File indexing completed on 2024-04-21 07:49:08

0001 /*
0002     SPDX-FileCopyrightText: 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
0003     SPDX-FileCopyrightText: 2007-2008 Alexandre Galinier <alex.galinier@hotmail.com>
0004 
0005     SPDX-License-Identifier: GPL-2.0-or-later
0006 */
0007 
0008 #ifndef GAMESCENE_H
0009 #define GAMESCENE_H
0010 
0011 #include "elementitem.h"
0012 #include "game.h"
0013 #include "ghostitem.h"
0014 #include "kapmanitem.h"
0015 #include "mazeitem.h"
0016 
0017 #include <QGraphicsScene>
0018 #include <QList>
0019 #include <QSvgRenderer>
0020 
0021 class KGameTheme;
0022 
0023 /**
0024  * @brief This class contains all the Game elements to be drawn on the screen by the GameView instance.
0025  */
0026 class GameScene : public QGraphicsScene
0027 {
0028     Q_OBJECT
0029 
0030 private:
0031     /** The Game instance */
0032     Game *m_game;
0033 
0034     /** The KapmanItem to be drawn */
0035     KapmanItem *m_kapmanItem;
0036 
0037     /** The MazeItem to be drawn */
0038     MazeItem *m_mazeItem;
0039 
0040     /** The GhostItem of each Ghost to be drawn */
0041     QList<GhostItem *> m_ghostItems;
0042 
0043     /** The ElementItem to be drawn (each Pill and Energizers) */
0044     ElementItem ***m_elementItems;
0045 
0046     /** The Bonus ElementItem */
0047     ElementItem *m_bonusItem;
0048 
0049     /** A list with labels to display when a ghost or a bonus is eaten */
0050     QList<QGraphicsTextItem *> m_wonPointsLabels;
0051 
0052     /** The labels to be displayed during the game */
0053     QGraphicsTextItem *m_introLabel;
0054     QGraphicsTextItem *m_introLabel2;
0055     QGraphicsTextItem *m_newLevelLabel;
0056     QGraphicsTextItem *m_pauseLabel;
0057 
0058     /** The SVG renderer */
0059     QSvgRenderer *m_renderer;
0060 
0061 public:
0062     /**
0063      * Creates a new GameScene instance.
0064      * @param p_game the Game instance whose elements must be contained in the GameScene in order to be drawn
0065      */
0066     GameScene(Game *p_game, const KGameTheme *theme);
0067 
0068     /**
0069      * Deletes the Game instance.
0070      */
0071     ~GameScene() override;
0072 
0073     /**
0074      * @return the Game instance
0075      */
0076     Game *getGame() const;
0077 
0078     /**
0079      * Loads the game theme.
0080      */
0081     void loadTheme(const KGameTheme *theme);
0082 
0083 private Q_SLOTS:
0084 
0085     /**
0086      * Updates the elements to be drawn on Game introduction.
0087      * @param p_newLevel true a new level has begun, false otherwise
0088      */
0089     void intro(const bool p_newLevel);
0090 
0091     /**
0092      * Updates the elements to be drawn when the Game starts.
0093      */
0094     void start();
0095 
0096     /**
0097      * Updates the elements to be drawn considering the Game state (paused or running).
0098      * @param p_pause if true the Game has been paused, if false the Game has been resumed
0099      * @param p_fromUser if true the Game has been paused due to an action from the user
0100      */
0101     void setPaused(const bool p_pause, const bool p_fromUser);
0102 
0103     /**
0104      * Removes the Element at the given coordinates from the GameScene.
0105      * @param p_wonPoints value of the won Points, used when a ghost or a Bonus is eaten
0106      * @param p_x x-coordinate of the Element
0107      * @param p_y y-coordinate of the Element
0108      */
0109     void hideElement(const qreal p_x, const qreal p_y);
0110 
0111     /**
0112      * Displays the Bonus.
0113      */
0114     void displayBonus();
0115 
0116     /**
0117      * Remove the Bonus from the GameScene.
0118      */
0119     void hideBonus();
0120 
0121     /**
0122      * Display won Points on the scene when a Bonus or a Ghosts is eaten
0123      * @param p_wonPoints the value to display
0124      * @param p_xPos the position of the eaten element on X axis
0125      * @param p_yPos the position of the eaten element on Y axis
0126      */
0127     void displayPoints(long p_wonPoints, qreal p_xPos, qreal p_yPos);
0128 
0129     /**
0130      * Hide the first label in the list of won points labels
0131      */
0132     void hidePoints();
0133 
0134     /**
0135      * Update theme id elements.
0136      */
0137     void updateSvgIds();
0138 
0139     /**
0140      * Update theme properties.
0141      */
0142     void updateThemeProperties(const KGameTheme *theme);
0143 };
0144 
0145 #endif