File indexing completed on 2024-11-10 03:44:20

0001 /*
0002     SPDX-FileCopyrightText: 2009 Mathias Kraus <k.hias@gmx.de>
0003     SPDX-FileCopyrightText: 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
0004 
0005     SPDX-License-Identifier: GPL-2.0-or-later
0006 */
0007 
0008 #ifndef PLAYERITEM_H
0009 #define PLAYERITEM_H
0010 
0011 #include "characteritem.h"
0012 
0013 class QTimeLine;
0014 class Player;
0015 class BonusItem;
0016 class KGameRenderer;
0017 
0018 /**
0019  * @brief This class manage the display of the Player.
0020  */
0021 class PlayerItem : public CharacterItem
0022 {
0023   Q_OBJECT
0024 
0025 private:
0026 
0027     /** Number of frames to animate the PlayerItem */
0028     static const int NB_FRAMES;
0029 
0030     /** Animation update interval */
0031     static const int ANIM_SPEED;
0032 
0033     /** Timer used to animate the PlayerItem */
0034     QTimeLine* m_animationTimer;
0035 
0036     /** Counter for falling animation */
0037     int m_fallingAnimationCounter;
0038 
0039     /** Counter for resurrection animation */
0040     int m_resurrectionAnimationCounter;
0041 
0042     /** player ID */
0043     QString m_strPlayerId;
0044 
0045 public:
0046 
0047     /**
0048       * Creates a new PlayerItem instance.
0049       * @param p_model the Player model
0050       * @param renderer the KGameRenderer
0051       */
0052     explicit PlayerItem(Player* p_model, KGameRenderer* renderer);
0053 
0054     /**
0055       * Deletes the PlayerItem instance.
0056       */
0057     ~PlayerItem() override;
0058 
0059 public Q_SLOTS:
0060 
0061     /**
0062       * Rotates the image function of the Player direction.
0063       */
0064     void updateDirection();
0065 
0066     void updateGraphics(qreal svgScaleFactor) override;
0067 
0068     /**
0069       * Manages the collisions with any Element.
0070       */
0071     void manageCollision();
0072 
0073     /**
0074       * Updates the PlayerItem coordinates.
0075       * @param p_x the new x-coordinate
0076       * @param p_y the new y-coordinate
0077       */
0078     void update(qreal p_x, qreal p_y) override;
0079 
0080     /**
0081       * Starts the PlayerItem animation.
0082       */
0083     void startAnim();
0084 
0085     /**
0086       * Pauses the PlayerItem animation.
0087       */
0088     void pauseAnim();
0089 
0090     /**
0091       * Resumes the PlayerItem animation.
0092       */
0093     void resumeAnim();
0094 
0095     /**
0096       * Stops the PlayerItem animation.
0097       */
0098     void stopAnim();
0099 
0100     /**
0101       * the animation when falling in a hole
0102       */
0103     void fallingAnimation();
0104 
0105     /**
0106       * Sets the given frame to the PlayerItem.
0107       * @param p_frame the frame to set
0108       */
0109     void setFrame(const int p_frame);
0110 
0111     /**
0112       * Implements the CharacterItem method.
0113       */
0114     void setDead() override;
0115 
0116     /**
0117       * resurrects the playeritem
0118       */
0119     void resurrect();
0120 
0121 Q_SIGNALS:
0122     void bonusItemTaken(BonusItem* bonusItem);
0123 };
0124 
0125 #endif
0126