Warning, /games/killbots/src/rulesetbase.kcfg is written in an unsupported language. File is not indexed.
0001 <?xml version="1.0" encoding="UTF-8"?> 0002 <!-- krazy:excludeall=tipsandthis --> 0003 0004 <kcfg xmlns="http://www.kde.org/standards/kcfg/1.0" 0005 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" 0006 xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0 0007 http://www.kde.org/standards/kcfg/1.0/kcfg.xsd" 0008 > 0009 <kcfgfile arg="true"/> 0010 0011 <group name="KillbotsRuleset"> 0012 <entry name="Name" type="String"/> 0013 <entry name="Author" type="String"/> 0014 <entry name="AuthorContact" type="String"/> 0015 <entry name="Description" type="String"/> 0016 <entry name="Rows" type="Int"> 0017 <min>6</min> 0018 <default>16</default> 0019 <label>Number of rows in game grid</label> 0020 </entry> 0021 <entry name="Columns" type="Int"> 0022 <min>6</min> 0023 <default>16</default> 0024 <label>Number of columns in game grid</label> 0025 </entry> 0026 <entry name="EnemiesAtGameStart" type="Double"> 0027 <default>8</default> 0028 <label>Number of regular enemies in first round</label> 0029 </entry> 0030 <entry name="EnemiesAddedEachRound" type="Double"> 0031 <default>4</default> 0032 <label>Number of regular enemies added in each new round</label> 0033 </entry> 0034 <entry name="FastEnemiesAtGameStart" type="Double"> 0035 <default>-4</default> 0036 <label>Number of fast enemies in first round</label> 0037 </entry> 0038 <entry name="FastEnemiesAddedEachRound" type="Double"> 0039 <default>2</default> 0040 <label>Number of fast enemies added in each new round</label> 0041 </entry> 0042 <entry name="FastEnemiesArePatient" type="Bool"> 0043 <default>false</default> 0044 <label>Fast enemies will skip their extra turn to avoid collisions with other robots</label> 0045 </entry> 0046 <entry name="EnergyEnabled" type="Bool"> 0047 <default>true</default> 0048 <label>Player can accumulate energy</label> 0049 </entry> 0050 <entry name="EnergyAtGameStart" type="Int"> 0051 <min>0</min> 0052 <default>0</default> 0053 <label>Energy at start of first round</label> 0054 </entry> 0055 <entry name="EnergyAddedEachRound" type="Int"> 0056 <default>0</default> 0057 <label>Energy awarded for completing a round</label> 0058 </entry> 0059 <entry name="MaxEnergyAtGameStart" type="Double"> 0060 <min>0</min> 0061 <default>12</default> 0062 <label>Maximum energy cap in first round</label> 0063 </entry> 0064 <entry name="MaxEnergyAddedEachRound" type="Double"> 0065 <default>0</default> 0066 <label>Increase in maximum energy cap for each new round</label> 0067 </entry> 0068 <entry name="SafeTeleportEnabled" type="Bool"> 0069 <default>true</default> 0070 <label>Player can perform safe teleports</label> 0071 </entry> 0072 <entry name="CostOfSafeTeleport" type="Int"> 0073 <min>0</min> 0074 <default>1</default> 0075 <label>The cost of performing a safe teleport</label> 0076 </entry> 0077 <entry name="VaporizerEnabled" type="Bool"> 0078 <default>false</default> 0079 <label>Player can use vaporizer</label> 0080 </entry> 0081 <entry name="CostOfVaporizer" type="Int"> 0082 <min>0</min> 0083 <default>1</default> 0084 <label>Cost of using vaporizer</label> 0085 </entry> 0086 <entry name="PushableJunkheaps" type="Enum"> 0087 <choices name="JunkheapsThatCanBePushed"> 0088 <choice name="None"/> 0089 <choice name="One"/> 0090 <choice name="Many"/> 0091 </choices> 0092 <default>Many</default> 0093 <label>Number of junkheaps that can be pushed at once</label> 0094 </entry> 0095 <entry name="SquaskKillsEnabled" type="Bool"> 0096 <default>true</default> 0097 <label>Player can destroy enemies with a pushed junkheap</label> 0098 </entry> 0099 <entry name="JunkheapsAtGameStart" type="Double"> 0100 <default>0</default> 0101 <label>Junkheaps placed on grid at start of first round</label> 0102 </entry> 0103 <entry name="JunkheapsAddedEachRound" type="Double"> 0104 <default>0</default> 0105 <label>Junkheaps added to the grid for each new round</label> 0106 </entry> 0107 <entry name="PointsPerEnemyKilled" type="Int"> 0108 <min>0</min> 0109 <default>5</default> 0110 <label>Points awarded for each regular enemy destroyed</label> 0111 </entry> 0112 <entry name="PointsPerFastEnemyKilled" type="Int"> 0113 <min>0</min> 0114 <default>10</default> 0115 <label>Points awarded for each fast enemy destroyed</label> 0116 </entry> 0117 <entry name="WaitKillPointBonus" type="Int"> 0118 <min>0</min> 0119 <default>0</default> 0120 <label>Points awarded for each enemy destroyed while waiting out the round</label> 0121 </entry> 0122 <entry name="WaitKillEnergyBonus" type="Int"> 0123 <min>0</min> 0124 <default>1</default> 0125 <label>Energy awarded for each enemy destroyed while waiting out the round</label> 0126 </entry> 0127 <entry name="SquashKillPointBonus" type="Int"> 0128 <min>0</min> 0129 <default>0</default> 0130 <label>Points awarded for each enemy destroyed with a pushed junkheap</label> 0131 </entry> 0132 <entry name="SquashKillEnergyBonus" type="Int"> 0133 <min>0</min> 0134 <default>1</default> 0135 <label>Energy awarded for each enemy destroyed with a pushed junkheap</label> 0136 </entry> 0137 <entry name="PointsPerEnergyAboveMax" type="Int"> 0138 <min>0</min> 0139 <default>0</default> 0140 <label>Points awarded for each energy awarded above maximum energy cap</label> 0141 </entry> 0142 </group> 0143 </kcfg>