File indexing completed on 2024-10-13 06:41:42
0001 /* 0002 SPDX-FileCopyrightText: 2009 Mathias Kraus <k.hias@gmx.de> 0003 SPDX-FileCopyrightText: 2007-2008 Thomas Gallinari <tg8187@yahoo.fr> 0004 0005 SPDX-License-Identifier: GPL-2.0-or-later 0006 */ 0007 0008 #include "gameview.h" 0009 #include "gamescene.h" 0010 #include "game.h" 0011 0012 #include <QKeyEvent> 0013 #include <QTimer> 0014 0015 GameView::GameView(GameScene* p_scene, Game * p_game) : QGraphicsView(p_scene) 0016 { 0017 setFrameStyle(QFrame::NoFrame); 0018 setFocusPolicy(Qt::StrongFocus); 0019 setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); 0020 setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); 0021 0022 // Forward the key press events to the Game instance 0023 connect(this, &GameView::keyPressed, p_game, &Game::keyPressEvent); 0024 connect(this, &GameView::keyReleased, p_game, &Game::keyReleaseEvent); 0025 } 0026 0027 GameView::~GameView() 0028 = default; 0029 0030 void GameView::resizeEvent(QResizeEvent*) 0031 { 0032 dynamic_cast <GameScene*> (scene())->resizeSprites(250); 0033 } 0034 0035 void GameView::focusOutEvent(QFocusEvent*) 0036 { 0037 // Pause the game if it is not already paused 0038 if (((GameScene*)scene())->getGame()->getTimer()->isActive()) 0039 { 0040 ((GameScene*)scene())->getGame()->switchPause(); 0041 } 0042 } 0043 0044 void GameView::keyPressEvent(QKeyEvent* p_event) 0045 { 0046 if(p_event->isAutoRepeat()) 0047 { 0048 return; 0049 } 0050 Q_EMIT keyPressed(p_event); 0051 } 0052 0053 void GameView::keyReleaseEvent(QKeyEvent* p_event) 0054 { 0055 if(p_event->isAutoRepeat()) 0056 { 0057 return; 0058 } 0059 Q_EMIT keyReleased(p_event); 0060 } 0061 0062 #include "moc_gameview.cpp"