File indexing completed on 2023-10-01 08:02:05
0001 /* 0002 SPDX-FileCopyrightText: 2007-2008 Thomas Gallinari <tg8187@yahoo.fr> 0003 0004 SPDX-License-Identifier: GPL-2.0-or-later 0005 */ 0006 0007 #include "gameview.h" 0008 #include "gamescene.h" 0009 0010 GameView::GameView(Game *p_game, const KgTheme *theme) 0011 : QGraphicsView(new GameScene(p_game, theme)) 0012 { 0013 setFrameStyle(QFrame::NoFrame); 0014 setFocusPolicy(Qt::StrongFocus); 0015 // Forward the key press events to the Game instance 0016 connect(this, &GameView::keyPressed, p_game, &Game::keyPressEvent); 0017 } 0018 0019 GameView::~GameView() = default; 0020 0021 void GameView::resizeEvent(QResizeEvent *) 0022 { 0023 fitInView(sceneRect(), Qt::KeepAspectRatio); 0024 } 0025 0026 void GameView::focusOutEvent(QFocusEvent *) 0027 { 0028 // Pause the game if it is not already paused 0029 if (((GameScene *)scene())->getGame()->getTimer()->isActive()) { 0030 ((GameScene *)scene())->getGame()->switchPause(); 0031 } 0032 } 0033 0034 void GameView::keyPressEvent(QKeyEvent *p_event) 0035 { 0036 Q_EMIT keyPressed(p_event); 0037 } 0038 0039 #include "moc_gameview.cpp"