File indexing completed on 2024-12-01 03:46:30

0001 /*
0002     KBlackBox - A simple game inspired by an emacs module
0003 
0004     SPDX-FileCopyrightText: 2007 Nicolas Roffet <nicolas-kde@roffet.com>
0005 
0006     SPDX-License-Identifier: GPL-2.0-or-later
0007 */
0008 
0009 #ifndef KBBITEMWITHPOSITION_H
0010 #define KBBITEMWITHPOSITION_H
0011 
0012 
0013 
0014 /**
0015  * @brief Item with position
0016  *
0017  * Items with position can be managed by the class KBBGraphicsItemSet.
0018  */
0019 class KBBItemWithPosition
0020 {
0021     public:
0022         virtual ~KBBItemWithPosition();
0023         virtual int position() = 0;
0024 
0025         /**
0026          * @brief Destructor for dependent QGraphicsItem
0027          * Some QGraphicsItem s needs to delete other dependent QGraphicsItemo s before being deleted. In this case, this methode should be reimplemented.
0028          * If the object is not a QGraphicsItem, you probably don't need to reimplement it and can just reimplement the normal destructor in a child class.
0029          *
0030          * It's different from the normal destructor that only destroys this QGraphicsItem. By exiting KBlackBox, the QGraphicsScene is been destroyed and call in an arbitrary order the destructors of all QGraphicsItem.s. So the dependent items may be destroy before this one: That's why we cannot always destroy them in the normal destructor of this class.
0031          */
0032         virtual void cleanDelete();
0033 
0034 
0035         virtual void highlight(bool);
0036         virtual void highlightBoth(bool);
0037 
0038         /**
0039          * @brief Should the element changes if the game is paused?
0040          * Do nothing.
0041          * Reimplement this methode to do something if the game is paused.
0042          */
0043         virtual void setPause(bool state);
0044 };
0045 
0046 #endif // KBBITEMWITHPOSITION_H