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0001 Things I want before KDE 4 beta 2
0002 =================================
0003 [ ] Board is way to small at first startup.
0004 [ ] There is no indication the game starts in a demo mode
0005 [ ] Game over message is displayed in status bar. Not nice.
0006 [X] Remove all names from source files. For copyright holders, refer to svn
0007 log. We want collective code ownership.
0008 ['] Documentation/Handbook.
0009     ['] Game rules
0010     ['] Game features / "Help"
0011     ['] Game strategies
0012     ['] Game history (Gomoku, Connect5, ...)
0013     [ ] Theme creation
0014 [ ] Apidox.
0015     [X] Ai
0016     [X] Game
0017     [ ] Gui
0018     [ ] Mainpage.dox
0019 [X] Fully i18n.
0020 ['] Code beautification.
0021     [X] Ai
0022     [X] Game
0023     [ ] Gui
0024         [ ] Naming conventions
0025         [X] Indentation
0026         [X] close namespace with comments
0027         [X] close #endif with comments
0028         [ ] sort functions, methods and properties
0029         [X] name all #ifdefs __CLASNAME_H__
0030         [ ] /* comment */ all private stuff
0031 [ ] Tooltips.
0032 [X] Theme support.
0033 [ ] Configuration dialogue.
0034 [X] Save AI level and theme from session to session.
0035 [X] Logic cleanups.
0036     [X] Allways use Player instead of int
0037     [X] Give the best AI level a different name
0038 [/] Get rid of exceptions, to fit into KDE (AI left)
0039 [ ] Implement draws (yes, it have never ever happened to me in real life, but it
0040     is not impossible in theory, ...right?)
0041 [ ] "New game" doesn't mean a loss if it's just started.
0042 [ ] Kidnap an artist for some decent artworks
0043 
0044 =============================================================================
0045 
0046 THEMES (4.0)
0047 ============
0048 [ ] scribble (pen on paper) [IMPROVE]
0049 [X] spacy
0050 [X] gomoku
0051 [ ] KDE vs Gnome
0052 [X] high contrast
0053 
0054 =============================================================================
0055 
0056 FEATURES (4.1)
0057 ==============
0058 [ ] Status message and game events printed "onboard"
0059 [ ] configure dialogue
0060 [ ] keyboard navigation ("no mouse" gameplay)
0061 [ ] That nice new AI...
0062 [ ] KNewsStuff2 for themes
0063 [ ] Winning line fades in, move by move
0064 [ ] "Stains" support
0065     [ ] Rotate Stains by 90, 180 and 270 degrees
0066 [ ] "Stains" extended (paint all buttons, menus etc in pen-on-paper style)
0067 [-] Change replay & demo playback speed
0068 [ ] Change board size
0069 [ ] "Natural paper" whith coffee stains, etc.
0070 [-] Save a replay
0071 [ ] Open a replay
0072 [-] Save an active game and open it again
0073 [X] Start with latest game when opening
0074 [X] Save stats from time to time
0075 [ ] View history in a right or left pane, where previous moves are displayed.
0076 [ ] Enable LAN gaming (broadcast the local domain for other willing to
0077     participate.)
0078     Look into kgamelib or what it is called. Create XML-like open protocol for
0079     Bovo friends, letting Gnomes play with us (is it possible to add a feature
0080     to the protocol that allways makes them loose? =P )
0081 
0082 ADAPTING AI
0083 ===========
0084 ADAPTING AI: AI skill starts at Normal, and then it gets reevaluated after
0085 every gameover. The reevaluation takes into account the last 10 games played (if
0086 10 games hasn't been played yet it's a new user and special rules will apply).
0087 However, this 10 latest games is "evaluated" (who won the most, the player or
0088 the AI?). If AI wins more than 4 out of 10 games, lower the difficulty by a few
0089 points on a 100-level scale. If player wins more than half 7 games out of 10
0090 games, make the AI slightly more challenging. This will mean that the player (as
0091 he/she) gets better will start facing more challenging opponents, but still they
0092 won't be disshearteningly hard. The algorithm is meant to mean that a balance
0093 will occure were the player allways faces an opponent he will win ~60% of the
0094 games against, making him feel good about him/herself, lowering his/her blood
0095 pressure and making him/her like this game. :P
0096 [ ] Implement background cogitating in AI (thinking over possible plays in a
0097     separate thread while player is thinking).
0098 [ ] Implement forsight in AI (AI guesses what moves the player might attempt)
0099 [ ] Implement depth searching in AI (If player plays this, then I could play
0100     this and the player could do this and I can do this...).
0101 [ ] Implement width searching in AI (AI evaluates many possible moves; multiple
0102     depths)
0103 [ ] Make sure width+depth searches is reflected in the "root" of the AI, so the
0104     AI chooses the path that seems like the best one. AI will be able to
0105     deselect entirely paths it discovers leads to losses or strong
0106     playerpositions.
0107 [ ] Implement a board vurdering (count offensive and defensive points appart and
0108     see which points is valued the most, to guess which player is most likely to
0109     like a given board).
0110 [ ] When a move is made by the player, drop all know redundant paths from the
0111     strategy and focus on the ones left.
0112 [ ] Make the AI cogitating thread do multi-tasking. That is, all
0113     depth-width-searches gets added to a wait list, and the AI will in turn
0114     vurdere them. Removes from this list should be easy as well (certain losses,
0115     we want to avoid if the player is not of the weaker kind AND when the player
0116     plays a move, all children to other moves must be removed -- Actually
0117     it's better if we just clear eveything specified to be not in a certain
0118     path.)
0119 [ ] Make the aiboard reversable (return a copy and change the playedID) so it is
0120     easy to alter between player and AI "thinking".
0121 [ ] Make this super-AI adjustable, by making miss-calculations (only in
0122     AI-thinking -- it has to presume player is allways a mastermidn) and by
0123     selecting weaker moves (unless they are extremely obvious, like
0124     four-in-a-row). Also make the AI weaker by limiting how deep and wide it is
0125     allowed to calculate.
0126 [ ] Make the width of paths adjustable by how likely they are. If there are many
0127     similarly pointed moves to make, explore them all, but if there is only a
0128     few great only evaluate those.
0129 [ ] Set max depth and width. The closer to the root, the "wider" path is
0130     allowed, and the better paths can also be explored wider and deeper.
0131 [ ] Allow the AI a few seconds of cogitating before forcing it to make a move.
0132 [ ] Find a nice balancing algorithm that ensures the player will face
0133     slightly-easier opponents.
0134 [ ] If 10 games hasn't been played yet, start with a random difficulty. If that
0135     proves to be to hard, back down by half (and so on) or double the
0136     difficulty, until the players starts loosing/winning. Then back down
0137     halfways to the last value and continue to do so whenever the
0138     winning/loosing situation changes but keep making it harder/easier if the
0139     situation doesn't change. When 10 games has passed, start playing with
0140     normal adaption.
0141 [ ] Turn on highscore and connect that between adapted difficulty of AI and time
0142     of play.
0143 [ ] Turn on global highscore. Send in exceptionally great levels of difficulty a
0144     player has reached to an Internet server, so a top-100 masterminds of the
0145     KDE world list is created. :)
0146 [ ] If window gets inactive, pause the AI cogitating thread.
0147 [ ] Refactor out this cooooool adapting AI into a lib, which all KDE Board games
0148     could use! (GSoC idea?)
0149 
0150 BUGS
0151 ====
0152 [X] Several marks are lost when winning line is painted in replay mode. Odd..
0153 [ ] This might be buggy, haven't checked: when starting an autosaved game;
0154 continue the computerbegins-playerbegins sequence (who made the first move in
0155 the history?)
0156 [ ] Area outside of scene isn't updated correctly when switching theme.
0157 [X] Wins vs. Losses is not updated on startup, but at first when one both has won 
0158     and lost.
0159 [X] At startup, playbackSpeed is reset to 2000, due to it beeing to big. Why?????
0160 [X] Undo crashes.
0161 
0162 OTHER
0163 =====
0164 [ ] Move this list to a wiki!
0165 [X] Clean up the namespace mess.
0166 [ ] THE SAME THING WE DO EVERY NIGHT, KONQI: TRY TO TAKE OVER THE WORLD!
0167