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0001 <?xml version="1.0" ?> 0002 <!--IMPORTANT: please note that'do not change this!' notice does not apply to translators --> 0003 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0004 <!ENTITY % English "INCLUDE" > <!-- change language only here --> 0005 <!ENTITY % addindex "IGNORE"> <!-- do not change this! --> 0006 ]> 0007 0008 <book id="kpat" lang="&language;"> <!-- do not change this! --> 0009 <bookinfo> 0010 <title>The &kpatience; Handbook</title> <!-- This is the title of the docbook. Leave as is unless change is necessary.--> 0011 <!-- List of immidiate authors begins here. --> 0012 <!--INPORTANT! - All other contributors: [to be determined] --> 0013 <authorgroup> 0014 <author> 0015 <firstname>Paul Olav</firstname> 0016 <surname>Tvete</surname> 0017 </author> 0018 <author> 0019 <firstname>Maren</firstname> 0020 <surname>Pakura</surname> 0021 </author> 0022 <author> 0023 <firstname>Stephan</firstname> 0024 <surname>Kulow</surname> 0025 </author> 0026 0027 <othercredit role="reviewer"> 0028 <firstname>Mike</firstname><surname>McBride</surname> 0029 <contrib>Reviewer</contrib> 0030 <affiliation><address>&Mike.McBride.mail;</address></affiliation> 0031 </othercredit> 0032 0033 <othercredit role="developer"> 0034 <firstname>Paul Olav</firstname> 0035 <surname>Tvete</surname> 0036 <contrib>Developer</contrib> 0037 </othercredit> 0038 0039 <othercredit role="developer"> 0040 <firstname>Stephan</firstname> 0041 <surname>Kulow</surname> 0042 <contrib>Developer</contrib> 0043 </othercredit> 0044 0045 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0046 </authorgroup> 0047 0048 <copyright> 0049 <year>2000</year> 0050 <holder>&Paul-Olav.Tvete;</holder> 0051 </copyright> 0052 0053 <copyright> 0054 <year>2001</year><year>2004</year> 0055 <holder>&Maren.Pakura;</holder> 0056 </copyright> 0057 0058 <copyright> 0059 <year>2007</year> 0060 <holder>&Stephan.Kulow;</holder> 0061 </copyright> 0062 0063 <legalnotice>&FDLNotice;</legalnotice> 0064 0065 <date>2021-06-20</date> 0066 <releaseinfo>KDE Gear 21.04</releaseinfo> 0067 0068 <!--Short description of this document. Do not change unless necessary!--> 0069 <abstract> 0070 <para>This documentation describes the game of &kpatience; version 21.04</para> 0071 </abstract> 0072 0073 <!--List of relevan keywords--> 0074 <keywordset> 0075 <keyword>KDE</keyword> <!-- do not change this! --> 0076 <keyword>kdegames</keyword> <!-- do not change this! --> 0077 <keyword>game</keyword> <!-- do not change this! --> 0078 <keyword>KPatience</keyword><!--Application name goes here--> 0079 <!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0080 <keyword>card</keyword> 0081 <keyword>card game</keyword> 0082 <keyword>playing cards</keyword> 0083 <!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0084 <keyword>one player</keyword> 0085 <!--All other relevant keywords--> 0086 <keyword>patience</keyword> 0087 <keyword>solitaire</keyword> 0088 </keywordset> 0089 </bookinfo> 0090 <!--Content begins here: --> 0091 <chapter id="introduction"><title>Introduction</title> <!-- do not change this! --> 0092 <note><title>Gametype:</title><para>Card</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0093 <note><title>Number of possible players:</title><para>One</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0094 0095 <!--Short game description starts here. 3-4 sentences (paragraphs)--> 0096 0097 <para> 0098 To play patience you need, as the name suggests, patience. For simple games, 0099 where the way the game goes depends only upon how the cards fall, your patience might be 0100 the only thing you need. 0101 </para> 0102 0103 <para> 0104 There are also patience games where you must plan your strategy and think 0105 ahead in order to win. 0106 </para> 0107 0108 <para> 0109 A theme common to all the games is the player must put the cards in a special order — 0110 moving, turning and reordering them. 0111 </para> 0112 </chapter> 0113 0114 <chapter id="howto"><title>How to Play</title> <!-- do not change this! --> 0115 <!--IMPORTANT: If the game has no defined objective, please remove the below line.--> 0116 <note><title>Objective:</title><para>Rearrange the cards by suit in as few moves as possible.</para></note><!--Describe the objective of the game.--> 0117 <!--How to play description. Don't be to specific on rules as they have a separate section in this document--> 0118 <para> 0119 As &kpatience; offers you a multiplicity of different solitaire games, there is no straightforward how-to which could fit all of them. Therefore, it is essential that you read each individual subsection of Game Rules, Strategies and Tips section before you start playing a version you are not familiar with.</para> 0120 <para> 0121 Essentially there are two types of solitaire games – the ones that let you arrange the cards by same color and the ones that let you arrange the cards by alternating color. You can easily determine which game you are trying out using trial-and-error method. Once you know which one you are dealing with the rest is easy; keep arranging and rearranging the cards and collecting the matching ones.</para> 0122 <para> 0123 From the beginning, however, pay attention to your card stacks. Do not rush to move individual cards around. See if it might be more useful elsewhere.</para> 0124 <para> 0125 For additional help you can also take quick peeks onto the statusbar. Each of the games has a built in solver which informs you whether the game 0126 you are currently playing can be completed or not. If you see that solver could 0127 not complete the current game, chances are you will not be able to do so as 0128 well. At this point you can either restart the current game, or start a 0129 completely new game. 0130 </para> 0131 <note><title>Note:</title><para>Playing solitaire games helps you to greatly improve your attention span and enhance the ability to concentrate.</para></note> 0132 </chapter> 0133 0134 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! --> 0135 0136 <sect1 id="rules-general"> 0137 <title>General Rules</title> 0138 <para><indexterm><primary>suits</primary></indexterm>A card game contains one or more card decks of 52 cards each. Each deck contains the four suits:</para> 0139 <informaltable pgwide="0" frame="none"> 0140 <tgroup cols="2"><colspec/><colspec/> 0141 <tbody> 0142 <row valign="middle"> 0143 <entry><inlinemediaobject><imageobject><imagedata fileref="clubs.png"/></imageobject></inlinemediaobject></entry> 0144 <entry>Clubs</entry> 0145 </row> 0146 <row valign="middle"> 0147 <entry><inlinemediaobject><imageobject><imagedata fileref="spades.png"/></imageobject></inlinemediaobject></entry> 0148 <entry>Spades</entry> 0149 </row> 0150 <row valign="middle"> 0151 <entry><inlinemediaobject><imageobject><imagedata fileref="hearts.png"/></imageobject></inlinemediaobject></entry> 0152 <entry>Hearts</entry> 0153 </row> 0154 <row valign="middle"><entry><inlinemediaobject><imageobject><imagedata fileref="diamonds.png"/></imageobject></inlinemediaobject></entry> 0155 <entry>Diamonds</entry> 0156 </row> 0157 </tbody></tgroup> 0158 </informaltable> 0159 <para>Each of these suits contains the following card types: ace, two, three, four, five, six, seven, eight, nine, ten, jack, queen, and king.</para> 0160 <para><indexterm><primary>family</primary></indexterm> This complete order of cards is called a family. There are real families and alternating ones. The real families are all of one suit (⪚ Hearts). In the alternating families the card color changes from one to another, between a black color (Clubs and Spades) and a red color (Hearts and Diamonds).</para> 0161 <para>If the family is not complete it is called a sequence.</para> 0162 <mediaobject> 0163 <imageobject><imagedata fileref="playfield.png" format="PNG"/></imageobject> 0164 <textobject><phrase>The game field of &kpatience;</phrase></textobject> 0165 </mediaobject> 0166 <para>There are a number of features found in typical patience games. These are described below.</para> 0167 <variablelist> 0168 <varlistentry><term>1. Talon</term> 0169 <listitem><para><indexterm><primary>talon</primary></indexterm>At the beginning of each game all cards are mixed in the deck. In some games not all cards are dealt out. The remaining cards are put down on the talon (also called the stock). You can find this quite easily, since in most games it is the only pile in which all cards are face down.</para> 0170 </listitem> 0171 </varlistentry> 0172 <varlistentry><term>2. Waste Pile</term> 0173 <listitem><para><indexterm><primary>waste pile</primary></indexterm>Many games use a waste pile to hold cards taken from the talon. Typically clicking on the talon will cause the topmost card to be flipped face up and placed on the waste pile, at which point the card enters play.</para> 0174 </listitem> 0175 </varlistentry> 0176 <varlistentry><term>3. Foundation</term> 0177 <listitem><para><indexterm><primary>foundation</primary></indexterm>The foundation piles are where you want your cards to end up. Typically, the game is won only once all cards have been moved to the foundation piles in the correct order. The number of foundation piles and the ordering required varies from game to game.</para> 0178 <para>Most games start with the foundation piles empty. Choosing the <guimenuitem>Drop</guimenuitem> action from the menu or toolbar will cause &kpatience; to scan through all the piles move as many cards to the foundation piles as it can. If you have the <guimenuitem>Enabled Autodrop</guimenuitem> setting activated, &kpatience; will attempt to perform a drop whenever possible.</para> 0179 </listitem> 0180 </varlistentry> 0181 <varlistentry><term>4. Playing Piles</term> 0182 <listitem><para><indexterm><primary>playing piles</primary></indexterm>These piles are those where the actual reordering happens. The rules for these piles vary a lot between games. Some show all cards on them, some do not. Some allow only one card to be removed, some allow every card to be removed, &etc;</para> 0183 </listitem> 0184 </varlistentry> 0185 </variablelist> 0186 </sect1> 0187 0188 <sect1 id="rules-specific"><title>Rules for Individual Games</title> 0189 0190 <sect2 id="klondike"> 0191 <title>Klondike</title> 0192 0193 <para><indexterm><primary>Klondike</primary></indexterm> 0194 Klondike is the most famous patience — most likely because it comes with a well-known operating system. 0195 It is played with one deck. 0196 </para> 0197 0198 <para> 0199 The goal in Klondike is to put all cards, as real families, ascending on the 0200 foundation. This gets easier once all cards are lying face 0201 up in the playing piles. 0202 </para> 0203 0204 <para> 0205 The sequences on the playing piles have to be put there in descending order. The cards 0206 should alternate in colors (red and black). You can move whole sequences or 0207 parts of it, if the first card fits on another pile. 0208 </para> 0209 0210 <para> 0211 On a free pile you can put a king of any color, or a sequence starting with a 0212 king. 0213 </para> 0214 0215 <para> 0216 When you click on the talon, one card from it will be moved to the waste pile. 0217 You can move it to the playing piles or the foundation from there. 0218 If the talon is empty, you can move the complete waste pile to the talon 0219 by clicking on the empty talon. 0220 </para> 0221 0222 <para> 0223 You can look through the cards on the talon as much as you like. 0224 </para> 0225 </sect2> 0226 0227 <sect2 id="grandfather"> 0228 <title>Grandfather</title> 0229 0230 <para><indexterm><primary>Grandfather</primary></indexterm> 0231 This game was introduced to &Paul-Olav.Tvete;, the original developer of &kpatience;, by his grandfather; it is named after this. 0232 No other patience games are known to implement this patience game variant. 0233 </para> 0234 0235 <para> 0236 In Grandfather, one deck is dealt to seven playing piles. Some cards on each pile 0237 are face down on the initial deal. 0238 </para> 0239 0240 <para> 0241 The goal is to put all cards as real families ascending on the foundation piles. 0242 </para> 0243 0244 <para> 0245 You can move every card on every pile if it fits on another card, to build a real 0246 sequence of descending order. For example, you can move the five of spades on 0247 top of the six of spades, no matter how many cards on are on top of the five of 0248 spades. Just the six of spades has to be on top of its pile. 0249 </para> 0250 0251 <para> 0252 On a free pile you can place a king (again no matter how many cards are on top of 0253 it). 0254 </para> 0255 0256 <para> 0257 If there are no more possible moves, you can redeal the cards. A redeal 0258 consists of picking up the cards from the playing piles (pile by pile, left to 0259 right) and redealing them in the starting pattern (zigzagging rows of face down 0260 cards forming a peak and then left to right rows of face up cards on top). Note 0261 that the cards are <emphasis>not</emphasis> shuffled and that cards on the foundation piles 0262 are left untouched. You may redeal no more than twice in a single game. 0263 </para> 0264 0265 <para> 0266 Even though the rules are simple and allow many moves, the game is still 0267 hard to win. Despite this, or because of it, this game remains a joy to play. 0268 </para> 0269 </sect2> 0270 0271 <sect2 id="aces-up"> 0272 <title>Aces Up</title> 0273 0274 <para><indexterm><primary>Aces Up</primary></indexterm> 0275 This patience has simple rules, yet is hard to win. It is played 0276 with one deck. The goal is to put all cards besides aces onto the 0277 foundation. There should be an ace left on every playing pile afterwards. 0278 </para> 0279 0280 <para> 0281 Each top card that is of the same suit (⪚ spades) and has a lower 0282 value than another top card (⪚ six of spades and four of spades) can be 0283 put on the foundation by clicking on it. 0284 </para> 0285 0286 <para> 0287 If you cannot move any more cards to the foundation, you can get a new card for 0288 each playing pile by clicking on the talon. 0289 </para> 0290 0291 <para> 0292 On a free pile you can move every other card on top of a pile. You should use these 0293 moves to free piles. That way, new cards can be moved to the foundation. 0294 </para> 0295 0296 <para> 0297 The auto drop feature is disabled in this patience game. 0298 </para> 0299 0300 </sect2> 0301 0302 <sect2 id="freecell"> 0303 <title>Freecell</title> 0304 0305 <para><indexterm><primary>Freecell</primary></indexterm> 0306 Freecell is played with one card deck. You have four free cells in the top left 0307 corner. In addition there are four foundation piles, and eight playing piles below. 0308 </para> 0309 0310 <para> 0311 The goal of the game is to have all cards as real families ascending on the 0312 foundation. You can achieve this often if you know how to play: 0313 Freecell is solvable at a rate of 99.9% approximately — of the first 32,000 deals there is only 0314 one unsolvable (11,982 if you want to know). 0315 </para> 0316 0317 <para> 0318 In the playing piles you have to build descending sequences, where red and black 0319 cards alternate. You can put any card in a free cell. 0320 </para> 0321 0322 <para> 0323 You can only move one card that lays on top of a pile or a free cell. 0324 Sequences can only be moved if you have enough free space (either free cells or free 0325 playing piles) to place the cards. 0326 </para> 0327 0328 <para> 0329 The maximum amount of cards you can move is calculated by: 0330 </para> 0331 0332 <sidebar><para> 0333 (#{free cells} + 1) * 2<superscript>#{free piles}</superscript> 0334 </para></sidebar> 0335 0336 <para>Variations:</para> 0337 <itemizedlist> 0338 <listitem><para><quote>Baker's Game</quote> is like <quote>Freecell</quote>, but the piles are built down by suit.</para></listitem> 0339 <listitem><para><quote>Eight Off</quote> is like <quote>Freecell</quote>, but the piles are built down by suit. You have 8 reserves and only kings can fill empty spaces. Four reserves are filled at game start.</para></listitem> 0340 <listitem><para><quote>Forecell</quote> is like <quote>Freecell</quote>, but the reserves are filled at game start, and only kings can fill empty spaces.</para></listitem> 0341 <listitem><para><quote>Seahaven Towers</quote> is like <quote>Freecell</quote>, but with 10 piles which are built down by suit, and only kings can fill empty spaces. Two reserves are filled at game start.</para></listitem> 0342 </itemizedlist> 0343 0344 <para> 0345 To solve this game it is recommended to grab the cards out of the playing 0346 sequences in the same order they have to be put into the foundation (first the 0347 aces, then the twos, &etc;) 0348 </para> 0349 0350 <para> 0351 You should try to keep as many free cells and/or playing piles empty, so you can 0352 build sequences as long as possible. 0353 </para> 0354 0355 </sect2> 0356 0357 <sect2 id="mod3"> 0358 <title>Mod3</title> 0359 0360 <para><indexterm><primary>Mod3</primary></indexterm> 0361 Mod3 is played with two card decks. The goal is to put all 0362 cards on the top three rows. In those you have to build sequences of the same 0363 color. In the first row you have to create the sequence 2-5-8-J, in the second 0364 row the sequence 3-6-9-Q, and in the third row the sequence 4-7-10-K. The suit of 0365 the cards must be the same in each sequence, so you can only put a five of hearts 0366 on top of a two of hearts. 0367 </para> 0368 0369 <para> 0370 The fourth row is both your waste pile and playing pile. On an empty slot you can 0371 put any card from the first three rows, or one from the top of the fourth row. 0372 </para> 0373 0374 <para> 0375 You can put aces on the aces piles, on top of the talon. They are in the game 0376 so you have a starting point for creating free slots. 0377 </para> 0378 0379 <para> 0380 If you cannot move any more cards, you can get new cards on the fourth row by 0381 clicking on the talon. 0382 </para> 0383 0384 <para> 0385 The auto drop feature is disabled in this patience game. 0386 </para> 0387 </sect2> 0388 0389 <sect2 id="gypsy"> 0390 <title>Gypsy</title> 0391 0392 <para><indexterm><primary>Gypsy</primary></indexterm> 0393 Gypsy is played with two card decks. The aim is to put all cards in 0394 real families ascending on the foundation. 0395 </para> 0396 0397 <para> 0398 The playing piles have to be descending, while red and black cards have to 0399 alternate. You can only move sequences or single cards. On a free slot you can 0400 put any card or sequence. 0401 </para> 0402 0403 <para> 0404 If you cannot move any more cards, you can click on the talon to get new cards on each playing pile. 0405 </para> 0406 0407 <para> 0408 In using the <guibutton>Undo</guibutton> feature you can ease the game quite a lot, as you have to take 0409 many decisions and some of them might turn out to be wrong after you 0410 clicked the talon. 0411 </para> 0412 0413 </sect2> 0414 0415 <sect2 id="forty-and-eight"> 0416 <title>Forty & Eight</title> 0417 0418 <para><indexterm><primary>Forty & Eight</primary></indexterm> 0419 Forty & Eight is played with two card decks. The goal is to put all 0420 cards as real families on the foundation. 0421 </para> 0422 0423 <para> 0424 The playing piles have to be descending. 0425 Colors are important. You can only put a five of hearts on a six of hearts, for example. 0426 </para> 0427 0428 <para> 0429 You can only move one card on top of a pile. You can put any card in a free slot. 0430 </para> 0431 0432 <para> 0433 By clicking on the talon you can put a card on the waste pile; from there you 0434 can put it on a playing pile or the foundation (&kpatience; will do this for you). 0435 If the talon is empty you can put all cards on the waste pile back on the talon. 0436 This works only once: after the second time the talon empties, the game is over. 0437 </para> 0438 0439 <para> 0440 This patience is difficult to solve. With some experience you can 0441 solve many of the deals, especially if you use the <guibutton>Undo</guibutton> feature from time to time to 0442 correct your decisions, and the decisions &kpatience; makes in putting cards on the 0443 foundation. 0444 </para> 0445 </sect2> 0446 0447 <sect2 id="simple-simon"> 0448 <title>Simple Simon</title> 0449 0450 <para><indexterm><primary>Simple Simon</primary></indexterm> 0451 Simple Simon is played with one card deck. The goal is to put all cards 0452 as real families on the foundation. 0453 </para> 0454 0455 <para> 0456 In the playing piles you can build sequences. In general you don't have to care 0457 about the suits of the cards, but sequences can only be moved if they are part 0458 of a real sequence. For example, you can move the six of spades if the five 0459 of <emphasis>spades</emphasis> is on top of it, 0460 but may not move it if the five of <emphasis>clubs</emphasis> is on top of it. 0461 </para> 0462 0463 <para> 0464 The cards can only be moved to the foundation if all 13 cards of one family lay 0465 on top of each other in the playing piles. 0466 </para> 0467 0468 <tip> 0469 <title>Suggestion</title> 0470 <para> 0471 You should try as soon as possible to move the cards to the correct piles, to 0472 create free piles to place cards on temporarily, since you can put any card on those. 0473 </para> 0474 0475 <para> 0476 With enough free room you can build families on free slots independently of the 0477 color. If you have all cards in such families you can sort them by color, so they can be moved to the foundation. 0478 </para> 0479 </tip> 0480 0481 </sect2> 0482 0483 <sect2 id="yukon"> 0484 <title>Yukon</title> 0485 0486 <para><indexterm><primary>Yukon</primary></indexterm> 0487 Yukon is played with one card deck. The goal is to put all cards as real 0488 families ascending on the foundation. 0489 </para> 0490 0491 <para> 0492 The sequences on the playing piles have to be descending with alternating red and 0493 black cards. You can move every face up card no matter how many cards are on top 0494 of it. So you can put a five of hearts on a six of spades if that one is on top of its pile. 0495 </para> 0496 0497 <para> 0498 In a free slot you can put a king of any color (again, no matter how many cards are on top 0499 of it). 0500 </para> 0501 </sect2> 0502 0503 <sect2 id="grandfathers-clock"> 0504 <title>Grandfather's Clock</title> 0505 0506 <para><indexterm><primary>Grandfathers Clock</primary></indexterm> 0507 Grandfather's clock is a simple patience game. With some experience you should 0508 be able to solve most deals. It is played with one card deck. The aim is to put the cards 0509 as real ascending sequences on the foundation. 0510 </para> 0511 0512 <para> 0513 The foundation is on the right-hand side and consists of 12 piles that form the shape 0514 of a clock. The nine is at 12 o'clock, the queen is at 3 o'clock, the three is at 6 o'clock 0515 and the six is at 9 o'clock. 0516 </para> 0517 0518 <para> 0519 There are 8 playing piles beside the clock and on each are 5 cards. On the 0520 playing piles you can build descending sequences. The color of the cards is not important. 0521 You can only move one card at a time. 0522 </para> 0523 0524 </sect2> 0525 0526 <sect2 id="golf"> 0527 <title>Golf</title> 0528 0529 <para><indexterm><primary>Golf</primary></indexterm> 0530 Golf is played with one card deck. The goal of Golf is to move all the cards on the tableau to the foundation.</para> 0531 0532 <para>The layout of golf solitaire is straightforward. At the beginning of the game you will see the tableau. 0533 On it are seven columns each containing five cards. The talon and the foundation are below. 0534 </para> 0535 0536 <para>Playing golf solitaire is simple, but requires strategy to win. 0537 The cards at the base of each column on the tableau are available for play. 0538 Available cards are built upon the top foundation card in ascending or descending sequence regardless of suit. 0539 If there are no moves available a card may be dealt from the talon to the foundation. 0540 The game is over when all the cards in the talon have been dealt and there are no more possible moves.</para> 0541 0542 </sect2> 0543 0544 <sect2 id="spider"> 0545 <title>Spider</title> 0546 0547 <para><indexterm><primary>Spider</primary></indexterm> 0548 Spider is played with two card decks. The cards are dealt out into 10 playing 0549 piles, 4 of 6 cards and 6 of 5 cards each. This leaves 50 cards that can be 0550 dealt out 10 at a time, one on each playing pile. 0551 </para> 0552 0553 <para> 0554 In the playing piles, a card can be placed on another card of any suit and 0555 of one higher value. A sequence of descending cards of the same suit may be 0556 moved from one playing pile to another. 0557 </para> 0558 0559 <para> 0560 The goal of spider is to put all cards as real families descending from 0561 Kings anywhere in the playing piles. When such a family is built in a 0562 playing pile, it is removed to the lower-left corner of the window. 0563 </para> 0564 0565 <para> 0566 The different levels determine how many suits are dealt - Easy uses 1 suit, 0567 Medium uses 2 suits, and Hard uses all 4 suits. The game is fairly easy to 0568 win at Easy level, and very difficult to win at Hard level. 0569 </para> 0570 0571 </sect2> 0572 0573 <sect2 id="bakers-dozen"> 0574 <title>Baker's Dozen</title> 0575 0576 <para><indexterm><primary>Baker's Dozen</primary></indexterm> 0577 Baker's Dozen is played with one card deck. The game's name originates from 0578 the 13 columns in the game, the number in a baker's dozen. 0579 The cards are dealt into columns of four on the tableau, resulting in 13 columns. 0580 Any king that is in the top or middle of each column must be placed on the 0581 bottom before the game starts. Two kings that are mixed into one column are 0582 placed on the bottom without changing their order. 0583 </para> 0584 0585 <para> 0586 The object of the game is to build all the cards onto the four foundations by suit, each from ace to king 0587 </para> 0588 0589 <para> 0590 In the playing piles you have to build descending sequences, regardless of suit. 0591 You can only move one card that lays on top of a pile. 0592 </para> 0593 0594 <para>Variations:</para> 0595 <itemizedlist> 0596 <listitem><para>In <quote>Spanish Patience</quote>, any card can fill empty tableau spaces. (In some sources, the foundations are built up regardless of suit).</para></listitem> 0597 <listitem><para><quote>Castles in Spain</quote> is akin to <quote>Spanish Patience</quote>, but the cards in the tableau are built down by alternate color. In some variations, the tableau is dealt face-down aside from the top cards of each column.</para></listitem> 0598 <listitem><para><quote>Portuguese Solitaire</quote> is halfway between <quote>Baker's Dozen</quote> and <quote>Spanish Patience</quote> because empty columns can only be filled with Kings.</para></listitem> 0599 </itemizedlist> 0600 0601 <para> 0602 To solve this game it is recommended to grab the cards out of the playing 0603 sequences in the same order they have to be put into the foundation (first the 0604 aces, then the twos, &etc;) Typically, you want to avoid emptying a column until 0605 the last card is ready to be moved to a foundation. 0606 </para> 0607 0608 </sect2> 0609 0610 <sect2 id="castle"> 0611 <title>Castle</title> 0612 0613 <para><indexterm><primary>Castle</primary></indexterm> 0614 Castle is a family of patience or solitaire card games typically played with a deck of 52 playing cards. It is sometimes described as "Freecell without cells" because its game play is similar but without extra empty spaces to maneuver in most variations. 0615 </para> 0616 0617 <para> 0618 The object of the game is to build all the cards onto the four foundations by suit, each from ace to king. 0619 </para> 0620 0621 <para> 0622 In the playing piles you have to build descending sequences, regardless of suit. 0623 You can only move one card that lays on top of a pile. 0624 </para> 0625 0626 <para>Variations:</para> 0627 <itemizedlist> 0628 <listitem><para><quote>Beleaguered Castle</quote>. Aces are dealt to the foundations. Any card can fill empty spaces.</para></listitem> 0629 <listitem><para><quote>Citadel</quote> is like <quote>Beleaguered Castle</quote>, but matching cards are moved to the foundation during the deal, leaving uneven piles.</para></listitem> 0630 <listitem><para><quote>Exiled Kings</quote> is like <quote>Citadel</quote>, but only kings can fill empty spaces.</para></listitem> 0631 <listitem><para><quote>Siegecraft</quote> is like <quote>Beleaguered Castle</quote>, but with one free cell.</para></listitem> 0632 <listitem><para><quote>Streets and Alleys</quote> is like <quote>Beleaguered Castle</quote>, but aces are included in shuffling.</para></listitem> 0633 <listitem><para><quote>Stronghold</quote> is like <quote>Streets and Alleys</quote>, but with one free cell.</para></listitem> 0634 </itemizedlist> 0635 0636 <para> 0637 To solve this game it is recommended to build evenly on the foundations. Try to create empty piles which can be used to facilitate longer moves to free up buried cards. 0638 </para> 0639 0640 </sect2> 0641 0642 </sect1> 0643 0644 </chapter> 0645 0646 <chapter id="interface"><title>Interface Overview</title> <!-- do not change this! --> 0647 <!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist> and <varlistentry>. Split the chapter into sections using <sect1(2,3)> for better viewing.--> 0648 <sect1 id="game-menu"> 0649 <title>The Game Menu</title> 0650 <variablelist> 0651 <varlistentry id="game-menu-new-game"> 0652 <term><menuchoice> 0653 <shortcut><keycombo action="simul">&Ctrl;&Shift;<keycap>N</keycap></keycombo></shortcut> 0654 <guimenu>Game</guimenu> 0655 <guimenuitem>New Game...</guimenuitem> 0656 </menuchoice></term> 0657 <listitem><para><action>Return to the game selection screen.</action> This action abandons the deal in progress.</para></listitem> 0658 </varlistentry> 0659 <varlistentry id="game-menu-new-deal"> 0660 <term><menuchoice> 0661 <shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut> 0662 <guimenu>Game</guimenu> 0663 <guimenuitem>New Deal</guimenuitem> 0664 </menuchoice></term> 0665 <listitem><para><action>Start a new deal of the same game type.</action> This action abandons the deal in progress.</para></listitem> 0666 </varlistentry> 0667 <varlistentry id="game-menu-new-numbered-deal"> 0668 <term><menuchoice> 0669 <shortcut><keycombo action="simul">&Ctrl;<keycap>D</keycap></keycombo></shortcut> 0670 <guimenu>Game</guimenu> 0671 <guimenuitem>New Numbered Deal...</guimenuitem> 0672 </menuchoice></term> 0673 <listitem> 0674 <para><action>Start a new deal by specifying the game type and deal number.</action> This action abandons the deal in progress.</para> 0675 <para>&kpatience; gives each deal a unique indentifying number (which it uses internally to randomize the deck during the initial deal). This feature allows you to replay a deal of interest or to attempt a particularly difficult deal recommended by a friend. Especially dedicated players may wish to <quote>beat</quote> &kpatience; by playing all 2147483647 deals consecutively for each of the game types.</para> 0676 <para>Note that for Freecell, &kpatience;'s deal numbers match those described in <ulink url="http://www.solitairelaboratory.com/fcfaq.html">the Freecell &FAQ;</ulink>.</para> 0677 </listitem> 0678 </varlistentry> 0679 <varlistentry id="game-menu-restart-deal"> 0680 <term><menuchoice> 0681 <shortcut><keycap>F5</keycap></shortcut> 0682 <guimenu>Game</guimenu> 0683 <guimenuitem>Restart Deal</guimenuitem> 0684 </menuchoice></term> 0685 <listitem><para><action>Return the current game to its initially dealt condition.</action></para></listitem> 0686 </varlistentry> 0687 <varlistentry id="game-menu-load"> 0688 <term><menuchoice> 0689 <shortcut><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut> 0690 <guimenu>Game</guimenu> 0691 <guimenuitem>Load...</guimenuitem> 0692 </menuchoice></term> 0693 <listitem><para><action>Load a saved game.</action> This action abandons the deal in progress.</para></listitem> 0694 </varlistentry> 0695 <varlistentry id="game-menu-load-recent"> 0696 <term><menuchoice> 0697 <guimenu>Game</guimenu> 0698 <guisubmenu>Load Recent</guisubmenu> 0699 <guimenuitem><replaceable>List of recently accessed files</replaceable></guimenuitem> 0700 </menuchoice></term> 0701 <listitem><para><action>List recently accessed save files in order of last use.</action> Selecting a game will load it. This action abandons the deal in progress.</para></listitem> 0702 </varlistentry> 0703 <varlistentry id="game-menu-save"> 0704 <term><menuchoice> 0705 <shortcut><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut> 0706 <guimenu>Game</guimenu> 0707 <guimenuitem>Save As...</guimenuitem> 0708 </menuchoice></term> 0709 <listitem><para><action>Save the current game to disk.</action></para></listitem> 0710 </varlistentry> 0711 <varlistentry id="game-menu-statistics"> 0712 <term><menuchoice> 0713 <guimenu>Game</guimenu> 0714 <guimenuitem>Statistics</guimenuitem> 0715 </menuchoice></term> 0716 <listitem><para><action>Display various statistics about your performance broken down by game type.</action></para></listitem> 0717 </varlistentry> 0718 <varlistentry id="game-menu-quit"> 0719 <term><menuchoice> 0720 <shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut> 0721 <guimenu>Game</guimenu> 0722 <guimenuitem>Quit</guimenuitem> 0723 </menuchoice></term> 0724 <listitem><para><action>Quit</action> &kpatience;.</para></listitem> 0725 </varlistentry> 0726 </variablelist> 0727 </sect1> 0728 <sect1 id="move-menu"> 0729 <title>The Move Menu</title> 0730 <variablelist> 0731 <varlistentry id="move-menu-undo"> 0732 <term><menuchoice> 0733 <shortcut><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut> 0734 <guimenu>Move</guimenu> 0735 <guimenuitem>Undo</guimenuitem> 0736 </menuchoice></term> 0737 <listitem><para><action>Undo</action> your last move.</para></listitem> 0738 </varlistentry> 0739 <varlistentry id="move-menu-redo"> 0740 <term><menuchoice> 0741 <shortcut><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut> 0742 <guimenu>Move</guimenu> 0743 <guimenuitem>Redo</guimenuitem> 0744 </menuchoice></term> 0745 <listitem><para><action>Redo</action> the move that was just undone by <guimenuitem>Undo</guimenuitem>.</para></listitem> 0746 </varlistentry> 0747 <varlistentry id="move-menu-hint"> 0748 <term><menuchoice> 0749 <shortcut><keycap>H</keycap></shortcut> 0750 <guimenu>Move</guimenu> 0751 <guimenuitem>Hint</guimenuitem> 0752 </menuchoice></term> 0753 <listitem><para><action>Provide some hints as to possible moves, should the player become stuck. Cards that can be legally moved to another pile are temporarily highlighted.</action></para></listitem> 0754 </varlistentry> 0755 <varlistentry id="game-menu-demo"> 0756 <term><menuchoice> 0757 <shortcut><keycap>D</keycap></shortcut> 0758 <guimenu>Move</guimenu> 0759 <guimenuitem>Demo</guimenuitem> 0760 </menuchoice></term> 0761 <listitem><para><action>Start the demo mode.</action> While in demo mode, &kpatience; attempts to solve the deal for you. Activate this action a second time to exit demo mode.</para></listitem> 0762 </varlistentry> 0763 <varlistentry id="game-menu-draw"> 0764 <term><menuchoice> 0765 <shortcut>&Space;</shortcut> 0766 <guimenu>Move</guimenu> 0767 <guimenuitem>Draw</guimenuitem> 0768 </menuchoice></term> 0769 <listitem><para><action>Flip one of more cards from the talon and move them to the waste pile.</action> This action is available in only certain games.</para></listitem> 0770 </varlistentry> 0771 <varlistentry id="game-menu-deal-row"> 0772 <term><menuchoice> 0773 <shortcut>&Enter;</shortcut> 0774 <guimenu>Move</guimenu> 0775 <guimenuitem>Deal Row</guimenuitem> 0776 </menuchoice></term> 0777 <listitem><para><action>Flip several cards from the talon and place one on each playing pile.</action> This action is available in only certain games.</para></listitem> 0778 </varlistentry> 0779 <varlistentry id="game-menu-redeal"> 0780 <term><menuchoice> 0781 <shortcut><keycap>R</keycap></shortcut> 0782 <guimenu>Move</guimenu> 0783 <guimenuitem>Redeal</guimenuitem> 0784 </menuchoice></term> 0785 <listitem><para><action>Collect all the card left in play and redeal them without shuffling.</action> This action is available in only certain games.</para></listitem> 0786 </varlistentry> 0787 </variablelist> 0788 </sect1> 0789 <sect1 id="settings-help-menu"> 0790 <title>The Settings and Help Menu</title> 0791 <para>Apart from the common &kde; Settings and Help menus described in the <ulink url="help:/fundamentals/menus.html">Menu</ulink> 0792 chapter of the &kde; Fundamentals documentation &kpatience; has these application specific menu entries: 0793 </para> 0794 <variablelist> 0795 <varlistentry id="settings-menu-game-type-options"> 0796 <term><menuchoice> 0797 <guimenu>Settings</guimenu> 0798 <guisubmenu><replaceable>Game Type Options</replaceable></guisubmenu> 0799 <guimenuitem><replaceable>List of game type specific options</replaceable></guimenuitem> 0800 </menuchoice></term> 0801 <listitem><para><action>List options specific to the current game type.</action> This menu is available in only certain games (Klondike and Spider).</para></listitem> 0802 </varlistentry> 0803 <varlistentry id="settings-menu-stack-options"> 0804 <term><menuchoice> 0805 <guimenu>Settings</guimenu> 0806 <guisubmenu>Stack Options</guisubmenu> 0807 <guimenuitem>Face Down (harder)/Face Up (easier)</guimenuitem> 0808 </menuchoice></term> 0809 <listitem><para><action>Allows you to choose if the card faces should be shown.</action> This menu is available in Spider only.</para></listitem> 0810 </varlistentry> 0811 <varlistentry id="settings-menu-autodrop"> 0812 <term><menuchoice> 0813 <guimenu>Settings</guimenu> 0814 <guimenuitem>Enable Autodrop</guimenuitem> 0815 </menuchoice></term> 0816 <listitem><para>Enable automatically moving cards to the foundation piles when possible.</para></listitem> 0817 </varlistentry> 0818 <varlistentry id="settings-menu-solver"> 0819 <term><menuchoice> 0820 <guimenu>Settings</guimenu> 0821 <guimenuitem>Enable Solver</guimenuitem> 0822 </menuchoice></term> 0823 <listitem><para><action>Enable the automatic solving engine.</action> When enabled, the solver will constantly try to determine whether the current game state is winnable. You may wish to disable the solver to conserve processor or battery usage.</para></listitem> 0824 </varlistentry> 0825 <varlistentry id="settings-menu-playsounds"> 0826 <term><menuchoice> 0827 <guimenu>Settings</guimenu> 0828 <guimenuitem>Play Sounds</guimenuitem> 0829 </menuchoice></term> 0830 <listitem><para><action>Sounds are played when you taken or place cards.</action> More sounds are expected in the future.</para></listitem> 0831 </varlistentry> 0832 <varlistentry id="settings-menu-remember"> 0833 <term><menuchoice> 0834 <guimenu>Settings</guimenu> 0835 <guimenuitem>Remember State on Exit</guimenuitem> 0836 </menuchoice></term> 0837 <listitem><para><action>Enable automatic saving of the game state when &kpatience; is shut down.</action> If enabled, &kpatience; will load the previous game state automatically the next time it is started.</para></listitem> 0838 </varlistentry> 0839 <varlistentry id="help-menu-remember"> 0840 <term><menuchoice> 0841 <shortcut><keycombo action="simul">&Ctrl;&Shift;<keycap>F1</keycap></keycombo></shortcut> 0842 <guimenu>Help</guimenu> 0843 <guimenuitem>Help with Current Game</guimenuitem> 0844 </menuchoice></term> 0845 <listitem><para>Opens the section with the Rules for the current game in this handbook.</para></listitem> 0846 </varlistentry> 0847 </variablelist> 0848 </sect1> 0849 0850 </chapter> 0851 0852 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change this! --> 0853 <!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!--> 0854 <qandaset> 0855 <!--Following is a standard list of FAQ questions.--> 0856 <qandaentry> 0857 <question><para>I want to change the way this game looks. Can I? </para></question> 0858 <answer><para>You can change the faces and backs of the playing cards and the game theme. To do so please use <menuchoice> 0859 <shortcut><keycap>F10</keycap></shortcut> 0860 <guimenu>Settings</guimenu> 0861 <guimenuitem>Change Appearance...</guimenuitem> 0862 </menuchoice> on the menubar.</para></answer> 0863 </qandaentry> 0864 <qandaentry> 0865 <question><para>Can I use the keyboard to play the game?</para></question> 0866 <answer><para>No, &kpatience; features no keyboard only play. However, most menu options do have keyboard shortcuts.</para></answer> 0867 </qandaentry> 0868 <qandaentry> 0869 <question><para>Even with hints I still have no clue how to play. Help!</para></question> 0870 <answer><para>Besides the <quote>Hint</quote> feature there also is a useful <quote>Demo</quote> mode, where the built-in artificial intelligence will play the game for you. You can try to watch and learn. However, if you have any questions it is better to read the <link linkend="howto">How to Play</link> and <link linkend="rules_and_tips">Game Rules, Strategies and Tips</link> sections of this handbook.</para></answer> 0871 </qandaentry> 0872 </qandaset> 0873 </chapter> 0874 0875 <chapter id="credits"><title>Credits and License</title> <!-- do not change this! --> 0876 <!--This chapter is for credits and licenses.--> 0877 0878 <para> 0879 &kpatience; <!-- do not change this! --> 0880 </para> 0881 <!--List all the copyright holders here--> 0882 <para> 0883 &kpatience; Copyright © 1995-2000 &Paul-Olav.Tvete; 0884 </para> 0885 0886 <para> 0887 &kpatience; Copyright © 2001-2007 &Stephan.Kulow; 0888 &Stephan.Kulow.mail; 0889 </para> 0890 0891 <para> 0892 Freecell Solver by Shlomi Fish 0893 <email>shlomif@vipe.technion.ac.il</email> 0894 </para> 0895 0896 <para> 0897 Documentation Copyright © 2000 &Paul-Olav.Tvete; 0898 </para> 0899 0900 <para> 0901 Documentation updated for &kde; 2.0 by &Mike.McBride; 0902 &Mike.McBride.mail; 0903 </para> 0904 0905 <para> 0906 Documentation rewritten for &kpatience; 2.0 (&kde; 2.1) by &Maren.Pakura; 0907 &Maren.Pakura.mail; 0908 </para> 0909 0910 <para> 0911 Documentation proofread and update for &kpatience; 3.6 by &Richard.Hawthorne; 0912 &Richard.Hawthorne.mail; 0913 </para> 0914 0915 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0916 &underFDL; 0917 &underGPL; 0918 0919 <!-- !!!do not change ANYTHING after this line!!!! --> 0920 0921 </chapter> 0922 0923 &documentation.index; 0924 </book> 0925 <!-- 0926 Local Variables: 0927 mode: sgml 0928 sgml-minimize-attributes:nil 0929 sgml-general-insert-case:lower 0930 sgml-omittag:t 0931 sgml-shorttag:t 0932 sgml-namecase-general:t 0933 sgml-always-quote-attributes:t 0934 sgml-indent-step:0 0935 sgml-indent-data:nil 0936 sgml-parent-document:nil 0937 sgml-exposed-tags:nil 0938 sgml-local-catalogs:nil 0939 sgml-local-ecat-files:nil 0940 End: 0941 -->