>2</entry></row> 0116 <row><entry></entry><entry>4 of Dots</entry><entry>2</entry></row> 0117 <row><entry></entry><entry>5 of Dots</entry><entry>2</entry></row> 0118 <row><entry></entry><entry>6 of Dots</entry><entry>2</entry></row> 0119 <row><entry></entry><entry>7 of Dots</entry><entry>2</entry></row> 0120 <row><entry></entry><entry>8 of Dots</entry><entry>2</entry></row> 0121 <row><entry></entry><entry>9 of Dots</entry><entry>2</entry></row> 0122 <row><entry>Bamboos</entry><entry></entry><entry></entry></row> 0123 <row><entry></entry><entry>1 of Bamboos</entry><entry>2</entry></row> 0124 <row><entry></entry><entry>2 of Bamboos</entry><entry>2</entry></row> 0125 <row><entry></entry><entry>3 of Bamboos</entry><entry>2</entry></row> 0126 <row><entry></entry><entry>4 of Bamboos</entry><entry>2</entry></row> 0127 <row><entry></entry><entry>5 of Bamboos</entry><entry>2</entry></row> 0128 <row><entry></entry><entry>6 of Bamboos</entry><entry>2</entry></row> 0129 <row><entry></entry><entry>7 of Bamboos</entry><entry>2</entry></row> 0130 <row><entry></entry><entry>8 of Bamboos</entry><entry>2</entry></row> 0131 <row><entry></entry><entry>9 of Bamboos</entry><entry>2</entry></row> 0132 <row><entry>Characters</entry><entry></entry><entry></entry></row> 0133 <row><entry></entry><entry>1 of Characters</entry><entry>2</entry></row> 0134 <row><entry></entry><entry>2 of Characters</entry><entry>2</entry></row> 0135 <row><entry></entry><entry>3 of Characters</entry><entry>2</entry></row> 0136 <row><entry></entry><entry>4 of Characters</entry><entry>2</entry></row> 0137 <row><entry></entry><entry>5 of Characters</entry><entry>2</entry></row> 0138 <row><entry></entry><entry>6 of Characters</entry><entry>2</entry></row> 0139 <row><entry></entry><entry>7 of Characters</entry><entry>2</entry></row> 0140 <row><entry></entry><entry>8 of Characters</entry><entry>2</entry></row> 0141 <row><entry></entry><entry>9 of Characters</entry><entry>2</entry></row> 0142 <row><entry>Winds</entry><entry></entry><entry></entry></row> 0143 <row><entry></entry><entry>East Wind</entry><entry>2</entry></row> 0144 <row><entry></entry><entry>South Wind</entry><entry>2</entry></row> 0145 <row><entry></entry><entry>West Wind</entry><entry>2</entry></row> 0146 <row><entry></entry><entry>North Wind</entry><entry>2</entry></row> 0147 <row><entry>Dragons</entry><entry></entry><entry></entry></row> 0148 <row><entry></entry><entry>Red Dragon</entry><entry>2</entry></row> 0149 <row><entry></entry><entry>Green Dragon</entry><entry>2</entry></row> 0150 <row><entry></entry><entry>White Dragon</entry><entry>2</entry></row> 0151 <row><entry>Flowers</entry><entry></entry><entry></entry></row> 0152 <row><entry></entry><entry>Plum (1)</entry><entry>1</entry></row> 0153 <row><entry></entry><entry>Lily (2)</entry><entry>1</entry></row> 0154 <row><entry></entry><entry>Chrysanthemum (3)</entry><entry>1</entry></row> 0155 <row><entry></entry><entry>Bamboo (4)</entry><entry>1</entry></row> 0156 <row><entry>Seasons</entry><entry></entry><entry></entry></row> 0157 <row><entry></entry><entry>Spring (1)</entry><entry>1</entry></row> 0158 <row><entry></entry><entry>Summer (2)</entry><entry>1</entry></row> 0159 <row><entry></entry><entry>Autumn (3)</entry><entry>1</entry></row> 0160 <row><entry></entry><entry>Winter (4)</entry><entry>1</entry></row> 0161 </tbody> 0162 </tgroup> 0163 </informaltable> 0164 </para> 0165 <itemizedlist> 0166 <listitem><para>Matching tiles are such tiles where the face pictograms match exactly.</para></listitem> 0167 </itemizedlist> 0168 <note><title>Note:</title><para>There are exceptions to this 0169 rule. In the traditional game of Mahjong each tile has 0170 a matching one except for the <quote>Flowers</quote> 0171 and <quote>Seasons</quote> tiles.</para> 0172 </note> 0173 <itemizedlist> 0174 <listitem><para>The <quote>Flowers</quote> tiles have no doubles in the set and can be matched directly to each other.</para></listitem> 0175 <listitem><para>The <quote>Seasons</quote> tiles have no doubles in the set and can be matched directly to each other.</para></listitem> 0176 <listitem><para>Tiles can only be removed if they can be connected with a maximum of three connected lines that do not cross any other tile. Lines can be horizontal or vertical, but not diagonal.</para></listitem> 0177 </itemizedlist> 0178 <note><title>Note:</title><para>You do not have to draw the lines by yourself, the game does this for 0179 you. Just mark two matching tiles on the board, if they can be connected by a line with at most two bends, the line is drawn and the tiles are removed.</para> 0180 </note> 0181 <itemizedlist> 0182 <listitem><para>Lines may only cross empty areas of the board.</para></listitem> 0183 <listitem><para>Some games are unsolvable. If you would like to avoid unsolvable games check the option <guilabel>Create solvable games only</guilabel> in the configuration dialog.</para></listitem> 0184 <listitem><para>The scores are awarded for the time the player needs to remove all the tiles from the game board. Games with more tiles give more scores.</para></listitem> 0185 <listitem><para>If you played with the <guilabel>Gravity</guilabel> setting enabled, the score will be doubled.</para></listitem> 0186 <listitem><para>To be eligible for a place amongst the high scores player has to complete a game instance within the shortest period of time possible.</para></listitem> 0187 </itemizedlist> 0188 <note><title>Note:</title><para>If the player uses the <quote>Undo</quote> or <quote>Hint</quote> feature the record will not be considered as a high score.</para></note> 0189 </sect1> 0190 <sect1 id="tips"> 0191 <title>Tips</title> 0192 <para> 0193 Click on a tile with the &RMB; to highlight all matching tiles on the board. 0194 Unlike using the <quote>Undo</quote> or <quote>Hint</quote> feature, this 0195 help is allowed without being considered cheating. 0196 </para> 0197 </sect1> 0198 </chapter> 0199 0200 <chapter id="interface"><title>Interface Overview</title> <!-- do not change this! --> 0201 <!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist> and <varlistentry>. Split the chapter into sections using <sect1(2,3)> for better viewing. --> 0202 <sect1 id="menu"> 0203 <title>Menu Items</title> 0204 <sect2 id="game-menu"> 0205 <title>The Game Menu</title> 0206 0207 <para> 0208 The <guimenu>Game</guimenu> menu lets you control the status of the current game: 0209 </para> 0210 0211 <variablelist> 0212 <varlistentry id="game-menu-new"> 0213 <term> 0214 <menuchoice> 0215 <shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut> 0216 <guimenu>Game</guimenu><guimenuitem>New</guimenuitem> 0217 </menuchoice> 0218 </term> 0219 <listitem><para><action>Finishes the current game</action> and starts a new session with new tiles.</para></listitem> 0220 </varlistentry> 0221 0222 <varlistentry id="game-menu-restart"> 0223 <term> 0224 <menuchoice> 0225 <shortcut><keycombo><keycap>F5</keycap></keycombo></shortcut> 0226 <guimenu>Game</guimenu><guimenuitem>Restart Game</guimenuitem> 0227 </menuchoice> 0228 </term> 0229 <listitem><para><action>Restarts the current game with the same tiles.</action></para></listitem> 0230 </varlistentry> 0231 0232 <varlistentry id="game-menu-pause"> 0233 <term> 0234 <menuchoice> 0235 <shortcut><keycombo><keycap>P</keycap></keycombo></shortcut> 0236 <guimenu>Game</guimenu><guimenuitem>Pause</guimenuitem> 0237 </menuchoice> 0238 </term> 0239 <listitem><para><action>Pauses the game</action>, especially the timer which affects the scoring. The menu entry is also used for resuming the game.</para></listitem> 0240 </varlistentry> 0241 0242 <varlistentry id="game-menu-highscores"> 0243 <term> 0244 <menuchoice> 0245 <shortcut><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></shortcut> 0246 <guimenu>Game</guimenu><guimenuitem>Show High Scores</guimenuitem> 0247 </menuchoice> 0248 </term> 0249 <listitem><para>Shows your top ten charts of &kshisen;.</para></listitem> 0250 </varlistentry> 0251 0252 <varlistentry> 0253 <term> 0254 <menuchoice> 0255 <shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut> 0256 <guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem> 0257 </menuchoice> 0258 </term> 0259 <listitem><para><action>Quits</action> &kshisen;.</para></listitem> 0260 </varlistentry> 0261 0262 </variablelist> 0263 0264 <para> 0265 Some of the menu items can also be controlled by keyboard shortcuts. 0266 See <xref linkend="key-bindings"/> for a list. 0267 </para> 0268 0269 </sect2> 0270 0271 <sect2 id="move-menu"> 0272 <title>The Move Menu</title> 0273 0274 <variablelist id="move-menu-undo"> 0275 <varlistentry> 0276 <term> 0277 <menuchoice> 0278 <shortcut><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut> 0279 <guimenu>Move</guimenu><guimenuitem>Undo</guimenuitem> 0280 </menuchoice> 0281 </term> 0282 <listitem><para><action>Undoes the last step</action>. Same as the <guibutton>Undo</guibutton> button in the toolbar.</para></listitem> 0283 </varlistentry> 0284 0285 <varlistentry id="move-menu-redo"> 0286 <term> 0287 <menuchoice> 0288 <shortcut><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut> 0289 <guimenu>Move</guimenu><guimenuitem>Redo</guimenuitem> 0290 </menuchoice> 0291 </term> 0292 <listitem><para><action>Redoes the last step</action>. Same as the <guibutton>Redo</guibutton> button in the toolbar.</para></listitem> 0293 </varlistentry> 0294 0295 <varlistentry id="move-menu-hint"> 0296 <term> 0297 <menuchoice> 0298 <shortcut><keycombo><keycap>H</keycap></keycombo></shortcut> 0299 <guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem> 0300 </menuchoice> 0301 </term> 0302 <listitem><para><action>Shows a hint</action>, which two tiles to remove next.</para></listitem> 0303 </varlistentry> 0304 0305 </variablelist> 0306 0307 </sect2> 0308 0309 <sect2 id="settings-menu"> 0310 <title>The Settings Menu</title> 0311 0312 <variablelist> 0313 <varlistentry> 0314 <term> 0315 <menuchoice> 0316 <guimenu>Settings</guimenu><guimenuitem>Play Sounds</guimenuitem> 0317 </menuchoice> 0318 </term> 0319 <listitem><para>Plays a sound when you touch a tile by clicking with it the &LMB; 0320 and when a tile is falling down playing with <guilabel>Gravity</guilabel> enabled.</para></listitem> 0321 </varlistentry> 0322 0323 <varlistentry id="game-settings-settings"> 0324 <term> 0325 <menuchoice> 0326 <guimenu>Settings</guimenu><guimenuitem>Configure &kshisen;...</guimenuitem> 0327 </menuchoice> 0328 </term> 0329 <listitem><para>Opens the <link linkend="configuration">configuration dialog</link> to change &kshisen; settings.</para></listitem> 0330 </varlistentry> 0331 0332 </variablelist> 0333 <para> 0334 Additionally &kshisen; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> 0335 menu items, for more information read the sections about the 0336 <ulink url="help:/fundamentals/menus.html#menus-settings">Settings Menu</ulink> and 0337 <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> 0338 of the &kde; Fundamentals. 0339 </para> 0340 </sect2> 0341 </sect1> 0342 0343 <sect1 id="key-bindings"> 0344 <title>Default Key Bindings</title> 0345 0346 <para>Default shortcuts are:</para> 0347 0348 <informaltable> 0349 <tgroup cols="2"> 0350 <tbody> 0351 <row><entry>New</entry><entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry></row> 0352 <row><entry>Restart Game</entry><entry><keycap>F5</keycap></entry></row> 0353 <row><entry>Pause</entry><entry><keycap>P</keycap></entry></row> 0354 <row><entry>Show High Scores</entry><entry><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></entry></row> 0355 <row><entry>Quit</entry><entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry></row> 0356 <row><entry>Undo</entry><entry><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></entry></row> 0357 <row><entry>Redo</entry><entry><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></entry></row> 0358 <row><entry>Hint</entry><entry><keycap>H</keycap></entry></row> 0359 <row><entry>&kshisen; Handbook</entry><entry><keycap>F1</keycap></entry></row> 0360 <row><entry>What's This</entry><entry><keycombo action="simul">&Ctrl;&Shift;<keycap>F1</keycap></keycombo></entry></row> 0361 </tbody> 0362 </tgroup> 0363 </informaltable> 0364 0365 </sect1> 0366 0367 </chapter> 0368 0369 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change this! --> 0370 <!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!--> 0371 <qandaset> 0372 <qandaentry> 0373 <question><para>I want to change the way this game looks. Can I?</para></question> 0374 <answer><para>Yes. To change the way &kshisen; looks use the <link linkend="game-settings-settings">menubar</link> to open the <link linkend="configuration">configuration utility</link>.</para></answer> 0375 </qandaentry> 0376 <qandaentry> 0377 <question><para>Can I use keyboard?</para></question> 0378 <answer><para>No. This game does not feature a keyboard play mode.</para></answer> 0379 </qandaentry> 0380 <qandaentry> 0381 <question><para>I have to quit the game now, but I am not finished yet. Can I save my progress?</para></question> 0382 <answer><para>No. This game does not feature a <quote>Save</quote> option.</para></answer> 0383 </qandaentry> 0384 </qandaset> 0385 </chapter> 0386 0387 <chapter id="configuration"><title>Game Configuration</title> <!-- do not change this! --> 0388 <!--This section describes configuration GUI. If your game is configured using menubar exclusively, please remove this section.--> 0389 <para> 0390 Selecting the <menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &kshisen;...</guimenuitem></menuchoice> 0391 menu item will open a configuration dialog which lets you alter the behavior of the game. 0392 </para> 0393 0394 <screenshot> 0395 <screeninfo>&kshisen; configuration dialog</screeninfo> 0396 <mediaobject> 0397 <imageobject><imagedata fileref="kshisen-configuration.png" format="PNG"/></imageobject> 0398 <textobject><phrase>&kshisen; configuration dialog</phrase></textobject> 0399 </mediaobject> 0400 </screenshot> 0401 0402 <variablelist> 0403 <title><guilabel>General</guilabel> page</title> 0404 <varlistentry> 0405 <term><guilabel>Gravity</guilabel></term> 0406 <listitem><para> 0407 Checking this makes the game even harder: If a tile is removed, 0408 all tiles lying above it will fall down one step. 0409 </para></listitem> 0410 </varlistentry> 0411 0412 <varlistentry> 0413 <term><guilabel>Create solvable games only</guilabel></term> 0414 <listitem><para> 0415 If checked, you will only be presented with games that are possible to solve. 0416 Note: Even in solvable games you can fail to complete if you remove the tiles 0417 in the wrong order. 0418 </para></listitem> 0419 </varlistentry> 0420 0421 <varlistentry> 0422 <term><guilabel>Show message if board can no longer be solved</guilabel></term> 0423 <listitem><para> 0424 If checked, &kshisen; will try to analyze solvability of each game position and show a message to abort 0425 the game in case there are no possible moves left to win the game. 0426 </para></listitem> 0427 </varlistentry> 0428 0429 <varlistentry> 0430 <term><guilabel>Use Chinese style: any flower match any flower, any season match any season</guilabel></term> 0431 <listitem><para> 0432 Use the traditional rules for matching the tiles. Previous 0433 version of &kshisen; used to allow only exact tiles matches, which is 0434 inconsistent with Mahjong rules. It is recommended 0435 to keep this option checked. 0436 </para></listitem> 0437 </varlistentry> 0438 0439 <varlistentry> 0440 <term><guilabel>Tiles can slide, but you can connect only in 2 lines instead of 3</guilabel></term> 0441 <listitem><para> 0442 This option changes the rules to the point where it almost 0443 becomes a completely different game. When it is active, you can remove 0444 the tiles only if they can be connected by a line consisting of one or two segments 0445 instead of the customary three. However, you are allowed to slide the tiles 0446 on the board, if the row or column where they are placed has some empty space. 0447 To make a sliding move, you have to click first on the tile in the column or 0448 row that can slide, and then on the matching tile. If there are two possible 0449 sliding moves, blue lines are shown indicating these moves. You then have to click 0450 on one of the two lines to choose your preferred move. 0451 </para></listitem> 0452 </varlistentry> 0453 0454 <varlistentry> 0455 <term><guilabel>Board Difficulty</guilabel></term> 0456 <listitem><para> 0457 The slider controls the difficulty of the board (&ie; how much the tiles are shuffled) from <guilabel>Easy</guilabel> to <guilabel>Hard</guilabel>. 0458 </para></listitem> 0459 </varlistentry> 0460 0461 <varlistentry> 0462 <term><guilabel>Piece Removal Speed</guilabel></term> 0463 <listitem><para> 0464 Adjusting this slider alters the speed at which the pieces are removed from the screen after a match has been made. 0465 </para></listitem> 0466 </varlistentry> 0467 0468 <varlistentry> 0469 <term><guilabel>Board Size</guilabel></term> 0470 <listitem><para> 0471 This slider allows you to change the number of tiles 0472 on the board. The more tiles you have, the harder (and longer) 0473 the game will be. 0474 </para></listitem> 0475 </varlistentry> 0476 0477 <varlistentry> 0478 <term><guilabel>Tiles</guilabel> and <guilabel>Background</guilabel> page</term> 0479 <listitem><para> 0480 Select you favorite design for tiles and background. 0481 </para></listitem> 0482 </varlistentry> 0483 0484 <varlistentry> 0485 <term><guibutton>Help</guibutton></term> 0486 <listitem><para> 0487 Opens &kshisen; help pages (this document). 0488 </para></listitem> 0489 </varlistentry> 0490 0491 <varlistentry> 0492 <term><guibutton>OK</guibutton></term> 0493 <listitem><para> 0494 Saves your changes and closes the dialog. 0495 </para></listitem> 0496 </varlistentry> 0497 0498 <varlistentry> 0499 <term><guibutton>Apply</guibutton></term> 0500 <listitem><para> 0501 Saves your changes but does not close the dialog. 0502 </para></listitem> 0503 </varlistentry> 0504 0505 <varlistentry> 0506 <term><guibutton>Cancel</guibutton></term> 0507 <listitem><para> 0508 Discards all your changes and closes the dialog. 0509 </para></listitem> 0510 </varlistentry> 0511 0512 </variablelist> 0513 0514 </chapter> 0515 0516 <chapter id="credits"><title>Credits and License</title> <!-- do not change this! --> 0517 <!--This chapter is for credits and licenses.--> 0518 0519 <para> 0520 &kshisen; Copyright 1997 &Mario.Weilguni; &Mario.Weilguni.mail; 0521 </para> 0522 <para> 0523 &kshisen; Copyright 2002-2004 Dave Corrie <email>kde@davecorrie.com</email> 0524 </para> 0525 <para> 0526 &kshisen; Copyright 2009-2012 &Frederik.Schwarzer; &Frederik.Schwarzer.mail; 0527 </para> 0528 0529 <para> 0530 Documentation Copyright 2000 &Dirk.Doerflinger; &Dirk.Doerflinger.mail; 0531 </para> 0532 <para> 0533 Documentation Copyright 2009-2010 &Frederik.Schwarzer; &Frederik.Schwarzer.mail; 0534 </para> 0535 0536 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0537 &underFDL; 0538 &underGPL; 0539 0540 <!-- !!!do not change ANYTHING after this line!!!! --> 0541 0542 </chapter> 0543 0544 &documentation.index; 0545 </book> 0546 <!-- 0547 Local Variables: 0548 mode: sgml 0549 sgml-minimize-attributes:nil 0550 sgml-general-insert-case:lower 0551 sgml-omittag:t 0552 sgml-shorttag:t 0553 sgml-namecase-general:t 0554 sgml-always-quote-attributes:t 0555 sgml-indent-step:0 0556 sgml-indent-data:nil 0557 sgml-parent-document:nil 0558 sgml-exposed-tags:nil 0559 sgml-local-catalogs:nil 0560 sgml-local-ecat-files:nil 0561 End: 0562 -->