File indexing completed on 2024-11-24 03:43:17
0001 /******************************************************************* 0002 * 0003 * Copyright 2009 Pelladi Gabor <pelladigabor@gmail.com> 0004 * 0005 * Bovo is free software; you can redistribute it and/or modify 0006 * it under the terms of the GNU General Public License as published by 0007 * the Free Software Foundation; either version 2, or (at your option) 0008 * any later version. 0009 * 0010 * Bovo is distributed in the hope that it will be useful, 0011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 0012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 0013 * GNU General Public License for more details. 0014 * 0015 * You should have received a copy of the GNU General Public License 0016 * along with Bovo; see the file COPYING. If not, write to 0017 * the Free Software Foundation, 51 Franklin Street, Fifth Floor, 0018 * Boston, MA 02110-1301, USA. 0019 * 0020 ********************************************************************/ 0021 0022 /** 0023 * @file aifactory.h declaring the AiFactory class 0024 */ 0025 0026 #ifndef BOVO_AIFACTORY_H 0027 #define BOVO_AIFACTORY_H 0028 0029 #include <QObject> 0030 #include <QString> 0031 #include <QStringList> 0032 0033 #include <KGameDifficulty> 0034 0035 #include "common.h" 0036 0037 using namespace bovo; 0038 0039 /** namespace for game engine */ 0040 namespace bovo 0041 { 0042 class Dimension; 0043 } /* namespace bovo */ 0044 0045 /** namespace for AI stuff */ 0046 namespace ai 0047 { 0048 0049 class Ai; 0050 0051 /** 0052 * Provider of AI implementations 0053 */ 0054 class AiFactory : public QObject 0055 { 0056 Q_OBJECT 0057 public: 0058 /** 0059 * @brief constructs an AiFactory 0060 * @description constructs an AiFactory object 0061 */ 0062 AiFactory(); 0063 0064 /** 0065 * @brief destructs this AiFactory 0066 * @description destructs this AiFactory object 0067 */ 0068 ~AiFactory() override; 0069 0070 /** 0071 * @brief Constructs an Ai with width, height, player and Skill 0072 * @description Constructs an AI player with a specified width, height and 0073 * skill as well as player id using the currently chosen implementation 0074 * @param dimension the dimension controlling width and height 0075 * @param skill the skill (difficulty level) the AI player will be playing with 0076 * @param player player id of this AI 0077 * @param demoMode indicates the current game mode 0078 */ 0079 Ai *createAi(const Dimension &dimension, KGameDifficultyLevel::StandardLevel skill, Player player, DemoMode demoMode) const; 0080 0081 /** 0082 * @brief returns the available AI-s 0083 * @description returns a list of the names of the available AI-s 0084 */ 0085 const QStringList &aiList() const; 0086 0087 /** 0088 * @brief returns the current AI 0089 * @description returns the index of the current AI as present in the list 0090 */ 0091 int ai() const; 0092 0093 /** 0094 * @brief change the AI 0095 * @description changes the current AI to the specified index in the AI list 0096 */ 0097 void changeAi(int ai); 0098 0099 private: 0100 QStringList m_aiList; 0101 int m_ai; 0102 }; 0103 0104 } /* namespace ai */ 0105 0106 #endif // BOVO_AIFACTORY_H