Warning, /games/kfourinline/grafix/yellow.rc is written in an unsupported language. File is not indexed.

0001 # General section defines properties of the thememanger
0002 [general]
0003 # SVG file to load (path relative to this file) which contains all SVG items
0004 svgfile=yellow.svg
0005 # Game aspect ratio
0006 aspect-ratio=1.60
0007 # Color name for player 0.
0008 colorNamePlayer0=Yellow
0009 # Color name for player 1.
0010 colorNamePlayer1=Red
0011 
0012 # The 'intro display' (display for intro screen)
0013 [introdisplay]
0014 # SVG ID of background grafix
0015 background-svgid=background
0016 # Static decoration sprites, always displayed
0017 decoration=
0018 # Position of the game board for the pieces [0..1]
0019 board-pos=0.445,0.15
0020 # Spread pieces on board [0..1]
0021 board-spread=0.0588,0.0588
0022 # Speed in [rel/ms]
0023 move-velocity=0.5
0024 
0025 # Position and spread of the pieces above the board
0026 piece0-pos=0.4400,0.0300
0027 piece1-pos=0.4400,0.1000
0028 piece-spread=0.0095
0029 
0030 
0031 
0032 # The 'game display' itself
0033 [gamedisplay]
0034 # SVG ID of background grafix
0035 background-svgid=background
0036 # Static decoration sprites, always displayed
0037 decoration=boardback
0038 # Position of the game board for the pieces [0..1]
0039 board-pos=0.1443,0.1430
0040 # Spread of sprites for board columns [0..1]
0041 board-spread=0.0588,0.05870
0042 # Movebar arrow position (must be same than movebar pos) [0..1]
0043 arrow-pos=0.12,0.04
0044 # Velocity [relativ/second] for game piece move animation
0045 move-velocity=0.8
0046 
0047 
0048 
0049 # A game piece used in the intro screen
0050 [intro_piece]
0051 # 'pos' is set by program!
0052 # Width of the item [0..1]
0053 width=0.06
0054 # SVG ID of the image: Auto means to read ID from frameX (below)
0055 svgid=auto
0056 # First frame number to read
0057 start-frame=0
0058 # Last frame number to read
0059 end-frame=1
0060 # SVG ID for frame0
0061 frame0=piece0
0062 # SVG ID for frame1
0063 frame1=piece1
0064 
0065 
0066 
0067 # A game piece used in the game screen 
0068 [piece]
0069 # 'pos' set by program!
0070 # Center the graphics around its position
0071 center=true
0072 # Z-Value 
0073 zValue=10.0
0074 # Width of the item [0..1]
0075 width=0.0500
0076 # SVG ID of the image: Auto means to read read ID from frameX (below)
0077 svgid=auto
0078 # First frame number to read
0079 start-frame=0
0080 # Last frame number to read
0081 end-frame=1
0082 # SVG ID for frame0
0083 frame0=piece0
0084 # SVG ID for frame1
0085 frame1=piece1
0086 
0087 
0088 
0089 # A HINT piece used in the game screen
0090 [hint]
0091 # 'pos' set by program!
0092 # Center the graphics around its position
0093 center=true
0094 # Z-Value 
0095 zValue=10.0
0096 # Width of the item [0..1]
0097 width=0.0500
0098 # SVG ID of the image
0099 svgid=hint
0100 
0101 
0102 
0103 # Arrow to indicate the column which was played
0104 [arrow]
0105 # 'pos' set by program!
0106 # Width of the item [0..1]
0107 width=0.045
0108 # Z-Value 
0109 zValue=250.0
0110 # SVG ID of the image: Auto means to read read ID from frameX (below)
0111 svgid=auto
0112 # First frame number to read
0113 start-frame=0
0114 # Last frame number to read
0115 end-frame=2
0116 # SVG ID for frame0
0117 frame0=arrow
0118 # SVG ID for frame1
0119 frame1=arrow0
0120 # SVG ID for frame2
0121 frame2=arrow1
0122 
0123 
0124 
0125 # A star to indicate the winning pieces
0126 [star]
0127 # 'pos' set by program!
0128 # Z-Value 
0129 zValue=200.0
0130 # Width of the item [0..1]
0131 width=0.045
0132 # Center the graphics around its position
0133 center=true
0134 # SVG ID of the image: Auto means to read read ID from frameX (below)
0135 svgid=auto
0136 # First frame number to read
0137 start-frame=0
0138 # Last frame number to read
0139 end-frame=7
0140 # Scale pixmaps with reference to this frame (which get sized to 'width')
0141 ref-frame=star4
0142 # SVG ID for frame0
0143 frame0=star0
0144 # SVG ID for frame1
0145 frame1=star1
0146 # SVG ID for frame2
0147 frame2=star2
0148 # SVG ID for frame3
0149 frame3=star3
0150 # SVG ID for frame4
0151 frame4=star4
0152 # SVG ID for frame5
0153 frame5=star5
0154 # SVG ID for frame6
0155 frame6=star6
0156 # SVG ID for frame7
0157 frame7=star7
0158 # Frame animation delay in [ms]
0159 animation-delay=100
0160 
0161 
0162 
0163 # The score board input icons player 0
0164 [scoreinput0]
0165 # Width of the item  [0..1]
0166 width=0.050
0167 # Item positions relativ to score widget itself [0..1,0..1]
0168 pos=0.04,0.02
0169 # Z-Value 
0170 zValue=120.0
0171 # SVG ID of the image: Auto means to read read ID from frameX (below)
0172 svgid=auto
0173 # First frame number to read
0174 start-frame=0
0175 # Last frame number to read
0176 end-frame=3
0177 # SVG ID for frame0 (Mouse input)
0178 frame0=score_mouse
0179 # SVG ID for frame1 (Keyboard input)
0180 frame1=score_key
0181 # SVG ID for frame2 (AI input)
0182 frame2=score_ai
0183 # SVG ID for frame3 (Network input)
0184 frame3=score_network
0185 
0186 
0187 
0188 # The score board input icons player 1
0189 [scoreinput1]
0190 # Width of the item [0..1]
0191 width=0.050
0192 # Item positions relativ to score widget itself [0..1,0..1]
0193 pos=0.20,0.02
0194 # Z-Value 
0195 zValue=120.0
0196 # SVG ID of the image: Auto means to read read ID from frameX (below)
0197 svgid=auto
0198 # First frame number to read
0199 start-frame=0
0200 # Last frame number to read
0201 end-frame=3
0202 # SVG ID for frame0 (Mouse input)
0203 frame0=score_mouse
0204 # SVG ID for frame1 (Keyboard input)
0205 frame1=score_key
0206 # SVG ID for frame2 (AI input)
0207 frame2=score_ai
0208 # SVG ID for frame3 (Network input)
0209 frame3=score_network
0210 
0211 
0212 
0213 # The score board next to the game board
0214 [scoreboard]
0215 # Width of the item [0..1]
0216 width=0.28
0217 # Item position [0..1,0..1]
0218 pos=0.60,0.133
0219 # Z-Value 
0220 zValue=100.0
0221 # SVG ID
0222 svgid=score
0223 
0224 # Sub-item positions relativ to score widget itself (status texts player 0 and 1)
0225 posWon0=0.20,0.33
0226 posDraw0=0.20,0.44
0227 posLoss0=0.20,0.55
0228 posBreak0=0.20,0.66
0229 posName0=0.08,0.78
0230 posWon1=0.75,0.33
0231 posDraw1=0.75,0.44
0232 posLoss1=0.75,0.55
0233 posBreak1=0.75,0.66
0234 posName1=0.62,0.78
0235 #posAI=0.35,0.90
0236 # Font width and height relativ to score widget size!!!
0237 fontHeight=0.067
0238 fontWidth=0.375
0239 # Font color for name of player 0 and 1. The current player's name is colored with 'active'
0240 fontColorActive=255,255,255
0241 fontColorPlayer0=255,255,0
0242 fontColorPlayer1=255,0,0
0243 
0244 
0245 
0246 # The game board (frame)
0247 [board]
0248 # Width of the item [0..1]
0249 width=0.442424242
0250 # Item position [0..1,0..1]
0251 pos=0.0975,0.098
0252 # Z-Value 
0253 zValue=150.0
0254 # SVG ID
0255 svgid=board
0256 
0257 
0258 # The back of the game board 
0259 [boardback]
0260 # Width of the item [0..1]
0261 width=0.442424242
0262 # Item position [0..1,0..1]
0263 pos=0.0975,0.098
0264 # Z-Value 
0265 zValue=1.0
0266 # SVG ID
0267 svgid=boardback
0268 
0269 
0270 # # The game over message
0271 # [gameover]
0272 # # Item position [0..1,0..1]
0273 # pos=0.62,0.19
0274 # # Width of the item [0..1]
0275 # width=0.30
0276 # # Z-Value 
0277 # zValue=300.0
0278 # # SVG ID
0279 # svgid=gameover
0280 
0281 
0282 # The game board (frame) used in the intro
0283 [introboard]
0284 # Width of the item [0..1]
0285 width=0.442424242
0286 # Item position [0..1,0..1]
0287 pos=0.4300,0.190
0288 # Z-Value 
0289 zValue=150.0
0290 # SVG ID
0291 svgid=board
0292 
0293 
0294 # The quicklaunch field in the intro
0295 [quicklaunch]
0296 # Width of the item [0..1]
0297 width=0.30       
0298 # Item position [0..1,0..1]
0299 pos=0.0500,0.0500
0300 # Z-Value 
0301 zValue=150.0
0302 # SVG ID
0303 svgid=quicklaunch
0304 
0305 # Position of text
0306 posQuickstart=0.025,0.02
0307 posStartplayer=0.10,0.16
0308 posColor=0.10,0.33
0309 # Font for text quickstart
0310 fontHeightHeader=0.070
0311 textHeightHeader=0.080
0312 textWidthHeader=0.95
0313 fontColorHeader=0,0,0
0314 # Font and available space for other text 
0315 fontHeight=0.050
0316 fontColor=0,0,0
0317 textWidth=0.50
0318 textHeight=0.10
0319 
0320 
0321 # The 'black' start button
0322 [button0_start]
0323 # Width of the item [0..1]
0324 width=0.040
0325 # Item position [0..1,0..1]
0326 pos=0.230,0.143
0327 # Z-Value 
0328 zValue=200.0
0329 # SVG ID of the image: Auto means to read ID from frameX (below)
0330 svgid=auto
0331 # First frame number to read
0332 start-frame=0
0333 # Last frame number to read
0334 end-frame=3
0335 # SVG ID for frame0
0336 frame0=piece0
0337 frame1=piece0_hover
0338 frame2=piece0_on
0339 frame3=piece0_on_hover
0340 
0341 # The 'red' start button
0342 [button1_start]
0343 # Width of the item [0..1]
0344 width=0.040
0345 # Item position [0..1,0..1]
0346 pos=0.275,0.143
0347 # Z-Value 
0348 zValue=200.0
0349 # SVG ID of the image: Auto means to read ID from frameX (below)
0350 svgid=auto
0351 # First frame number to read
0352 start-frame=0
0353 # Last frame number to read
0354 end-frame=3
0355 # SVG ID for frame0
0356 frame0=piece1
0357 frame1=piece1_hover
0358 frame2=piece1_on
0359 frame3=piece1_on_hover
0360 
0361 # The 'black' color choice button
0362 [button0_color]
0363 # Width of the item [0..1]
0364 width=0.040
0365 # Item position [0..1,0..1]
0366 pos=0.230,0.233
0367 # Z-Value 
0368 zValue=200.0
0369 # SVG ID of the image: Auto means to read ID from frameX (below)
0370 svgid=auto
0371 # First frame number to read
0372 start-frame=0
0373 # Last frame number to read
0374 end-frame=3
0375 # SVG ID for frame0
0376 frame0=piece0
0377 frame1=piece0_hover
0378 frame2=piece0_on
0379 frame3=piece0_on_hover
0380 
0381 # The 'red' color choice button
0382 [button1_color]
0383 # Width of the item [0..1]
0384 width=0.040
0385 # Item position [0..1,0..1]
0386 pos=0.275,0.233 
0387 # Z-Value 
0388 zValue=200.0
0389 # SVG ID of the image: Auto means to read ID from frameX (below)
0390 svgid=auto
0391 # First frame number to read
0392 start-frame=0
0393 # Last frame number to read
0394 end-frame=3
0395 # SVG ID for frame0
0396 frame0=piece1
0397 frame1=piece1_hover
0398 frame2=piece1_on
0399 frame3=piece1_on_hover
0400 
0401 # The 'start_ai_easy' button
0402 [button_aieasy]
0403 # Width of the item [0..1]
0404 width=0.19
0405 # Item position [0..1,0..1]
0406 pos=0.100,0.340 
0407 # Z-Value 
0408 zValue=200.0
0409 # SVG ID of the image: Auto means to read ID from frameX (below)
0410 svgid=auto
0411 # First frame number to read
0412 start-frame=0
0413 # Last frame number to read
0414 end-frame=2
0415 # SVG ID for frame0
0416 frame0=button_off
0417 frame1=button_off_hover
0418 frame2=button_on
0419 # Font color, width and height relativ to button size!!!
0420 fontHeight=0.30
0421 textWidth=0.90
0422 textHeight=0.90
0423 fontColor=0,0,0
0424 
0425 # The 'start_ai_normal' button
0426 [button_ainormal]
0427 # Width of the item [0..1]
0428 width=0.19
0429 # Item position [0..1,0..1]
0430 pos=0.100,0.400
0431 # Z-Value 
0432 zValue=200.0
0433 # SVG ID of the image: Auto means to read ID from frameX (below)
0434 svgid=auto
0435 # First frame number to read
0436 start-frame=0
0437 # Last frame number to read
0438 end-frame=2
0439 # SVG ID for frame0
0440 frame0=button_off
0441 frame1=button_off_hover
0442 frame2=button_on
0443 # Font color, width and height relativ to button size!!!
0444 fontHeight=0.30
0445 textWidth=0.90
0446 textHeight=0.90
0447 fontColor=0,0,0
0448 
0449 # The 'start_ai_hard' button
0450 [button_aihard]
0451 # Width of the item [0..1]
0452 width=0.19
0453 # Item position [0..1,0..1]
0454 pos=0.100,0.460 
0455 # Z-Value 
0456 zValue=200.0
0457 # SVG ID of the image: Auto means to read ID from frameX (below)
0458 svgid=auto
0459 # First frame number to read
0460 start-frame=0
0461 # Last frame number to read
0462 end-frame=2
0463 # SVG ID for frame0
0464 frame0=button_off
0465 frame1=button_off_hover
0466 frame2=button_on
0467 # Font color, width and height relativ to button size!!!
0468 fontHeight=0.30
0469 textWidth=0.90
0470 textHeight=0.90
0471 fontColor=0,0,0
0472 
0473 # The 'start_player' button
0474 [button_player]
0475 # Width of the item [0..1]
0476 width=0.19
0477 # Item position [0..1,0..1]
0478 pos=0.100,0.520 
0479 # Z-Value 
0480 zValue=200.0
0481 # SVG ID of the image: Auto means to read ID from frameX (below)
0482 svgid=auto
0483 # First frame number to read
0484 start-frame=0
0485 # Last frame number to read
0486 end-frame=2
0487 # SVG ID for frame0
0488 frame0=button_off
0489 frame1=button_off_hover
0490 frame2=button_on
0491 # Font color, width and height relativ to button size!!!
0492 fontHeight=0.30
0493 textWidth=0.90
0494 textHeight=0.90
0495 fontColor=0,0,0