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0001 Data files for KGoldrunner games    6 Oct 2015
0002 ----------------------------------------------
0003 
0004 File names are of the form <file type>_<game ID>.<suffix>, where the suffix is
0005 either "txt" for ASCII text or "dat" for binary data.  The game ID is an ASCII
0006 string or "prefix" that uniquely identifies a game and its levels, eg. "tute".
0007 
0008 The file types are:
0009 
0010     game    A file containing data to define a game and all its levels.  It is
0011             in the form of pseudo C++ code, so that its strings (names, hints
0012             and descriptions) can be extracted for use by language translators.
0013 
0014     hi      A binary file of target high-scores for a game.
0015 
0016     sol     A recording of play of levels of a game, which can be replayed to
0017             show the user solutions to levels.  The file is in KConfig format.
0018 
0019     rec     Similar to "sol" type in purpose and format, but see below.
0020 
0021 File "rec_demo.txt" contains recordings of the levels in the KGoldrunner Demo.
0022 
0023 Files "rec_GMGR.txt" and "rec_GRII.txt" are solutions for the Gold Rush and Gold
0024 Rush II games.  The old "rec" file names, rather than "sol" names, are retained
0025 for backwards compatibility.
0026