File indexing completed on 2024-11-10 03:44:51
0001 /* 0002 This file is part of Killbots. 0003 0004 SPDX-FileCopyrightText: 2006-2009 Parker Coates <coates@kde.org> 0005 0006 SPDX-License-Identifier: GPL-2.0-or-later 0007 */ 0008 0009 #ifndef KILLBOTS_ENGINE_H 0010 #define KILLBOTS_ENGINE_H 0011 0012 #include "actions.h" 0013 #include "ruleset.h" 0014 0015 #include <QObject> 0016 class QPoint; 0017 0018 namespace Killbots 0019 { 0020 class Coordinator; 0021 class Sprite; 0022 0023 class Engine : public QObject 0024 { 0025 Q_OBJECT 0026 0027 public: // functions 0028 explicit Engine(Coordinator *scene, QObject *parent = nullptr); 0029 ~Engine() override; 0030 0031 void setRuleset(const Ruleset *ruleset); 0032 const Ruleset *ruleset() const; 0033 0034 bool gameHasStarted() const; 0035 bool isRoundComplete() const; 0036 bool isHeroDead() const; 0037 bool isBoardFull() const; 0038 bool canSafeTeleport() const; 0039 bool canUseVaporizer() const; 0040 0041 void startNewGame(); 0042 void startNewRound(bool incrementRound = true, const QString &layout = QString()); 0043 0044 bool moveHero(Killbots::HeroAction direction); 0045 bool teleportHero(); 0046 bool teleportHeroSafely(); 0047 bool useVaporizer(); 0048 bool waitOutRound(); 0049 0050 void moveRobots(bool justFastbots = false); 0051 void assessDamage(); 0052 void resetBotCounts(); 0053 void endGame(); 0054 0055 Q_SIGNALS: 0056 void roundChanged(int round); 0057 void scoreChanged(int score); 0058 void enemyCountChanged(int enemyCount); 0059 void energyChanged(int energy); 0060 void gameOver(int score, int round); 0061 0062 void showNewGameMessage(); 0063 void showRoundCompleteMessage(); 0064 void showBoardFullMessage(); 0065 void showGameOverMessage(); 0066 0067 void teleportAllowed(bool allowed); 0068 void teleportSafelyAllowed(bool allowed); 0069 void vaporizerAllowed(bool allowed); 0070 void waitOutRoundAllowed(bool allowed); 0071 0072 private: // functions 0073 void refreshSpriteMap(); 0074 int spriteTypeAt(const QPoint &cell) const; 0075 QPoint offsetFromDirection(int direction) const; 0076 QPoint randomEmptyCell() const; 0077 0078 bool cellIsValid(const QPoint &cell) const; 0079 bool moveIsValid(const QPoint &cell, HeroAction direction) const; 0080 bool moveIsSafe(const QPoint &cell, HeroAction direction) const; 0081 bool canPushJunkheap(const Sprite *junkheap, HeroAction direction) const; 0082 0083 void pushJunkheap(Sprite *junkheap, HeroAction direction); 0084 void cleanUpRound(); 0085 void destroySprite(Sprite *sprite, bool calculatePoints = true); 0086 bool destroyAllCollidingBots(const Sprite *sprite, bool calculatePoints = true); 0087 void updateScore(int changeInScore); 0088 void updateEnergy(int changeInEnergy); 0089 0090 QString gridToString() const; 0091 0092 private: // data members 0093 Coordinator *m_coordinator; 0094 0095 Sprite *m_hero; 0096 QList<Sprite *> m_bots; 0097 QList<Sprite *> m_junkheaps; 0098 0099 const Ruleset *m_rules; 0100 int m_round; 0101 int m_score; 0102 int m_energy; 0103 qreal m_maxEnergy; 0104 qreal m_robotCount; 0105 qreal m_fastbotCount; 0106 qreal m_junkheapCount; 0107 0108 bool m_heroIsDead; 0109 bool m_waitingOutRound; 0110 0111 QMultiHash<QPoint, Sprite *> m_spriteMap; 0112 0113 friend class EngineTest; 0114 }; 0115 } 0116 0117 #endif