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0001 Data files for KGoldrunner games 6 Oct 2015 0002 ---------------------------------------------- 0003 0004 File names are of the form <file type>_<game ID>.<suffix>, where the suffix is 0005 either "txt" for ASCII text or "dat" for binary data. The game ID is an ASCII 0006 string or "prefix" that uniquely identifies a game and its levels, eg. "tute". 0007 0008 The file types are: 0009 0010 game A file containing data to define a game and all its levels. It is 0011 in the form of pseudo C++ code, so that its strings (names, hints 0012 and descriptions) can be extracted for use by language translators. 0013 0014 hi A binary file of target high-scores for a game. 0015 0016 sol A recording of play of levels of a game, which can be replayed to 0017 show the user solutions to levels. The file is in KConfig format. 0018 0019 rec Similar to "sol" type in purpose and format, but see below. 0020 0021 File "rec_demo.txt" contains recordings of the levels in the KGoldrunner Demo. 0022 0023 Files "rec_GMGR.txt" and "rec_GRII.txt" are solutions for the Gold Rush and Gold 0024 Rush II games. The old "rec" file names, rather than "sol" names, are retained 0025 for backwards compatibility. 0026