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0001 <?xml version="1.0" ?> 0002 <!--IMPORTANT: please note that'do not change this!' notice does not apply to translators --> 0003 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0004 <!ENTITY % English "INCLUDE" > <!-- change language only here --> 0005 <!ENTITY % addindex "IGNORE"> <!-- do not change this! --> 0006 ]> 0007 0008 <book id="kjumpingcube" lang="&language;"> <!-- do not change this! --> 0009 <bookinfo> 0010 <title>The &kjumpingcube; Handbook</title> <!-- This is the title of the docbook. Leave as is unless change is necessary.--> 0011 <!-- List of immidiate authors begins here. --> 0012 <!--INPORTANT! - All other contributors: [to be determined] --> 0013 <authorgroup> 0014 <author> 0015 <firstname>Ian</firstname><surname>Wadham</surname> 0016 <affiliation><address><email>iandw.au@gmail.com</email></address></affiliation> 0017 </author> 0018 <author> 0019 <firstname>Eugene</firstname><surname>Trounev</surname> 0020 <affiliation><address><email>eugene.trounev@gmail.com</email></address></affiliation> 0021 </author> 0022 <author> 0023 <firstname>Matthias</firstname><surname>Kiefer</surname> 0024 <affiliation><address>&Matthias.Kiefer.mail;</address></affiliation> 0025 </author> 0026 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0027 </authorgroup> 0028 0029 <copyright> 0030 <year>2012</year> 0031 <year>2013</year> 0032 <holder>Ian Wadham</holder> 0033 </copyright> 0034 <copyright> 0035 <year>1999</year> 0036 <year>2000</year> 0037 <holder>&Matthias.Kiefer;</holder> 0038 </copyright> 0039 0040 <legalnotice>&FDLNotice;</legalnotice> 0041 0042 <date>2021-07-07</date> 0043 <releaseinfo>2.1 (KDE Gear 21.04)</releaseinfo> 0044 0045 <!--Short description of this document. Do not change unless necessary!--> 0046 <abstract> 0047 <para>This documentation describes the game of &kjumpingcube; version 2.1</para> 0048 </abstract> 0049 0050 <!--List of relevant keywords--> 0051 <keywordset> 0052 <keyword>KDE</keyword> <!-- do not change this! --> 0053 <keyword>kdegames</keyword> <!-- do not change this! --> 0054 <keyword>game</keyword> <!-- do not change this! --> 0055 <keyword>Kjumpingcube</keyword><!--Application name goes here--> 0056 <!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0057 <keyword>strategy</keyword> 0058 <keyword>dice</keyword> 0059 <keyword>dice game</keyword> 0060 <keyword>playing dice</keyword> 0061 <!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0062 <keyword>two players</keyword> 0063 <!--All other relevant keywords--> 0064 <keyword>cube</keyword> 0065 <keyword>jump</keyword> 0066 <keyword>jumping cube</keyword> 0067 </keywordset> 0068 </bookinfo> 0069 <!--Content begins here: --> 0070 <chapter id="introduction"><title>Introduction</title> <!-- do not change this! --> 0071 <note><title>Gametype:</title><para>Strategy, Dice</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0072 <note><title>Number of possible players:</title><para>Two</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0073 0074 <!--Short game description starts here. 3-4 sentences (paragraphs)--> 0075 <para>&kjumpingcube; is a simple tactical game. You can play it against 0076 the computer or a friend - or you can set up a game between two computer 0077 players and just watch.</para> 0078 0079 <para>That can be a good idea if you have not played &kjumpingcube; before. See 0080 <link linkend="faq">Frequently asked questions</link>, 0081 <quote>How do I get started in this game?</quote>.</para> 0082 0083 <para>The playing area is a box of cubes containing points. When the game 0084 starts each cube has one point, no owner and a neutral color. If you click 0085 on a neutral cube it becomes yours, changes to your color and increases by 0086 one point. Your objective is to capture all the cubes, but now it is your 0087 opponent's turn.</para> 0088 0089 <para>Players move and add points by clicking on neutral cubes or 0090 their own cubes.</para> 0091 0092 <para>The only way to capture your opponent's cubes is to increase a cube's 0093 value until it reaches a maximum and expands into neighboring cubes. Then 0094 those cubes become yours, even if they belonged to your opponent before.</para> 0095 0096 <para>Sometimes a neighbor will also reach a maximum value and expand and 0097 a cascade of moves will spread across the board. Large numbers 0098 of cubes can suddenly change hands and this is where &kjumpingcube; 0099 becomes interesting and challenging.</para> 0100 0101 </chapter> 0102 <chapter id="howto"><title>How to Play</title> <!-- do not change this! --> 0103 <!--IMPORTANT: If the game has no defined objective, please remove the below line.--> 0104 <note><title>Objective:</title><para>Take over all the cubes on the game board.</para></note><!--Describe the objective of the game.--> 0105 <!--How to play description. Don't be to specific on rules as they have a separate section in this document--> 0106 0107 <para>&kjumpingcube; loads directly into game mode, so you can start playing right away. If Player 1 is a computer player, you must click to get started.</para> 0108 0109 <para>If you have not played &kjumpingcube; before, try watching a game or two 0110 where the computer plays against itself. See <link linkend="faq">Frequently 0111 asked questions</link>, <quote>How do I get started in this game?</quote>.</para> 0112 0113 <para>You move by clicking on a neutral cube or one you already own. If you click on a neutral cube, you gain ownership over it and the cube’s color changes to your playing color. Each time you click on a cube, the value of the cube increases by one. If the cube's value reaches a maximum, some of its points move to the cube’s immediate neighbors (the points <quote>jump</quote> around). If a neighboring cube happens to be owned by the other player, it is captured, together with all of its points, and changes to your playing color.</para> 0114 0115 <note><title>Example:</title><para>If a cube in the centre reaches five points, four of its points go to its four neighbors leaving the source cube with one point. It is possible to start a cascade of automatic moves if any of the neighbors cubes also reaches a maximum.</para></note> 0116 0117 <note><title>Note:</title><para>Large parts of the playing area can change hands very rapidly. You can use animation settings to help you follow what is happening then. See the <link linkend="configuration">Game Configuration</link> section for more details.</para></note> 0118 0119 <para>The winner is the player who ends up owning all the cubes on the board.</para> 0120 </chapter> 0121 0122 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! --> 0123 <!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.--> 0124 <sect1 id="rules"><title>Rules</title> 0125 <orderedlist> 0126 <listitem><para>A move consists of clicking on a cube that does not belong to your opponent.</para></listitem> 0127 <listitem><para>The move increases the points in the cube by one.</para></listitem> 0128 <listitem><para>At the start of the game, each cube has one point, is painted in a neutral color and has no owner.</para></listitem> 0129 <listitem><para>Each player has a color to mark the ownership of cubes.</para></listitem> 0130 <listitem><para>By clicking a cube that has no owner, the player becomes the owner of that cube and it changes its color to the player's color. Simultaneously the cube’s value is increased by one.</para></listitem> 0131 <listitem><para>If a cube has more points than it has neighbors, one point jumps to each of the neighbors.</para></listitem> 0132 <listitem><para>During such a move, all the neighboring cubes become owned by the player who moved and so do all of their points, even if the neighbors were neutral or owned by the other player.</para></listitem> 0133 <listitem><para>Neighbors are the cubes located above, below, at left or at right, but not diagonally. Corner cubes have two neighbors, edge cubes have three and center cubes have four.</para></listitem> 0134 <listitem><para>If a move leaves a neighbor with a maximum number of points, the move continues automatically to the neighbor's neighbors and so on, in a cascade. A large number of cubes can change ownership during such a move.</para></listitem> 0135 <listitem><para>The winner is the player who ends up owning all the cubes.</para></listitem> 0136 <listitem><para>You can use settings to select board size, computer players, move animations and players' colors. Each computer player can have its own style and skill level. If not playing, it can provide hints to the corresponding human player. You can also pit one computer player against another and watch the outcome. See the <link linkend="configuration">Game Configuration</link> section for more details.</para></listitem> 0137 </orderedlist> 0138 </sect1> 0139 0140 <sect1 id="strattips"><title>Strategies and Tips</title> 0141 <itemizedlist> 0142 <listitem><para>It may help to set up a computer v. computer game and select the check boxes in the settings dialog that let you step through moves and animations at your own pace. See <link linkend="faq">Frequently asked questions</link>, <quote>How do I get started in this game?</quote> and <quote>That was too fast for me, how can I slow it down?</quote>.</para></listitem> 0143 <listitem><para>If you have a cube which is right next to an opponent's cube, try to stay ahead by increasing before your opponent does.</para></listitem> 0144 <listitem><para>If such a cube's points are less than or equal to the opponent's, try to avoid increasing: you cannot win that arms race.</para></listitem> 0145 <listitem><para>Look for opportunities to increase and capture, but beware of your opponent being able to reply by starting a cascade.</para></listitem> 0146 <listitem><para>Try to get control of the corner cubes first, then the edge cubes. You need fewer moves to make them reach a maximum and expand.</para></listitem> 0147 <listitem><para>Try not to play too close to your opponent, especially during the opening moves. Drop back a cube or two or pick a cube on the diagonal from your opponent.</para></listitem> 0148 <listitem><para>Keep an eye out for long chains of cubes that are almost at their maximum. If they are yours, you must guard them against cascading moves. If they are your opponent's, they can become ripe for capture by a cascading move, just as soon as they are close enough to your territory.</para></listitem> 0149 </itemizedlist> 0150 </sect1> 0151 </chapter> 0152 0153 <chapter id="interface"><title>Interface Overview</title> <!-- do not change this! --> 0154 <sect1 id="toolbars"> 0155 <title>The Toolbar</title> 0156 <sect2 id="stop_start_button"> 0157 <title>The Stop/Start Button</title> 0158 0159 <para>This large button appears at the top left of the toolbar and is used to 0160 provide control over animations and computer moves, especially if the computer 0161 has the first move, is playing against itself or is taking too long to move. 0162 The button can also be used for stepping through a game or a move, to let 0163 beginning players view each step at their own pace. Check boxes in the 0164 settings dialog turn the step mode on or off (see the 0165 <link linkend="configuration">Game Configuration</link> section for more details). 0166 </para> 0167 0168 <para>The button has three states:</para> 0169 0170 <variablelist> 0171 <varlistentry><term>Red</term> 0172 <listitem><para>It is possible to stop or interrupt a computer 0173 calculation, an animation or a computer v. computer game.</para> 0174 </listitem></varlistentry> 0175 <varlistentry><term>Green</term> 0176 <listitem><para>It is possible to start or continue a computer 0177 move, an animation or a computer v. computer game.</para></listitem> 0178 </varlistentry> 0179 <varlistentry><term>Blue</term> 0180 <listitem><para>The button is disabled and a human action is expected, 0181 such as making the next move.</para></listitem> 0182 </varlistentry> 0183 </variablelist> 0184 0185 <para> In each case, the button contains some text to indicate what action can 0186 be done or is expected, such as <guibutton>Stop animation</guibutton> or 0187 <guibutton>Your turn</guibutton>.</para> 0188 0189 <para> If you stop the calculation of a computer move, the computer will pick 0190 the best move it has so far. If you interrupt an animation (⪚ a cascade 0191 that is taking too long), the move will proceed to its conclusion immediately. 0192 </para> 0193 </sect2> 0194 0195 <sect2 id="toolbar_buttons"> 0196 <title>Standard Toolbar Buttons</title> 0197 <variablelist> 0198 <varlistentry><term><guiicon>Settings</guiicon></term> 0199 <listitem><para><action>A shortcut to enter the settings dialog and change playing conditions. See the <link linkend="configuration">Game Configuration</link> section for more details.</action></para></listitem> 0200 </varlistentry> 0201 <varlistentry><term><guiicon>New</guiicon></term> 0202 <listitem><para><action>Start a new game.</action></para></listitem> 0203 </varlistentry> 0204 <varlistentry><term><guiicon>Load...</guiicon></term> 0205 <listitem><para><action>Load a previously saved game.</action></para></listitem> 0206 </varlistentry> 0207 <varlistentry><term><guiicon>Save</guiicon></term> 0208 <listitem><para><action>Save the current game.</action></para></listitem> 0209 </varlistentry> 0210 <varlistentry><term><guiicon>Hint</guiicon></term> 0211 <listitem><para><action>Get a hint as to the best move to make next. The hint is calculated by computer player 1 or 2, depending on whether you are human player 1 or 2. See the <link linkend="configuration">Game Configuration</link> section for more details.</action></para></listitem> 0212 </varlistentry> 0213 <varlistentry><term><guiicon>Undo</guiicon></term> 0214 <listitem><para><action>Undo a previous move, repeatedly if required. 0215 </action> Note: It is possible to undo the closing moves of a completed 0216 game and investigate alternative endings.</para></listitem> 0217 </varlistentry> 0218 <varlistentry><term><guiicon>Redo</guiicon></term> 0219 <listitem><para><action>Redo a move that was undone, repeatedly if 0220 required.</action></para></listitem> 0221 </varlistentry> 0222 </variablelist> 0223 </sect2> 0224 0225 </sect1> 0226 0227 <!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist> and <varlistentry>. Split the chapter into sections using <sect1(2,3)> for better viewing.--> 0228 <sect1 id="menu"> 0229 <title>Menu Items</title> 0230 <sect2 id="game_menu"> 0231 <title>The Game Menu</title> 0232 <variablelist> 0233 <varlistentry><term><menuchoice><shortcut><keycombo action="simul"> 0234 &Ctrl;<keycap>N</keycap></keycombo></shortcut> 0235 <guimenu>Game</guimenu><guimenuitem>New</guimenuitem></menuchoice></term> 0236 <listitem><para><action>Start a new game.</action></para></listitem> 0237 </varlistentry> 0238 <varlistentry id="menu-game-load"><term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut> 0239 <guimenu>Game</guimenu><guimenuitem>Load...</guimenuitem></menuchoice></term> 0240 <listitem><para><action>Load a previously saved game.</action></para></listitem> 0241 </varlistentry> 0242 <varlistentry id="menu-game-save"><term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut> 0243 <guimenu>Game</guimenu><guimenuitem>Save</guimenuitem></menuchoice></term> 0244 <listitem><para><action>Save the current game.</action></para></listitem> 0245 </varlistentry> 0246 <varlistentry><term><menuchoice> 0247 <guimenu>Game</guimenu><guimenuitem>Save As...</guimenuitem></menuchoice></term> 0248 <listitem><para><action>Save the current game with a different name.</action></para></listitem> 0249 </varlistentry> 0250 <varlistentry><term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut> 0251 <guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem></menuchoice></term> 0252 <listitem><para><action>Quit</action> &kjumpingcube;.</para></listitem> 0253 </varlistentry> 0254 </variablelist> 0255 </sect2> 0256 0257 <sect2 id="move_menu"> 0258 <title>The Move Menu</title> 0259 <variablelist> 0260 <varlistentry id="move-menu-undo"><term><menuchoice><shortcut> 0261 <keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut> 0262 <guimenu>Move</guimenu><guimenuitem>Undo</guimenuitem></menuchoice></term> 0263 <listitem><para><action>Undo a previous move, repeatedly if required. 0264 </action> Note: It is possible to undo the closing moves of a completed 0265 game and investigate alternative endings.</para></listitem> 0266 </varlistentry> 0267 0268 <varlistentry id="move-menu-redo"><term><menuchoice><shortcut><keycombo 0269 action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut> 0270 <guimenu>Move</guimenu><guimenuitem>Redo</guimenuitem></menuchoice></term> 0271 <listitem><para><action>Redo a move that was undone, repeatedly if 0272 required.</action></para></listitem> 0273 </varlistentry> 0274 0275 <varlistentry id="move-menu-hint"><term><menuchoice> 0276 <shortcut><keycap>H</keycap></shortcut> 0277 <guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem></menuchoice></term> 0278 <listitem><para><action>Get a hint as to the best move to make next. The 0279 hint is calculated by computer player 1 or 2, depending on whether you 0280 are human player 1 or 2. See the <link linkend="configuration">Game 0281 Configuration</link> section for more details.</action></para></listitem> 0282 </varlistentry> 0283 </variablelist> 0284 </sect2> 0285 0286 <sect2 id="other_menus"> 0287 <title>Other Menus</title> 0288 <para> 0289 Additionally &kjumpingcube; has the common &kde; <guimenu>Settings</guimenu> and 0290 <guimenu>Help</guimenu> menu items, for more information read the sections about 0291 the <ulink url="help:/fundamentals/menus.html#menus-settings">Settings Menu</ulink> 0292 and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> 0293 of the &kde; Fundamentals. 0294 </para> 0295 </sect2> 0296 0297 </sect1> 0298 0299 </chapter> 0300 0301 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change this! --> 0302 <!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!--> 0303 <qandaset> 0304 <!--Following is a standard list of FAQ questions.--> 0305 <qandaentry> 0306 <question><para>I want to change the way this game looks. Can I? </para></question> 0307 <answer><para>Currently you can only change the player's colors, but not the game theme. To change the player's colors use the <link linkend="configuration">Game Configuration</link> dialog.</para></answer> 0308 </qandaentry> 0309 <qandaentry> 0310 <question><para>How do I get started in this game? </para></question> 0311 <answer><para>The moves of &kjumpingcube; can be hard to follow at first. One way 0312 to learn is to watch games where the computer plays against itself. Use the 0313 <link linkend="configuration">Game Configuration</link> dialog to set it up. 0314 Check both <guilabel>Playing now</guilabel> boxes, choose a board size in the range 3x3 to 5x5, 0315 set the animation to <guilabel>Scatter dots</guilabel> and the move-time to <guilabel>Long</guilabel>, then 0316 click <guibutton>OK</guibutton>. Now click the big green button in the toolbar to start the game. 0317 </para></answer> 0318 </qandaentry> 0319 <qandaentry> 0320 <question><para>That was too fast for me, how can I slow it down? </para></question> 0321 <answer><para>Use the <link linkend="configuration">Game Configuration</link> 0322 dialog again. Down at the bottom are two check boxes. Check one to pause 0323 the game between moves. Check the other to pause between steps of cascade 0324 moves that spread out over the board, especially near the end of the game. 0325 Back in the game, you can now use the big toolbar button (whenever it goes 0326 green), to trigger off each move or proceed step by step within a move, at 0327 whatever pace you choose.</para></answer> 0328 </qandaentry> 0329 <qandaentry> 0330 <question><para>What does the big button in the toolbar do? </para></question> 0331 <answer><para>This button is used to stop something the computer is doing (red 0332 color), start or continue a computer action when you are ready (green 0333 color) or prompt you to do something, such as make a move (blue color, 0334 button disabled). For a full description see 0335 <link linkend="stop_start_button">The Stop/Start Button</link>. 0336 </para></answer> 0337 </qandaentry> 0338 <qandaentry> 0339 <question><para>Can I use the keyboard to play the game? </para></question> 0340 <answer><para>No. &kjumpingcube; cannot be played using the keyboard. 0341 </para></answer> 0342 </qandaentry> 0343 <qandaentry> 0344 <question><para>Where are the high scores?</para></question> 0345 <answer><para>&kjumpingcube; does not have such a feature.</para></answer> 0346 </qandaentry> 0347 <!--Please add more Q&As if needed--> 0348 0349 </qandaset> 0350 </chapter> 0351 0352 <chapter id="configuration"><title>Game Configuration</title> <!-- do not change this! --> 0353 <!--This section describes configuration GUI. If your game is configured using menubar exclusively, please remove this section.--> 0354 0355 <para>To open the configuration dialog use the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure &kjumpingcube;...</guimenuitem></menuchoice> menu item, on Apple Mac OS X use the <menuchoice><guimenu>&kjumpingcube;</guimenu> <guimenuitem>Preferences</guimenuitem></menuchoice> menu item, or you can use the <guibutton>Settings</guibutton> button in the toolbar.</para> 0356 0357 <screenshot> 0358 <screeninfo>&kjumpingcube; Settings</screeninfo> 0359 <mediaobject> 0360 <imageobject><imagedata fileref="settings.png" format="PNG"/></imageobject> 0361 <textobject><phrase>&kjumpingcube; Settings</phrase></textobject> 0362 </mediaobject> 0363 </screenshot> 0364 0365 <para>The Cascade Move Display and Cascade Move Time panels control the optional animation display when a cube reaches its maximum and spills over into neighboring cubes, possibly starting an extended cascade of moves. It is easiest at first to use the <quote>Scatter dots</quote> animation and a long move time. That is the best way to follow the progress of cascade moves. The two Pause check boxes let you step through animations and computer moves at your own pace.</para> 0366 0367 <para>The Computer Player 1 and 2 panels control the style and level of each computer player's play and whether that player should actually play or just provide hints to human player 1 or 2.</para> 0368 0369 <sect1 id="setting_details"> 0370 <title>Details of Settings</title> 0371 <variablelist> 0372 <varlistentry><term><guilabel>Playing now</guilabel></term> 0373 <listitem><para>Sets Computer Player 1 or 2 to be actively playing or just assisting a human player with hints. Normally you would set the computer to play one player and you would play the other, but you can have two human players or two computer players and just watch. Player 1 always starts first.</para></listitem> 0374 </varlistentry> 0375 <varlistentry><term><guilabel>Style of Play</guilabel></term> 0376 <listitem><para>Sets Computer Player 1 or 2 to play as Kepler or Newton. Kepler chooses moves by the same method as earlier versions of &kjumpingcube;. Newton uses a different method.</para></listitem> 0377 </varlistentry> 0378 <varlistentry><term><guilabel>Computer Skill</guilabel></term> 0379 <listitem><para><action>Lets you choose a computer player's playing skill from a slider.</action> This decides how clever the computer opponent will be.</para> 0380 <para>You can choose any of five levels, ranging from <guilabel>Beginner</guilabel>, through <guilabel>Average</guilabel> to <guilabel>Expert</guilabel>.</para></listitem> 0381 </varlistentry> 0382 <varlistentry><term><guilabel>Board Size</guilabel></term> 0383 <listitem><para><action>Lets you choose the size of the play area.</action></para> 0384 <para>Use the slider to select a value between <guilabel>3x3</guilabel> cubes and <guilabel>15x15</guilabel> cubes. The range 5x5 to 9x9 is the most convenient. Below 5x5 it is very hard to beat the computer. Above 9x9 games can become rather long.</para></listitem> 0385 </varlistentry> 0386 <varlistentry><term><guilabel>Players' Colors</guilabel></term> 0387 <listitem><para>Choose a color for each player and for the neutral cubes.</para></listitem> 0388 </varlistentry> 0389 <varlistentry><term><guilabel>Cascade Move Display</guilabel></term> 0390 <listitem><para>Choose an animation style for when a cube reaches its maximum and expands into neighboring cubes, possibly starting a cascade of such moves and covering a large area of the board.</para> 0391 <para>Use the radio buttons to select from <guilabel>None (no pauses)</guilabel>, where the whole move is displayed instantaneously; <guilabel>Darken and pause</guilabel>, where each overloaded cube darkens until it is time for it to expand; <guilabel>Blink rapidly</guilabel>, where each overloaded cube darkens at first and then blinks rapidly when it is time for it to expand and <guilabel>Scatter dots</guilabel>, where each overloaded cube darkens at first and then fires dots into neighboring cubes when it is time for it to expand.</para></listitem> 0392 </varlistentry> 0393 <varlistentry><term><guilabel>Cascade Move Time</guilabel></term> 0394 <listitem><para>Use the slider to select from a range of times (<guilabel>Short</guilabel> to <guilabel>Long</guilabel>) to be spent on animations. The times depend a little on the type of animation, but can range from 0.15 seconds to 1.5 seconds for each stage of a cascade move.</para></listitem> 0395 </varlistentry> 0396 <varlistentry><term><guilabel>Pause before each computer move</guilabel></term> 0397 <listitem><para>If this check box is selected, computer players will pause before they start a move, until you click to resume. This is to help you follow the action, especially if you are a new player or studying a computer versus computer game.</para></listitem> 0398 </varlistentry> 0399 <varlistentry><term><guilabel>Pause before each cascade step</guilabel></term> 0400 <listitem><para>If this check box is selected, the animation of cascade moves will pause between steps, until you click to resume. This is to help you observe such a move as it spreads out over the board.</para></listitem> 0401 </varlistentry> 0402 </variablelist> 0403 </sect1> 0404 0405 </chapter> 0406 0407 <chapter id="credits"><title>Credits and License</title> <!-- do not change this! --> 0408 <!--This chapter is for credits and licenses.--> 0409 0410 <para>&kjumpingcube; is Copyright 2012, 2013 Ian Wadham and Copyright 1998, 1999 0411 &Matthias.Kiefer; &Matthias.Kiefer.mail;</para> 0412 0413 <para>&kjumpingcube; was inspired by a game that came out for the 0414 Commodore 64 and other early home computers. Unfortunately the original 0415 author's name is unknown.</para> 0416 0417 <para>In 2007, Ian Wadham took over maintenance of &kjumpingcube; for &kde; 4 0418 and Eugene Trounev painted the first &SVG; theme.</para> 0419 0420 <para>In 2012 and 2013, Ian developed versions 2.0 and 2.1 of &kjumpingcube;, adding the animation styles, allowing board sizes down to 3x3 or up to 15x15 and writing completely new artificial intelligence modules that offer more of a challenge to a human player. These versions calculate moves faster, add multi-level undo/redo (previously only one move), add a choice of two AI opponents and provide options for beginning players to step through animations and computer moves.</para> 0421 0422 <para>Documentation Copyright 2012, 2013 Ian Wadham and 0423 Copyright 1999 &Matthias.Kiefer; &Matthias.Kiefer.mail;</para> 0424 0425 <para>Documentation updated for &kde; 2 and 3 by &Lauri.Watts; 0426 &Lauri.Watts.mail;</para> 0427 0428 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0429 &underFDL; 0430 &underGPL; 0431 0432 </chapter> 0433 0434 &documentation.index; 0435 </book> 0436 <!-- 0437 Local Variables: 0438 mode: sgml 0439 sgml-minimize-attributes:nil 0440 sgml-general-insert-case:lower 0441 sgml-omittag:t 0442 sgml-shorttag:t 0443 sgml-namecase-general:t 0444 sgml-always-quote-attributes:t 0445 sgml-indent-step:0 0446 sgml-indent-data:nil 0447 sgml-parent-document:nil 0448 sgml-exposed-tags:nil 0449 sgml-local-catalogs:nil 0450 sgml-local-ecat-files:nil 0451 End: 0452 -->