File indexing completed on 2024-10-06 03:45:28

0001 /*
0002     This file is part of the KDE games kwin4 program
0003     SPDX-FileCopyrightText: 2006 Martin Heni <kde@heni-online.de>
0004 
0005     SPDX-License-Identifier: LGPL-2.0-or-later
0006 */
0007 
0008 #ifndef SCORE_SPRITE_H
0009 #define SCORE_SPRITE_H
0010 
0011 // own
0012 #include "pixmapsprite.h"
0013 #include "thememanager.h"
0014 // Qt
0015 #include <QGraphicsPixmapItem>
0016 #include <QGraphicsTextItem>
0017 
0018 /**
0019  * The sprite for a score board on the canvas.
0020  */
0021 class ScoreSprite : public PixmapSprite
0022 {
0023 public:
0024     /**
0025      * Constructor for the score sprite.
0026      * @param id              The theme id
0027      * @param theme           The theme manager
0028      * @param no              A used defined number (unused)
0029      * @param scene           The graphics scene
0030      */
0031     ScoreSprite(const QString &id, ThemeManager *theme, int no, QGraphicsScene *scene);
0032 
0033     /**
0034      * Destructor
0035      */
0036     ~ScoreSprite() override;
0037 
0038     /**
0039      * Standard QGI advance function.
0040      *  @param phase The advance phase
0041      */
0042     void advance(int phase) override;
0043 
0044     /**
0045      * Retrieve the type of QGI. This item is UserType+10
0046      *  @return The type of item.
0047      */
0048     int type() const override
0049     {
0050         return QGraphicsItem::UserType + 10;
0051     }
0052 
0053     /**
0054      * Main theme change function. On call of this the item needs to redraw and
0055      * resize.
0056      */
0057     void changeTheme() override;
0058 
0059     /**
0060      * Store the level of the AI.
0061      * @param level  The level
0062      * @param no     The player number [0,1]
0063      */
0064     void setLevel(int level, int no);
0065 
0066     /**
0067      * Store the player name.
0068      * @param s  The name
0069      * @param no The player number [0,1]
0070      */
0071     void setPlayerName(const QString &s, int no);
0072 
0073     /**
0074      * Store the amounts of wins for a player.
0075      * @param s  The amount of wins
0076      * @param no The player number [0,1]
0077      */
0078     void setWon(const QString &s, int no);
0079 
0080     /**
0081      * Store the amounts of draws for a player.
0082      * @param s  The amount of draws
0083      * @param no The player number [0,1]
0084      */
0085     void setDraw(const QString &s, int no);
0086 
0087     /**
0088      * Store the amounts of losses for a player.
0089      * @param s  The amount of losses
0090      * @param no The player number [0,1]
0091      */
0092     void setLoss(const QString &s, int no);
0093 
0094     /**
0095      * Store the amounts of aborted games for a player.
0096      * @param s  The amount of aborted games
0097      * @param no The player number [0,1]
0098      */
0099     void setBreak(const QString &s, int no);
0100 
0101     /**
0102      * Define who's turn it is next
0103      * @param no The next player number [0,1]
0104      */
0105     void setTurn(int no);
0106 
0107     /**
0108      * Store input device for a player.
0109      * @param device  The device number [0-3]
0110      * @param no      The player number [0,1]
0111      */
0112     void setInput(int device, int no);
0113 
0114 private:
0115     // Text for won
0116     QGraphicsTextItem *mWon[2];
0117 
0118     // Text for draw
0119     QGraphicsTextItem *mDraw[2];
0120 
0121     // Text for loss
0122     QGraphicsTextItem *mLoss[2];
0123 
0124     // Text for aborted games
0125     QGraphicsTextItem *mBreak[2];
0126 
0127     // Text for name of player
0128     QGraphicsTextItem *mName[2];
0129 
0130     // Sprite for the input device
0131     PixmapSprite *mInput[2];
0132 
0133     // Frame  number of the input device sprite
0134     int mInputFrame[2];
0135 
0136     // Whose' turn or -1 for nobody
0137     int mTurn;
0138 };
0139 
0140 #endif