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0001 <?xml version="1.0" ?> 0002 <!--IMPORTANT: please note that'do not change this!' notice does not apply to translators --> 0003 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0004 <!ENTITY % English "INCLUDE" > <!-- change language only here --> 0005 <!ENTITY % addindex "IGNORE"> <!-- do not change this! --> 0006 ]> 0007 0008 <book id="kiriki" lang="&language;"> <!-- do not change this! --> 0009 <bookinfo> 0010 <title>The &kiriki; Handbook</title> 0011 <authorgroup> 0012 <author> 0013 <firstname>Albert</firstname> 0014 <surname>Astals Cid</surname> 0015 </author> 0016 <author> 0017 <firstname>Eugene</firstname><surname>Trounev</surname> 0018 <affiliation><address><email>eugene.trounev@gmail.com</email></address></affiliation> 0019 </author> 0020 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0021 </authorgroup> 0022 0023 <copyright> 0024 <year>2007</year> 0025 <holder>&Albert.Astals.Cid;</holder> 0026 </copyright> 0027 <legalnotice>&FDLNotice;</legalnotice> 0028 <date>2021-07-06</date> 0029 <releaseinfo>KDE Gear 21.04</releaseinfo> 0030 0031 <!--Short description of this document. Do not change unless necessary!--> 0032 <abstract> 0033 <para>This documentation describes the game of &kiriki; version 21.04</para> 0034 </abstract> 0035 0036 <!--List of relevan keywords--> 0037 <keywordset> 0038 <keyword>KDE</keyword> <!-- do not change this! --> 0039 <keyword>kdegames</keyword> <!-- do not change this! --> 0040 <keyword>game</keyword> <!-- do not change this! --> 0041 <keyword>kiriki</keyword><!--Application name goes here--> 0042 <!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0043 <keyword>dice</keyword> 0044 <keyword>arcade</keyword> 0045 <keyword>dice game</keyword> 0046 <keyword>playing dice</keyword> 0047 <!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0048 <keyword>six players</keyword> 0049 </keywordset> 0050 </bookinfo> 0051 <!--Content begins here: --> 0052 <chapter id="introduction"><title>Introduction</title> <!-- do not change this! --> 0053 <note><title>Gametype:</title><para>Dice, Arcade</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0054 <note><title>Number of possible players:</title><para>Six</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0055 0056 <screenshot> 0057 <mediaobject> 0058 <imageobject> 0059 <imagedata fileref="gameboard.png" format="PNG"/> 0060 </imageobject> 0061 <textobject> 0062 <phrase>&kiriki; Game Board</phrase> 0063 </textobject> 0064 </mediaobject> 0065 </screenshot> 0066 0067 <para> 0068 &kiriki; is an addictive and fun dice game by &kde;, designed to be played by as many as six players. Participants have to collect points by rolling five dice for up to three times per single turn. Each roll generates a specific combination of numbers which the player is free to either accept or decline. However, each specific combination of numbers can be accepted only once. After thirteen turns the game ends and the scores are compared. The player with the largest amount of points wins the game. 0069 </para> 0070 </chapter> 0071 0072 <chapter id="howto"><title>How to Play</title> <!-- do not change this! --> 0073 <!--IMPORTANT: If the game has no defined objective, please remove the below line.--> 0074 <note><title>Objective:</title><para>Earn more score points than either of the opponents.</para></note><!--Describe the objective of the game.--> 0075 <!--How to play description. Don't be to specific on rules as they have a separate section in this document--> 0076 <para> 0077 Once &kiriki; starts, it right away gives out the first combination for the player one. If you are the player one, then it is now your turn, otherwise you will have to wait until all other players make their moves.</para> 0078 <note><title>Note:</title><para>By default, unless the game settings have been changed, and in single player mode, the first player is controlled by human (you), while all other five players are controlled by Artificial Intelligence.</para></note> 0079 <para>Once it is your turn, the first thing you should do is examine the current roll. Each of the five dice on the left hand side of the game screen has a specific value. Check the sequence to see if these values form any of the score patterns.</para> 0080 <note><title>Note:</title><para>The detailed description of the score pattern values can be found in the <link linkend="rules_and_tips">Game Rules, Strategies and Tips</link> section of this handbook.</para></note> 0081 <para>Keep in mind that the combination can match more than one score pattern. In this case you will have to determine which score pattern will result in greater points for you.</para> 0082 <para>In case the current sequence matches no score pattern, or matches a score pattern you have already used up, you have two more rolls to fix the situation. To use your second (third) roll select the dice you are not satisfied with by clicking on them with your mouse and click the <guibutton>Roll</guibutton> button located right under the dice. This will cause the dice in question to reroll, thus changing their values.</para> 0083 <para>After you have done the third reroll you must choose the score pattern which fits the dice sequence on hand. If none of the score patterns fit the sequence - you can either use <guilabel>Chance</guilabel> score pattern, or just select any score pattern on your scoreboard.</para> 0084 <note><title>Note:</title><para>If you select a score pattern that does not fit current dice sequence, the score pattern you select will become void and of zero value.</para></note> 0085 <para>As soon as you choose the score pattern its value updates to reflect the dice sequence you currently have.</para> 0086 <note><title>Note:</title><para>The detailed description of the score pattern values can be found in the <link linkend="rules_and_tips">Game Rules, Strategies and Tips</link> section of this handbook.</para></note> 0087 <para>Right after that your turn ends and the next participant’s turn begins. This sequence repeats some thirteen times and then the game ends, the scores are calculated and the high scores are awarded.</para> 0088 </chapter> 0089 0090 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! --> 0091 <!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.--> 0092 <sect1><title>Game Rules</title> 0093 <para> 0094 &kiriki; score board is divided into fourteen different lines. Each line holds a single score pattern and the players' score earned for a roll matching the pattern. The score pattern of each line is calculated as follows:</para> 0095 <itemizedlist> 0096 <listitem><para><guilabel>1s</guilabel>: Sum of all dice valued ‘1’.<note><title>Example:</title><para>Dice on display: '14112'. The sum is: '3'='1'+'1'+'1'. Dice on display: '51111'. The sum is: '4'='1'+'1'+'1'+'1'.</para></note></para></listitem> 0097 <listitem><para><guilabel>2s</guilabel>: Sum of all dice valued ‘2’.<note><title>Example:</title><para>Dice on display: '22422'. The sum is: '8'='2'+'2'+'2'+'2'. Dice on display: '42322'. The sum is: '6'='2'+'2'+'2'.</para></note></para></listitem> 0098 <listitem><para><guilabel>3s</guilabel>: Sum of all dice valued ‘3’.<note><title>Example:</title><para>Dice on display: '34132'. The sum is: '6'='3'+'3'. Dice on display: '33333'. The sum is: '15'='3'+'3'+'3'+'3'+'3'.</para></note></para></listitem> 0099 <listitem><para><guilabel>4s</guilabel>: Sum of all dice valued ‘4’.<note><title>Example:</title><para>Dice on display: '14142'. The sum is: '8'='4'+'4'. Dice on display: '41414'. The sum is: '12'='4'+'4'+'4'.</para></note></para></listitem> 0100 <listitem><para><guilabel>5s</guilabel>: Sum of all dice valued ‘5’.<note><title>Example:</title><para>Dice on display: '15155'. The sum is: '15'='5'+'5'+'5'. Dice on display: '51555'. The sum is: '20'='5'+'5'+'5'+'5'.</para></note></para></listitem> 0101 <listitem><para><guilabel>6s</guilabel>: Sum of all dice valued ‘6’.<note><title>Example:</title><para>Dice on display: '66616'. The sum is: '24'='6'+'6'+'6'+'6'. Dice on display: '61616'. The sum is: '18'='6'+'6'+'6'.</para></note></para></listitem> 0102 <listitem><para><guilabel>Bonus if > 62</guilabel>: Player is awarded an additional 35 points if the summarized value of all the field above is greater than 62 points.</para></listitem> 0103 <listitem><para><guilabel>Upper Total</guilabel>: It is not a playable field, but only a summary of all the fields above.</para></listitem> 0104 <listitem><para><guilabel>3 of a Kind</guilabel>: Summarized value of dice when three of the dice are bearing the same value.<note><title>Example:</title><para>Dice on display: '14121'. The sum is: '9'='1'+'1'+'1'+'4'+'2'. Dice on display: '55151'. The sum is: '17'='5'+'5'+'5'+'1'+'1'.</para></note></para></listitem> 0105 <listitem><para><guilabel>4 of a Kind</guilabel>: Summarized value of dice when four of the dice are bearing the same value.<note><title>Example:</title><para>Dice on display: '41444'. The sum is: '17'='4'+'4'+'4'+'4'+'1'. Dice on display: '22522'. The sum is: '13'='2'+'2'+'2'+'2'+'5'.</para></note></para></listitem> 0106 <listitem><para><guilabel>Full House</guilabel>: 25 points are awarded to the player if the round results in three dice of a kind and a pair.<note><title>Example:</title><para>Dice on display: '11212'. Dice on display: '53353'.</para></note></para></listitem> 0107 <listitem><para><guilabel>Small Straight</guilabel>: 30 points are awarded to the player if the round results in four dice of sequential value.<note><title>Example:</title><para>Dice on display: '14312'. The sequence is: '1','2','3','4'. Dice on display: '51643'. The sequence is: '3','4','5','6'.</para></note></para></listitem> 0108 <listitem><para><guilabel>Large Straight</guilabel>: 40 points are awarded to the player if the round results in five dice of sequential value.<note><title>Example:</title><para>Dice on display: '34152'. The sequence is: '1','2','3','4','5'. Dice on display: '53264'. The sequence is: '2','3','4','5','6'.</para></note></para></listitem> 0109 <listitem><para><guilabel>&kiriki;</guilabel>: 50 points are awarded to the player if the round results in five dice of the same value. You can score as many &kiriki; as you get, for each one after the first you get an additional turn at the end of the game.<note><title>Example:</title><para>Dice on display: '11111'. Dice on display: '33333'.</para></note></para></listitem> 0110 <listitem><para><guilabel>Chance</guilabel>: Summarized value of all the dice currently on display.<note><title>Example:</title><para>Dice on display: '51143'. The sum is: '14'='5'+'1'+'1'+'4'+'3'. Dice on display: '21526'. The sum is: '16'='2'+'1'+'5'+'2'+'6'.</para></note></para></listitem> 0111 <listitem><para><guilabel>Lower Total</guilabel>: It is not a playable field, but only a summary of all the fields starting from <quote>3 of a Kind</quote> and lower.</para></listitem> 0112 <listitem><para><guilabel>Grand Total</guilabel>: It is not a playable field, but only a sum of <quote>Upper Total</quote> and <quote>Lower Total</quote> fields.</para></listitem> 0113 </itemizedlist> 0114 <para>Other rules and constrains:</para> 0115 <itemizedlist> 0116 <listitem><para>The entire game round is split into 13 turns.</para></listitem> 0117 <listitem><para>Each player can do one to three rolls of dice per turn.</para></listitem> 0118 <listitem><para>After the first roll is done, a player can perform additional rolls for up to two times (three rolls at all per turn).</para></listitem> 0119 <listitem><para>The Player is not obligated to perform additional rolls if the first roll brings satisfactory results.</para></listitem> 0120 <listitem><para>Each additional roll may either involve all the dice, or only the selected ones.</para></listitem> 0121 <listitem><para>A Player can select the dice to be recast by clicking on them with the mouse.</para></listitem> 0122 <listitem><para>Once the dice have been recast their previous value is lost and only the new value is valid.</para></listitem> 0123 <listitem><para>The result of the roll is considered satisfactory if the values of the dice on display can be put into one of the score patterns discussed above.</para></listitem> 0124 <listitem><para>Each individual score pattern can only be used once per game per player. Therefore, once the score pattern has been used by one player it can no longer be used by that same player. However, another player can still use it, unless he has used this same pattern up already.</para></listitem> 0125 </itemizedlist> 0126 </sect1> 0127 </chapter> 0128 0129 <chapter id="interface"><title>Interface Overview</title> <!-- do not change this! --> 0130 <sect1 id="menu"> 0131 <title>Menu Items</title> 0132 0133 <variablelist> 0134 <varlistentry id="game-menu-new"> 0135 <term><menuchoice> 0136 <shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut> 0137 <guimenu>Game</guimenu> 0138 <guimenuitem>New</guimenuitem> 0139 </menuchoice></term> 0140 <listitem><para><action>Starts a new game.</action></para></listitem> 0141 </varlistentry> 0142 <varlistentry id="game-menu-highscores"> 0143 <term><menuchoice> 0144 <shortcut><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></shortcut> 0145 <guimenu>Game</guimenu> 0146 <guimenuitem>Show High Scores</guimenuitem> 0147 </menuchoice></term> 0148 <listitem><para><action>Shows the high score list.</action> 0149 When your current game score exceeds one the top ten scores listed, you are prompted to add your name. 0150 </para></listitem> 0151 </varlistentry> 0152 <varlistentry id="game-menu-print"> 0153 <term><menuchoice> 0154 <shortcut><keycombo action="simul">&Ctrl;<keycap>P</keycap></keycombo></shortcut> 0155 <guimenu>Game</guimenu> 0156 <guimenuitem>Print...</guimenuitem> 0157 </menuchoice></term> 0158 <listitem><para><action>Prints current score board.</action></para></listitem> 0159 </varlistentry> 0160 <varlistentry> 0161 <term><menuchoice> 0162 <shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut> 0163 <guimenu>Game</guimenu> 0164 <guimenuitem>Quit</guimenuitem> 0165 </menuchoice></term> 0166 <listitem><para><action>Quits</action> &kiriki;.</para></listitem> 0167 </varlistentry> 0168 <varlistentry> 0169 <term><menuchoice> 0170 <shortcut><keycap>H</keycap></shortcut> 0171 <guimenu>Move</guimenu> 0172 <guimenuitem>Hint</guimenuitem> 0173 </menuchoice></term> 0174 <listitem><para>Give a hint by highlighting one or more dices to roll or a row on the score board. Using this feature the score will not be considered as a high score.</para></listitem> 0175 </varlistentry> 0176 <varlistentry> 0177 <term><menuchoice> 0178 <shortcut><keycap>D</keycap></shortcut> 0179 <guimenu>Move</guimenu> 0180 <guimenuitem>Demo</guimenuitem> 0181 </menuchoice></term> 0182 <listitem><para>Play a demo game. To stop the demo mode start a new game.</para></listitem> 0183 </varlistentry> 0184 0185 </variablelist> 0186 <para> 0187 Additionally &kiriki; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> 0188 menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings" 0189 >Settings Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> 0190 of the &kde; Fundamentals. 0191 </para> 0192 0193 </sect1> 0194 </chapter> 0195 0196 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change this! --> 0197 <!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!--> 0198 <qandaset> 0199 <!--Following is a standard list of FAQ questions.--> 0200 <qandaentry> 0201 <question><para>I want to change the way this game looks. Can I? </para></question> 0202 <answer><para>No. &kiriki; does not currently feature any themes.</para></answer> 0203 </qandaentry> 0204 <qandaentry> 0205 <question><para>I have made a mistake. Can I undo? </para></question> 0206 <answer><para>No. &kiriki; has no <quote>Undo</quote> option.</para></answer> 0207 </qandaentry> 0208 <qandaentry> 0209 <question><para>Can I use the keyboard to play the game?</para></question> 0210 <answer><para>No. The game of &kiriki; cannot be played using keyboard.</para></answer> 0211 </qandaentry> 0212 <qandaentry> 0213 <question><para>I cannot figure out what to do here! Are there hints? </para></question> 0214 <answer><para>To learn about the game play rules and tactics please read the <link linkend="rules_and_tips">Game Rules, Strategies and Tips</link> section of this handbook.</para></answer> 0215 </qandaentry> 0216 <qandaentry> 0217 <question><para>I have to quit the game now, but I am not finished yet. Can I save my progress?</para></question> 0218 <answer><para>No. There is no <quote>Save</quote> feature in &kiriki;.</para></answer> 0219 </qandaentry> 0220 <qandaentry> 0221 <question><para>The AI is too fast! I cannot see what it is doing!</para></question> 0222 <answer><para>To change Artificial Intelligence's speed of action please use the game configuration dialog discussed in the <link linkend="configuration">Game Configuration</link> section of this handbook.</para></answer> 0223 </qandaentry> 0224 0225 </qandaset> 0226 </chapter> 0227 0228 <chapter id="configuration"><title>Game Configuration</title> <!-- do not change this! --> 0229 0230 <screenshot> 0231 <mediaobject> 0232 <imageobject> 0233 <imagedata fileref="configuration.png" format="PNG"/> 0234 </imageobject> 0235 <textobject> 0236 <phrase>Game Configuration</phrase> 0237 </textobject> 0238 </mediaobject> 0239 </screenshot> 0240 0241 <para>The &kiriki; configuration dialog lets you configure the number of participants, manage their identities, and their response times.</para> 0242 <note><title>Note:</title><para>You can change the response times for Artificial Intelligence driven players only.</para></note> 0243 <para><guilabel>Number of players:</guilabel> this field defines the number of players for &kiriki;. The values allowed here range between two and six.</para> 0244 0245 <para><guilabel>1.</guilabel>-<guilabel>6.</guilabel> Numbered fields are the identities of the participating players. You can change their names as well as specify whether they will be human controlled, or driven by the Artificial Intelligence. To define who controls the player use a check box located on the right hand side, right next to the name entry box.</para> 0246 <para>The first player must always be human controlled.</para> 0247 0248 <para>Changes to number of participants and their identities will be applied on the next game.</para> 0249 0250 <para><guilabel>Delay between computers move (msec):</guilabel> lets you specify the delay between Artificial Intelligence's turns. The value of this field is zero by default, meaning that the Artificial Intelligence reacts instantaneously.</para> 0251 0252 <note><title>Note:</title><para>The maximum value for this field is 999 milliseconds.</para></note> 0253 0254 <para>Use <guilabel>Font Size:</guilabel> and <guilabel>Row Height:</guilabel> to adjust the score board to your liking.</para> 0255 <para>If you want to play immediately at &kiriki; startup disable the default option <guilabel>Show demonstration game at startup</guilabel>.</para> 0256 </chapter> 0257 0258 <chapter id="credits"><title>Credits and License</title> <!-- do not change this! --> 0259 <!--This chapter is for credits and licenses.--> 0260 0261 <para>&kiriki;</para> 0262 0263 <!--List all the copyright holders here--> 0264 <para> 0265 Program copyright 2005-2007 &Albert.Astals.Cid; &Albert.Astals.Cid.mail; 0266 </para> 0267 <para> 0268 Documentation copyright 2005 &Albert.Astals.Cid; &Albert.Astals.Cid.mail; 0269 </para> 0270 <para> 0271 Documentation copyright 2007 Eugene Trounev <email>eugene.trounev@gmail.com</email> 0272 </para> 0273 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0274 &underFDL; 0275 &underGPL; 0276 0277 </chapter> 0278 0279 &documentation.index; 0280 </book> 0281 <!-- 0282 Local Variables: 0283 mode: sgml 0284 sgml-minimize-attributes:nil 0285 sgml-general-insert-case:lower 0286 sgml-omittag:t 0287 sgml-shorttag:t 0288 sgml-namecase-general:t 0289 sgml-always-quote-attributes:t 0290 sgml-indent-step:0 0291 sgml-indent-data:nil 0292 sgml-parent-document:nil 0293 sgml-exposed-tags:nil 0294 sgml-local-catalogs:nil 0295 sgml-local-ecat-files:nil 0296 End: 0297 -->