File indexing completed on 2024-05-12 08:00:32

0001 /*
0002  * Copyright (C) 2000-2009 Stephan Kulow <coolo@kde.org>
0003  * Copyright (C) 2010 Parker Coates <coates@kde.org>
0004  *
0005  * License of original code:
0006  * -------------------------------------------------------------------------
0007  *   Permission to use, copy, modify, and distribute this software and its
0008  *   documentation for any purpose and without fee is hereby granted,
0009  *   provided that the above copyright notice appear in all copies and that
0010  *   both that copyright notice and this permission notice appear in
0011  *   supporting documentation.
0012  *
0013  *   This file is provided AS IS with no warranties of any kind.  The author
0014  *   shall have no liability with respect to the infringement of copyrights,
0015  *   trade secrets or any patents by this file or any part thereof.  In no
0016  *   event will the author be liable for any lost revenue or profits or
0017  *   other special, indirect and consequential damages.
0018  * -------------------------------------------------------------------------
0019  *
0020  * License of modifications/additions made after 2009-01-01:
0021  * -------------------------------------------------------------------------
0022  *   This program is free software; you can redistribute it and/or
0023  *   modify it under the terms of the GNU General Public License as
0024  *   published by the Free Software Foundation; either version 2 of
0025  *   the License, or (at your option) any later version.
0026  *
0027  *   This program is distributed in the hope that it will be useful,
0028  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
0029  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0030  *   GNU General Public License for more details.
0031  *
0032  *   You should have received a copy of the GNU General Public License
0033  *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
0034  * -------------------------------------------------------------------------
0035  */
0036 
0037 #include "fortyeight.h"
0038 
0039 // own
0040 #include "dealerinfo.h"
0041 #include "patsolve/fortyeightsolver.h"
0042 #include "pileutils.h"
0043 #include "speeds.h"
0044 // KF
0045 #include <KLocalizedString>
0046 
0047 Fortyeight::Fortyeight(const DealerInfo *di)
0048     : DealerScene(di)
0049 {
0050 }
0051 
0052 void Fortyeight::initialize()
0053 {
0054     const qreal dist_x = 1.11;
0055     const qreal smallNeg = -1e-6;
0056 
0057     setDeckContents(2);
0058 
0059     talon = new PatPile(this, 0, QStringLiteral("talon"));
0060     talon->setPileRole(PatPile::Stock);
0061     talon->setLayoutPos(7 * dist_x, smallNeg);
0062     talon->setZValue(20);
0063     talon->setSpread(0, 0);
0064     talon->setKeyboardSelectHint(KCardPile::NeverFocus);
0065     talon->setKeyboardDropHint(KCardPile::NeverFocus);
0066     connect(talon, &KCardPile::clicked, this, &DealerScene::drawDealRowOrRedeal);
0067 
0068     pile = new PatPile(this, 20, QStringLiteral("pile"));
0069     pile->setPileRole(PatPile::Waste);
0070     pile->setLayoutPos(6 * dist_x, smallNeg);
0071     pile->setLeftPadding(6 * dist_x);
0072     pile->setWidthPolicy(KCardPile::GrowLeft);
0073     pile->setSpread(-0.21, 0);
0074     pile->setKeyboardSelectHint(KCardPile::AutoFocusTop);
0075     pile->setKeyboardDropHint(KCardPile::NeverFocus);
0076 
0077     for (int i = 0; i < 8; ++i) {
0078         target[i] = new PatPile(this, 9 + i, QStringLiteral("target%1").arg(i));
0079         target[i]->setPileRole(PatPile::Foundation);
0080         target[i]->setLayoutPos(dist_x * i, 0);
0081         target[i]->setSpread(0, 0);
0082         target[i]->setKeyboardSelectHint(KCardPile::NeverFocus);
0083         target[i]->setKeyboardDropHint(KCardPile::ForceFocusTop);
0084     }
0085 
0086     for (int i = 0; i < 8; ++i) {
0087         stack[i] = new PatPile(this, 1 + i, QStringLiteral("stack%1").arg(i));
0088         stack[i]->setPileRole(PatPile::Tableau);
0089         stack[i]->setLayoutPos(dist_x * i, 1.1);
0090         stack[i]->setAutoTurnTop(true);
0091         stack[i]->setSpread(0, 0.25);
0092         stack[i]->setBottomPadding(1.75);
0093         stack[i]->setHeightPolicy(KCardPile::GrowDown);
0094         stack[i]->setKeyboardSelectHint(KCardPile::FreeFocus);
0095         stack[i]->setKeyboardDropHint(KCardPile::AutoFocusTop);
0096     }
0097 
0098     setActions(DealerScene::Hint | DealerScene::Demo | DealerScene::Draw);
0099     setSolver(new FortyeightSolver(this));
0100 }
0101 
0102 void Fortyeight::restart(const QList<KCard *> &cards)
0103 {
0104     lastdeal = false;
0105 
0106     QList<KCard *> cardList = cards;
0107 
0108     for (int r = 0; r < 4; ++r) {
0109         for (int column = 0; column < 8; ++column) {
0110             QPointF initPos = stack[column]->pos() - QPointF(0, 2 * deck()->cardHeight());
0111             addCardForDeal(stack[column], cardList.takeLast(), true, initPos);
0112         }
0113     }
0114 
0115     while (!cardList.isEmpty()) {
0116         KCard *c = cardList.takeFirst();
0117         c->setPos(talon->pos());
0118         c->setFaceUp(false);
0119         talon->add(c);
0120     }
0121 
0122     startDealAnimation();
0123 
0124     flipCardToPile(talon->topCard(), pile, DURATION_MOVE);
0125 
0126     Q_EMIT newCardsPossible(true);
0127 }
0128 
0129 bool Fortyeight::newCards()
0130 {
0131     if (talon->isEmpty()) {
0132         if (lastdeal) {
0133             return false;
0134         } else {
0135             lastdeal = true;
0136             flipCardsToPile(pile->cards(), talon, DURATION_MOVE);
0137         }
0138     } else {
0139         flipCardToPile(talon->topCard(), pile, DURATION_MOVE);
0140         setKeyboardFocus(pile->topCard());
0141     }
0142 
0143     if (talon->isEmpty() && lastdeal)
0144         Q_EMIT newCardsPossible(false);
0145 
0146     return true;
0147 }
0148 
0149 void Fortyeight::cardsDroppedOnPile(const QList<KCard *> &cards, KCardPile *pile)
0150 {
0151     if (cards.size() <= 1) {
0152         DealerScene::moveCardsToPile(cards, pile, DURATION_MOVE);
0153         return;
0154     }
0155 
0156     QList<KCardPile *> freePiles;
0157     for (int i = 0; i < 8; ++i)
0158         if (stack[i]->isEmpty() && stack[i] != pile)
0159             freePiles << stack[i];
0160 
0161     multiStepMove(cards, pile, freePiles, QList<KCardPile *>(), DURATION_MOVE);
0162 }
0163 
0164 bool Fortyeight::canPutStore(const KCardPile *pile, const QList<KCard *> &cards) const
0165 {
0166     int frees = 0;
0167     for (int i = 0; i < 8; i++)
0168         if (stack[i]->isEmpty())
0169             frees++;
0170 
0171     if (pile->isEmpty()) // destination is empty
0172         frees--;
0173 
0174     if (int(cards.count()) > 1 << frees)
0175         return false;
0176 
0177     // ok if the target is empty
0178     if (pile->isEmpty())
0179         return true;
0180 
0181     KCard *c = cards.first(); // we assume there are only valid sequences
0182 
0183     return pile->topCard()->suit() == c->suit() && pile->topCard()->rank() == c->rank() + 1;
0184 }
0185 
0186 bool Fortyeight::checkAdd(const PatPile *pile, const QList<KCard *> &oldCards, const QList<KCard *> &newCards) const
0187 {
0188     switch (pile->pileRole()) {
0189     case PatPile::Foundation:
0190         return checkAddSameSuitAscendingFromAce(oldCards, newCards);
0191     case PatPile::Tableau:
0192         return canPutStore(pile, newCards);
0193     case PatPile::Stock:
0194     case PatPile::Waste:
0195     default:
0196         return false;
0197     }
0198 }
0199 
0200 bool Fortyeight::checkRemove(const PatPile *pile, const QList<KCard *> &cards) const
0201 {
0202     switch (pile->pileRole()) {
0203     case PatPile::Waste:
0204         return cards.first() == pile->topCard();
0205     case PatPile::Tableau:
0206         return isSameSuitDescending(cards);
0207     case PatPile::Foundation:
0208     case PatPile::Stock:
0209     default:
0210         return false;
0211     }
0212 }
0213 
0214 QString Fortyeight::getGameState() const
0215 {
0216     return QString::number(lastdeal);
0217 }
0218 
0219 void Fortyeight::setGameState(const QString &state)
0220 {
0221     lastdeal = state.toInt();
0222     Q_EMIT newCardsPossible(!lastdeal || !talon->isEmpty());
0223 }
0224 
0225 static class FortyEightDealerInfo : public DealerInfo
0226 {
0227 public:
0228     FortyEightDealerInfo()
0229         : DealerInfo(kli18n("Forty & Eight"), FortyAndEightId)
0230     {
0231     }
0232 
0233     DealerScene *createGame() const override
0234     {
0235         return new Fortyeight(this);
0236     }
0237 } fortyEightDealerInfo;
0238 
0239 #include "moc_fortyeight.cpp"