File indexing completed on 2024-04-28 04:02:02

0001 /*
0002     This file is part of the KDE project "KBounce"
0003 
0004     SPDX-FileCopyrightText: 2000-2005 Stefan Schimanski <1Stein@gmx.de>
0005     SPDX-FileCopyrightText: 2007 Tomasz Boczkowski <tboczkowski@onet.pl>
0006 
0007     SPDX-License-Identifier: LGPL-2.0-or-later
0008 */
0009 
0010 #ifndef GAMEOBJECT_H
0011 #define GAMEOBJECT_H
0012 
0013 #include <QList>
0014 #include <QRectF>
0015 
0016 enum KBounceObjectType
0017 {
0018     TILE = 1,
0019     BALL = 2,
0020     WALL = 4,
0021     ALL = 0xFF
0022 };
0023 
0024 /*
0025  * Simple 2D vector ( as in math not container )
0026  */
0027 struct KBounceVector
0028 {
0029     qreal x, y;
0030 
0031     KBounceVector( qreal newx = 0, qreal newy = 0 ) : x( newx ), y( newy ) {}
0032 
0033     KBounceVector& operator+=(KBounceVector rv )
0034     {
0035         x += rv.x; y += rv.y; 
0036         return *this;
0037     }
0038 
0039     /*
0040      * Simple function to calculate a vector perpendicular to 
0041      * sufrace of rect2 in the spot where rect1 intersects it.
0042      * Note it is a very simple function as the vectors it generates
0043      * can have different lengths. 
0044      */
0045     static KBounceVector normal( const QRectF& rect1, const QRectF& rect2 );
0046 };
0047 
0048 /*
0049  * This struct contains information about collision of one pair of objects
0050  * Collision testing functions in this game choose one objects referred as
0051  * "being hitted" and check if it intersects with another referred as
0052  * "hitters"
0053  */
0054 struct KBounceHit
0055 {
0056     /*
0057      * Type of hitter
0058      */
0059     KBounceObjectType type;
0060     /*
0061      * Bounding rect of hitter
0062      */
0063     QRectF boundingRect;
0064     /*
0065      * Velocity of  hiter
0066      */
0067     KBounceVector velocity;
0068     /*
0069      * Vector perpendicular to object's being hitted surface in
0070      * the area of intersection with hitter
0071      */
0072     KBounceVector normal;
0073 };
0074 
0075 typedef QList<KBounceHit> KBounceCollision;
0076 
0077 #define GAME_DELAY 16
0078 
0079 #endif //GAMEOBJECT_H
0080