File indexing completed on 2025-08-03 03:49:54
0001 /* 0002 * Copyright (c) 2006-2010 Erin Catto http://www.gphysics.com 0003 * 0004 * This software is provided 'as-is', without any express or implied 0005 * warranty. In no event will the authors be held liable for any damages 0006 * arising from the use of this software. 0007 * Permission is granted to anyone to use this software for any purpose, 0008 * including commercial applications, and to alter it and redistribute it 0009 * freely, subject to the following restrictions: 0010 * 1. The origin of this software must not be misrepresented; you must not 0011 * claim that you wrote the original software. If you use this software 0012 * in a product, an acknowledgment in the product documentation would be 0013 * appreciated but is not required. 0014 * 2. Altered source versions must be plainly marked as such, and must not be 0015 * misrepresented as being the original software. 0016 * 3. This notice may not be removed or altered from any source distribution. 0017 */ 0018 0019 #ifndef B2_EDGE_SHAPE_H 0020 #define B2_EDGE_SHAPE_H 0021 0022 #include <Box2D/Collision/Shapes/b2Shape.h> 0023 0024 /// A line segment (edge) shape. These can be connected in chains or loops 0025 /// to other edge shapes. The connectivity information is used to ensure 0026 /// correct contact normals. 0027 class b2EdgeShape : public b2Shape 0028 { 0029 public: 0030 b2EdgeShape(); 0031 0032 /// Set this as an isolated edge. 0033 void Set(const b2Vec2& v1, const b2Vec2& v2); 0034 0035 /// Implement b2Shape. 0036 b2Shape* Clone(b2BlockAllocator* allocator) const override; 0037 0038 /// @see b2Shape::GetChildCount 0039 int32 GetChildCount() const override; 0040 0041 /// @see b2Shape::TestPoint 0042 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override; 0043 0044 /// Implement b2Shape. 0045 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, 0046 const b2Transform& transform, int32 childIndex) const override; 0047 0048 /// @see b2Shape::ComputeAABB 0049 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override; 0050 0051 /// @see b2Shape::ComputeMass 0052 void ComputeMass(b2MassData* massData, qreal density) const override; 0053 0054 /// These are the edge vertices 0055 b2Vec2 m_vertex1, m_vertex2; 0056 0057 /// Optional adjacent vertices. These are used for smooth collision. 0058 b2Vec2 m_vertex0, m_vertex3; 0059 bool m_hasVertex0, m_hasVertex3; 0060 }; 0061 0062 inline b2EdgeShape::b2EdgeShape() 0063 { 0064 m_type = e_edge; 0065 m_radius = b2_polygonRadius; 0066 m_hasVertex0 = false; 0067 m_hasVertex3 = false; 0068 } 0069 0070 #endif