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0001 <?xml version="1.0" ?> 0002 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0003 <!ENTITY % addindex "IGNORE"> 0004 <!ENTITY % English "INCLUDE" > <!-- change language only here --> 0005 ]> 0006 0007 <book id="kblocks" lang="&language;"> 0008 0009 <bookinfo> 0010 <title>The &kblocks; Handbook</title> 0011 0012 <authorgroup> 0013 <author> 0014 <firstname>Mauricio</firstname> 0015 <surname>Piacentini</surname> 0016 <affiliation> 0017 <address>&Mauricio.Piacentini.mail;</address> 0018 </affiliation> 0019 </author> 0020 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0021 </authorgroup> 0022 0023 <copyright> 0024 <year>2008</year> 0025 <holder>&Mauricio.Piacentini;</holder> 0026 </copyright> 0027 0028 <legalnotice>&FDLNotice;</legalnotice> 0029 0030 <date>2021-06-04</date> 0031 <releaseinfo>KDE Gear 21.04</releaseinfo> 0032 0033 <abstract><para>&kblocks; is the &kde; version of the classic falling blocks 0034 game.</para></abstract> 0035 0036 <keywordset> 0037 <keyword>KDE</keyword> 0038 <keyword>game</keyword> 0039 <keyword>blocks</keyword> 0040 </keywordset> 0041 0042 </bookinfo> 0043 0044 <chapter id="introduction"> 0045 <title>Introduction</title> 0046 <note><title>Gametype:</title><para>Logic, Arcade</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0047 <note><title>Number of possible players:</title><para>One</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0048 0049 <para>&kblocks; is the classic falling blocks game. The idea is stack the falling blocks in a way that lines are completely filled. When a line is completed it is removed, and more space is available in the play area. When there is not enough space for blocks to fall, the game is over. 0050 </para> 0051 0052 </chapter> 0053 0054 <chapter id="how-to-play"> 0055 <title>How to Play</title> 0056 0057 <screenshot> 0058 <mediaobject> 0059 <imageobject> 0060 <imagedata fileref="gameboard.png" format="PNG"/> 0061 </imageobject> 0062 <textobject> 0063 <phrase>&kblocks; gameboard</phrase> 0064 </textobject> 0065 </mediaobject> 0066 </screenshot> 0067 0068 <note><title>Objective:</title><para>Rotate the falling blocks, and fit them together to complete lines and clear the playfield.</para></note><!--Describe the objective of the game.--> 0069 0070 <para> 0071 By default, falling blocks can be moved left or right using the &Left; or &Right; arrow keys. The &Down; arrow key makes the block drop faster, and the &Up; arrow key is used to rotate the block. The keys used for each game action can be configured in the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice> menu item. 0072 </para> 0073 0074 </chapter> 0075 0076 <chapter id="rulestips"> 0077 <title>Game Rules, Strategies and Tips</title> 0078 <sect1 id="rules"> 0079 <title>Rules</title> 0080 <itemizedlist> 0081 <listitem><para>The rules are simple: just keep space for the blocks to fall!</para></listitem> 0082 <listitem><para>When a new block cannot fall, the game is over.</para></listitem> 0083 </itemizedlist> 0084 </sect1> 0085 0086 <sect1 id="strattips"> 0087 <title>Strategies and Tips</title> 0088 <itemizedlist> 0089 <listitem><para>Do not forget to check the preview area: it shows the next piece that will be released.</para></listitem> 0090 <listitem><para>For additional points, try to remove several lines at once.</para></listitem> 0091 </itemizedlist> 0092 </sect1> 0093 0094 </chapter> 0095 0096 <chapter id="command"> 0097 <title>Commands/Keyboard Shortcuts</title> 0098 0099 <para>The following sections briefly describes each menubar option.</para> 0100 0101 <sect1 id="menu"> 0102 <title>Menu Items</title> 0103 0104 <variablelist> 0105 <varlistentry> 0106 <term><menuchoice> 0107 <shortcut> 0108 <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> 0109 </shortcut> 0110 <guimenu>Game</guimenu> 0111 <guimenuitem>Single Game</guimenuitem> </menuchoice></term> 0112 <listitem><para>Starts a new single player game.</para></listitem> 0113 </varlistentry> 0114 0115 <varlistentry> 0116 <term><menuchoice> 0117 <guimenu>Game</guimenu> 0118 <guimenuitem>Human vs AI</guimenuitem> </menuchoice></term> 0119 <listitem><para>Compare your skills with the AI and play against the computer 0120 using the same sequence of falling blocks, where you have the first turn.</para></listitem> 0121 </varlistentry> 0122 0123 <varlistentry> 0124 <term><menuchoice> 0125 <shortcut> 0126 <keycap>P</keycap> 0127 </shortcut> 0128 <guimenu>Game</guimenu> 0129 <guimenuitem>Pause</guimenuitem> </menuchoice></term> 0130 <listitem><para>Pauses the game.</para></listitem> 0131 </varlistentry> 0132 0133 <varlistentry> 0134 <term><menuchoice> 0135 <shortcut> 0136 <keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo> 0137 </shortcut> 0138 <guimenu>Game</guimenu> 0139 <guimenuitem>Show High Scores</guimenuitem> </menuchoice></term> 0140 <listitem><para>This shows you the high score (the maximum number of points) for each 0141 difficulty level.</para></listitem> 0142 </varlistentry> 0143 0144 <varlistentry> 0145 <term><menuchoice> 0146 <shortcut> 0147 <keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> 0148 </shortcut> 0149 <guimenu>Game</guimenu> 0150 <guimenuitem>Quit</guimenuitem> </menuchoice></term> 0151 <listitem><para><action>Quits</action> &kblocks;.</para></listitem> 0152 </varlistentry> 0153 0154 <varlistentry> 0155 <term><menuchoice> 0156 <guimenu>Settings</guimenu> 0157 <guisubmenu>Difficulty</guisubmenu> 0158 </menuchoice></term> 0159 <listitem> 0160 <para>Lets you set the difficulty level from a sub-menu.</para> 0161 <para>There are three default levels of difficulty: 0162 <guimenuitem>Easy</guimenuitem> (game starts at level 0), 0163 <guimenuitem>Medium</guimenuitem> (starts at level 5), and 0164 <guimenuitem>Hard</guimenuitem> (starts at level 10).</para> 0165 </listitem> 0166 </varlistentry> 0167 0168 </variablelist> 0169 0170 <para> 0171 Additionally &kblocks; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> 0172 menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings" 0173 >Settings Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> 0174 of the &kde; Fundamentals. 0175 </para> 0176 0177 </sect1> 0178 0179 <sect1 id="keys"><title>Default Keyboard Shortcuts</title> 0180 <para>The following table shows you the default keyboard shortcuts.</para> 0181 0182 <table> 0183 <title>Keyboard Shortcuts</title> 0184 <tgroup cols="2"> 0185 <thead><row><entry>Key Combo</entry><entry>Action</entry></row></thead> 0186 <tbody> 0187 <row><entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry><entry>Single Game</entry></row> 0188 <row><entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry><entry>Quit &kblocks;</entry></row> 0189 <row><entry><keycap>F1</keycap></entry><entry>&kblocks; Handbook</entry></row> 0190 <row><entry><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></entry><entry>What's This? help</entry></row> 0191 <row><entry><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></entry><entry>Show High Scores</entry></row> 0192 <row><entry><keycap>P</keycap></entry><entry>Pause the game</entry></row> 0193 <row><entry>&Right; arrow</entry><entry>Move the block right</entry></row> 0194 <row><entry>&Left; arrow</entry><entry>Move the block left</entry></row> 0195 <row><entry>&Down; arrow</entry><entry>Move the block down</entry></row> 0196 <row><entry><keycap>Z</keycap></entry><entry>Rotate the block clockwise</entry></row> 0197 <row><entry>&Up; arrow</entry><entry>Rotate the block counter clockwise</entry></row> 0198 <row><entry>&Space;</entry><entry>Drop the block</entry></row> 0199 0200 </tbody> 0201 </tgroup> 0202 </table> 0203 0204 <para>These shortcuts can be changed by selecting <menuchoice> 0205 <guimenu>Settings</guimenu> <guimenuitem>Configure 0206 Shortcuts...</guimenuitem> </menuchoice> from the menubar.</para> 0207 0208 </sect1> 0209 0210 </chapter> 0211 0212 <chapter id="faq"> 0213 <title>Frequently Asked Questions</title> 0214 <qandaset> 0215 0216 <qandaentry> 0217 <question> 0218 <para> 0219 Can I change the way the game looks? 0220 </para> 0221 </question> 0222 <answer> 0223 <para> 0224 Yes, click on the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure &kblocks;...</guimenuitem></menuchoice> menu item. 0225 </para> 0226 </answer> 0227 </qandaentry> 0228 0229 </qandaset> 0230 </chapter> 0231 0232 <chapter id="settings"> 0233 <title>Game Settings</title> 0234 <para> 0235 The game settings can be configured by selecting <menuchoice><guimenu>Settings</guimenu> 0236 <guimenuitem>Configure &kblocks;...</guimenuitem></menuchoice> from the menubar. A dialog will appear. 0237 </para> 0238 <para> 0239 To select a new theme simply choose the theme from 0240 the selection list. Each item in the list shows a small 0241 preview left to the theme name. A selection is immediately applied. 0242 </para> 0243 <para> 0244 Once you are satisfied with the theme you have selected you 0245 can click the <guibutton>Close</guibutton> 0246 button, located at the bottom part of this dialog. 0247 </para> 0248 </chapter> 0249 0250 <chapter id="credits"><title>Credits and License</title> 0251 0252 <para> 0253 &kblocks; Copyright 2007-2008 0254 </para> 0255 0256 <itemizedlist> 0257 <title>Author</title> 0258 <listitem> 0259 <para> 0260 &Mauricio.Piacentini; &Mauricio.Piacentini.mail; 0261 </para> 0262 </listitem> 0263 </itemizedlist> 0264 0265 <para>Documentation copyright 2008 &Mauricio.Piacentini; &Mauricio.Piacentini.mail;</para> 0266 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0267 0268 &underFDL; 0269 &underGPL; 0270 0271 </chapter> 0272 0273 </book> 0274 <!-- 0275 Local Variables: 0276 mode: sgml 0277 sgml-omittag: nil 0278 sgml-shorttag: t 0279 End: 0280 -->