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0001 <?xml version="1.0" ?>
0002 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [
0003   <!ENTITY gnu-lactic "<application>&GNU;-Lactic</application>">
0004   <!ENTITY % addindex "IGNORE">
0005   <!ENTITY % English "INCLUDE" > <!-- change language only here -->
0006 ]>
0007 
0008 <book id="konquest" lang="&language;">
0009 
0010 <bookinfo>
0011 <title>The &konquest; Handbook</title>
0012 
0013 <authorgroup>
0014 <author>
0015 <firstname>Nicholas</firstname>
0016 <surname>Robbins</surname>
0017 <affiliation>
0018 <address>&Nicholas.Robbins.mail;</address>
0019 </affiliation>
0020 </author>
0021 <!-- TRANS:ROLES_OF_TRANSLATORS -->
0022 </authorgroup>
0023 
0024 <othercredit role="developer">
0025 <firstname>Russ</firstname>
0026 <surname>Steffen</surname>
0027 <affiliation>
0028 <address>&Russ.Steffen.mail;</address></affiliation>
0029 <contrib>Developer</contrib>
0030 </othercredit>
0031 
0032 <othercredit role="reviewer">
0033 <firstname>Lauri</firstname>
0034 <surname>Watts</surname>
0035 <affiliation>
0036 <address>&Lauri.Watts.mail;</address>
0037 </affiliation>
0038 <contrib>Reviewer</contrib>
0039 </othercredit>
0040 
0041 <copyright>
0042 <year>2000</year>
0043 <holder>Nicholas Robbins</holder>
0044 </copyright>
0045 
0046 <copyright>
0047 <year>2012</year>
0048 <holder>Viktor Chynarov</holder>
0049 </copyright>
0050 
0051 <author>
0052 <firstname>Anton</firstname>
0053 <surname>Brondz</surname>
0054 <affiliation>
0055 <address><email>dinolinux@gmail.com</email></address>
0056 </affiliation>
0057 </author>
0058 
0059 <author>
0060 <firstname>Viktor</firstname>
0061 <surname>Chynarov</surname>
0062 </author>
0063 
0064 <legalnotice>&FDLNotice;</legalnotice>
0065 
0066 <date>2021-08-08</date>
0067 <releaseinfo>2.4 (KDE Gear 21.08)</releaseinfo>
0068 
0069 <abstract>
0070 <para>
0071 &konquest; is a game of galactic conquest
0072 </para>
0073 </abstract>
0074 
0075 <keywordset>
0076 <keyword>KDE</keyword>
0077 <keyword>Konquest</keyword>
0078 <keyword>kdegames</keyword>
0079 <keyword>board</keyword>
0080 <keyword>multiplayer</keyword>
0081 <keyword>strategy</keyword>
0082 </keywordset>
0083 
0084 </bookinfo>
0085 
0086 <chapter id="introduction">
0087 <title>Introduction</title>
0088 <note><title>Game type:</title><para>Strategy, Board</para></note>
0089 <note><title>Number of players:</title><para>Multiplayer</para></note>
0090 
0091 <screenshot>
0092 <mediaobject>
0093         <imageobject><imagedata fileref="main_game_window.png" format="PNG"/></imageobject>
0094         <textobject><phrase>Main window of &konquest;</phrase></textobject>
0095         <caption><para>Main window of &konquest;.</para></caption>
0096 </mediaobject>
0097 </screenshot>
0098 
0099 <para>
0100 &konquest; is the &kde; version of &gnu-lactic;. Players conquer other planets by sending
0101 ships to them. The goal is to build an interstellar empire and ultimately conqueror all
0102 other player's planets. &konquest; can be played against other people or a computer.
0103 </para>
0104 
0105 </chapter>
0106 
0107 <chapter id="playing">
0108 <title>How to Play</title>
0109 
0110 <para>
0111 When you start &konquest;, press <guibutton>New</guibutton> to start a new game.
0112 You will see a dialog in which you need to enter various information to setup your game.
0113 Listed below are the following parameters for the new game:
0114 </para>
0115 
0116   <para><guilabel>Players</guilabel></para>
0117 
0118   <itemizedlist>
0119     <listitem><para>Amount of players with <guibutton>Add</guibutton> or <guibutton>Remove</guibutton> players</para></listitem>
0120     <listitem><para>Names of players</para></listitem>
0121     <listitem><para>Type of players (Computer versus Human)</para></listitem>
0122     <listitem><para>Difficulty of computer players (Low/Normal/Hard)</para></listitem>
0123   </itemizedlist>
0124 
0125 <para>To change the name of the player, double-click in the <guilabel>Name</guilabel> column and edit it. To change the type of the player, open the drop-down list by double-clicking in the <guilabel>Type</guilabel> column. It is also possible to select the type of the new players using the drop-down list of the <guibutton>Add</guibutton> button.</para>
0126 
0127 <para>There are two types of the human players in &konquest;, namely <guimenuitem>Human (Player)</guimenuitem> and <guimenuitem>Human (Spectator)</guimenuitem>. The latter option allows watching the game without taking part in it.</para>
0128 
0129 <para>The type of AI player can be chosen from <guimenuitem>Default (Weak)</guimenuitem> (a player that is neither aggressive in attacks nor in defense), <guimenuitem>Default (Offensive)</guimenuitem> (an aggressive attacking player) and <guimenuitem>Default (Defensive)</guimenuitem> (a player with defensive strategy).</para>
0130 
0131 <para>Besides these classic AI players, <guimenuitem>Becai (Balanced)</guimenuitem> is a balanced player taking most of <xref linkend="strattips"/> into account.</para>
0132 
0133 <para>Keep in mind that the actual difficulty of any opponent depends on your very own strategy. If you play aggressively yourself, an aggressive AI player might be easier to defeat than a defensive player, and vice versa.</para>
0134 
0135 <variablelist>
0136   <varlistentry>
0137     <term><guilabel>Map</guilabel></term>
0138     <listitem><para><guilabel>Neutral planets:</guilabel> Number of neutral planets.</para>
0139     <para><guilabel>Width:</guilabel> and <guilabel>Height:</guilabel> of the map in tile units.</para>
0140     <para>Changing the <guilabel>Owner:</guilabel>, <guilabel>Kill percentage:</guilabel>, and <guilabel>Production:</guilabel> level of a particular planet.</para>
0141     <para>Change the distribution of planets. Press <guibutton>Randomize</guibutton> to make it random.</para></listitem>
0142   </varlistentry>
0143 </variablelist>
0144 
0145 <para>You can select the planet using the map thumbnail in the middle of <guilabel>Map</guilabel> pane. Just click on the planet with the &LMB;, then change the desired options.</para>
0146 
0147 <variablelist>
0148   <varlistentry>
0149     <term><guilabel>Options</guilabel></term>
0150     <listitem><para><guilabel>Blind map</guilabel>: Whether or not you can see information about opponents' planets.</para>
0151     <para><guilabel>Cumulative production</guilabel>: Whether or not it is enabled.</para>
0152     <para><guilabel>Production after capture</guilabel>: If it is enabled immediately.</para>
0153     <para><guilabel>Show ships</guilabel>: Allowing amount of ships and other stats to be displayed for neutral planets.</para>
0154     <para><guilabel>Show stats</guilabel>: Set the production level for neutral planets.</para></listitem>
0155   </varlistentry>
0156 </variablelist>
0157 
0158 <para>When you are done changing these settings (optional), click <guibutton>OK</guibutton> to start the game.</para>
0159 
0160 <screenshot>
0161 <mediaobject>
0162         <imageobject><imagedata fileref="new_game_settings.png" format="PNG"/></imageobject>
0163         <textobject><phrase>New game dialog of &konquest;</phrase></textobject>
0164         <caption><para>New game dialog of &konquest;.</para></caption>
0165 </mediaobject>
0166 </screenshot>
0167 
0168 <para>
0169 Once the game starts, you will be presented the game board. Blank squares are empty space. At first, each player owns one planet. The planet's background is the player's color. If you move the mouse over a planet, you can see additional information. Without the <guilabel>Blind map</guilabel> option enabled when selecting a game, you can see any information about the planet if you hover over it with mouse. If you had selected the <guilabel>Blind map</guilabel> option when starting a new game, you will only see the planet's name on planets which have been conquered by opponents. The information can include:
0170 </para>
0171 
0172 <itemizedlist>
0173 <listitem><para><guilabel>Planet name:</guilabel></para></listitem>
0174 <listitem><para><guilabel>Owner:</guilabel></para></listitem>
0175 <listitem><para><guilabel>Ships:</guilabel></para></listitem>
0176 <listitem><para><guilabel>Ships due:</guilabel></para></listitem>
0177 <listitem><para><guilabel>Production:</guilabel></para></listitem>
0178 <listitem><para><guilabel>Kill percent:</guilabel></para></listitem>
0179 </itemizedlist>
0180 
0181 <screenshot>
0182 <mediaobject>
0183         <imageobject><imagedata fileref="ingame_window.png" format="PNG"/></imageobject>
0184         <textobject><phrase>Playing &konquest;</phrase></textobject>
0185         <caption><para>Playing &konquest;.</para></caption>
0186 </mediaobject>
0187 </screenshot>
0188 
0189 <para>
0190 The <guilabel>Planet name:</guilabel> is how the planet is referred to in the game. Planets are named alphabetically with uppercase letters. <guilabel>Owner:</guilabel> is who owns the planet. If the planet is conquered by another player, this will change. <guilabel>Ships:</guilabel> is the current number of ships on the planet. <guilabel>Ships due:</guilabel> will only appear if you have selected a standing order for that planet, otherwise it is not there. <guilabel>Production:</guilabel> is the number of ships the planet will produce each turn. The production varies from planet to planet, but always remains the same. <guilabel>Kill percent:</guilabel> is a measure of the effectiveness of the ships produced at that planet. Attack fleets take the kill percentage of their planet of departure, and defense fleets use the kill percentage of the planet they are defending. You can get easily see the planet name, the owner and the current number of ships on a planet in the square in which the planet lies. The owner is represented by the background color of the planet, the name is in the upper left corner and the number of ships is in the lower right corner.
0191 </para>
0192 
0193 <para>
0194 To send ships from a planet to another, select the planet you want to send ships from, enter
0195 the number of ships in the green box in the upper right corner and press &Enter;. Repeat
0196 this procedure until you have sent out all the ships you want. If you wish to send a constant amount
0197 of ships from one planet to another every turn, enter that number and check the <guilabel>Standing order</guilabel> box,
0198 and press &Enter;. The ships due to the standing order will be sent at the end of the turn. When you are done, press <guibutton>End
0199 Turn</guibutton>. When all players have played one turn, dialog boxes will appear and give you the latest news. The game will
0200 proceed like this until one of the players owns the entire galaxy.
0201 </para>
0202 <tip>
0203   <para>
0204     A keyboard shortcut for <guibutton>End Turn</guibutton> action can be configured using the
0205     <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice> menu item.
0206   </para>
0207   <para>
0208     For more information read the section about <ulink url="help:/fundamentals/config.html#shortcuts">Using and Customizing Shortcuts</ulink> of the &kde; Fundamentals.
0209   </para>
0210 </tip>
0211 </chapter>
0212 
0213 <chapter id="rulestips">
0214 <title>Game Rules, Strategies and Tips</title>
0215 <sect1 id="rules">
0216 <title>Rules</title>
0217 
0218 <itemizedlist>
0219   <listitem><para>Ships cannot be stopped once they leave a planet.</para></listitem>
0220   <listitem><para>Ships cannot attack other ships in midair.</para></listitem>
0221   <listitem><para>Ships can be stored at planets for later use.</para></listitem>
0222   <listitem><para>A planet cannot be given away.</para></listitem>
0223   <listitem><para>A player can skip a turn by pressing <guibutton>End Turn</guibutton> without launching any ships.</para></listitem>
0224 </itemizedlist>
0225 </sect1>
0226 
0227 <sect1 id="strattips">
0228 <title>Strategies and Tips</title>
0229 
0230 <itemizedlist>
0231   <listitem><para>The game is all about ship production. Try to get as many planets as possible as fast as you can in order to build more ships than any of your opponents.</para></listitem>
0232   <listitem><para>Do not attack a planet with less than 10 ships, unless you can conquer it.</para></listitem>
0233   <listitem><para>Attack neutral planets before other players' planets.</para></listitem>
0234   <listitem><para>Split your ship storages across several planets.</para></listitem>
0235   <listitem><para>Plan your attacks in advance.</para></listitem>
0236   <listitem><para>Use the ruler to find out the distance between planets.</para></listitem>
0237   <listitem><para>Use the information window to get information on planets before an attack.</para></listitem>
0238   <listitem><para>If this information is available to you, it is preferable to attack a planet with a low kill ratio from a planet with a high one.</para></listitem>
0239 </itemizedlist>
0240 </sect1>
0241 </chapter>
0242 
0243 <chapter id="menus">
0244 <title>Menus</title>
0245 
0246 <sect1 id="menu-items">
0247 <title>Menu Items</title>
0248 
0249 <variablelist>
0250 <varlistentry>
0251 <term><menuchoice>
0252 <shortcut>
0253 <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
0254 </shortcut>
0255 <guimenu>Game</guimenu>
0256 <guimenuitem>New</guimenuitem>
0257 </menuchoice></term>
0258 <listitem><para><action>Starts a new game.</action></para></listitem>
0259 </varlistentry>
0260 
0261 <varlistentry>
0262 <term><menuchoice>
0263 <shortcut>
0264 <keycombo action="simul">&Ctrl;&End;</keycombo>
0265 </shortcut>
0266 <guimenu>Game</guimenu>
0267 <guimenuitem>End Game</guimenuitem>
0268 </menuchoice></term>
0269 <listitem><para><action>End the current game, without closing</action> &konquest;.</para></listitem>
0270 </varlistentry>
0271 
0272 <varlistentry>
0273 <term><menuchoice>
0274 <guimenu>Game</guimenu>
0275 <guimenuitem>Measure Distance...</guimenuitem>
0276 </menuchoice></term>
0277 <listitem><para><action>Allows to measure the distance.</action> Click with the &LMB; on two planets to see their distance.</para></listitem>
0278 </varlistentry>
0279 
0280 <varlistentry>
0281 <term><menuchoice>
0282 <guimenu>Game</guimenu>
0283 <guimenuitem>Fleet Overview...</guimenuitem>
0284 </menuchoice></term>
0285 <listitem><para><action>Opens a window</action> to display detailed information
0286 for all fleets.</para></listitem>
0287 </varlistentry>
0288 
0289 <varlistentry>
0290 <term><menuchoice>
0291 <shortcut>
0292 <keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
0293 </shortcut>
0294 <guimenu>Game</guimenu>
0295 <guimenuitem>Quit</guimenuitem>
0296 </menuchoice></term>
0297 <listitem><para><action>Quits the game.</action></para></listitem>
0298 </varlistentry>
0299 
0300 <varlistentry>
0301 <term><menuchoice>
0302 <guimenu>Move</guimenu>
0303 <guimenuitem>End Turn</guimenuitem>
0304 </menuchoice></term>
0305 <listitem><para>Allows you to <action>end turn</action> from the main menu.</para></listitem>
0306 </varlistentry>
0307 
0308 <varlistentry>
0309 <term><menuchoice>
0310 <guimenu>View</guimenu>
0311 <guimenuitem>Show Messages</guimenuitem>
0312 </menuchoice></term>
0313 <listitem><para><action>Show or hide the messages panel.</action></para></listitem>
0314 </varlistentry>
0315 
0316 <varlistentry>
0317 <term><menuchoice>
0318 <guimenu>View</guimenu>
0319 <guimenuitem>Show Standings</guimenuitem>
0320 </menuchoice></term>
0321 <listitem><para><action>Show or hide the current player standings table.</action></para></listitem>
0322 </varlistentry>
0323 
0324 </variablelist>
0325 
0326 <para>
0327 Additionally &konquest; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu>
0328 menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings"
0329 >Settings Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink>
0330 of the &kde; Fundamentals.
0331 </para>
0332 
0333 </sect1>
0334 </chapter>
0335 
0336 <chapter id="faq">
0337 <title>Frequently Asked Questions</title>
0338 
0339 <qandaset>
0340   <qandaentry>
0341     <question><para>Can I redirect ships once they have left a planet?</para></question>
0342     <answer><para>No, once ships leave a planet, they cannot be stopped or redirected.</para></answer>
0343   </qandaentry>
0344 
0345   <qandaentry>
0346     <question><para>Do the different colors and shapes of planets mean anything?</para></question>
0347     <answer><para>No, they are random.</para></answer>
0348   </qandaentry>
0349 
0350   <qandaentry>
0351     <question><para>How can I know where my ships are?</para></question>
0352     <answer><para>Click <guibutton>Show Standings</guibutton>. It will give you information about fleets currently in flight.</para></answer>
0353   </qandaentry>
0354 
0355   <qandaentry>
0356     <question><para>I have lost all my planets, but I am still in the game, why?</para></question>
0357     <answer><para>You have not lost the game until you have lost all your ships.</para></answer>
0358   </qandaentry>
0359 
0360   <qandaentry>
0361     <question><para>Can I store ships on a planet for later use?</para></question>
0362     <answer><para>Yes, you should however store them on multiple planets to be able to send them to nearby planets.</para></answer>
0363   </qandaentry>
0364 
0365   <qandaentry>
0366     <question><para>Is it possible to change the theme?</para></question>
0367     <answer><para>No, that is not possible at the moment.</para></answer>
0368   </qandaentry>
0369 </qandaset>
0370 </chapter>
0371 
0372 
0373 <chapter id="credits">
0374 
0375 
0376 <title>Credits and License</title>
0377 
0378 <para>&konquest;</para>
0379 
0380 <para>&gnu-lactic; Conquest Project, &kde; version by &Russ.Steffen;, &Russ.Steffen.mail;.</para>
0381 
0382 <para>Copyright &copy; 1998 by the &gnu-lactic; Conquest Project </para>
0383 
0384 <para>Documentation copyright 2000 Nicholas Robbins &Nicholas.Robbins.mail;</para>
0385 
0386 <para>Documentation copyright 2012 Viktor Chynarov</para>
0387 
0388 <!-- TRANS:CREDIT_FOR_TRANSLATORS -->
0389 
0390 &underFDL; <!-- FDL: do not remove -->
0391 
0392 &underGPL; <!-- GPL License -->
0393 
0394 </chapter>
0395 
0396 &documentation.index;
0397 
0398 </book>
0399 
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