File indexing completed on 2024-10-13 03:44:43
0001 /* 0002 SPDX-FileCopyrightText: 2003 Russell Steffen <rsteffen@bayarea.net> 0003 SPDX-FileCopyrightText: 2003 Stephan Zehetner <s.zehetner@nevox.org> 0004 SPDX-FileCopyrightText: 2006 Dmitry Suzdalev <dimsuz@gmail.com> 0005 SPDX-FileCopyrightText: 2006 Inge Wallin <inge@lysator.liu.se> 0006 SPDX-FileCopyrightText: 2006 Pierre Ducroquet <pinaraf@gmail.com> 0007 0008 SPDX-License-Identifier: GPL-2.0-or-later 0009 */ 0010 0011 #ifndef NEUTRALPLAYER_H 0012 #define NEUTRALPLAYER_H 0013 0014 #include "player.h" 0015 0016 0017 /** 0018 * The neutral player is the owner of neutral planets. From a game mechanics 0019 * point of view, a neutral player's turn starts a new game turn. Attacks and 0020 * production are handled here. 0021 */ 0022 0023 class NeutralPlayer : public Player 0024 { 0025 public: 0026 explicit NeutralPlayer(Game *game); 0027 0028 bool isDead() override; 0029 0030 bool isNeutral() override; 0031 0032 protected: 0033 void play() override; 0034 }; 0035 0036 #endif // NEUTRALPLAYER_H