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0001 <?xml version="1.0" ?> 0002 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0003 <!ENTITY kappname "&amor;"> 0004 <!ENTITY % addindex "IGNORE"> 0005 <!ENTITY % English "INCLUDE"> 0006 ]> 0007 0008 <book id="amor" lang="&language;"> 0009 <bookinfo> 0010 <title>The &amor; Handbook</title> 0011 0012 <authorgroup> 0013 <author> 0014 &Karl.Garrison; &Karl.Garrison.mail; 0015 </author> 0016 0017 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0018 </authorgroup> 0019 0020 <copyright> 0021 <year>2001</year> 0022 <holder>&Karl.Garrison;</holder> 0023 </copyright> 0024 0025 <legalnotice>&FDLNotice;</legalnotice> 0026 0027 <date>2021-10-09</date> 0028 <releaseinfo>2.4.0 (KDE Gear 21.08)</releaseinfo> 0029 0030 <abstract> 0031 <para> 0032 &amor; is a small animation which sits on top of your active window. 0033 </para> 0034 </abstract> 0035 0036 <keywordset> 0037 <keyword>KDE</keyword> 0038 <keyword>amor</keyword> 0039 <keyword>helper</keyword> 0040 <keyword>assistant</keyword> 0041 </keywordset> 0042 0043 </bookinfo> 0044 0045 <chapter id="introduction"> 0046 <title>Introduction</title> 0047 0048 <sect1 id="whats-amor"> 0049 <title>What's &amor;?</title> 0050 <para> 0051 &amor; is an acronym which stands for Amusing Misuse of Resources. It is 0052 actually an animation which sits on top of your active window. In its default 0053 configuration, &amor; takes the form of a yellow spot which performs many 0054 tricks. &amor; also has many different themes which change the appearance 0055 and behavior of the animation. 0056 </para> 0057 0058 <note><para>Since &amor; works with the &kde; window manager &kwin;, the 0059 application will only work from within &plasma;. It is possible that &amor; 0060 would work from within another &plasma;-compliant window manager, but none are 0061 known to work at the time of this writing.</para></note> 0062 </sect1> 0063 </chapter> 0064 0065 <chapter id="configuration"> 0066 <title>Configuration</title> 0067 <sect1 id="configuring-amor"> 0068 <title>Configuring &amor;</title> 0069 <para>To configure &amor;, click on the animation using your &RMB;. A menu 0070 will appear containing three items: 0071 <guimenuitem>Configure...</guimenuitem>, 0072 <guisubmenu>Help</guisubmenu>, and 0073 <guimenuitem>Quit</guimenuitem>.</para> 0074 <para>Choose <guimenuitem>Configure...</guimenuitem> to configure &amor;.</para> 0075 </sect1> 0076 0077 <sect1 id="general-options"> 0078 <title>General Options</title> 0079 <para>The following settings for &amor; can be changed from the Options 0080 dialog:</para> 0081 <variablelist> 0082 <varlistentry><term><guilabel>Theme:</guilabel></term> 0083 <listitem><para>This determines the appearance and behavior of &amor;. 0084 Themes are described in the next section.</para></listitem> 0085 </varlistentry> 0086 <varlistentry><term><guilabel>Offset:</guilabel></term> 0087 <listitem><para>This slider controls where the animation appears in 0088 relation to the top of the active window. The default middle setting will 0089 place the animation right above the window title bar, whereas setting the 0090 slider all the way to the top or bottom will result in the animation 0091 appearing a fair distance above or below the title bar, respectively.</para> 0092 <tip><para>Setting this slider to a lower setting will allow the 0093 animation to be visible even when the active window is maximized.</para> 0094 </tip></listitem> 0095 </varlistentry> 0096 <varlistentry><term><guilabel>Always on top</guilabel></term> 0097 <listitem><para>Checking this option will cause the animation to always 0098 appear in front of any existing windows on the screen, including the 0099 panel.</para></listitem> 0100 </varlistentry> 0101 <varlistentry><term><guilabel>Show random tips</guilabel></term> 0102 <listitem><para>If checked, the animation will display various 0103 &kde;-related tips at random intervals.</para></listitem> 0104 </varlistentry> 0105 <varlistentry><term><guilabel>Use random character</guilabel></term> 0106 <listitem><para>If checked, the theme selection is disabled, it will be 0107 changed randomly.</para></listitem> 0108 </varlistentry> 0109 <varlistentry><term><guilabel>Allow application tips</guilabel></term> 0110 <listitem><para>Any &kde; application can be designed to display helpful 0111 tips via &amor;. If this option is checked, and an appropriate 0112 application is the active window, the animation will display tips for that 0113 application.</para> 0114 <note><para>At the time of this writing, no &kde; applications make use of 0115 this functionality.</para></note></listitem> 0116 </varlistentry> 0117 </variablelist> 0118 </sect1> 0119 0120 <sect1 id="amor-themes"> 0121 <title>&amor; Themes</title> 0122 <para>&amor; comes with many built-in themes, which change the appearance and 0123 behavior of the animation. In addition, it is possible to create new 0124 &amor; themes. The built-in themes for &amor; are described in the table 0125 below</para> 0126 0127 <table> 0128 <title>Available &amor; Themes</title> 0129 <tgroup cols="3"> 0130 <thead> 0131 <row> 0132 <entry>Theme</entry> 0133 <entry>Name</entry> 0134 <entry>Description</entry> 0135 </row> 0136 </thead> 0137 <tbody> 0138 0139 <row> 0140 <entry><mediaobject><imageobject> 0141 <imagedata format="PNG" fileref="spot.png"/> 0142 </imageobject></mediaobject> 0143 </entry> 0144 <entry><phrase>Multi-Talented Spot</phrase></entry> 0145 <entry><para>This is the default theme for &amor;, and also the one with 0146 the most <quote>tricks</quote>. This theme was created by &Martin.R.Jones;. The jet-pack, beaming, and fire animations were contributed by 0147 <personname><firstname>Mark</firstname><surname>Grant</surname></personname>.</para></entry> 0148 </row> 0149 0150 <row> 0151 <entry> 0152 <mediaobject><imageobject> 0153 <imagedata format="PNG" fileref="ghost.png"/> 0154 </imageobject></mediaobject> 0155 </entry> 0156 <entry><phrase>Spooky Ghost</phrase></entry> 0157 <entry><para>A ghost theme based-on the &kde; 0158 <application>ghostview</application> icon. Spooky Ghost was created by 0159 &Martin.R.Jones;.</para></entry> 0160 </row> 0161 0162 <row> 0163 <entry> 0164 <mediaobject><imageobject> 0165 <imagedata format="PNG" fileref="eyes.png"/> 0166 </imageobject></mediaobject> 0167 </entry> 0168 <entry><phrase>Crazy Eyes</phrase></entry> 0169 <entry><para>This theme consists of a moving pair of eyes, and was created 0170 by <personname><firstname>Jean-Claude</firstname><surname>Dumas</surname></personname>.</para></entry> 0171 </row> 0172 0173 <row> 0174 <entry> 0175 <mediaobject><imageobject> 0176 <imagedata format="PNG" fileref="bonhomme.png"/> 0177 </imageobject></mediaobject> 0178 </entry> 0179 <entry><phrase>Bonhomme</phrase></entry> 0180 <entry><para>A stick-figure animation, created by <personname><firstname>Jean-Claude</firstname><surname>Dumas</surname></personname>.</para></entry> 0181 </row> 0182 0183 <row> 0184 <entry> 0185 <mediaobject><imageobject> 0186 <imagedata format="PNG" fileref="neko.png"/> 0187 </imageobject></mediaobject> 0188 </entry> 0189 <entry><phrase>Neko</phrase></entry> 0190 <entry><para>Neko is a cat theme by <personname><firstname>Chris</firstname><surname>Spiegel</surname></personname>. The graphics are originally from <application>Oneko</application>, which was written by 0191 <personname><firstname>Masayuki</firstname><surname>Koba</surname></personname>.</para> 0192 <note><para><application>Oneko</application> is a small application which features a cat chasing the mouse cursor. The application appears to no longer be maintained, but the <ulink url="http://www.daidouji.com/oneko/">oneko-sakura</ulink> is a modified version.</para></note></entry> 0193 </row> 0194 0195 <row> 0196 <entry> 0197 <mediaobject><imageobject> 0198 <imagedata format="PNG" fileref="pingus.png"/> 0199 </imageobject></mediaobject> 0200 </entry> 0201 <entry><phrase>Tux</phrase></entry> 0202 <entry><para>This theme features Tux, the &Linux; mascot. The actual 0203 graphics come from a <application>Lemmings</application>-style game 0204 called <ulink url="https://pingus.seul.org/"> 0205 <application>Pingus</application></ulink>. The Tux theme was created by 0206 <personname><firstname>Frank</firstname><surname>Pieczynski</surname></personname>.</para></entry> 0207 </row> 0208 0209 <row> 0210 <entry> 0211 <mediaobject><imageobject> 0212 <imagedata format="PNG" fileref="worm.png"/> 0213 </imageobject></mediaobject> 0214 </entry> 0215 <entry><phrase>Little Worm</phrase></entry> 0216 <entry><para>A small inchworm theme. Created by <personname><firstname>Bartosz</firstname><surname>Trudnowski</surname></personname> for 0217 his wife.</para></entry> 0218 </row> 0219 0220 <row> 0221 <entry> 0222 <mediaobject><imageobject> 0223 <imagedata format="PNG" fileref="billy.png"/> 0224 </imageobject></mediaobject> 0225 </entry> 0226 <entry><phrase>Little Billy</phrase></entry> 0227 <entry><para>A static image taken from the game 0228 <ulink url="http://www.xbill.org/"><application>XBill</application> 0229 </ulink>.</para></entry> 0230 </row> 0231 0232 <row> 0233 <entry> 0234 <mediaobject><imageobject> 0235 <imagedata format="PNG" fileref="bsd.png"/> 0236 </imageobject></mediaobject> 0237 </entry> 0238 <entry><phrase>FreeBSD Mascot</phrase></entry> 0239 <entry><para>A static image of Beastie, the FreeBSD daemon.</para></entry> 0240 </row> 0241 0242 <row> 0243 <entry> 0244 <mediaobject><imageobject> 0245 <imagedata format="PNG" fileref="tux.png"/> 0246 </imageobject></mediaobject> 0247 </entry> 0248 <entry><phrase>Unanimated Tux</phrase></entry> 0249 <entry><para>An unanimated version of the Tux theme.</para></entry> 0250 </row> 0251 0252 <row> 0253 <entry> 0254 <mediaobject><imageobject> 0255 <imagedata format="PNG" fileref="tao.png"/> 0256 </imageobject></mediaobject> 0257 </entry> 0258 <entry><phrase>Tao</phrase></entry> 0259 <entry><para>The Tao theme is an animated Yin Yang symbol. This theme was 0260 created by <personname><firstname>Daniel</firstname><surname>Pfeiffer</surname></personname> <email>occitan@esperanto.org</email>, and was 0261 inspired by his Tai Chi practice.</para></entry> 0262 </row> 0263 </tbody> 0264 </tgroup> 0265 </table> 0266 0267 </sect1> 0268 </chapter> 0269 0270 <chapter id="credits"> 0271 <title>Credits and License</title> 0272 0273 <para>&amor;</para> 0274 0275 <para>Program Copyright © 1999-2001 &Martin.R.Jones; 0276 &Martin.R.Jones.mail;</para> 0277 0278 <para>Documentation Copyright © 2001 &Karl.Garrison; 0279 &Karl.Garrison.mail;</para> 0280 0281 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0282 &underFDL; 0283 &underGPL; 0284 </chapter> 0285 0286 &documentation.index; 0287 0288 </book> 0289 0290 <!-- 0291 Local Variables: 0292 mode: sgml 0293 sgml-minimize-attributes:nil 0294 sgml-general-insert-case:lower 0295 sgml-indent-step:0 0296 sgml-indent-data:nil 0297 End: 0298 0299 // vim:ts=0:sw=2:tw=78:noet 0300 -->