File indexing completed on 2025-08-03 03:49:59

0001 /*
0002 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
0003 *
0004 * This software is provided 'as-is', without any express or implied
0005 * warranty.  In no event will the authors be held liable for any damages
0006 * arising from the use of this software.
0007 * Permission is granted to anyone to use this software for any purpose,
0008 * including commercial applications, and to alter it and redistribute it
0009 * freely, subject to the following restrictions:
0010 * 1. The origin of this software must not be misrepresented; you must not
0011 * claim that you wrote the original software. If you use this software
0012 * in a product, an acknowledgment in the product documentation would be
0013 * appreciated but is not required.
0014 * 2. Altered source versions must be plainly marked as such, and must not be
0015 * misrepresented as being the original software.
0016 * 3. This notice may not be removed or altered from any source distribution.
0017 */
0018 
0019 #ifndef B2_MOUSE_JOINT_H
0020 #define B2_MOUSE_JOINT_H
0021 
0022 #include <Box2D/Dynamics/Joints/b2Joint.h>
0023 
0024 /// Mouse joint definition. This requires a world target point,
0025 /// tuning parameters, and the time step.
0026 struct b2MouseJointDef : public b2JointDef
0027 {
0028     b2MouseJointDef()
0029     {
0030         type = e_mouseJoint;
0031         target.Set(0.0f, 0.0f);
0032         maxForce = 0.0f;
0033         frequencyHz = 5.0f;
0034         dampingRatio = 0.7f;
0035     }
0036 
0037     /// The initial world target point. This is assumed
0038     /// to coincide with the body anchor initially.
0039     b2Vec2 target;
0040 
0041     /// The maximum constraint force that can be exerted
0042     /// to move the candidate body. Usually you will express
0043     /// as some multiple of the weight (multiplier * mass * gravity).
0044     qreal maxForce;
0045 
0046     /// The response speed.
0047     qreal frequencyHz;
0048 
0049     /// The damping ratio. 0 = no damping, 1 = critical damping.
0050     qreal dampingRatio;
0051 };
0052 
0053 /// A mouse joint is used to make a point on a body track a
0054 /// specified world point. This a soft constraint with a maximum
0055 /// force. This allows the constraint to stretch and without
0056 /// applying huge forces.
0057 /// NOTE: this joint is not documented in the manual because it was
0058 /// developed to be used in the testbed. If you want to learn how to
0059 /// use the mouse joint, look at the testbed.
0060 class b2MouseJoint : public b2Joint
0061 {
0062 public:
0063 
0064     /// Implements b2Joint.
0065     b2Vec2 GetAnchorA() const override;
0066 
0067     /// Implements b2Joint.
0068     b2Vec2 GetAnchorB() const override;
0069 
0070     /// Implements b2Joint.
0071     b2Vec2 GetReactionForce(qreal inv_dt) const override;
0072 
0073     /// Implements b2Joint.
0074     qreal GetReactionTorque(qreal inv_dt) const override;
0075 
0076     /// Use this to update the target point.
0077     void SetTarget(const b2Vec2& target);
0078     const b2Vec2& GetTarget() const;
0079 
0080     /// Set/get the maximum force in Newtons.
0081     void SetMaxForce(qreal force);
0082     qreal GetMaxForce() const;
0083 
0084     /// Set/get the frequency in Hertz.
0085     void SetFrequency(qreal hz);
0086     qreal GetFrequency() const;
0087 
0088     /// Set/get the damping ratio (dimensionless).
0089     void SetDampingRatio(qreal ratio);
0090     qreal GetDampingRatio() const;
0091 
0092 protected:
0093     friend class b2Joint;
0094 
0095     b2MouseJoint(const b2MouseJointDef* def);
0096 
0097     void InitVelocityConstraints(const b2TimeStep& step) override;
0098     void SolveVelocityConstraints(const b2TimeStep& step) override;
0099     bool SolvePositionConstraints(qreal baumgarte) override { B2_NOT_USED(baumgarte); return true; }
0100 
0101     b2Vec2 m_localAnchor;
0102     b2Vec2 m_target;
0103     b2Vec2 m_impulse;
0104 
0105     b2Mat22 m_mass;     // effective mass for point-to-point constraint.
0106     b2Vec2 m_C;             // position error
0107     qreal m_maxForce;
0108     qreal m_frequencyHz;
0109     qreal m_dampingRatio;
0110     qreal m_beta;
0111     qreal m_gamma;
0112 };
0113 
0114 #endif