Warning, /games/kfourinline/grafix/gray_reflection.rc is written in an unsupported language. File is not indexed.
0001 # General section defines properties of the thememanger 0002 [general] 0003 # SVG file to load (path relative to this file) which contains all SVG items 0004 svgfile=gray_reflection.svg 0005 # Game aspect ratio 0006 aspect-ratio=1.60 0007 # Color name for player 0. 0008 colorNamePlayer0=Black 0009 # Color name for player 1. 0010 colorNamePlayer1=Red 0011 0012 # The 'intro display' (display for intro screen) 0013 [introdisplay] 0014 # SVG ID of background grafix 0015 background-svgid=background 0016 # Static decoration sprites, always displayed 0017 decoration= 0018 # Position of the game board for the pieces [0..1] 0019 board-pos=0.445,0.15 0020 # Spread pieces on board [0..1] 0021 board-spread=0.0588,0.0588 0022 # Speed in [rel/ms] 0023 move-velocity=0.4 0024 0025 # Position and spread of the pieces above the board 0026 piece0-pos=0.4400,0.0300 0027 piece1-pos=0.4400,0.1000 0028 piece-spread=0.0095 0029 0030 0031 0032 # The 'game display' itself 0033 [gamedisplay] 0034 # SVG ID of background grafix 0035 background-svgid=background 0036 # Static decoration sprites, always displayed 0037 decoration=boardback 0038 # Position of the game board for the pieces [0..1] 0039 board-pos=0.141,0.145 0040 # Spread of sprites for board columns [0..1] 0041 board-spread=0.059,0.059 0042 # Movebar arrow position (must be same than movebar pos) [0..1] 0043 arrow-pos=0.12,0.04 0044 # Velocity [relativ/second] for game piece move animation 0045 move-velocity=0.8 0046 # Show reflections 0047 use-reflection=true 0048 0049 0050 0051 # A game piece used in the intro screen 0052 [intro_piece] 0053 # 'pos' is set by program! 0054 # Width of the item [0..1] 0055 width=0.06 0056 # SVG ID of the image: Auto means to read ID from frameX (below) 0057 svgid=auto 0058 # First frame number to read 0059 start-frame=0 0060 # Last frame number to read 0061 end-frame=1 0062 # SVG ID for frame0 0063 frame0=piece0 0064 # SVG ID for frame1 0065 frame1=piece1 0066 0067 0068 0069 # A game piece used in the game screen 0070 [piece] 0071 # 'pos' set by program! 0072 # Center the graphics around its position 0073 center=true 0074 # Z-Value 0075 zValue=10.0 0076 # Width of the item [0..1] 0077 width=0.0500 0078 # SVG ID of the image: Auto means to read read ID from frameX (below) 0079 svgid=auto 0080 # First frame number to read 0081 start-frame=0 0082 # Last frame number to read 0083 end-frame=1 0084 # SVG ID for frame0 0085 frame0=piece0 0086 # SVG ID for frame1 0087 frame1=piece1 0088 0089 0090 0091 # A HINT piece used in the game screen 0092 [hint] 0093 # 'pos' set by program! 0094 # Center the graphics around its position 0095 center=true 0096 # Z-Value 0097 zValue=10.0 0098 # Width of the item [0..1] 0099 width=0.0500 0100 # SVG ID of the image 0101 svgid=hint 0102 0103 0104 0105 # Arrow to indicate the column which was played 0106 [arrow] 0107 # 'pos' set by program! 0108 # Width of the item [0..1] 0109 width=0.045 0110 # Z-Value 0111 zValue=250.0 0112 # SVG ID of the image: Auto means to read read ID from frameX (below) 0113 svgid=auto 0114 # First frame number to read 0115 start-frame=0 0116 # Last frame number to read 0117 end-frame=2 0118 # SVG ID for frame0 0119 frame0=arrow 0120 # SVG ID for frame1 0121 frame1=arrow0 0122 # SVG ID for frame2 0123 frame2=arrow1 0124 0125 0126 0127 # A star to indicate the winning pieces 0128 [star] 0129 # 'pos' set by program! 0130 # Z-Value 0131 zValue=200.0 0132 # Width of the item [0..1] 0133 width=0.045 0134 # Center the graphics around its position 0135 center=true 0136 # SVG ID of the image: Auto means to read read ID from frameX (below) 0137 svgid=auto 0138 # First frame number to read 0139 start-frame=0 0140 # Last frame number to read 0141 end-frame=7 0142 # Scale pixmaps with reference to this frame (which get sized to 'width') 0143 ref-frame=star4 0144 # SVG ID for frame0 0145 frame0=star0 0146 # SVG ID for frame1 0147 frame1=star1 0148 # SVG ID for frame2 0149 frame2=star2 0150 # SVG ID for frame3 0151 frame3=star3 0152 # SVG ID for frame4 0153 frame4=star4 0154 # SVG ID for frame5 0155 frame5=star5 0156 # SVG ID for frame6 0157 frame6=star6 0158 # SVG ID for frame7 0159 frame7=star7 0160 # Frame animation delay in [ms] 0161 animation-delay=100 0162 0163 0164 0165 # The score board input icons player 0 0166 [scoreinput0] 0167 # Width of the item [0..1] 0168 width=0.050 0169 # Item positions relativ to score widget itself [0..1,0..1] 0170 pos=0.04,0.02 0171 # Z-Value 0172 zValue=120.0 0173 # SVG ID of the image: Auto means to read read ID from frameX (below) 0174 svgid=auto 0175 # First frame number to read 0176 start-frame=0 0177 # Last frame number to read 0178 end-frame=3 0179 # SVG ID for frame0 (Mouse input) 0180 frame0=score_mouse 0181 # SVG ID for frame1 (Keyboard input) 0182 frame1=score_key 0183 # SVG ID for frame2 (AI input) 0184 frame2=score_ai 0185 # SVG ID for frame3 (Network input) 0186 frame3=score_network 0187 0188 0189 0190 # The score board input icons player 1 0191 [scoreinput1] 0192 # Width of the item [0..1] 0193 width=0.050 0194 # Item positions relativ to score widget itself [0..1,0..1] 0195 pos=0.20,0.02 0196 # Z-Value 0197 zValue=120.0 0198 # SVG ID of the image: Auto means to read read ID from frameX (below) 0199 svgid=auto 0200 # First frame number to read 0201 start-frame=0 0202 # Last frame number to read 0203 end-frame=3 0204 # SVG ID for frame0 (Mouse input) 0205 frame0=score_mouse 0206 # SVG ID for frame1 (Keyboard input) 0207 frame1=score_key 0208 # SVG ID for frame2 (AI input) 0209 frame2=score_ai 0210 # SVG ID for frame3 (Network input) 0211 frame3=score_network 0212 0213 0214 0215 # The score board next to the game board 0216 [scoreboard] 0217 # Width of the item [0..1] 0218 width=0.28 0219 # Item position [0..1,0..1] 0220 pos=0.60,0.133 0221 # Z-Value 0222 zValue=100.0 0223 # SVG ID 0224 svgid=score 0225 0226 # Sub-item positions relativ to score widget itself (status texts player 0 and 1) 0227 posWon0=0.20,0.33 0228 posDraw0=0.20,0.44 0229 posLoss0=0.20,0.55 0230 posBreak0=0.20,0.66 0231 posName0=0.08,0.78 0232 posWon1=0.75,0.33 0233 posDraw1=0.75,0.44 0234 posLoss1=0.75,0.55 0235 posBreak1=0.75,0.66 0236 posName1=0.62,0.78 0237 #posAI=0.35,0.90 0238 # Font width and height relativ to score widget size!!! 0239 fontHeight=0.067 0240 fontWidth=0.375 0241 # Font color for name of player 0 and 1. The current player's name is colored with 'active' 0242 fontColorActive=255,255,255 0243 fontColorPlayer0=0,0,0 0244 fontColorPlayer1=255,0,0 0245 0246 0247 0248 # The game board (frame) 0249 [board] 0250 # Width of the item [0..1] 0251 width=0.44 0252 # Item position [0..1,0..1] 0253 pos=0.0968,0.101 0254 # Z-Value 0255 zValue=150.0 0256 # SVG ID 0257 svgid=board 0258 0259 0260 # The back of the game board 0261 [boardback] 0262 # Width of the item [0..1] 0263 width=0.438 0264 # Item position [0..1,0..1] 0265 pos=0.0968,0.101 0266 # Z-Value 0267 zValue=1.0 0268 # SVG ID 0269 svgid=boardback 0270 0271 0272 # # The game over message 0273 # [gameover] 0274 # # Item position [0..1,0..1] 0275 # pos=0.62,0.19 0276 # # Width of the item [0..1] 0277 # width=0.30 0278 # # Z-Value 0279 # zValue=300.0 0280 # # SVG ID 0281 # svgid=gameover 0282 0283 0284 # The game board (frame) used in the intro 0285 [introboard] 0286 # Width of the item [0..1] 0287 width=0.442424242 0288 # Item position [0..1,0..1] 0289 pos=0.4300,0.190 0290 # Z-Value 0291 zValue=150.0 0292 # SVG ID 0293 svgid=board 0294 0295 0296 # The quicklaunch field in the intro 0297 [quicklaunch] 0298 # Width of the item [0..1] 0299 width=0.30 0300 # Item position [0..1,0..1] 0301 pos=0.0500,0.0500 0302 # Z-Value 0303 zValue=150.0 0304 # SVG ID 0305 svgid=quicklaunch 0306 0307 # Position of text 0308 posQuickstart=0.025,0.0025 0309 posStartplayer=0.05,0.145 0310 posColor=0.05,0.26 0311 # Font for text quickstart 0312 fontHeightHeader=0.070 0313 textHeightHeader=0.080 0314 textWidthHeader=0.95 0315 fontColorHeader=255,255,255 0316 # Font and available space for other text 0317 fontHeight=0.050 0318 fontColor=0,0,0 0319 textWidth=0.55 0320 textHeight=0.10 0321 0322 0323 # The 'black' start button 0324 [button0_start] 0325 # Width of the item [0..1] 0326 width=0.040 0327 # Item position [0..1,0..1] 0328 pos=0.230,0.135 0329 # Z-Value 0330 zValue=200.0 0331 # SVG ID of the image: Auto means to read ID from frameX (below) 0332 svgid=auto 0333 # First frame number to read 0334 start-frame=0 0335 # Last frame number to read 0336 end-frame=3 0337 # SVG ID for frame0 0338 frame0=piece0 0339 frame1=piece0_hover 0340 frame2=piece0_on 0341 frame3=piece0_on_hover 0342 0343 # The 'red' start button 0344 [button1_start] 0345 # Width of the item [0..1] 0346 width=0.040 0347 # Item position [0..1,0..1] 0348 pos=0.275,0.135 0349 # Z-Value 0350 zValue=200.0 0351 # SVG ID of the image: Auto means to read ID from frameX (below) 0352 svgid=auto 0353 # First frame number to read 0354 start-frame=0 0355 # Last frame number to read 0356 end-frame=3 0357 # SVG ID for frame0 0358 frame0=piece1 0359 frame1=piece1_hover 0360 frame2=piece1_on 0361 frame3=piece1_on_hover 0362 0363 # The 'black' color choice button 0364 [button0_color] 0365 # Width of the item [0..1] 0366 width=0.040 0367 # Item position [0..1,0..1] 0368 pos=0.230,0.19 0369 # Z-Value 0370 zValue=200.0 0371 # SVG ID of the image: Auto means to read ID from frameX (below) 0372 svgid=auto 0373 # First frame number to read 0374 start-frame=0 0375 # Last frame number to read 0376 end-frame=3 0377 # SVG ID for frame0 0378 frame0=piece0 0379 frame1=piece0_hover 0380 frame2=piece0_on 0381 frame3=piece0_on_hover 0382 0383 # The 'red' color choice button 0384 [button1_color] 0385 # Width of the item [0..1] 0386 width=0.040 0387 # Item position [0..1,0..1] 0388 pos=0.275,0.19 0389 # Z-Value 0390 zValue=200.0 0391 # SVG ID of the image: Auto means to read ID from frameX (below) 0392 svgid=auto 0393 # First frame number to read 0394 start-frame=0 0395 # Last frame number to read 0396 end-frame=3 0397 # SVG ID for frame0 0398 frame0=piece1 0399 frame1=piece1_hover 0400 frame2=piece1_on 0401 frame3=piece1_on_hover 0402 0403 # The 'start_ai_easy' button 0404 [button_aieasy] 0405 # Width of the item [0..1] 0406 width=0.19 0407 # Item position [0..1,0..1] 0408 pos=0.100,0.29 0409 # Z-Value 0410 zValue=200.0 0411 # SVG ID of the image: Auto means to read ID from frameX (below) 0412 svgid=auto 0413 # First frame number to read 0414 start-frame=0 0415 # Last frame number to read 0416 end-frame=2 0417 # SVG ID for frame0 0418 frame0=button_off 0419 frame1=button_off_hover 0420 frame2=button_on 0421 # Font color, width and height relativ to button size!!! 0422 fontHeight=0.30 0423 textWidth=0.90 0424 textHeight=0.90 0425 fontColor=0,0,0 0426 0427 # The 'start_ai_normal' button 0428 [button_ainormal] 0429 # Width of the item [0..1] 0430 width=0.19 0431 # Item position [0..1,0..1] 0432 pos=0.100,0.35 0433 # Z-Value 0434 zValue=200.0 0435 # SVG ID of the image: Auto means to read ID from frameX (below) 0436 svgid=auto 0437 # First frame number to read 0438 start-frame=0 0439 # Last frame number to read 0440 end-frame=2 0441 # SVG ID for frame0 0442 frame0=button_off 0443 frame1=button_off_hover 0444 frame2=button_on 0445 # Font color, width and height relativ to button size!!! 0446 fontHeight=0.30 0447 textWidth=0.90 0448 textHeight=0.90 0449 fontColor=0,0,0 0450 0451 # The 'start_ai_hard' button 0452 [button_aihard] 0453 # Width of the item [0..1] 0454 width=0.19 0455 # Item position [0..1,0..1] 0456 pos=0.100,0.41 0457 # Z-Value 0458 zValue=200.0 0459 # SVG ID of the image: Auto means to read ID from frameX (below) 0460 svgid=auto 0461 # First frame number to read 0462 start-frame=0 0463 # Last frame number to read 0464 end-frame=2 0465 # SVG ID for frame0 0466 frame0=button_off 0467 frame1=button_off_hover 0468 frame2=button_on 0469 # Font color, width and height relativ to button size!!! 0470 fontHeight=0.30 0471 textWidth=0.90 0472 textHeight=0.90 0473 fontColor=0,0,0 0474 0475 # The 'start_player' button 0476 [button_player] 0477 # Width of the item [0..1] 0478 width=0.19 0479 # Item position [0..1,0..1] 0480 pos=0.100,0.47 0481 # Z-Value 0482 zValue=200.0 0483 # SVG ID of the image: Auto means to read ID from frameX (below) 0484 svgid=auto 0485 # First frame number to read 0486 start-frame=0 0487 # Last frame number to read 0488 end-frame=2 0489 # SVG ID for frame0 0490 frame0=button_off 0491 frame1=button_off_hover 0492 frame2=button_on 0493 # Font color, width and height relativ to button size!!! 0494 fontHeight=0.30 0495 textWidth=0.90 0496 textHeight=0.90 0497 fontColor=0,0,0