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0001 # General section defines properties of the thememanger 0002 [general] 0003 # SVG file to load (path relative to this file) which contains all SVG items 0004 svgfile=yellow.svg 0005 # Game aspect ratio 0006 aspect-ratio=1.60 0007 # Color name for player 0. 0008 colorNamePlayer0=Yellow 0009 # Color name for player 1. 0010 colorNamePlayer1=Red 0011 0012 # The 'intro display' (display for intro screen) 0013 [introdisplay] 0014 # SVG ID of background grafix 0015 background-svgid=background 0016 # Static decoration sprites, always displayed 0017 decoration= 0018 # Position of the game board for the pieces [0..1] 0019 board-pos=0.445,0.15 0020 # Spread pieces on board [0..1] 0021 board-spread=0.0588,0.0588 0022 # Speed in [rel/ms] 0023 move-velocity=0.5 0024 0025 # Position and spread of the pieces above the board 0026 piece0-pos=0.4400,0.0300 0027 piece1-pos=0.4400,0.1000 0028 piece-spread=0.0095 0029 0030 0031 0032 # The 'game display' itself 0033 [gamedisplay] 0034 # SVG ID of background grafix 0035 background-svgid=background 0036 # Static decoration sprites, always displayed 0037 decoration=boardback 0038 # Position of the game board for the pieces [0..1] 0039 board-pos=0.1443,0.1430 0040 # Spread of sprites for board columns [0..1] 0041 board-spread=0.0588,0.05870 0042 # Movebar arrow position (must be same than movebar pos) [0..1] 0043 arrow-pos=0.12,0.04 0044 # Velocity [relativ/second] for game piece move animation 0045 move-velocity=0.8 0046 0047 0048 0049 # A game piece used in the intro screen 0050 [intro_piece] 0051 # 'pos' is set by program! 0052 # Width of the item [0..1] 0053 width=0.06 0054 # SVG ID of the image: Auto means to read ID from frameX (below) 0055 svgid=auto 0056 # First frame number to read 0057 start-frame=0 0058 # Last frame number to read 0059 end-frame=1 0060 # SVG ID for frame0 0061 frame0=piece0 0062 # SVG ID for frame1 0063 frame1=piece1 0064 0065 0066 0067 # A game piece used in the game screen 0068 [piece] 0069 # 'pos' set by program! 0070 # Center the graphics around its position 0071 center=true 0072 # Z-Value 0073 zValue=10.0 0074 # Width of the item [0..1] 0075 width=0.0500 0076 # SVG ID of the image: Auto means to read read ID from frameX (below) 0077 svgid=auto 0078 # First frame number to read 0079 start-frame=0 0080 # Last frame number to read 0081 end-frame=1 0082 # SVG ID for frame0 0083 frame0=piece0 0084 # SVG ID for frame1 0085 frame1=piece1 0086 0087 0088 0089 # A HINT piece used in the game screen 0090 [hint] 0091 # 'pos' set by program! 0092 # Center the graphics around its position 0093 center=true 0094 # Z-Value 0095 zValue=10.0 0096 # Width of the item [0..1] 0097 width=0.0500 0098 # SVG ID of the image 0099 svgid=hint 0100 0101 0102 0103 # Arrow to indicate the column which was played 0104 [arrow] 0105 # 'pos' set by program! 0106 # Width of the item [0..1] 0107 width=0.045 0108 # Z-Value 0109 zValue=250.0 0110 # SVG ID of the image: Auto means to read read ID from frameX (below) 0111 svgid=auto 0112 # First frame number to read 0113 start-frame=0 0114 # Last frame number to read 0115 end-frame=2 0116 # SVG ID for frame0 0117 frame0=arrow 0118 # SVG ID for frame1 0119 frame1=arrow0 0120 # SVG ID for frame2 0121 frame2=arrow1 0122 0123 0124 0125 # A star to indicate the winning pieces 0126 [star] 0127 # 'pos' set by program! 0128 # Z-Value 0129 zValue=200.0 0130 # Width of the item [0..1] 0131 width=0.045 0132 # Center the graphics around its position 0133 center=true 0134 # SVG ID of the image: Auto means to read read ID from frameX (below) 0135 svgid=auto 0136 # First frame number to read 0137 start-frame=0 0138 # Last frame number to read 0139 end-frame=7 0140 # Scale pixmaps with reference to this frame (which get sized to 'width') 0141 ref-frame=star4 0142 # SVG ID for frame0 0143 frame0=star0 0144 # SVG ID for frame1 0145 frame1=star1 0146 # SVG ID for frame2 0147 frame2=star2 0148 # SVG ID for frame3 0149 frame3=star3 0150 # SVG ID for frame4 0151 frame4=star4 0152 # SVG ID for frame5 0153 frame5=star5 0154 # SVG ID for frame6 0155 frame6=star6 0156 # SVG ID for frame7 0157 frame7=star7 0158 # Frame animation delay in [ms] 0159 animation-delay=100 0160 0161 0162 0163 # The score board input icons player 0 0164 [scoreinput0] 0165 # Width of the item [0..1] 0166 width=0.050 0167 # Item positions relativ to score widget itself [0..1,0..1] 0168 pos=0.04,0.02 0169 # Z-Value 0170 zValue=120.0 0171 # SVG ID of the image: Auto means to read read ID from frameX (below) 0172 svgid=auto 0173 # First frame number to read 0174 start-frame=0 0175 # Last frame number to read 0176 end-frame=3 0177 # SVG ID for frame0 (Mouse input) 0178 frame0=score_mouse 0179 # SVG ID for frame1 (Keyboard input) 0180 frame1=score_key 0181 # SVG ID for frame2 (AI input) 0182 frame2=score_ai 0183 # SVG ID for frame3 (Network input) 0184 frame3=score_network 0185 0186 0187 0188 # The score board input icons player 1 0189 [scoreinput1] 0190 # Width of the item [0..1] 0191 width=0.050 0192 # Item positions relativ to score widget itself [0..1,0..1] 0193 pos=0.20,0.02 0194 # Z-Value 0195 zValue=120.0 0196 # SVG ID of the image: Auto means to read read ID from frameX (below) 0197 svgid=auto 0198 # First frame number to read 0199 start-frame=0 0200 # Last frame number to read 0201 end-frame=3 0202 # SVG ID for frame0 (Mouse input) 0203 frame0=score_mouse 0204 # SVG ID for frame1 (Keyboard input) 0205 frame1=score_key 0206 # SVG ID for frame2 (AI input) 0207 frame2=score_ai 0208 # SVG ID for frame3 (Network input) 0209 frame3=score_network 0210 0211 0212 0213 # The score board next to the game board 0214 [scoreboard] 0215 # Width of the item [0..1] 0216 width=0.28 0217 # Item position [0..1,0..1] 0218 pos=0.60,0.133 0219 # Z-Value 0220 zValue=100.0 0221 # SVG ID 0222 svgid=score 0223 0224 # Sub-item positions relativ to score widget itself (status texts player 0 and 1) 0225 posWon0=0.20,0.33 0226 posDraw0=0.20,0.44 0227 posLoss0=0.20,0.55 0228 posBreak0=0.20,0.66 0229 posName0=0.08,0.78 0230 posWon1=0.75,0.33 0231 posDraw1=0.75,0.44 0232 posLoss1=0.75,0.55 0233 posBreak1=0.75,0.66 0234 posName1=0.62,0.78 0235 #posAI=0.35,0.90 0236 # Font width and height relativ to score widget size!!! 0237 fontHeight=0.067 0238 fontWidth=0.375 0239 # Font color for name of player 0 and 1. The current player's name is colored with 'active' 0240 fontColorActive=255,255,255 0241 fontColorPlayer0=255,255,0 0242 fontColorPlayer1=255,0,0 0243 0244 0245 0246 # The game board (frame) 0247 [board] 0248 # Width of the item [0..1] 0249 width=0.442424242 0250 # Item position [0..1,0..1] 0251 pos=0.0975,0.098 0252 # Z-Value 0253 zValue=150.0 0254 # SVG ID 0255 svgid=board 0256 0257 0258 # The back of the game board 0259 [boardback] 0260 # Width of the item [0..1] 0261 width=0.442424242 0262 # Item position [0..1,0..1] 0263 pos=0.0975,0.098 0264 # Z-Value 0265 zValue=1.0 0266 # SVG ID 0267 svgid=boardback 0268 0269 0270 # # The game over message 0271 # [gameover] 0272 # # Item position [0..1,0..1] 0273 # pos=0.62,0.19 0274 # # Width of the item [0..1] 0275 # width=0.30 0276 # # Z-Value 0277 # zValue=300.0 0278 # # SVG ID 0279 # svgid=gameover 0280 0281 0282 # The game board (frame) used in the intro 0283 [introboard] 0284 # Width of the item [0..1] 0285 width=0.442424242 0286 # Item position [0..1,0..1] 0287 pos=0.4300,0.190 0288 # Z-Value 0289 zValue=150.0 0290 # SVG ID 0291 svgid=board 0292 0293 0294 # The quicklaunch field in the intro 0295 [quicklaunch] 0296 # Width of the item [0..1] 0297 width=0.30 0298 # Item position [0..1,0..1] 0299 pos=0.0500,0.0500 0300 # Z-Value 0301 zValue=150.0 0302 # SVG ID 0303 svgid=quicklaunch 0304 0305 # Position of text 0306 posQuickstart=0.025,0.02 0307 posStartplayer=0.10,0.16 0308 posColor=0.10,0.33 0309 # Font for text quickstart 0310 fontHeightHeader=0.070 0311 textHeightHeader=0.080 0312 textWidthHeader=0.95 0313 fontColorHeader=0,0,0 0314 # Font and available space for other text 0315 fontHeight=0.050 0316 fontColor=0,0,0 0317 textWidth=0.50 0318 textHeight=0.10 0319 0320 0321 # The 'black' start button 0322 [button0_start] 0323 # Width of the item [0..1] 0324 width=0.040 0325 # Item position [0..1,0..1] 0326 pos=0.230,0.143 0327 # Z-Value 0328 zValue=200.0 0329 # SVG ID of the image: Auto means to read ID from frameX (below) 0330 svgid=auto 0331 # First frame number to read 0332 start-frame=0 0333 # Last frame number to read 0334 end-frame=3 0335 # SVG ID for frame0 0336 frame0=piece0 0337 frame1=piece0_hover 0338 frame2=piece0_on 0339 frame3=piece0_on_hover 0340 0341 # The 'red' start button 0342 [button1_start] 0343 # Width of the item [0..1] 0344 width=0.040 0345 # Item position [0..1,0..1] 0346 pos=0.275,0.143 0347 # Z-Value 0348 zValue=200.0 0349 # SVG ID of the image: Auto means to read ID from frameX (below) 0350 svgid=auto 0351 # First frame number to read 0352 start-frame=0 0353 # Last frame number to read 0354 end-frame=3 0355 # SVG ID for frame0 0356 frame0=piece1 0357 frame1=piece1_hover 0358 frame2=piece1_on 0359 frame3=piece1_on_hover 0360 0361 # The 'black' color choice button 0362 [button0_color] 0363 # Width of the item [0..1] 0364 width=0.040 0365 # Item position [0..1,0..1] 0366 pos=0.230,0.233 0367 # Z-Value 0368 zValue=200.0 0369 # SVG ID of the image: Auto means to read ID from frameX (below) 0370 svgid=auto 0371 # First frame number to read 0372 start-frame=0 0373 # Last frame number to read 0374 end-frame=3 0375 # SVG ID for frame0 0376 frame0=piece0 0377 frame1=piece0_hover 0378 frame2=piece0_on 0379 frame3=piece0_on_hover 0380 0381 # The 'red' color choice button 0382 [button1_color] 0383 # Width of the item [0..1] 0384 width=0.040 0385 # Item position [0..1,0..1] 0386 pos=0.275,0.233 0387 # Z-Value 0388 zValue=200.0 0389 # SVG ID of the image: Auto means to read ID from frameX (below) 0390 svgid=auto 0391 # First frame number to read 0392 start-frame=0 0393 # Last frame number to read 0394 end-frame=3 0395 # SVG ID for frame0 0396 frame0=piece1 0397 frame1=piece1_hover 0398 frame2=piece1_on 0399 frame3=piece1_on_hover 0400 0401 # The 'start_ai_easy' button 0402 [button_aieasy] 0403 # Width of the item [0..1] 0404 width=0.19 0405 # Item position [0..1,0..1] 0406 pos=0.100,0.340 0407 # Z-Value 0408 zValue=200.0 0409 # SVG ID of the image: Auto means to read ID from frameX (below) 0410 svgid=auto 0411 # First frame number to read 0412 start-frame=0 0413 # Last frame number to read 0414 end-frame=2 0415 # SVG ID for frame0 0416 frame0=button_off 0417 frame1=button_off_hover 0418 frame2=button_on 0419 # Font color, width and height relativ to button size!!! 0420 fontHeight=0.30 0421 textWidth=0.90 0422 textHeight=0.90 0423 fontColor=0,0,0 0424 0425 # The 'start_ai_normal' button 0426 [button_ainormal] 0427 # Width of the item [0..1] 0428 width=0.19 0429 # Item position [0..1,0..1] 0430 pos=0.100,0.400 0431 # Z-Value 0432 zValue=200.0 0433 # SVG ID of the image: Auto means to read ID from frameX (below) 0434 svgid=auto 0435 # First frame number to read 0436 start-frame=0 0437 # Last frame number to read 0438 end-frame=2 0439 # SVG ID for frame0 0440 frame0=button_off 0441 frame1=button_off_hover 0442 frame2=button_on 0443 # Font color, width and height relativ to button size!!! 0444 fontHeight=0.30 0445 textWidth=0.90 0446 textHeight=0.90 0447 fontColor=0,0,0 0448 0449 # The 'start_ai_hard' button 0450 [button_aihard] 0451 # Width of the item [0..1] 0452 width=0.19 0453 # Item position [0..1,0..1] 0454 pos=0.100,0.460 0455 # Z-Value 0456 zValue=200.0 0457 # SVG ID of the image: Auto means to read ID from frameX (below) 0458 svgid=auto 0459 # First frame number to read 0460 start-frame=0 0461 # Last frame number to read 0462 end-frame=2 0463 # SVG ID for frame0 0464 frame0=button_off 0465 frame1=button_off_hover 0466 frame2=button_on 0467 # Font color, width and height relativ to button size!!! 0468 fontHeight=0.30 0469 textWidth=0.90 0470 textHeight=0.90 0471 fontColor=0,0,0 0472 0473 # The 'start_player' button 0474 [button_player] 0475 # Width of the item [0..1] 0476 width=0.19 0477 # Item position [0..1,0..1] 0478 pos=0.100,0.520 0479 # Z-Value 0480 zValue=200.0 0481 # SVG ID of the image: Auto means to read ID from frameX (below) 0482 svgid=auto 0483 # First frame number to read 0484 start-frame=0 0485 # Last frame number to read 0486 end-frame=2 0487 # SVG ID for frame0 0488 frame0=button_off 0489 frame1=button_off_hover 0490 frame2=button_on 0491 # Font color, width and height relativ to button size!!! 0492 fontHeight=0.30 0493 textWidth=0.90 0494 textHeight=0.90 0495 fontColor=0,0,0