Warning, file /games/kreversi/src/kreversicomputerplayer.h was not indexed or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
0001 /* 0002 SPDX-FileCopyrightText: 2013 Denis Kuplyakov <dener.kup@gmail.com> 0003 0004 SPDX-License-Identifier: GPL-2.0-or-later 0005 */ 0006 0007 #ifndef KREVERSICOMPUTERPLAYER_H 0008 #define KREVERSICOMPUTERPLAYER_H 0009 0010 #include "kreversiplayer.h" 0011 0012 /** 0013 * Represents computer or AI of this game. Implements KReversiPlayer. 0014 * 0015 * @see KReversiPlayer 0016 */ 0017 class KReversiComputerPlayer : public KReversiPlayer 0018 { 0019 Q_OBJECT 0020 public: 0021 /** 0022 * Constructs AI player of specified @p color and @p name 0023 */ 0024 explicit KReversiComputerPlayer(ChipColor color, const QString &name); 0025 ~KReversiComputerPlayer() override; 0026 0027 /** 0028 * Overridden slots from @see KReversiPlayer 0029 */ 0030 void prepare(KReversiGame *game) override; 0031 void takeTurn() override; 0032 void skipTurn() override; 0033 void gameOver() override; 0034 0035 /** 0036 * Sets computer skill 0037 * @param skill Skill level from 1 to 7 0038 */ 0039 void setSkill(int skill); 0040 0041 /** 0042 * @return lowest skill that has been set 0043 */ 0044 int lowestSkill(); 0045 0046 Q_SIGNALS: 0047 0048 public Q_SLOTS: 0049 0050 private: 0051 int m_lowestSkill; 0052 Engine *m_engine; 0053 }; 0054 0055 #endif // KREVERSICOMPUTERPLAYER_H