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0001 <?xml version="1.0" ?> 0002 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0003 <!ENTITY % English "INCLUDE"> 0004 <!ENTITY % addindex "IGNORE"> 0005 ]> 0006 0007 <book id="kbreakout" lang="&language;"> 0008 <bookinfo> 0009 <title>The &kbreakout; Handbook</title> 0010 0011 <authorgroup> 0012 <author> 0013 <firstname>Fela</firstname> 0014 <surname>Winkelmolen</surname> 0015 <affiliation> 0016 <address><email>fela.kde@gmail.com</email></address></affiliation> 0017 </author> 0018 0019 <author> 0020 <firstname>Stephanie</firstname> 0021 <surname>Whiting</surname> 0022 <affiliation> 0023 <address><email>stephaniewhiting03@hotmail.com</email></address></affiliation> 0024 </author> 0025 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0026 </authorgroup> 0027 0028 <copyright> 0029 <year>2008</year> 0030 <holder>Fela Winkelmolen</holder> 0031 </copyright> 0032 0033 <legalnotice>&FDLNotice;</legalnotice> 0034 0035 <date>2021-06-25</date> 0036 <releaseinfo>KDE Gear 21.04</releaseinfo> 0037 0038 <abstract> 0039 <para> 0040 &kbreakout;, a Breakout-like game.</para> 0041 </abstract> 0042 0043 <keywordset> 0044 <keyword>KDE</keyword> 0045 <keyword>kdegames</keyword> 0046 <keyword>game</keyword> 0047 <keyword>KBreakOut</keyword> 0048 <keyword>Breakout</keyword> 0049 <keyword>brick</keyword> 0050 <keyword>bricks</keyword> 0051 <keyword>ball</keyword> 0052 </keywordset> 0053 </bookinfo> 0054 0055 <chapter id="introduction"> 0056 <title>Introduction</title> 0057 0058 <para> 0059 &kbreakout; is a Breakout-like game. 0060 </para> 0061 0062 <screenshot> 0063 <mediaobject> 0064 <imageobject> 0065 <imagedata fileref="gameboard.png" format="PNG"/> 0066 </imageobject> 0067 <textobject> 0068 <phrase>&kbreakout; gameboard</phrase> 0069 </textobject> 0070 </mediaobject> 0071 </screenshot> 0072 0073 <para> 0074 The object of the game is to destroy as many bricks as possible without losing the ball. 0075 </para> 0076 </chapter> 0077 0078 <chapter id="how-to-play"> 0079 <title>How to Play</title> 0080 0081 <para> 0082 The player is presented with a game field containing a number of bricks. A ball travels across the screen, bouncing off the top and side walls. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a life when the ball touches the bottom of the field. To prevent this from happening, the player has to use a movable bar to bounce the ball upward, situated at the bottom of the window. The purpose of the game is to progress through the levels destroying all bricks present in each, and trying to get a highscore. 0083 </para> 0084 0085 <para> 0086 Some bricks have a special behavior, or may let a gift fall down when hit. The gifts can be caught with the bar, their behavior can be either positive or negative. For further information on the different types of bricks and gifts see the next chapter. 0087 </para> 0088 0089 <para> 0090 To fire the ball press the spacebar, to move the bar use the mouse or the arrow keys. The ball will bounce in the direction of the side of the bar it bounced on hit, the more it bounces near the left end of the bar the more it will bounce toward the left, the same applies for the right side; if it bounces in the middle of the bar it will bounce straight toward the top. 0091 </para> 0092 0093 <para> 0094 If you enable the option <guilabel>Fire on mouse click</guilabel> in the settings dialog, you can click with the &LMB; to fire. 0095 Enabling the option will make the game steal the mouse cursor, pause the game to get the cursor back. 0096 </para> 0097 0098 </chapter> 0099 0100 <chapter id="rules-strategies-tips"> 0101 <title>Game Rules, Strategies and Tips</title> 0102 0103 <sect1 id="rules"> 0104 <title>Rules</title> 0105 <itemizedlist> 0106 <listitem><para>Passing a level awards 300 points to the player. A level is passed when all breakable and visible bricks are destroyed, or alternatively if the next level gift is caught. In the latter case an additional score for each remaining brick is awarded.</para></listitem> 0107 <listitem><para>A score is awarded for every brick destroyed, the smaller the interval between one hit and the following the higher this score.</para></listitem> 0108 <listitem><para>The gifts hidden in a given level are fixed, their position however is random.</para></listitem> 0109 <listitem><para>30 points are awarded for every gift caught.</para></listitem> 0110 <listitem><para>The player loses a life when the ball touches the bottom of the field and there are no other balls left in the game, or when the player catches a lose life gift. When losing a life, 1000 points are detracted from his score.</para></listitem> 0111 <listitem><para>Additional lives can be gained by catching the add life gifts.</para></listitem> 0112 <listitem><para>The game ends when the player loses the ball while not having any additional lives left, or when all levels have been won.</para></listitem> 0113 </itemizedlist> 0114 </sect1> 0115 0116 <sect1 id="brick-types"> 0117 <title>Brick Types</title> 0118 <note> 0119 <para> 0120 Pictures for the bricks below are for the default theme of &kbreakout;. 0121 </para> 0122 </note> 0123 <variablelist> 0124 <varlistentry> 0125 <term> 0126 <inlinemediaobject> 0127 <imageobject> 0128 <imagedata fileref="PlainBrick1.png" format="PNG" /> 0129 </imageobject> 0130 <textobject> 0131 <phrase> 0132 Plain Brick 0133 </phrase> 0134 </textobject> 0135 </inlinemediaobject> 0136 Plain Bricks 0137 </term> 0138 <listitem> 0139 <para> 0140 Simple bricks, while their appearance may vary they all behave the same way, they get destroyed when hit by the ball and may contain a gift. 0141 </para> 0142 </listitem> 0143 </varlistentry> 0144 <varlistentry> 0145 <term> 0146 <inlinemediaobject> 0147 <imageobject> 0148 <imagedata fileref="UnbreakableBrick.png" format="PNG" /> 0149 </imageobject> 0150 <textobject> 0151 <phrase> 0152 Unbreakable Brick 0153 </phrase> 0154 </textobject> 0155 </inlinemediaobject> 0156 Unbreakable Brick 0157 </term> 0158 <listitem> 0159 <para> 0160 Never gets destroyed unless hit by a burning or unstoppable ball, or an exploding brick next to it gets hit. These bricks do not need to be destroyed to win the level. 0161 </para> 0162 </listitem> 0163 </varlistentry> 0164 <varlistentry> 0165 <term> 0166 <inlinemediaobject> 0167 <imageobject> 0168 <imagedata fileref="BreakableBrick.png" format="PNG" /> 0169 </imageobject> 0170 <textobject> 0171 <phrase> 0172 Breakable Brick 0173 </phrase> 0174 </textobject> 0175 </inlinemediaobject> 0176 Breakable Brick 0177 </term> 0178 <listitem> 0179 <para> 0180 Unbreakable bricks can be turned into breakable bricks using <link linkend="gift-magic-wand">Magic Wand gift</link>. 0181 </para> 0182 </listitem> 0183 </varlistentry> 0184 <varlistentry> 0185 <term> 0186 <inlinemediaobject> 0187 <imageobject> 0188 <imagedata fileref="HiddenBrick.png" format="PNG" /> 0189 </imageobject> 0190 <textobject> 0191 <phrase> 0192 Hidden Brick 0193 </phrase> 0194 </textobject> 0195 </inlinemediaobject> 0196 Hidden Brick 0197 </term> 0198 <listitem> 0199 <para> 0200 This brick is not initially shown to the player. When hit for the first time it becomes visible, and becomes a plain brick. If hit by a burning ball, or an exploding brick next to it gets hit it gets destroyed as soon as it appears. As long as it remains hidden it does not need to be destroyed to get to the next level. 0201 </para> 0202 </listitem> 0203 </varlistentry> 0204 <varlistentry> 0205 <term> 0206 <inlinemediaobject> 0207 <imageobject> 0208 <imagedata fileref="MultipleBrick3.png" format="PNG" /> 0209 </imageobject> 0210 <textobject> 0211 <phrase> 0212 Multiple Brick 0213 </phrase> 0214 </textobject> 0215 </inlinemediaobject> 0216 Multiple Brick 0217 </term> 0218 <listitem> 0219 <para> 0220 Needs to be hit three times before getting destroyed, unless hit by a burning or unstoppable ball, or an exploding brick next to it gets destroyed. 0221 </para> 0222 </listitem> 0223 </varlistentry> 0224 <varlistentry> 0225 <term> 0226 <inlinemediaobject> 0227 <imageobject> 0228 <imagedata fileref="ExplodingBrick.png" format="PNG" /> 0229 </imageobject> 0230 <textobject> 0231 <phrase> 0232 Exploding Brick 0233 </phrase> 0234 </textobject> 0235 </inlinemediaobject> 0236 Exploding Brick 0237 </term> 0238 <listitem> 0239 <para> 0240 When this brick gets hit also the bricks to the top, bottom, left and right of it will get destroyed, regardless of their type. 0241 </para> 0242 </listitem> 0243 </varlistentry> 0244 </variablelist> 0245 </sect1> 0246 0247 <sect1 id="gifts"> 0248 <title>Gifts</title> 0249 <note> 0250 <para> 0251 Pictures for the gifts below are for the default theme of &kbreakout;. 0252 </para> 0253 </note> 0254 <variablelist> 0255 <varlistentry> 0256 <term> 0257 <inlinemediaobject> 0258 <imageobject> 0259 <imagedata fileref="Gift1000Points.png" format="PNG" /> 0260 </imageobject> 0261 <textobject> 0262 <phrase> 0263 Gift 1000 Points 0264 </phrase> 0265 </textobject> 0266 </inlinemediaobject> 0267 Score Gifts 0268 </term> 0269 <listitem> 0270 <para> 0271 If caught they award the player the number of points written on the gift. 0272 </para> 0273 </listitem> 0274 </varlistentry> 0275 <varlistentry> 0276 <term> 0277 <inlinemediaobject> 0278 <imageobject> 0279 <imagedata fileref="GiftAddLife.png" format="PNG" /> 0280 </imageobject> 0281 <textobject> 0282 <phrase> 0283 Add Life Gift 0284 </phrase> 0285 </textobject> 0286 </inlinemediaobject> 0287 Add Life Gift 0288 </term> 0289 <listitem> 0290 <para> 0291 Gives the player an additional life. 0292 </para> 0293 </listitem> 0294 </varlistentry> 0295 <varlistentry> 0296 <term> 0297 <inlinemediaobject> 0298 <imageobject> 0299 <imagedata fileref="GiftLoseLife.png" format="PNG" /> 0300 </imageobject> 0301 <textobject> 0302 <phrase> 0303 Lose Life Gift 0304 </phrase> 0305 </textobject> 0306 </inlinemediaobject> 0307 Lose Life Gift 0308 </term> 0309 <listitem> 0310 <para> 0311 Makes the player lose all balls and resets the bar. 0312 </para> 0313 </listitem> 0314 </varlistentry> 0315 <varlistentry> 0316 <term> 0317 <inlinemediaobject> 0318 <imageobject> 0319 <imagedata fileref="GiftEnlargeBar.png" format="PNG" /> 0320 </imageobject> 0321 <textobject> 0322 <phrase> 0323 Enlarge Bar Gift 0324 </phrase> 0325 </textobject> 0326 </inlinemediaobject> 0327 Enlarge Bar Gift 0328 </term> 0329 <listitem> 0330 <para> 0331 Enlarges the bar. 0332 </para> 0333 </listitem> 0334 </varlistentry> 0335 <varlistentry> 0336 <term> 0337 <inlinemediaobject> 0338 <imageobject> 0339 <imagedata fileref="GiftShrinkBar.png" format="PNG" /> 0340 </imageobject> 0341 <textobject> 0342 <phrase> 0343 Shrink Bar Gift 0344 </phrase> 0345 </textobject> 0346 </inlinemediaobject> 0347 Shrink Bar Gift 0348 </term> 0349 <listitem> 0350 <para> 0351 Shrinks the bar. 0352 </para> 0353 </listitem> 0354 </varlistentry> 0355 <varlistentry> 0356 <term> 0357 <inlinemediaobject> 0358 <imageobject> 0359 <imagedata fileref="GiftSplitBall.png" format="PNG" /> 0360 </imageobject> 0361 <textobject> 0362 <phrase> 0363 Split Balls Gift 0364 </phrase> 0365 </textobject> 0366 </inlinemediaobject> 0367 Split Balls Gift 0368 </term> 0369 <listitem> 0370 <para> 0371 Doubles the balls. 0372 </para> 0373 </listitem> 0374 </varlistentry> 0375 <varlistentry> 0376 <term> 0377 <inlinemediaobject> 0378 <imageobject> 0379 <imagedata fileref="GiftAddBall.png" format="PNG" /> 0380 </imageobject> 0381 <textobject> 0382 <phrase> 0383 Add Balls Gift 0384 </phrase> 0385 </textobject> 0386 </inlinemediaobject> 0387 Add Balls Gift 0388 </term> 0389 <listitem> 0390 <para> 0391 Gives the player an extra ball attached to the bar, which can be fired whenever the player wants. 0392 </para> 0393 </listitem> 0394 </varlistentry> 0395 <varlistentry> 0396 <term> 0397 <inlinemediaobject> 0398 <imageobject> 0399 <imagedata fileref="GiftStickyBar.png" format="PNG" /> 0400 </imageobject> 0401 <textobject> 0402 <phrase> 0403 Sticky Bar Gift 0404 </phrase> 0405 </textobject> 0406 </inlinemediaobject> 0407 Sticky Bar Gift 0408 </term> 0409 <listitem> 0410 <para> 0411 After catching this gift, every time a ball touches the bar it remains attached to it, allowing the player to fire again. 0412 </para> 0413 </listitem> 0414 </varlistentry> 0415 <varlistentry> 0416 <term> 0417 <inlinemediaobject> 0418 <imageobject> 0419 <imagedata fileref="GiftMoreExplosion.png" format="PNG" /> 0420 </imageobject> 0421 <textobject> 0422 <phrase> 0423 More Exploding Bricks Gift 0424 </phrase> 0425 </textobject> 0426 </inlinemediaobject> 0427 More Exploding Bricks Gift 0428 </term> 0429 <listitem> 0430 <para> 0431 Makes all bricks to the top, bottom, right, and left of exploding bricks exploding bricks themselves. This also applies to hidden and unbreakable bricks. 0432 </para> 0433 </listitem> 0434 </varlistentry> 0435 <varlistentry> 0436 <term> 0437 <inlinemediaobject> 0438 <imageobject> 0439 <imagedata fileref="GiftBurningBall.png" format="PNG" /> 0440 </imageobject> 0441 <textobject> 0442 <phrase> 0443 Burning Ball Gift 0444 </phrase> 0445 </textobject> 0446 </inlinemediaobject> 0447 Burning Ball Gift 0448 </term> 0449 <listitem> 0450 <para> 0451 Transforms all the balls into burning balls. When a burning ball hits a brick also the bricks to the top, bottom, left and right of it get destroyed. A burning ball destroys all types of bricks regardless of their types. 0452 </para> 0453 </listitem> 0454 </varlistentry> 0455 <varlistentry> 0456 <term> 0457 <inlinemediaobject> 0458 <imageobject> 0459 <imagedata fileref="GiftUnstoppableBall.png" format="PNG" /> 0460 </imageobject> 0461 <textobject> 0462 <phrase> 0463 Unstoppable Ball Gift 0464 </phrase> 0465 </textobject> 0466 </inlinemediaobject> 0467 Unstoppable Ball Gift 0468 </term> 0469 <listitem> 0470 <para> 0471 Transforms all the balls into unstoppable balls. An unstoppable ball destroys all bricks it encounters on its path, regardless of their type, and never bounces against them. 0472 </para> 0473 </listitem> 0474 </varlistentry> 0475 <varlistentry> 0476 <term> 0477 <inlinemediaobject> 0478 <imageobject> 0479 <imagedata fileref="GiftMagicEye.png" format="PNG" /> 0480 </imageobject> 0481 <textobject> 0482 <phrase> 0483 Magic Eye Gift 0484 </phrase> 0485 </textobject> 0486 </inlinemediaobject> 0487 Magic Eye Gift 0488 </term> 0489 <listitem> 0490 <para> 0491 Shows all hidden bricks. 0492 </para> 0493 </listitem> 0494 </varlistentry> 0495 <varlistentry> 0496 <term id="gift-magic-wand"> 0497 <inlinemediaobject> 0498 <imageobject> 0499 <imagedata fileref="GiftMagicWand.png" format="PNG" /> 0500 </imageobject> 0501 <textobject> 0502 <phrase> 0503 Magic Wand Gift 0504 </phrase> 0505 </textobject> 0506 </inlinemediaobject> 0507 Magic Wand Gift 0508 </term> 0509 <listitem> 0510 <para> 0511 Transforms all multiple and unbreakable bricks into simple bricks. 0512 </para> 0513 </listitem> 0514 </varlistentry> 0515 <varlistentry> 0516 <term> 0517 <inlinemediaobject> 0518 <imageobject> 0519 <imagedata fileref="GiftIncreaseSpeed.png" format="PNG" /> 0520 </imageobject> 0521 <textobject> 0522 <phrase> 0523 Increase Speed Gift 0524 </phrase> 0525 </textobject> 0526 </inlinemediaobject> 0527 Increase Speed Gift 0528 </term> 0529 <listitem> 0530 <para> 0531 Increases the speed of the ball by 30% of the current speed. 0532 </para> 0533 </listitem> 0534 </varlistentry> 0535 <varlistentry> 0536 <term> 0537 <inlinemediaobject> 0538 <imageobject> 0539 <imagedata fileref="GiftDecreaseSpeed.png" format="PNG" /> 0540 </imageobject> 0541 <textobject> 0542 <phrase> 0543 Decrease Speed Gift 0544 </phrase> 0545 </textobject> 0546 </inlinemediaobject> 0547 Decrease Speed Gift 0548 </term> 0549 <listitem> 0550 <para> 0551 Decreases the speed of the ball dividing the current speed by 1.3. 0552 </para> 0553 </listitem> 0554 </varlistentry> 0555 <varlistentry> 0556 <term> 0557 <inlinemediaobject> 0558 <imageobject> 0559 <imagedata fileref="GiftNextLevel.png" format="PNG" /> 0560 </imageobject> 0561 <textobject> 0562 <phrase> 0563 Next Level Gift 0564 </phrase> 0565 </textobject> 0566 </inlinemediaobject> 0567 Next Level Gift 0568 </term> 0569 <listitem> 0570 <para> 0571 Opens the next level of the game immediately. 0572 </para> 0573 </listitem> 0574 </varlistentry> 0575 </variablelist> 0576 </sect1> 0577 0578 <sect1 id="strategies-and-tips"> 0579 <title>Strategies and Tips</title> 0580 <itemizedlist> 0581 <listitem><para>If possible, it is usually a good idea to send the ball above the bricks, doing so you will have a smaller chance of losing the ball. Sometimes you need to first make a small hole in the layer of brick to accomplish this. The smaller the hole, the smaller the chance the balls comes back down.</para></listitem> 0582 <listitem><para>When catching the add ball gift it is wise to not fire it right away but to keep in instead, in case the other balls are lost. It is also advisable to not catch a sticky bar gift in such a case, as doing so would force you to fire all balls.</para></listitem> 0583 <listitem><para>When receiving a next level gift you may not want to catch it if you know that there are add life gifts in the level.</para></listitem> 0584 <listitem><para>In levels where there are a lot of hidden bricks there may be a way to win the level without having to destroy most of them.</para></listitem> 0585 </itemizedlist> 0586 </sect1> 0587 0588 </chapter> 0589 0590 <chapter id="interface-overview"> 0591 <title>Interface Overview</title> 0592 0593 <sect1 id="menu"> 0594 <title>Menu Items</title> 0595 0596 <variablelist> 0597 <varlistentry> 0598 <term><menuchoice> 0599 <shortcut> 0600 <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> 0601 </shortcut> 0602 <guimenu>Game</guimenu> 0603 <guimenuitem>New</guimenuitem> 0604 </menuchoice></term> 0605 <listitem> 0606 <para> 0607 Starts a new game. 0608 </para> 0609 </listitem> 0610 </varlistentry> 0611 0612 <varlistentry> 0613 <term><menuchoice> 0614 <shortcut> 0615 <keycap>P</keycap> 0616 </shortcut> 0617 <guimenu>Game</guimenu> 0618 <guimenuitem>Pause</guimenuitem> 0619 </menuchoice></term> 0620 <listitem> 0621 <para> 0622 Pause and resume the current game. 0623 </para> 0624 </listitem> 0625 </varlistentry> 0626 0627 <varlistentry> 0628 <term><menuchoice> 0629 <shortcut> 0630 <keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo> 0631 </shortcut> 0632 <guimenu>Game</guimenu> 0633 <guimenuitem>Show High Scores</guimenuitem></menuchoice></term> 0634 <listitem> 0635 <para> 0636 Shows a dialog containing the High Scores. 0637 </para> 0638 </listitem> 0639 </varlistentry> 0640 0641 <varlistentry> 0642 <term><menuchoice> 0643 <shortcut> 0644 <keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> 0645 </shortcut> 0646 <guimenu>Game</guimenu> 0647 <guimenuitem>Quit</guimenuitem> 0648 </menuchoice></term> 0649 <listitem> 0650 <para> 0651 Quits the program. 0652 </para> 0653 </listitem> 0654 </varlistentry> 0655 0656 <varlistentry> 0657 <term><menuchoice> 0658 <shortcut> 0659 <keycombo action="simul">&Ctrl;&Shift;<keycap>F</keycap></keycombo> 0660 </shortcut> 0661 <guimenu>View</guimenu> 0662 <guimenuitem>Full Screen Mode</guimenuitem> 0663 </menuchoice></term> 0664 <listitem><para> 0665 <action>Play the &kbreakout; game in full screen mode. Leaving this mode is only possible using the shortcut.</action> 0666 </para></listitem> 0667 </varlistentry> 0668 0669 </variablelist> 0670 0671 <para> 0672 Additionally &kbreakout; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> 0673 menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings" 0674 >Settings Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> 0675 of the &kde; Fundamentals. 0676 </para> 0677 0678 </sect1> 0679 0680 <sect1 id="keybindings"> 0681 <title id="keybindings-title">Shortcuts</title> 0682 0683 <para>The default shortcuts are:</para> 0684 0685 <table> 0686 <title>Shortcuts</title> 0687 <tgroup cols="2"> 0688 <tbody> 0689 <row> 0690 <entry>Fire</entry> 0691 <entry> 0692 &Space; 0693 </entry> 0694 </row> 0695 <row> 0696 <entry>Pause/Resume</entry> 0697 <entry> 0698 <keycap>P</keycap> 0699 </entry> 0700 </row> 0701 <row> 0702 <entry>Start a new game</entry> 0703 <entry> 0704 <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> 0705 </entry> 0706 </row> 0707 <row> 0708 <entry>Show High Scores</entry> 0709 <entry> 0710 <keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo> 0711 </entry> 0712 </row> 0713 <row> 0714 <entry>Quit</entry> 0715 <entry> 0716 <keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> 0717 </entry> 0718 </row> 0719 <row> 0720 <entry>Full Screen Mode</entry> 0721 <entry><keycombo action="simul">&Ctrl;&Shift;<keycap>F</keycap></keycombo></entry> 0722 </row> 0723 <row> 0724 <entry>Help</entry> 0725 <entry><keycap>F1</keycap></entry> 0726 </row> 0727 <row> 0728 <entry>What's this?</entry> 0729 <entry> 0730 <keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo> 0731 </entry> 0732 </row> 0733 </tbody> 0734 </tgroup> 0735 </table> 0736 0737 </sect1> 0738 </chapter> 0739 0740 0741 <chapter id="credits"> 0742 <title>Credits and License</title> 0743 0744 <para> 0745 &kbreakout; 0746 </para> 0747 <para> 0748 Program copyright 2008 by Fela Winkelmolen <email>fela.kde@gmail.com</email> 0749 </para> 0750 <para> 0751 Documentation copyright 2008 by Fela Winkelmolen <email>fela.kde@gmail.com</email> 0752 </para> 0753 0754 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0755 0756 &underFDL; 0757 &underGPL; 0758 0759 </chapter> 0760 0761 &documentation.index; 0762 </book> 0763 <!-- 0764 Local Variables: 0765 mode: sgml 0766 sgml-minimize-attributes:nil 0767 sgml-general-insert-case:lower 0768 sgml-always-quote-attributes:t 0769 sgml-indent-step:0 0770 sgml-indent-data:t 0771 End: 0772 --> 0773