Warning, /games/kolorfill/src/qml/Winner.qml is written in an unsupported language. File is not indexed.

0001 import QtQuick 2.0
0002 import QtQuick.Layouts 1.2
0003 import QtQuick.Controls 2.0
0004 
0005 ColumnLayout {
0006     property bool highscoreBeaten: false
0007     property int fillCounter: 0
0008     signal restartClicked()
0009     Label {
0010         Layout.fillWidth: true
0011         text: qsTr("You successfully solved the puzzle in %1 fills. Good luck beating that.").arg(fillCounter)
0012         wrapMode: TextArea.Wrap
0013     }
0014     Label {
0015         Layout.fillWidth: true
0016         text: qsTr("You beat the highscore")
0017         wrapMode: TextArea.Wrap
0018         visible: highscoreBeaten
0019     }
0020     Button {
0021         text: qsTr("Restart")
0022         onClicked: {
0023             restartClicked()
0024         }
0025     }
0026 }