File indexing completed on 2025-08-03 03:49:54

0001 /*
0002 * Copyright (c) 2006-2010 Erin Catto http://www.gphysics.com
0003 *
0004 * This software is provided 'as-is', without any express or implied
0005 * warranty.  In no event will the authors be held liable for any damages
0006 * arising from the use of this software.
0007 * Permission is granted to anyone to use this software for any purpose,
0008 * including commercial applications, and to alter it and redistribute it
0009 * freely, subject to the following restrictions:
0010 * 1. The origin of this software must not be misrepresented; you must not
0011 * claim that you wrote the original software. If you use this software
0012 * in a product, an acknowledgment in the product documentation would be
0013 * appreciated but is not required.
0014 * 2. Altered source versions must be plainly marked as such, and must not be
0015 * misrepresented as being the original software.
0016 * 3. This notice may not be removed or altered from any source distribution.
0017 */
0018 
0019 #include <Box2D/Collision/Shapes/b2EdgeShape.h>
0020 #include <new>
0021 using namespace std;
0022 
0023 void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
0024 {
0025     m_vertex1 = v1;
0026     m_vertex2 = v2;
0027     m_hasVertex0 = false;
0028     m_hasVertex3 = false;
0029 }
0030 
0031 b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
0032 {
0033     void* mem = allocator->Allocate(sizeof(b2EdgeShape));
0034     b2EdgeShape* clone = new (mem) b2EdgeShape;
0035     *clone = *this;
0036     return clone;
0037 }
0038 
0039 int32 b2EdgeShape::GetChildCount() const
0040 {
0041     return 1;
0042 }
0043 
0044 bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
0045 {
0046     B2_NOT_USED(xf);
0047     B2_NOT_USED(p);
0048     return false;
0049 }
0050 
0051 // p = p1 + t * d
0052 // v = v1 + s * e
0053 // p1 + t * d = v1 + s * e
0054 // s * e - t * d = p1 - v1
0055 bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
0056                             const b2Transform& xf, int32 childIndex) const
0057 {
0058     B2_NOT_USED(childIndex);
0059 
0060     // Put the ray into the edge's frame of reference.
0061     b2Vec2 p1 = b2MulT(xf.R, input.p1 - xf.position);
0062     b2Vec2 p2 = b2MulT(xf.R, input.p2 - xf.position);
0063     b2Vec2 d = p2 - p1;
0064 
0065     b2Vec2 v1 = m_vertex1;
0066     b2Vec2 v2 = m_vertex2;
0067     b2Vec2 e = v2 - v1;
0068     b2Vec2 normal(e.y, -e.x);
0069     normal.Normalize();
0070 
0071     // q = p1 + t * d
0072     // dot(normal, q - v1) = 0
0073     // dot(normal, p1 - v1) + t * dot(normal, d) = 0
0074     qreal numerator = b2Dot(normal, v1 - p1);
0075     qreal denominator = b2Dot(normal, d);
0076 
0077     if (denominator == 0.0f)
0078     {
0079         return false;
0080     }
0081 
0082     qreal t = numerator / denominator;
0083     if (t < 0.0f || 1.0f < t)
0084     {
0085         return false;
0086     }
0087 
0088     b2Vec2 q = p1 + t * d;
0089 
0090     // q = v1 + s * r
0091     // s = dot(q - v1, r) / dot(r, r)
0092     b2Vec2 r = v2 - v1;
0093     qreal rr = b2Dot(r, r);
0094     if (rr == 0.0f)
0095     {
0096         return false;
0097     }
0098 
0099     qreal s = b2Dot(q - v1, r) / rr;
0100     if (s < 0.0f || 1.0f < s)
0101     {
0102         return false;
0103     }
0104 
0105     output->fraction = t;
0106     if (numerator > 0.0f)
0107     {
0108         output->normal = -normal;
0109     }
0110     else
0111     {
0112         output->normal = normal;
0113     }
0114     return true;
0115 }
0116 
0117 void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
0118 {
0119     B2_NOT_USED(childIndex);
0120 
0121     b2Vec2 v1 = b2Mul(xf, m_vertex1);
0122     b2Vec2 v2 = b2Mul(xf, m_vertex2);
0123 
0124     b2Vec2 lower = b2Min(v1, v2);
0125     b2Vec2 upper = b2Max(v1, v2);
0126 
0127     b2Vec2 r(m_radius, m_radius);
0128     aabb->lowerBound = lower - r;
0129     aabb->upperBound = upper + r;
0130 }
0131 
0132 void b2EdgeShape::ComputeMass(b2MassData* massData, qreal density) const
0133 {
0134     B2_NOT_USED(density);
0135 
0136     massData->mass = 0.0f;
0137     massData->center = 0.5f * (m_vertex1 + m_vertex2);
0138     massData->I = 0.0f;
0139 }