File indexing completed on 2024-11-24 03:43:17

0001 /*******************************************************************
0002 *
0003 * Copyright 2007  Aron Boström <c02ab@efd.lth.se>
0004 *
0005 * Bovo is free software; you can redistribute it and/or modify
0006 * it under the terms of the GNU General Public License as published by
0007 * the Free Software Foundation; either version 2, or (at your option)
0008 * any later version.
0009 *
0010 * Bovo is distributed in the hope that it will be useful,
0011 * but WITHOUT ANY WARRANTY; without even the implied warranty of
0012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0013 * GNU General Public License for more details.
0014 *
0015 * You should have received a copy of the GNU General Public License
0016 * along with Bovo; see the file COPYING.  If not, write to
0017 * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
0018 * Boston, MA 02110-1301, USA.
0019 *
0020 ********************************************************************/                     
0021 
0022 #include "board.h"
0023 
0024 #include "coord.h"
0025 #include "dimension.h"
0026 #include "move.h"
0027 #include "square.h"
0028 
0029 /**
0030  * @file file implementing class Board, 
0031  * which is really not a Board but an entire game.
0032  */
0033 
0034 /** namespace for game engine */
0035 namespace bovo {
0036 
0037 Board::Board(const Dimension& dimension) {
0038     m_dimension = new Dimension(dimension.width(), dimension.height());
0039     m_board = new Square*[m_dimension->width()];
0040     for (int x = 0; x < m_dimension->width(); ++x) {
0041         m_board[x] = new Square[m_dimension->height()];
0042     }
0043 }
0044 
0045 Board::~Board() {
0046     for (int x = 0; x < m_dimension->width(); ++x) {
0047         delete[] m_board[x];
0048     }
0049     delete[] m_board;
0050     delete m_dimension;
0051 }
0052 
0053 bool Board::empty(const Coord& coord) const {
0054     if (!ok(coord)) {
0055         return false;
0056     }
0057     return m_board[coord.x()][coord.y()].empty();
0058 }
0059 
0060 bool Board::ok(const Coord& coord) const {
0061     return m_dimension->ok(coord);
0062 }
0063 
0064 Player Board::player(const Coord& c) const {
0065     if (!ok(c)) {
0066         return No;
0067     }
0068     return m_board[c.x()][c.y()].player();
0069 }
0070 
0071 void Board::setPlayer(const Move& move) {
0072     if (!ok(move.coord())) {
0073         return;
0074     }
0075     m_board[move.x()][move.y()].setPlayer(move.player());
0076 }
0077 
0078 } /* namespace bovo */