File indexing completed on 2024-02-18 04:03:26

0001 /*
0002     SPDX-FileCopyrightText: 2009 Mathias Kraus <k.hias@gmx.de>
0003 
0004     SPDX-License-Identifier: GPL-2.0-or-later
0005 */
0006 
0007 #include "infosidebar.h"
0008 #include "game.h"
0009 #include "gamescene.h"
0010 #include "player.h"
0011 #include "settings.h"
0012 
0013 #include <QGraphicsView>
0014 #include <QGraphicsRectItem>
0015 #include <KGameRenderer>
0016 #include <KGameRenderedItem>
0017 
0018 InfoSidebar::InfoSidebar (Game* p_game, GameScene* p_scene) : QObject()
0019 {
0020     m_game = p_game;
0021     m_gameScene = p_scene;
0022     m_svgScaleFactor = 1;
0023     m_badBonusSpriteKey = QStringLiteral("bonus_bad_restrain");
0024 
0025     QList <Player*> playerList = m_game->getPlayers();
0026     int nMaxPlayerNameLength = 0;
0027     int nTop = 0;
0028     int nLeft = 0;
0029     int nWidth = 0;
0030     int nHeight = 0;
0031 
0032     //calculate max player name length and top-left position
0033     for(int i = 0; i < playerList.count(); i++)
0034     {
0035         QGraphicsTextItem playerName (playerList[i]->getPlayerName());
0036         playerName.setFont(QFont(QStringLiteral("Helvetica"), static_cast<int>(Granatier::CellSize * 0.25), QFont::Bold, false));
0037         if(nMaxPlayerNameLength < playerName.boundingRect().width())
0038         {
0039             nMaxPlayerNameLength = static_cast<int>(playerName.boundingRect().width());
0040         }
0041         if(i == playerList.count() - 1)
0042         {
0043             int nAllItemsWidth = static_cast<int>(4 * (Granatier::CellSize / 2 + 4));
0044             if(nAllItemsWidth > nMaxPlayerNameLength + Granatier::CellSize / 2 + 4)
0045             {
0046                 nWidth = nAllItemsWidth;
0047             }
0048             else
0049             {
0050                 nWidth = static_cast<int>(nMaxPlayerNameLength + Granatier::CellSize / 2 + 4);
0051             }
0052             nLeft = -(nWidth + 20);
0053             nHeight = static_cast<int>(playerName.boundingRect().height() + Granatier::CellSize / 2);
0054             nTop = static_cast<int>(m_gameScene->sceneRect().y() + m_gameScene->height()/2 - playerList.count()/2 * (nHeight + 4));
0055         }
0056     }
0057 
0058     //create the labels
0059     PlayerInfo* playerInfo;
0060     KGameRenderer* renderer;
0061     for(int i = 0; i < playerList.count(); i++)
0062     {
0063         QPen dimmRectPen;
0064         dimmRectPen.setWidth(0);
0065         dimmRectPen.setColor(QColor(0,0,0,200));
0066         QBrush dimmRectBrush(QColor(0,0,0,200));
0067 
0068         playerInfo = new PlayerInfo;
0069         playerInfo->name = nullptr;
0070         playerInfo->icon = nullptr;
0071         playerInfo->bonusShield = nullptr;
0072         playerInfo->bonusShieldDimm = nullptr;
0073         playerInfo->bonusThrow = nullptr;
0074         playerInfo->bonusThrowDimm = nullptr;
0075         playerInfo->bonusKick = nullptr;
0076         playerInfo->bonusKickDimm = nullptr;
0077         playerInfo->badBonus = nullptr;
0078         playerInfo->badBonusDimm = nullptr;
0079 
0080         //create the player icons
0081         renderer = m_gameScene->renderer(Granatier::Element::PLAYER, playerList[i]);
0082         if(renderer)
0083         {
0084             playerInfo->icon = new KGameRenderedItem(renderer, QStringLiteral("player_0"));
0085             playerInfo->icon->setZValue(1001);
0086             playerInfo->icon->setPos(nLeft, nTop + i * (nHeight + 4));
0087             m_gameScene->addItem(playerInfo->icon);
0088         }
0089 
0090         //create the player names
0091         playerInfo->name = new QGraphicsTextItem(playerList[i]->getPlayerName());
0092         playerInfo->name->setFont(QFont(QStringLiteral("Helvetica"), static_cast<int>(Granatier::CellSize * 0.25), QFont::Bold, false));
0093         playerInfo->name->setDefaultTextColor(QColor("#FFFF00"));
0094         playerInfo->name->setZValue(1001);
0095         playerInfo->name->setPos(nLeft + Granatier::CellSize / 2 + 2, nTop + i * (nHeight+4) - 4);
0096         m_gameScene->addItem(playerInfo->name);
0097 
0098         renderer = m_gameScene->renderer(Granatier::Element::BONUS);
0099         if(renderer)
0100         {
0101             //create the bonus shield icons
0102             playerInfo->bonusShield = new KGameRenderedItem(renderer, QStringLiteral("bonus_shield"));
0103             playerInfo->bonusShield->setZValue(1001);
0104             playerInfo->bonusShield->setPos(nLeft, nTop + Granatier::CellSize / 2 + 1 + i * (nHeight + 4));
0105             m_gameScene->addItem(playerInfo->bonusShield);
0106 
0107             playerInfo->bonusShieldDimm = new QGraphicsRectItem();
0108             playerInfo->bonusShieldDimm->setBrush(dimmRectBrush);
0109             playerInfo->bonusShieldDimm->setPen(dimmRectPen);
0110             playerInfo->bonusShieldDimm->setZValue(1002);
0111             playerInfo->bonusShieldDimm->setPos(playerInfo->bonusShield->pos().x()-0.5, playerInfo->bonusShield->pos().y()-0.5);
0112             m_gameScene->addItem(playerInfo->bonusShieldDimm);
0113 
0114             //create the bonus throw icons
0115             playerInfo->bonusThrow = new KGameRenderedItem(renderer, QStringLiteral("bonus_throw"));
0116             playerInfo->bonusThrow->setZValue(1001);
0117             playerInfo->bonusThrow->setPos(nLeft + Granatier::CellSize / 2 + 4, nTop + Granatier::CellSize / 2 + 1 + i * (nHeight + 4));
0118             m_gameScene->addItem(playerInfo->bonusThrow);
0119 
0120             playerInfo->bonusThrowDimm = new QGraphicsRectItem();
0121             playerInfo->bonusThrowDimm->setBrush(dimmRectBrush);
0122             playerInfo->bonusThrowDimm->setPen(dimmRectPen);
0123             playerInfo->bonusThrowDimm->setZValue(1002);
0124             playerInfo->bonusThrowDimm->setPos(playerInfo->bonusThrow->pos().x()-0.5, playerInfo->bonusThrow->pos().y()-0.5);
0125             m_gameScene->addItem(playerInfo->bonusThrowDimm);
0126 
0127             //create the bonus kick icons
0128             playerInfo->bonusKick = new KGameRenderedItem(renderer, QStringLiteral("bonus_kick"));
0129             playerInfo->bonusKick->setZValue(1001);
0130             playerInfo->bonusKick->setPos(nLeft + 2 * (Granatier::CellSize / 2 + 4), nTop + Granatier::CellSize / 2 + 1 + i * (nHeight + 4));
0131             m_gameScene->addItem(playerInfo->bonusKick);
0132 
0133             playerInfo->bonusKickDimm = new QGraphicsRectItem();
0134             playerInfo->bonusKickDimm->setBrush(dimmRectBrush);
0135             playerInfo->bonusKickDimm->setPen(dimmRectPen);
0136             playerInfo->bonusKickDimm->setZValue(1002);
0137             playerInfo->bonusKickDimm->setPos(playerInfo->bonusKick->pos().x()-0.5, playerInfo->bonusKick->pos().y()-0.5);
0138             m_gameScene->addItem(playerInfo->bonusKickDimm);
0139 
0140             //create the bad bonus icons
0141             playerInfo->badBonus = new KGameRenderedItem(renderer, m_badBonusSpriteKey);
0142             playerInfo->badBonus->setZValue(1001);
0143             playerInfo->badBonus->setPos(nLeft + 3 * (Granatier::CellSize / 2 + 4), nTop + Granatier::CellSize / 2 + 1 + i * (nHeight + 4));
0144             m_gameScene->addItem(playerInfo->badBonus);
0145 
0146             playerInfo->badBonusDimm = new QGraphicsRectItem();
0147             playerInfo->badBonusDimm->setBrush(dimmRectBrush);
0148             playerInfo->badBonusDimm->setPen(dimmRectPen);
0149             playerInfo->badBonusDimm->setZValue(1002);
0150             playerInfo->badBonusDimm->setPos(playerInfo->badBonus->pos().x()-0.5, playerInfo->badBonus->pos().y()-0.5);
0151             m_gameScene->addItem(playerInfo->badBonusDimm);
0152         }
0153 
0154         m_mapPlayerInfo.insert(playerList[i], playerInfo);
0155 
0156         //connect player
0157         connect(playerList[i], &Player::bonusUpdated, this, &InfoSidebar::bonusInfoChanged);
0158     }
0159 
0160     m_background = new QGraphicsRectItem();
0161     m_background->setBrush(QBrush(QColor(0,0,0,175)));
0162     m_background->setZValue(1000);
0163     m_background->setRect(nLeft - 10 , nTop - 10, nWidth + 16, playerList.count() * (nHeight + 4) + 16);
0164     m_gameScene->addItem(m_background);
0165 }
0166 
0167 InfoSidebar::~InfoSidebar()
0168 {
0169     //Remove the player infosidebar
0170     QMap <Player*, PlayerInfo*>::iterator iteratorPlayerInfo = m_mapPlayerInfo.begin();
0171     while (iteratorPlayerInfo != m_mapPlayerInfo.end())
0172     {
0173         if(iteratorPlayerInfo.value())
0174         {
0175             //remove the icon
0176             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->icon))
0177             {
0178                 m_gameScene->removeItem(iteratorPlayerInfo.value()->icon);
0179             }
0180             delete iteratorPlayerInfo.value()->icon;
0181             //remove the name
0182             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->name))
0183             {
0184                 m_gameScene->removeItem(iteratorPlayerInfo.value()->name);
0185             }
0186             delete iteratorPlayerInfo.value()->name;
0187             //remove shield bonus
0188             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->bonusShield))
0189             {
0190                 m_gameScene->removeItem(iteratorPlayerInfo.value()->bonusShield);
0191             }
0192             delete iteratorPlayerInfo.value()->bonusShield;
0193             //remove shield bonus dimm
0194             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->bonusShieldDimm))
0195             {
0196                 m_gameScene->removeItem(iteratorPlayerInfo.value()->bonusShieldDimm);
0197             }
0198             delete iteratorPlayerInfo.value()->bonusShieldDimm;
0199             //remove throw bonus
0200             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->bonusThrow))
0201             {
0202                 m_gameScene->removeItem(iteratorPlayerInfo.value()->bonusThrow);
0203             }
0204             delete iteratorPlayerInfo.value()->bonusThrow;
0205             //remove throw bonus dimm
0206             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->bonusThrowDimm))
0207             {
0208                 m_gameScene->removeItem(iteratorPlayerInfo.value()->bonusThrowDimm);
0209             }
0210             delete iteratorPlayerInfo.value()->bonusThrowDimm;
0211             //remove kick bonus
0212             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->bonusKick))
0213             {
0214                 m_gameScene->removeItem(iteratorPlayerInfo.value()->bonusKick);
0215             }
0216             delete iteratorPlayerInfo.value()->bonusKick;
0217             //remove kick bonus dimm
0218             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->bonusKickDimm))
0219             {
0220                 m_gameScene->removeItem(iteratorPlayerInfo.value()->bonusKickDimm);
0221             }
0222             delete iteratorPlayerInfo.value()->bonusKickDimm;
0223             //remove bad bonus
0224             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->badBonus))
0225             {
0226                 m_gameScene->removeItem(iteratorPlayerInfo.value()->badBonus);
0227             }
0228             delete iteratorPlayerInfo.value()->badBonus;
0229             //remove bad bonus dimm
0230             if(m_gameScene->items().contains(iteratorPlayerInfo.value()->badBonusDimm))
0231             {
0232                 m_gameScene->removeItem(iteratorPlayerInfo.value()->badBonusDimm);
0233             }
0234             delete iteratorPlayerInfo.value()->badBonusDimm;
0235 
0236             delete iteratorPlayerInfo.value();
0237         }
0238         iteratorPlayerInfo = m_mapPlayerInfo.erase(iteratorPlayerInfo);
0239     }
0240 
0241     //remove the background
0242     if(m_gameScene->items().contains(m_background))
0243     {
0244         m_gameScene->removeItem(m_background);
0245     }
0246     delete m_background;
0247 
0248     m_gameScene = nullptr;
0249     m_game = nullptr;
0250 }
0251 
0252 void InfoSidebar::reset()
0253 {
0254     QList <Player*> playerList = m_game->getPlayers();
0255     for(int i = 0; i < playerList.count(); i++)
0256     {
0257         m_mapPlayerInfo.value(playerList[i])->bonusShieldDimm->setVisible(true);
0258         m_mapPlayerInfo.value(playerList[i])->bonusThrowDimm->setVisible(true);
0259         m_mapPlayerInfo.value(playerList[i])->bonusKickDimm->setVisible(true);
0260         m_mapPlayerInfo.value(playerList[i])->badBonusDimm->setVisible(true);
0261     }
0262 }
0263 
0264 QRectF InfoSidebar::rect()
0265 {
0266     return m_background->rect();
0267 }
0268 
0269 void InfoSidebar::themeChanged()
0270 {
0271     KGameRenderer* renderer = m_gameScene->renderer(Granatier::Element::BONUS);
0272     KGameRenderedItem* tempItem;
0273 
0274     //update player infosidebar
0275     QMap <Player*, PlayerInfo*>::iterator iteratorPlayerInfo = m_mapPlayerInfo.begin();
0276     while (iteratorPlayerInfo != m_mapPlayerInfo.end())
0277     {
0278         tempItem = iteratorPlayerInfo.value()->bonusShield;
0279         if(m_gameScene->items().contains(tempItem))
0280         {
0281             m_gameScene->removeItem(tempItem);
0282         }
0283         //create the bonus shield
0284         iteratorPlayerInfo.value()->bonusShield = new KGameRenderedItem(renderer, QStringLiteral("bonus_shield"));
0285         iteratorPlayerInfo.value()->bonusShield->setZValue(1001);
0286         iteratorPlayerInfo.value()->bonusShield->setPos(tempItem->pos());
0287         m_gameScene->addItem(iteratorPlayerInfo.value()->bonusShield);
0288         delete tempItem;
0289 
0290         tempItem = iteratorPlayerInfo.value()->bonusThrow;
0291         if(m_gameScene->items().contains(tempItem))
0292         {
0293             m_gameScene->removeItem(tempItem);
0294         }
0295         //create the bonus throw
0296         iteratorPlayerInfo.value()->bonusThrow = new KGameRenderedItem(renderer, QStringLiteral("bonus_throw"));
0297         iteratorPlayerInfo.value()->bonusThrow->setZValue(1001);
0298         iteratorPlayerInfo.value()->bonusThrow->setPos(tempItem->pos());
0299         m_gameScene->addItem(iteratorPlayerInfo.value()->bonusThrow);
0300         delete tempItem;
0301 
0302         tempItem = iteratorPlayerInfo.value()->bonusKick;
0303         if(m_gameScene->items().contains(tempItem))
0304         {
0305             m_gameScene->removeItem(tempItem);
0306         }
0307         //create the bonus kick
0308         iteratorPlayerInfo.value()->bonusKick = new KGameRenderedItem(renderer, QStringLiteral("bonus_kick"));
0309         iteratorPlayerInfo.value()->bonusKick->setZValue(1001);
0310         iteratorPlayerInfo.value()->bonusKick->setPos(tempItem->pos());
0311         m_gameScene->addItem(iteratorPlayerInfo.value()->bonusKick);
0312         delete tempItem;
0313 
0314         tempItem = iteratorPlayerInfo.value()->badBonus;
0315         if(m_gameScene->items().contains(tempItem))
0316         {
0317             m_gameScene->removeItem(tempItem);
0318         }
0319         //create the bad bonus
0320         iteratorPlayerInfo.value()->badBonus = new KGameRenderedItem(renderer, m_badBonusSpriteKey);
0321         iteratorPlayerInfo.value()->badBonus->setZValue(1001);
0322         iteratorPlayerInfo.value()->badBonus->setPos(tempItem->pos());
0323         m_gameScene->addItem(iteratorPlayerInfo.value()->badBonus);
0324         delete tempItem;
0325 
0326         iteratorPlayerInfo++;
0327     }
0328 
0329     updateGraphics(m_svgScaleFactor);
0330 }
0331 
0332 void InfoSidebar::bonusInfoChanged(Player* player, Granatier::Bonus::Type bonusType, int percentageElapsed)
0333 {
0334     if(m_gameScene->views().isEmpty())
0335     {
0336         return;
0337     }
0338 
0339     switch(static_cast<int>(bonusType))
0340     {
0341         case Granatier::Bonus::SHIELD:
0342             m_mapPlayerInfo.value(player)->bonusShieldDimm->setVisible(percentageElapsed);
0343             break;
0344         case Granatier::Bonus::THROW:
0345             m_mapPlayerInfo.value(player)->bonusThrowDimm->setVisible(percentageElapsed);
0346             break;
0347         case Granatier::Bonus::KICK:
0348             m_mapPlayerInfo.value(player)->bonusKickDimm->setVisible(percentageElapsed);
0349             break;
0350         case Granatier::Bonus::HYPERACTIVE:
0351         case Granatier::Bonus::SLOW:
0352         case Granatier::Bonus::MIRROR:
0353         case Granatier::Bonus::SCATTY:
0354         case Granatier::Bonus::RESTRAIN:
0355             if(percentageElapsed == 0)
0356             {
0357                 //set the new bad bonus icon
0358                 KGameRenderer* renderer = m_gameScene->renderer(Granatier::Element::BONUS);
0359                 if(renderer)
0360                 {
0361                     switch(static_cast<int>(bonusType))
0362                     {
0363                         case Granatier::Bonus::HYPERACTIVE:
0364                             m_badBonusSpriteKey = QStringLiteral("bonus_bad_hyperactive");
0365                             break;
0366                         case Granatier::Bonus::SLOW:
0367                             m_badBonusSpriteKey = QStringLiteral("bonus_bad_slow");
0368                             break;
0369                         case Granatier::Bonus::MIRROR:
0370                             m_badBonusSpriteKey = QStringLiteral("bonus_bad_mirror");
0371                             break;
0372                         case Granatier::Bonus::SCATTY:
0373                             m_badBonusSpriteKey = QStringLiteral("bonus_bad_scatty");
0374                             break;
0375                         case Granatier::Bonus::RESTRAIN:
0376                             m_badBonusSpriteKey = QStringLiteral("bonus_bad_restrain");
0377                             break;
0378                     }
0379 
0380                     if(renderer->spriteExists(m_badBonusSpriteKey))
0381                     {
0382                         m_mapPlayerInfo.value(player)->badBonus->setSpriteKey(m_badBonusSpriteKey);
0383                     }
0384 
0385                     //hide the dimm overlay
0386                     m_mapPlayerInfo.value(player)->badBonusDimm->setVisible(false);
0387 
0388                     //calculate graphics size
0389                     QSize renderSize;
0390                     QPoint topLeft(0, 0);
0391                     topLeft = m_gameScene->views().constFirst()->mapFromScene(topLeft);
0392                     QRectF rect;
0393 
0394                     QPoint bottomRight(static_cast<int>(Granatier::CellSize * 0.5), static_cast<int>(Granatier::CellSize * 0.5));
0395                     bottomRight = m_gameScene->views().constFirst()->mapFromScene(bottomRight);
0396 
0397                     renderSize.setHeight(bottomRight.y() - topLeft.y());
0398                     renderSize.setWidth(bottomRight.x() - topLeft.x());
0399 
0400                     m_mapPlayerInfo.value(player)->badBonus->setRenderSize(renderSize);
0401                     m_mapPlayerInfo.value(player)->badBonus->setScale(m_svgScaleFactor);
0402 
0403                     rect = m_mapPlayerInfo.value(player)->badBonusDimm->rect();
0404                     rect.setWidth(renderSize.width() * m_svgScaleFactor);
0405                     rect.setHeight(renderSize.height() * m_svgScaleFactor);
0406                     m_mapPlayerInfo.value(player)->badBonusDimm->setRect(rect);
0407                 }
0408             }
0409             else
0410             {
0411                 m_mapPlayerInfo.value(player)->badBonusDimm->setVisible(true);
0412                 QRectF rect = m_mapPlayerInfo.value(player)->badBonusDimm->rect();
0413                 rect.setHeight(rect.width() * percentageElapsed/100.0);
0414                 m_mapPlayerInfo.value(player)->badBonusDimm->setRect(rect);
0415             }
0416             break;
0417     }
0418 }
0419 
0420 void InfoSidebar::updateGraphics(qreal svgScaleFactor)
0421 {
0422     if(m_gameScene->views().isEmpty())
0423     {
0424         return;
0425     }
0426 
0427     QSize renderSize;
0428     QPoint topLeft(0, 0);
0429     topLeft = m_gameScene->views().constFirst()->mapFromScene(topLeft);
0430     QPoint bottomRight;
0431     QRectF rect;
0432 
0433     m_svgScaleFactor = svgScaleFactor;
0434 
0435     //update player infosidebar
0436     QMap <Player*, PlayerInfo*>::iterator iteratorPlayerInfo = m_mapPlayerInfo.begin();
0437     while (iteratorPlayerInfo != m_mapPlayerInfo.end())
0438     {
0439         bottomRight.setX(static_cast<int>(Granatier::CellSize * 0.45));
0440         bottomRight.setY(static_cast<int>(Granatier::CellSize * 0.45));
0441         bottomRight = m_gameScene->views().constFirst()->mapFromScene(bottomRight);
0442         renderSize.setHeight(bottomRight.y() - topLeft.y());
0443         renderSize.setWidth(bottomRight.x() - topLeft.x());
0444 
0445         iteratorPlayerInfo.value()->icon->setRenderSize(renderSize);
0446         iteratorPlayerInfo.value()->icon->setScale(m_svgScaleFactor);
0447 
0448         bottomRight.setX(static_cast<int>(Granatier::CellSize * 0.5));
0449         bottomRight.setY(static_cast<int>(Granatier::CellSize * 0.5));
0450         bottomRight = m_gameScene->views().constFirst()->mapFromScene(bottomRight);
0451         renderSize.setHeight(bottomRight.y() - topLeft.y());
0452         renderSize.setWidth(bottomRight.x() - topLeft.x());
0453 
0454         iteratorPlayerInfo.value()->bonusShield->setRenderSize(renderSize);
0455         iteratorPlayerInfo.value()->bonusShield->setScale(m_svgScaleFactor);
0456         rect = iteratorPlayerInfo.value()->bonusShieldDimm->rect();
0457         rect.setWidth(renderSize.width() * m_svgScaleFactor);
0458         rect.setHeight(renderSize.height() * m_svgScaleFactor);
0459         iteratorPlayerInfo.value()->bonusShieldDimm->setRect(rect);
0460 
0461         iteratorPlayerInfo.value()->bonusThrow->setRenderSize(renderSize);
0462         iteratorPlayerInfo.value()->bonusThrow->setScale(m_svgScaleFactor);
0463         rect = iteratorPlayerInfo.value()->bonusThrowDimm->rect();
0464         rect.setWidth(renderSize.width() * m_svgScaleFactor);
0465         rect.setHeight(renderSize.height() * m_svgScaleFactor);
0466         iteratorPlayerInfo.value()->bonusThrowDimm->setRect(rect);
0467 
0468         iteratorPlayerInfo.value()->bonusKick->setRenderSize(renderSize);
0469         iteratorPlayerInfo.value()->bonusKick->setScale(m_svgScaleFactor);
0470         rect = iteratorPlayerInfo.value()->bonusKickDimm->rect();
0471         rect.setWidth(renderSize.width() * m_svgScaleFactor);
0472         rect.setHeight(renderSize.height() * m_svgScaleFactor);
0473         iteratorPlayerInfo.value()->bonusKickDimm->setRect(rect);
0474 
0475         iteratorPlayerInfo.value()->badBonus->setRenderSize(renderSize);
0476         iteratorPlayerInfo.value()->badBonus->setScale(m_svgScaleFactor);
0477         rect = iteratorPlayerInfo.value()->badBonusDimm->rect();
0478         rect.setWidth(renderSize.width() * m_svgScaleFactor);
0479         rect.setHeight(renderSize.height() * m_svgScaleFactor);
0480         iteratorPlayerInfo.value()->badBonusDimm->setRect(rect);
0481 
0482         iteratorPlayerInfo++;
0483     }
0484 }
0485 
0486 #include "moc_infosidebar.cpp"