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0001 <?xml version="1.0" ?>
0002 <!--IMPORTANT: please note that'do not change this!' notice does not apply to translators -->
0003 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [
0004   <!ENTITY % English "INCLUDE" > <!-- change language only here -->
0005   <!ENTITY % addindex "IGNORE"> <!-- do not change this! -->
0006 ]>
0007 
0008 <book id="kolf" lang="&language;"> <!-- do not change this! -->
0009 <bookinfo>
0010         <title>The &kolf; Handbook</title> <!-- This is the title of the docbook. Leave as is unless change is necessary.-->
0011 <authorgroup>
0012 <author>
0013 <firstname>Jason</firstname>
0014 <surname>Katz-Brown</surname>
0015 <affiliation>
0016 <address><email>jasonkb@mit.edu</email></address>
0017 </affiliation>
0018 </author>
0019 
0020 <othercredit role="reviewer">
0021 <firstname>Paul</firstname>
0022 <surname>Broadbent</surname>
0023 <affiliation>
0024 <address><email>dbd@myrealbox.com</email></address>
0025 </affiliation>
0026 <!-- <contrib>Reviewer</contrib> -->
0027 </othercredit>
0028 
0029 <!-- TRANS:ROLES_OF_TRANSLATORS -->
0030 </authorgroup>
0031 
0032 <legalnotice>&FDLNotice;</legalnotice>
0033 
0034 <date>2021-08-06</date><!-- Date of (re)writing, or update.-->
0035 <releaseinfo>KDE Gear 21.08</releaseinfo>
0036 
0037 <!--Short description of this document. Do not change unless necessary!-->
0038 <abstract>
0039         <para>This documentation describes the game of &kolf; version 21.08</para>
0040 </abstract>
0041 
0042 <!--List of relevan keywords-->
0043 <keywordset>
0044         <keyword>KDE</keyword> <!-- do not change this! -->
0045         <keyword>kdegames</keyword> <!-- do not change this! -->
0046         <keyword>game</keyword> <!-- do not change this! -->
0047         <keyword>Kolf</keyword><!--Application name goes here-->
0048         <keyword>golf</keyword>
0049         <keyword>miniature</keyword>
0050         <keyword>arcade</keyword>
0051         <keyword>sport</keyword>
0052         <keyword>ten players</keyword>
0053 </keywordset>
0054 </bookinfo>
0055 <!--Content begins here: -->
0056 <chapter id="introduction"><title>Introduction</title> <!-- do not change this! -->
0057         <note><title>Gametype:</title><para>Arcade, Sport</para></note>
0058         <note><title>Number of possible players:</title><para>Ten</para></note>
0059 <!--Short game description starts here. 3-4 sentences (paragraphs)-->
0060         <para>&kolf; is a miniature golf game with 2d top-down view. Courses are dynamic, and up to 10 people can play at once in competition.</para>
0061 <para>&kolf; comes with a tutorial course. <link linkend="howto">Playing this course</link> is the easiest way to get started.</para>
0062 </chapter>
0063 
0064 <chapter id="howto"><title>How to Play</title> <!-- do not change this! -->
0065 <!--IMPORTANT: If the game has no defined objective, please remove the below line.-->
0066         <note><title>Objective:</title><para>Put the ball into the hole with the least possible hits.</para></note><!--Describe the objective of the game.-->
0067 <!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
0068         <para>&kolf;'s game-play is simple. It is the easiest to learn how to play hands-on, and thus a tutorial course is included to guide you through the basics. This chapter will guide you through this tutorial. To start the tutorial, choose the <menuchoice><guimenu>Help</guimenu> <guimenuitem>Tutorial</guimenuitem></menuchoice> menu item.</para>
0069 
0070 <sect1 id="hitting">
0071 <title>Hitting the Ball</title>
0072 <para>To aim the ball, either line up the mouse behind the ball so the
0073 putter aims in the direction you want to hit it or press one of the
0074 &Left; arrow (counterclockwise) or &Right; arrow (clockwise) keys, to rotate the putter.</para>
0075 <tip>
0076 <para>To rotate the putter more quickly with the keyboard, hold down &Shift; while pressing or holding the arrow keys. To rotate more slowly, hold down &Ctrl;.</para>
0077 </tip>
0078 <para>To hit the ball, press and hold either the &LMB; or &Down;
0079 arrow key. The longer you hold down the key or button, the
0080 more strength the putt will have. It will take practice to get a good
0081 feel for speed.</para>
0082 <tip>
0083 <para>To stop the putt while you are still holding moving the putter back in your stroke, press &Esc;.</para>
0084 </tip>
0085 
0086 <para>Hit the ball into the hole to move on to the next.</para>
0087 </sect1>
0088 
0089 <sect1 id="slopes">
0090 <title>Slopes</title>
0091 <para>Slopes are slanted areas of the course that the golf ball rolls down in an expected manner. The light of the golf course is from the upper-left, so the brightest slopes will push the ball towards the upper-left corner of the hole. Choose the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Show Info</guimenuitem></menuchoice> menu item to see an arrow that points in the direction the slope will roll the ball.</para>
0092 <para>On this tutorial hole, hit the ball onto the upward-pointing
0093 slope and let it roll into the cup to move onto the next hole.</para>
0094 
0095 <sect2> <title>Directions</title>
0096 <para>On the next hole, experiment with the other kinds of slopes. There are elliptical, vertical, horizontal, and diagonal slopes in &kolf;. Hit the ball into the hole.</para>
0097 </sect2>
0098 <sect2> <title>Steepness</title>
0099 <para>The next tutorial hole has two slopes of differing steepness. If you choose the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Show Info</guimenuitem></menuchoice> menu item, the steepness of the slope will appear as a number from 1-8, where 8 is steepest and 1 is shallowest. Hit the ball into the hole and continue to the next hole.</para>
0100 </sect2>
0101 </sect1>
0102 
0103 <sect1 id="walls"> <title>Walls</title>
0104 <para>Balls bounce of walls as one would expect them to, with a little bit of dampening. Deflect the ball off the walls and into the cup to advance to the next hole.</para>
0105 </sect1>
0106 
0107 <sect1 id="puddles-sand"> <title>Puddles and Sand</title>
0108 <sect2> <title>Puddles</title>
0109         <para>Puddles are blue. When your ball rolls into a puddle, a penalty stroke is added to your score and you must then choose where you want to take your next shot from: either next to the puddle or from the same place as where you just took the last shot.</para>
0110 </sect2>
0111 <sect2> <title>Sand</title>
0112 <para>Sand is yellow. Balls roll through sand very slowly.</para>
0113 <para>Hit the ball around the puddles and through the sand into the hole to continue to the next tutorial hole.</para>
0114 </sect2>
0115 </sect1>
0116 
0117 <sect1 id="windmills"> <title>Windmills</title>
0118 <para>Windmills are compound objects with brown border walls and a moving arm on one side. Half-walls create the opening to the windmill, which the black arm swings across. It takes practice to be able to time the stroke of the ball to pass through the opening. Hit the ball through the windmill into the hole to continue.</para>
0119 </sect1>
0120 
0121 <sect1 id="black-holes"> <title>Black Holes</title>
0122 <para>When you hit your ball into a black hole, it is transported to the exit and ejected at the angle of the exit at a speed directly relational to the speed your ball was going. Choose the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Show Info</guimenuitem></menuchoice> menu item to see which Black Hole goes to which exit and which direction the ball will come out of the exit. The rim around Black Holes are the same color as their corresponding exits. Hit the ball into the black hole, which will then eject the ball into the cup so you can go to the next hole.</para>
0123 </sect1>
0124 
0125 <sect1 id="floaters"> <title>Floaters</title>
0126 <para>Floaters are moving platforms that carry a ball that lands on it.  Floaters' speeds vary. This one is a pretty slow floater, but you still must time your shot so you can go over the wall and into the cup.</para>
0127 </sect1>
0128 
0129 <sect1 id="bridges"> <title>Bridges</title>
0130 <para>Bridges are simple - they just lift the ball above the things below them, like slopes, sand, and puddles. They can have brown walls on their perimeter.</para>
0131 </sect1>
0132 </chapter>
0133 
0134 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! -->
0135         <!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.-->
0136 <para>Here's in-depth description of &kolf;'s basic features.</para>
0137 
0138 <sect1 id="starting">
0139 <title>Starting a Game</title>
0140 
0141 <para>To start a game, choose the
0142 <menuchoice><guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice> menu item.
0143 This opens a dialog where you can configure your new game.</para>
0144 <!--
0145 <tip>
0146 <para>More third-party &kolf; courses are available at the &kolf; website. See <ulink
0147 url="https://web.mit.edu/jasonkb/www/kolf/">the &kolf; user-uploaded courses page</ulink>.</para>
0148 </tip>
0149 -->
0150 <sect2>
0151 <title>Players Page</title>
0152 <para>To add a player to your game, click the <guibutton>New
0153 Player</guibutton> button.</para>
0154 
0155 <para><!--The text boxes in the grass area are the names of the players in
0156   this game. -->To change the name of the players, change the text in the
0157 text boxes.<!-- To change the ball color of the players' balls, click the
0158 middle button that has a color rectangle, and a dialog will open where
0159 you can select the new ball color. The rectangle on the button is the
0160   current player's ball color.--></para>
0161 
0162 <para>To remove a player, click the <guibutton>Remove</guibutton>
0163 button next to the player's name.</para>
0164 
0165 </sect2>
0166 
0167 <sect2> <title>Course Page</title>
0168 <para>To choose the course that you want to play, click its entry in the list box on the left of this page. &kolf; comes with many built-in courses that you can play.</para>
0169 <para>To add a course that you have downloaded or made, click on the <guibutton>Add...</guibutton> button on the bottom of this page, and choose the course file in the file dialog.</para>
0170 </sect2>
0171 <sect2> <title>Options Page</title>
0172 <para>On this page you can choose whether or not this game will be played in <guilabel>Strict mode</guilabel>. In strict mode, there is no undo, moving holes, or editing of the course. This mode is generally for competition. Only in strict mode are high scores kept.</para>
0173 </sect2>
0174 </sect1>
0175 
0176 <sect1 id="saved-games"> <title>Saved Games</title>
0177 <para>&kolf; can keep a history of your rounds that are still in progress and save them to disk so you can load them and play them later. Saved games include the current hole, names and colors of all players in game, and the scores of the players.</para>
0178 <sect2> <title>Saving Your Game</title>
0179 <para>To save your game while still playing, choose the <menuchoice><guimenu>Game</guimenu> <guimenuitem>Save Game</guimenuitem></menuchoice> menu item. If you have not saved a game on this game before, you will be prompted for the file to save to.</para>
0180 </sect2>
0181 <sect2> <title>Loading Your Game</title>
0182 <para>To load the game that you saved, choose the <menuchoice><guimenu>Game</guimenu> <guimenuitem>Load...</guimenuitem>
0183 </menuchoice> menu item. You can then choose the saved game to open.</para>
0184 </sect2>
0185 </sect1>
0186 
0187 <sect1 id="practicing"> <title>Practicing</title>
0188 <para>There are a few features that make practicing your golf easier. These features are not enabled during strict mode.</para>
0189 <sect2> <title>Undo</title>
0190 <para>To undo a bad shot, choose the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Undo Shot</guimenuitem></menuchoice> menu item.</para>
0191 </sect2>
0192 <sect2> <title>Switching Holes</title>
0193 <para>The <guimenu>Go</guimenu> menu contains many menu items for switching to different holes that are quite self explanatory. See the <link linkend="go-menu"><guimenu>Go</guimenu> menu reference</link>.</para>
0194 </sect2>
0195 </sect1>
0196 
0197 <sect1 id="putting-options"> <title>Putting Options</title>
0198 <para>&kolf; has a few ways to putt. The basic putting method is <link linkend="hitting">described above</link>.</para>
0199 <para>The mouse is enabled by default. This means that whenever the mouse is moved, the putter aligns to the line between the mouse and ball.</para>
0200 <para>If you prefer to only use the keyboard and arrow keys, you can disable mouse putting by unchecking the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Enable Mouse for Moving Putter</guimenuitem></menuchoice> menu item.</para>
0201 
0202 <sect2 id="advanced-putting"> <title>Advanced Putting</title>
0203 <para>Advanced putting can be enabled by checking the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Enable Advanced Putting</guimenuitem></menuchoice> menu item. This putting mode is slightly more challenging than the regular click-and-hold mode, and can be used with either the mouse or keyboard.</para>
0204 
0205 <para>To putt in this mode:</para>
0206 <procedure>
0207 <step>
0208 <para>Click or press the &Down; arrow key once to begin the swing. The putting indicator will appear, and the strength gauge will start filling up with a color, which changes as the gauge fills up.</para>
0209 </step>
0210 <step>
0211 <para>Click or press the &Down; arrow key when the strength gauge has filled up the amount that you want. The farther around the circle the strength gauge has filled up, the stronger the putt will be. It takes practice to be able to get the correct strength on putts.</para>
0212 <para>After this, the color in the putting indicator will start to wind down back to where it started.</para>
0213 </step>
0214 <step>
0215 <para>Click or press the &Down; arrow key again when the strength-indicator is as close as possible to the center line of the putting indicator.</para>
0216 </step>
0217 </procedure>
0218 <para>The closer the final click (or key press) is, the more true the putt is to the original line.</para>
0219 </sect2>
0220 </sect1>
0221 </chapter>
0222 
0223 <chapter id="interface"><title>Interface Overview</title> <!-- do not change this! -->
0224 <!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist> and <varlistentry>. Split the chapter into sections using <sect1(2,3)> for better viewing.-->
0225  <sect1 id="game-menu">
0226 <title>The Game Menu</title>
0227 
0228 <variablelist>
0229 <varlistentry>
0230 <term><menuchoice><shortcut>
0231 <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
0232 </shortcut>
0233 <guimenu>Game</guimenu>
0234 <guimenuitem>New</guimenuitem>
0235 </menuchoice></term>
0236 <listitem>
0237 <para><action>Start a new game.</action></para>
0238 </listitem>
0239 </varlistentry>
0240 
0241 <varlistentry>
0242 <term><menuchoice><shortcut>
0243 <keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
0244 </shortcut>
0245 <guimenu>Game</guimenu>
0246 <guimenuitem>Load...</guimenuitem>
0247 </menuchoice></term>
0248 <listitem>
0249 <para><action>Load a previously saved game.</action></para>
0250 </listitem>
0251 </varlistentry>
0252 
0253 <varlistentry>
0254 <term><menuchoice><shortcut>
0255 <keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
0256 </shortcut>
0257 <guimenu>Game</guimenu>
0258 <guimenuitem>Save Course</guimenuitem>
0259 </menuchoice></term>
0260 <listitem>
0261 <para><action>Save the current course using its current file
0262 name.</action></para>
0263 </listitem>
0264 </varlistentry>
0265 
0266 <varlistentry>
0267 <term><menuchoice>
0268 <guimenu>Game</guimenu><guimenuitem>Save Course As...</guimenuitem>
0269 </menuchoice></term>
0270 <listitem>
0271 <para>Open a file dialog allowing you to <action>save the current
0272 course using a new file name.</action></para>
0273 </listitem>
0274 </varlistentry>
0275 
0276 <varlistentry>
0277 <term><menuchoice>
0278 <guimenu>Game</guimenu><guimenuitem>Save Game</guimenuitem>
0279 </menuchoice></term>
0280 <listitem>
0281 <para><action>Save the current game</action> with the last saved game filename, or under a filename you specify if you have not saved the game yet.</para>
0282 </listitem>
0283 </varlistentry>
0284 
0285 <varlistentry>
0286 <term><menuchoice>
0287 <guimenu>Game</guimenu>
0288 <guimenuitem>Save Game As...</guimenuitem>
0289 </menuchoice></term>
0290 <listitem>
0291 <para>Open a file dialog allowing you to <action>save the current
0292 game with a filename of your choice.</action></para>
0293 </listitem>
0294 </varlistentry>
0295 
0296 <varlistentry>
0297 <term><menuchoice><shortcut>
0298 <keycombo action="simul">&Ctrl;&End;</keycombo>
0299 </shortcut>
0300 <guimenu>Game</guimenu>
0301 <guimenuitem>End Game</guimenuitem>
0302 </menuchoice></term>
0303 <listitem>
0304 <para><action>End the current game, without closing</action> &kolf;.</para>
0305 </listitem>
0306 </varlistentry>
0307 
0308 <varlistentry>
0309 <term><menuchoice><shortcut>
0310 <keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo>
0311 </shortcut>
0312 <guimenu>Game</guimenu>
0313 <guimenuitem>Show High Scores</guimenuitem>
0314 </menuchoice></term>
0315 <listitem>
0316 <para><action>Display the high score table.</action></para>
0317 </listitem>
0318 </varlistentry>
0319 
0320 <varlistentry>
0321 <term><menuchoice>
0322 <guimenu>Game</guimenu><guimenuitem>About Course...</guimenuitem>
0323 </menuchoice></term>
0324 <listitem>
0325 <para><action>Show name, author, and number of holes of the course.</action></para>
0326 </listitem>
0327 </varlistentry>
0328 
0329 <varlistentry>
0330 <term><menuchoice><shortcut>
0331 <keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
0332 </shortcut>
0333 <guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem>
0334 </menuchoice></term>
0335 <listitem><para><action>Quit</action> &kolf;.</para></listitem>
0336 </varlistentry>
0337 </variablelist>
0338 
0339 </sect1>
0340 
0341 <sect1 id="hole-menu">
0342 <title>The Hole Menu</title>
0343 
0344 <variablelist>
0345 <varlistentry>
0346 <term><menuchoice><shortcut>
0347 <keycombo action="simul">&Ctrl;<keycap>E</keycap></keycombo>
0348 </shortcut>
0349 <guimenu>Hole</guimenu>
0350 <guimenuitem>Edit</guimenuitem>
0351 </menuchoice></term>
0352 <listitem>
0353 <para><action>Switch to editing mode</action> to edit the current hole.</para>
0354 </listitem>
0355 </varlistentry>
0356 
0357 <varlistentry>
0358 <term><menuchoice><shortcut>
0359 <keycombo action="simul">&Ctrl;&Shift;<keycap>N</keycap></keycombo>
0360 </shortcut>
0361 <guimenu>Hole</guimenu>
0362 <guimenuitem>New</guimenuitem>
0363 </menuchoice></term>
0364 <listitem>
0365 <para><action>Create a new hole.</action> (Only while editing.)</para>
0366 </listitem>
0367 </varlistentry>
0368 
0369 <varlistentry>
0370 <term><menuchoice><shortcut>
0371 <keycombo action="simul">&Ctrl;&Del;</keycombo>
0372 </shortcut>
0373 <guimenu>Hole</guimenu>
0374 <guimenuitem>Clear</guimenuitem>
0375 </menuchoice></term>
0376 <listitem>
0377 <para><action>Remove all objects from the current
0378 hole.</action> (Only while editing.)</para>
0379 </listitem>
0380 </varlistentry>
0381 
0382 <varlistentry>
0383 <term><menuchoice><shortcut>
0384 <keycombo
0385 action="simul">&Ctrl;<keycap>R</keycap></keycombo></shortcut>
0386 <guimenu>Hole</guimenu>
0387 <guimenuitem>Reset</guimenuitem>
0388 </menuchoice></term>
0389 <listitem>
0390 <para><action>Reset the current hole to its starting
0391 position</action>, so that you can start over.</para>
0392 </listitem>
0393 </varlistentry>
0394 
0395 <varlistentry>
0396 <term><menuchoice><shortcut>
0397 <keycombo action="simul">&Ctrl;<keycap>I</keycap></keycombo>
0398 </shortcut>
0399 <guimenu>Hole</guimenu>
0400 <guimenuitem>Show Info</guimenuitem>
0401 </menuchoice></term>
0402 <listitem>
0403 <para><action>Show information about objects on the current hole.</action></para>
0404 </listitem>
0405 </varlistentry>
0406 
0407 <varlistentry>
0408 <term><menuchoice><shortcut>
0409 <keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
0410 </shortcut>
0411 <guimenu>Hole</guimenu>
0412 <guimenuitem>Undo Shot</guimenuitem>
0413 </menuchoice></term>
0414 <listitem>
0415 <para><action>Undo the last shot you made.</action></para>
0416 </listitem>
0417 </varlistentry>
0418 </variablelist>
0419 
0420 </sect1>
0421 
0422 <sect1 id="go-menu">
0423 <title>The Go Menu</title>
0424 
0425 <variablelist>
0426 <varlistentry>
0427 <term><menuchoice>
0428 <guimenu>Go</guimenu>
0429 <guisubmenu>Switch to Hole</guisubmenu>
0430 </menuchoice></term>
0431 <listitem>
0432 <para><action>Go directly to another hole within the
0433 course.</action>  A list of the hole numbers allows you to choose
0434 which hole you wish to go to.</para>
0435 </listitem>
0436 </varlistentry>
0437 
0438 <varlistentry>
0439 <term><menuchoice>
0440 <shortcut>
0441 <keycombo action="simul">&Alt;&Right;</keycombo>
0442 </shortcut>
0443 <guimenu>Go</guimenu>
0444 <guimenuitem>Next Hole</guimenuitem>
0445 </menuchoice></term>
0446 <listitem>
0447 <para><action>Go to the next hole.</action></para>
0448 </listitem>
0449 </varlistentry>
0450 
0451 <varlistentry>
0452 <term><menuchoice>
0453 <shortcut>
0454 <keycombo action="simul">&Alt;&Left;</keycombo>
0455 </shortcut>
0456 <guimenu>Go</guimenu>
0457 <guimenuitem>Previous Hole</guimenuitem>
0458 </menuchoice></term>
0459 <listitem>
0460 <para><action>Go to the previous hole.</action></para>
0461 </listitem>
0462 </varlistentry>
0463 
0464 <varlistentry>
0465 <term><menuchoice>
0466 <shortcut>
0467 <keycombo action="simul">&Ctrl;&Home;</keycombo>
0468 </shortcut>
0469 <guimenu>Go</guimenu>
0470 <guimenuitem>First Hole</guimenuitem>
0471 </menuchoice></term>
0472 <listitem>
0473 <para><action>Go to the first hole in the course.</action></para>
0474 </listitem>
0475 </varlistentry>
0476 
0477 <varlistentry>
0478 <term><menuchoice>
0479 <shortcut>
0480 <keycombo action="simul">&Ctrl;&Shift;&End;</keycombo>
0481 </shortcut>
0482 <guimenu>Go</guimenu>
0483 <guimenuitem>Last Hole</guimenuitem>
0484 </menuchoice>
0485 </term>
0486 <listitem>
0487 <para><action>Go to the last hole in the course.</action></para>
0488 </listitem>
0489 </varlistentry>
0490 
0491 <varlistentry>
0492 <term><menuchoice>
0493 <guimenu>Go</guimenu>
0494 <guimenuitem>Random Hole</guimenuitem>
0495 </menuchoice></term>
0496 <listitem>
0497 <para><action>Go to a random hole from the current course.</action></para>
0498 </listitem>
0499 </varlistentry>
0500 </variablelist>
0501 </sect1>
0502 
0503 <sect1 id="settings-help-menu">
0504 <title>The Settings and Help Menu</title>
0505 
0506 <para>&kolf; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings">Settings Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> of the &kde; Fundamentals with these additional entries:</para>
0507 
0508 <variablelist>
0509   <varlistentry>
0510     <term><menuchoice>
0511     <guimenu>Settings</guimenu>
0512     <guimenuitem>Enable Mouse for Moving Putter</guimenuitem>
0513     </menuchoice></term>
0514     <listitem><para><action>Allow the use of the mouse to move the putter.</action></para></listitem>
0515   </varlistentry>
0516 
0517   <varlistentry>
0518     <term><menuchoice>
0519     <guimenu>Settings</guimenu>
0520     <guimenuitem>Enable Advanced Putting</guimenuitem>
0521     </menuchoice></term>
0522     <listitem><para><action>Enable the advanced putting mode</action>, as described in <link linkend="advanced-putting">its own section</link>.</para></listitem>
0523   </varlistentry>
0524 
0525   <varlistentry>
0526     <term><menuchoice>
0527     <guimenu>Settings</guimenu>
0528     <guimenuitem>Show Putter Guideline</guimenuitem>
0529     </menuchoice></term>
0530     <listitem><para><action>Toggle on and off the putter guideline.</action></para></listitem>
0531   </varlistentry>
0532 
0533   <varlistentry>
0534     <term><menuchoice>
0535     <guimenu>Settings</guimenu>
0536     <guimenuitem>Play Sounds</guimenuitem>
0537     </menuchoice></term>
0538     <listitem><para><action>Toggle on and off the sound effects.</action></para></listitem>
0539   </varlistentry>
0540 
0541   <varlistentry>
0542     <term><menuchoice>
0543     <guimenu>Settings</guimenu>
0544     <guimenuitem>Enable All Dialog Boxes</guimenuitem>
0545     </menuchoice></term>
0546     <listitem><para><action>Re-enable any dialog boxes that you disabled by clicking on <guilabel>Do not show this message again</guilabel> or similar.</action></para></listitem>
0547   </varlistentry>
0548 <!--
0549   <varlistentry>
0550     <term><menuchoice>
0551     <guimenu>Settings</guimenu>
0552     <guimenuitem>Reload Plugins</guimenuitem>
0553     </menuchoice></term>
0554     <listitem><para><action>Reload plugins.</action></para></listitem>
0555   </varlistentry>
0556 
0557   <varlistentry>
0558     <term><menuchoice>
0559     <guimenu>Settings</guimenu>
0560     <guimenuitem>Show Plugins</guimenuitem>
0561     </menuchoice></term>
0562     <listitem><para><action>Display the currently loaded plugins.</action></para></listitem>
0563   </varlistentry>
0564 -->
0565   <varlistentry>
0566     <term><menuchoice>
0567     <guimenu>Help</guimenu>
0568     <guimenuitem>Tutorial</guimenuitem>
0569     </menuchoice></term>
0570     <listitem><para>Start the tutorial course of &kolf;.</para></listitem>
0571   </varlistentry>
0572 </variablelist>
0573 
0574 </sect1>
0575 </chapter>
0576 
0577 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change this! -->
0578 <!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!-->
0579 <qandaset>
0580 <!--Following is a standard list of FAQ questions.-->
0581 <qandaentry>
0582  <question><para>I want to change the way this game looks. Can I? </para></question>
0583  <answer><para>No. At this moment &kolf; features only one theme.</para></answer>
0584 </qandaentry>
0585 <qandaentry>
0586  <question><para>Can I use the keyboard to play the game? </para></question>
0587  <answer><para>Yes. Use the directional keys to control the putter.</para></answer>
0588 </qandaentry>
0589 <qandaentry>
0590  <question><para>I cannot figure out what to do here! Are there hints? </para></question>
0591  <answer><para>No. &kolf; does not have a hint feature.</para></answer>
0592 </qandaentry>
0593 <qandaentry>
0594  <question><para>I want to design my own golf course. Can I? </para></question>
0595  <answer><para>Yes, you can. To enter the edit mode use the <menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>E</keycap></keycombo></shortcut> <guimenu>Hole</guimenu> <guimenuitem>Edit</guimenuitem></menuchoice> menu item. Click <link linkend="creating">here</link> for more details.</para></answer><!--IMPORTANT!: this link has to send user to 'Interface Overview' section. So please setup the link structure accordingly.-->
0596 </qandaentry>
0597 
0598 </qandaset>
0599 </chapter>
0600 
0601 <chapter id="configuration"><title>Course Editor</title> <!-- do not change this! -->
0602 <!--This section describes configuration GUI. If your game is configured using menubar exclusively, please remove this section.-->
0603 <para>&kolf; comes with a versatile editor for its course file format. Courses can have any number of holes, and there is no limiting the creativity of the course designer.</para>
0604 
0605 <sect1 id="creating"> <title>Creating a New Course</title>
0606 <para>To create a new course, choose the <menuchoice><guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice> menu item. Go to the <guilabel>Course</guilabel> page of the dialog, and choose the <guilabel>Create New</guilabel> course. Make sure that, under the <guilabel>Options</guilabel> page of the dialog, <guilabel>Strict mode</guilabel> is unchecked.</para>
0607 
0608 <note>
0609 <para>To play this new course later, click the <guibutton>Add...</guibutton> button to add the course to your list of courses.</para>
0610 </note>
0611 </sect1>
0612 
0613 <sect1 id="adding-holes"> <title>Adding Holes</title>
0614 <para>Switch to the edit mode using the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Edit</guimenuitem></menuchoice> menu item. Choose the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>New</guimenuitem></menuchoice> menu item to add a new hole at the end of the course.</para>
0615 <tip>
0616 <para>You can restore a hole to a blank state, similar to when it was first created, by choosing the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Clear</guimenuitem></menuchoice> menu item.</para>
0617 </tip>
0618 <para>Two items will appear on new holes: a cup, and a white ball. The white ball marks where players' balls start the hole.</para>
0619 </sect1>
0620 
0621 <sect1 id="editing-basics"> <title>Editing Basics</title>
0622 <para>The basic building block of &kolf; courses is the <quote>object</quote>. Holes are made up of a bunch of objects. Objects can be moved to any location, and the different kinds of objects each have different properties you can set.</para>
0623 <para>To start editing a hole, toggle the <menuchoice><guimenu>Hole</guimenu> <guimenuitem>Edit</guimenuitem></menuchoice> menu item, or press the pencil icon on the toolbar. To leave editing mode, uncheck this menu item (or the toolbar icon).</para>
0624 
0625 <sect2> <title>Adding Objects</title>
0626 <para>To add a new object to the course, choose its name in the list box labeled <guilabel>Add object:</guilabel>. The object will appear in the center of the course.</para>
0627 <caution>
0628 <para>Bridges and signs will cover up new objects if they were already in the center of the hole.</para>
0629 </caution>
0630 <!--
0631 <tip>
0632 <para>You can add more than one cup to a hole! Doing so can create interesting hole designs.</para>
0633 </tip>
0634 <para>Some &kolf; objects are available as plugins. If you add these objects to your course, course players will need to download the plugin.</para>
0635 <para>Third-party &kolf; plugins are available at the &kolf; website. See <ulink url="https://web.mit.edu/jasonkb/www/kolf/">the &kolf; plugins download page</ulink>.</para>
0636 -->
0637 </sect2>
0638 
0639 <sect2> <title>Moving and Resizing Objects</title>
0640 <para>Move your mouse cursor over the object that you want to move, and the mouse cursor will change to a hand cursor. Then click and drag the object to where you want it.</para>
0641 <para>Puddles, sand, floaters, bridges, and signs can be resized by dragging the small circle at their lower-right corner.</para>
0642 
0643 <note>
0644 <para>Walls can be moved by clicking and dragging their endpoints, or you can move the whole wall by clicking and dragging on the middle part of the wall as normal.</para>
0645 </note>
0646 </sect2>
0647 
0648 <sect2> <title>Objects' Settings</title>
0649 <para>Objects' properties can be changed in the area at the lower-right corner of the &kolf; window. To edit an object, move your mouse cursor over it until the cursor changes to the hand cursor. Then click. Various controls for that object will appear in the lower-right corner of the &kolf; window.</para>
0650 <sect3> <title>General Hole Settings</title>
0651 <para>To edit general hole settings, click an area of the hole that is not covered by an object. When this is possible, the cursor will be the normal pointer cursor.</para>
0652 
0653 <variablelist>
0654 <varlistentry> <term><guilabel>Course name:</guilabel></term>
0655 <listitem>
0656 <para>This is the name that is shown in the <guilabel>New Game</guilabel> dialog and in the <guilabel>Course Information</guilabel> dialog.</para>
0657 </listitem>
0658 </varlistentry>
0659 <varlistentry> <term><guilabel>Course author:</guilabel></term>
0660 <listitem>
0661 <para>This is the author name that is shown in the <guilabel>Course Information</guilabel> dialog.</para>
0662 </listitem>
0663 </varlistentry>
0664 <varlistentry> <term><guilabel>Par:</guilabel></term>
0665 <listitem>
0666 <para>The par of the hole.</para>
0667 </listitem>
0668 </varlistentry>
0669 <varlistentry> <term><guilabel>Maximum:</guilabel></term>
0670 <listitem>
0671 <para>The maximum number of strokes a player can take on the hole.</para>
0672 </listitem>
0673 </varlistentry>
0674 <varlistentry> <term><guilabel>Show border walls</guilabel></term>
0675 <listitem>
0676 <para>Whether or not to show walls around the border of the hole.</para>
0677 </listitem>
0678 </varlistentry>
0679 </variablelist>
0680 
0681 </sect3>
0682 <sect3> <title>Slopes</title>
0683 
0684 <variablelist>
0685 <varlistentry> <term>Type</term>
0686 <listitem>
0687 <para>Choose the type of the slope - <guilabel>Vertical</guilabel>, <guilabel>Horizontal</guilabel>, <guilabel>Diagonal</guilabel>, <guilabel>Opposite Diagonal</guilabel>, <guilabel>Circular</guilabel>. Diagonal and opposite diagonal slopes are triangles, while circular slopes are circles. Vertical and horizontal slopes are rectangles of course.</para>
0688 </listitem>
0689 </varlistentry>
0690 <varlistentry> <term><guilabel>Reverse direction</guilabel></term>
0691 <listitem>
0692 <para>Whether or not to reverse the slant of the slope. For example, consider an elliptical slope (a circular slope). When it is not reversed, it pushes balls outward like a mound. When it is reversed, it sucks balls inward like a hole.</para>
0693 </listitem>
0694 </varlistentry>
0695 <varlistentry> <term><guilabel>Unmovable</guilabel></term>
0696 <listitem>
0697 <para>Whether or not this can be moved by other objects, like floaters.</para>
0698 <caution>
0699 <para>If a floater overlaps with this object at any point on this path, and the slope is large and thus won't move the floater, you <emphasis>must</emphasis> make the slope <guilabel>Unmovable</guilabel>, or &kolf; will suffer poor performance!</para>
0700 </caution>
0701 </listitem>
0702 </varlistentry>
0703 <varlistentry> <term><guilabel>Grade:</guilabel></term>
0704 <listitem>
0705 <para>Choose the grade (steepness) of the slope by moving the slider so the grade moves towards 0 or 8, where 8 is steepest and 0 is flat. Steeper slopes push the ball more.</para>
0706 </listitem>
0707 </varlistentry>
0708 </variablelist>
0709 
0710 </sect3>
0711 <sect3> <title>Puddles and Sand</title>
0712 <para>Puddles and Sand have the same configuration options as each other.</para>
0713 
0714 <variablelist>
0715 <varlistentry> <term><guilabel>Enable show/hide</guilabel></term>
0716 <listitem>
0717 <para>Checking this enables the flashing of this puddle or sand.</para>
0718 <!--
0719 </listitem>
0720 </varlistentry>
0721 <varlistentry> <term>Show/Hide speed</term>
0722 <listitem>
0723   -->
0724 <para>The more towards <guilabel>Fast</guilabel> the slider is, the faster the puddle or sand flashes.</para>
0725 </listitem>
0726 </varlistentry>
0727 </variablelist>
0728 
0729 </sect3>
0730 <sect3> <title>Bridges, Windmills, Floaters, and Signs</title>
0731 <para>Bridges, windmills, floaters, and signs all have similar settings for configuring on which sides there are border walls. To show the wall on a side, check the check box for that side.</para>
0732 <para>There are also some more specific options for windmills, floaters, and signs.</para>
0733 
0734 <sect4> <title>Windmills</title>
0735 <variablelist>
0736 <varlistentry> <term><guilabel>Windmill on top</guilabel></term>
0737 <listitem>
0738 <para>Whether or not the black windmill arm is on bottom or top - the default is that it is on the top. The two half-walls will always be with the arm. Note that you cannot enable a border wall on the side that the arm is.</para>
0739 </listitem>
0740 </varlistentry>
0741 <varlistentry> <term>Speed</term>
0742 <listitem>
0743 <para>The more towards <guilabel>Fast</guilabel> the slider is, the faster the black windmill arm moves.</para>
0744 </listitem>
0745 </varlistentry>
0746 </variablelist>
0747 </sect4>
0748 
0749 <sect4> <title>Floaters</title>
0750 <para>The path the floater moves along is shown by the wall it's connected to.</para>
0751 <variablelist>
0752 <varlistentry> <term><guilabel>Moving speed</guilabel></term>
0753 <listitem>
0754 <para>The more towards <guilabel>Fast</guilabel> the slider is, the faster the floater moves. If the slider is all the way at the <guilabel>Slow</guilabel> end, the floater will stop.</para>
0755 </listitem>
0756 </varlistentry>
0757 </variablelist>
0758 </sect4>
0759 
0760 <sect4> <title>Signs</title>
0761 <variablelist>
0762 <varlistentry> <term><guilabel>Sign HTML:</guilabel></term>
0763 <listitem>
0764 <para>You can enter any valid &HTML; here. For example, entering <userinput>Hit it &lt;i&gt;softly&lt;/i&gt; towards the slope!</userinput> will create the text <quote>Hit it <emphasis>softly</emphasis> towards the slope!</quote>.</para>
0765 </listitem>
0766 </varlistentry>
0767 </variablelist>
0768 </sect4>
0769 
0770 </sect3>
0771 </sect2>
0772 </sect1>
0773 </chapter>
0774 
0775 <chapter id="credits"><title>Credits and License</title> <!-- do not change this! -->
0776 <!--This chapter is for credits and licenses.-->
0777 
0778 <para>&kolf;</para>
0779 
0780 <para>&kolf; copyright 2001, 2002 &Jason.Katz-Brown;</para>
0781 
0782 <itemizedlist>
0783 <title>Developers</title>
0784 <listitem>
0785 <para>&Jason.Katz-Brown; <email>jasonkb@mit.edu</email></para>
0786 </listitem>
0787 <listitem>
0788 <para>Niklas Knutsson</para>
0789 </listitem>
0790 <listitem>
0791 <para>Ryan Cumming</para>
0792 </listitem>
0793 <listitem>
0794 <para>Daniel Matza-Brown</para>
0795 </listitem>
0796 <listitem>
0797 <para>Paul Broadbent</para>
0798 </listitem>
0799 </itemizedlist>
0800 
0801 <para>Documentation copyright 2002, &Jason.Katz-Brown;</para>
0802 
0803 <!-- TRANS:CREDIT_FOR_TRANSLATORS -->
0804 &underFDL;
0805 &underGPL;
0806 
0807 <!-- !!!do not change ANYTHING after this line!!!! -->
0808 
0809 </chapter>
0810 
0811 &documentation.index;
0812 </book>
0813 <!--
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0829 -->