Warning, /games/kfourinline/grafix/gray_reflection.rc is written in an unsupported language. File is not indexed.

0001 # General section defines properties of the thememanger
0002 [general]
0003 # SVG file to load (path relative to this file) which contains all SVG items
0004 svgfile=gray_reflection.svg
0005 # Game aspect ratio
0006 aspect-ratio=1.60
0007 # Color name for player 0.
0008 colorNamePlayer0=Black
0009 # Color name for player 1.
0010 colorNamePlayer1=Red
0011 
0012 # The 'intro display' (display for intro screen)
0013 [introdisplay]
0014 # SVG ID of background grafix
0015 background-svgid=background
0016 # Static decoration sprites, always displayed
0017 decoration=
0018 # Position of the game board for the pieces [0..1]
0019 board-pos=0.445,0.15
0020 # Spread pieces on board [0..1]
0021 board-spread=0.0588,0.0588
0022 # Speed in [rel/ms]
0023 move-velocity=0.4
0024 
0025 # Position and spread of the pieces above the board
0026 piece0-pos=0.4400,0.0300
0027 piece1-pos=0.4400,0.1000
0028 piece-spread=0.0095
0029 
0030 
0031 
0032 # The 'game display' itself
0033 [gamedisplay]
0034 # SVG ID of background grafix
0035 background-svgid=background
0036 # Static decoration sprites, always displayed
0037 decoration=boardback
0038 # Position of the game board for the pieces [0..1]
0039 board-pos=0.141,0.145
0040 # Spread of sprites for board columns [0..1]
0041 board-spread=0.059,0.059
0042 # Movebar arrow position (must be same than movebar pos) [0..1]
0043 arrow-pos=0.12,0.04
0044 # Velocity [relativ/second] for game piece move animation
0045 move-velocity=0.8
0046 # Show reflections
0047 use-reflection=true
0048 
0049 
0050 
0051 # A game piece used in the intro screen
0052 [intro_piece]
0053 # 'pos' is set by program!
0054 # Width of the item [0..1]
0055 width=0.06
0056 # SVG ID of the image: Auto means to read ID from frameX (below)
0057 svgid=auto
0058 # First frame number to read
0059 start-frame=0
0060 # Last frame number to read
0061 end-frame=1
0062 # SVG ID for frame0
0063 frame0=piece0
0064 # SVG ID for frame1
0065 frame1=piece1
0066 
0067 
0068 
0069 # A game piece used in the game screen 
0070 [piece]
0071 # 'pos' set by program!
0072 # Center the graphics around its position
0073 center=true
0074 # Z-Value 
0075 zValue=10.0
0076 # Width of the item [0..1]
0077 width=0.0500
0078 # SVG ID of the image: Auto means to read read ID from frameX (below)
0079 svgid=auto
0080 # First frame number to read
0081 start-frame=0
0082 # Last frame number to read
0083 end-frame=1
0084 # SVG ID for frame0
0085 frame0=piece0
0086 # SVG ID for frame1
0087 frame1=piece1
0088 
0089 
0090 
0091 # A HINT piece used in the game screen
0092 [hint]
0093 # 'pos' set by program!
0094 # Center the graphics around its position
0095 center=true
0096 # Z-Value 
0097 zValue=10.0
0098 # Width of the item [0..1]
0099 width=0.0500
0100 # SVG ID of the image
0101 svgid=hint
0102 
0103 
0104 
0105 # Arrow to indicate the column which was played
0106 [arrow]
0107 # 'pos' set by program!
0108 # Width of the item [0..1]
0109 width=0.045
0110 # Z-Value 
0111 zValue=250.0
0112 # SVG ID of the image: Auto means to read read ID from frameX (below)
0113 svgid=auto
0114 # First frame number to read
0115 start-frame=0
0116 # Last frame number to read
0117 end-frame=2
0118 # SVG ID for frame0
0119 frame0=arrow
0120 # SVG ID for frame1
0121 frame1=arrow0
0122 # SVG ID for frame2
0123 frame2=arrow1
0124 
0125 
0126 
0127 # A star to indicate the winning pieces
0128 [star]
0129 # 'pos' set by program!
0130 # Z-Value 
0131 zValue=200.0
0132 # Width of the item [0..1]
0133 width=0.045
0134 # Center the graphics around its position
0135 center=true
0136 # SVG ID of the image: Auto means to read read ID from frameX (below)
0137 svgid=auto
0138 # First frame number to read
0139 start-frame=0
0140 # Last frame number to read
0141 end-frame=7
0142 # Scale pixmaps with reference to this frame (which get sized to 'width')
0143 ref-frame=star4
0144 # SVG ID for frame0
0145 frame0=star0
0146 # SVG ID for frame1
0147 frame1=star1
0148 # SVG ID for frame2
0149 frame2=star2
0150 # SVG ID for frame3
0151 frame3=star3
0152 # SVG ID for frame4
0153 frame4=star4
0154 # SVG ID for frame5
0155 frame5=star5
0156 # SVG ID for frame6
0157 frame6=star6
0158 # SVG ID for frame7
0159 frame7=star7
0160 # Frame animation delay in [ms]
0161 animation-delay=100
0162 
0163 
0164 
0165 # The score board input icons player 0
0166 [scoreinput0]
0167 # Width of the item  [0..1]
0168 width=0.050
0169 # Item positions relativ to score widget itself [0..1,0..1]
0170 pos=0.04,0.02
0171 # Z-Value 
0172 zValue=120.0
0173 # SVG ID of the image: Auto means to read read ID from frameX (below)
0174 svgid=auto
0175 # First frame number to read
0176 start-frame=0
0177 # Last frame number to read
0178 end-frame=3
0179 # SVG ID for frame0 (Mouse input)
0180 frame0=score_mouse
0181 # SVG ID for frame1 (Keyboard input)
0182 frame1=score_key
0183 # SVG ID for frame2 (AI input)
0184 frame2=score_ai
0185 # SVG ID for frame3 (Network input)
0186 frame3=score_network
0187 
0188 
0189 
0190 # The score board input icons player 1
0191 [scoreinput1]
0192 # Width of the item [0..1]
0193 width=0.050
0194 # Item positions relativ to score widget itself [0..1,0..1]
0195 pos=0.20,0.02
0196 # Z-Value 
0197 zValue=120.0
0198 # SVG ID of the image: Auto means to read read ID from frameX (below)
0199 svgid=auto
0200 # First frame number to read
0201 start-frame=0
0202 # Last frame number to read
0203 end-frame=3
0204 # SVG ID for frame0 (Mouse input)
0205 frame0=score_mouse
0206 # SVG ID for frame1 (Keyboard input)
0207 frame1=score_key
0208 # SVG ID for frame2 (AI input)
0209 frame2=score_ai
0210 # SVG ID for frame3 (Network input)
0211 frame3=score_network
0212 
0213 
0214 
0215 # The score board next to the game board
0216 [scoreboard]
0217 # Width of the item [0..1]
0218 width=0.28
0219 # Item position [0..1,0..1]
0220 pos=0.60,0.133
0221 # Z-Value 
0222 zValue=100.0
0223 # SVG ID
0224 svgid=score
0225 
0226 # Sub-item positions relativ to score widget itself (status texts player 0 and 1)
0227 posWon0=0.20,0.33
0228 posDraw0=0.20,0.44
0229 posLoss0=0.20,0.55
0230 posBreak0=0.20,0.66
0231 posName0=0.08,0.78
0232 posWon1=0.75,0.33
0233 posDraw1=0.75,0.44
0234 posLoss1=0.75,0.55
0235 posBreak1=0.75,0.66
0236 posName1=0.62,0.78
0237 #posAI=0.35,0.90
0238 # Font width and height relativ to score widget size!!!
0239 fontHeight=0.067
0240 fontWidth=0.375
0241 # Font color for name of player 0 and 1. The current player's name is colored with 'active'
0242 fontColorActive=255,255,255
0243 fontColorPlayer0=0,0,0
0244 fontColorPlayer1=255,0,0
0245 
0246 
0247 
0248 # The game board (frame)
0249 [board]
0250 # Width of the item [0..1]
0251 width=0.44
0252 # Item position [0..1,0..1]
0253 pos=0.0968,0.101
0254 # Z-Value 
0255 zValue=150.0
0256 # SVG ID
0257 svgid=board
0258 
0259 
0260 # The back of the game board 
0261 [boardback]
0262 # Width of the item [0..1]
0263 width=0.438
0264 # Item position [0..1,0..1]
0265 pos=0.0968,0.101
0266 # Z-Value 
0267 zValue=1.0
0268 # SVG ID
0269 svgid=boardback
0270 
0271 
0272 # # The game over message
0273 # [gameover]
0274 # # Item position [0..1,0..1]
0275 # pos=0.62,0.19
0276 # # Width of the item [0..1]
0277 # width=0.30
0278 # # Z-Value 
0279 # zValue=300.0
0280 # # SVG ID
0281 # svgid=gameover
0282 
0283 
0284 # The game board (frame) used in the intro
0285 [introboard]
0286 # Width of the item [0..1]
0287 width=0.442424242
0288 # Item position [0..1,0..1]
0289 pos=0.4300,0.190
0290 # Z-Value 
0291 zValue=150.0
0292 # SVG ID
0293 svgid=board
0294 
0295 
0296 # The quicklaunch field in the intro
0297 [quicklaunch]
0298 # Width of the item [0..1]
0299 width=0.30       
0300 # Item position [0..1,0..1]
0301 pos=0.0500,0.0500
0302 # Z-Value 
0303 zValue=150.0
0304 # SVG ID
0305 svgid=quicklaunch
0306 
0307 # Position of text
0308 posQuickstart=0.025,0.0025
0309 posStartplayer=0.05,0.145
0310 posColor=0.05,0.26
0311 # Font for text quickstart
0312 fontHeightHeader=0.070
0313 textHeightHeader=0.080
0314 textWidthHeader=0.95
0315 fontColorHeader=255,255,255
0316 # Font and available space for other text 
0317 fontHeight=0.050
0318 fontColor=0,0,0
0319 textWidth=0.55
0320 textHeight=0.10
0321 
0322 
0323 # The 'black' start button
0324 [button0_start]
0325 # Width of the item [0..1]
0326 width=0.040
0327 # Item position [0..1,0..1]
0328 pos=0.230,0.135
0329 # Z-Value 
0330 zValue=200.0
0331 # SVG ID of the image: Auto means to read ID from frameX (below)
0332 svgid=auto
0333 # First frame number to read
0334 start-frame=0
0335 # Last frame number to read
0336 end-frame=3
0337 # SVG ID for frame0
0338 frame0=piece0
0339 frame1=piece0_hover
0340 frame2=piece0_on
0341 frame3=piece0_on_hover
0342 
0343 # The 'red' start button
0344 [button1_start]
0345 # Width of the item [0..1]
0346 width=0.040
0347 # Item position [0..1,0..1]
0348 pos=0.275,0.135
0349 # Z-Value 
0350 zValue=200.0
0351 # SVG ID of the image: Auto means to read ID from frameX (below)
0352 svgid=auto
0353 # First frame number to read
0354 start-frame=0
0355 # Last frame number to read
0356 end-frame=3
0357 # SVG ID for frame0
0358 frame0=piece1
0359 frame1=piece1_hover
0360 frame2=piece1_on
0361 frame3=piece1_on_hover
0362 
0363 # The 'black' color choice button
0364 [button0_color]
0365 # Width of the item [0..1]
0366 width=0.040
0367 # Item position [0..1,0..1]
0368 pos=0.230,0.19
0369 # Z-Value 
0370 zValue=200.0
0371 # SVG ID of the image: Auto means to read ID from frameX (below)
0372 svgid=auto
0373 # First frame number to read
0374 start-frame=0
0375 # Last frame number to read
0376 end-frame=3
0377 # SVG ID for frame0
0378 frame0=piece0
0379 frame1=piece0_hover
0380 frame2=piece0_on
0381 frame3=piece0_on_hover
0382 
0383 # The 'red' color choice button
0384 [button1_color]
0385 # Width of the item [0..1]
0386 width=0.040
0387 # Item position [0..1,0..1]
0388 pos=0.275,0.19 
0389 # Z-Value 
0390 zValue=200.0
0391 # SVG ID of the image: Auto means to read ID from frameX (below)
0392 svgid=auto
0393 # First frame number to read
0394 start-frame=0
0395 # Last frame number to read
0396 end-frame=3
0397 # SVG ID for frame0
0398 frame0=piece1
0399 frame1=piece1_hover
0400 frame2=piece1_on
0401 frame3=piece1_on_hover
0402 
0403 # The 'start_ai_easy' button
0404 [button_aieasy]
0405 # Width of the item [0..1]
0406 width=0.19
0407 # Item position [0..1,0..1]
0408 pos=0.100,0.29
0409 # Z-Value 
0410 zValue=200.0
0411 # SVG ID of the image: Auto means to read ID from frameX (below)
0412 svgid=auto
0413 # First frame number to read
0414 start-frame=0
0415 # Last frame number to read
0416 end-frame=2
0417 # SVG ID for frame0
0418 frame0=button_off
0419 frame1=button_off_hover
0420 frame2=button_on
0421 # Font color, width and height relativ to button size!!!
0422 fontHeight=0.30
0423 textWidth=0.90
0424 textHeight=0.90
0425 fontColor=0,0,0
0426 
0427 # The 'start_ai_normal' button
0428 [button_ainormal]
0429 # Width of the item [0..1]
0430 width=0.19
0431 # Item position [0..1,0..1]
0432 pos=0.100,0.35
0433 # Z-Value 
0434 zValue=200.0
0435 # SVG ID of the image: Auto means to read ID from frameX (below)
0436 svgid=auto
0437 # First frame number to read
0438 start-frame=0
0439 # Last frame number to read
0440 end-frame=2
0441 # SVG ID for frame0
0442 frame0=button_off
0443 frame1=button_off_hover
0444 frame2=button_on
0445 # Font color, width and height relativ to button size!!!
0446 fontHeight=0.30
0447 textWidth=0.90
0448 textHeight=0.90
0449 fontColor=0,0,0
0450 
0451 # The 'start_ai_hard' button
0452 [button_aihard]
0453 # Width of the item [0..1]
0454 width=0.19
0455 # Item position [0..1,0..1]
0456 pos=0.100,0.41
0457 # Z-Value 
0458 zValue=200.0
0459 # SVG ID of the image: Auto means to read ID from frameX (below)
0460 svgid=auto
0461 # First frame number to read
0462 start-frame=0
0463 # Last frame number to read
0464 end-frame=2
0465 # SVG ID for frame0
0466 frame0=button_off
0467 frame1=button_off_hover
0468 frame2=button_on
0469 # Font color, width and height relativ to button size!!!
0470 fontHeight=0.30
0471 textWidth=0.90
0472 textHeight=0.90
0473 fontColor=0,0,0
0474 
0475 # The 'start_player' button
0476 [button_player]
0477 # Width of the item [0..1]
0478 width=0.19
0479 # Item position [0..1,0..1]
0480 pos=0.100,0.47
0481 # Z-Value 
0482 zValue=200.0
0483 # SVG ID of the image: Auto means to read ID from frameX (below)
0484 svgid=auto
0485 # First frame number to read
0486 start-frame=0
0487 # Last frame number to read
0488 end-frame=2
0489 # SVG ID for frame0
0490 frame0=button_off
0491 frame1=button_off_hover
0492 frame2=button_on
0493 # Font color, width and height relativ to button size!!!
0494 fontHeight=0.30
0495 textWidth=0.90
0496 textHeight=0.90
0497 fontColor=0,0,0