Warning, /frameworks/syntax-highlighting/autotests/reference/highlight.rib.ref is written in an unsupported language. File is not indexed.
0001 <Comment>##RenderMan RIB-Structure 1.1</Comment><br/> 0002 <Comment>##Scene Bouncing Ball</Comment><br/> 0003 <Comment>##Creator /usr/ucb/vi</Comment><br/> 0004 <Comment>##CreationDate 12:30pm 8/24/89</Comment><br/> 0005 <Comment>##For RenderMan Jones</Comment><br/> 0006 <Comment>##Frames 2</Comment><br/> 0007 <Comment>##Shaders PIXARmarble, PIXARwood, MyUserShader</Comment><br/> 0008 <Comment>##CapabilitiesNeeded ShadingLanguage Displacements</Comment><br/> 0009 <Graphics State>version</Graphics State><Normal Text> </Normal Text><Float>3.03</Float><br/> 0010 <Graphics State>Declare</Graphics State><Normal Text> </Normal Text><String>"d"</String><Normal Text> </Normal Text><String>"uniform point"</String><br/> 0011 <Graphics State>Declare</Graphics State><Normal Text> </Normal Text><String>"squish"</String><Normal Text> </Normal Text><String>"uniform float"</String><br/> 0012 <Graphics State>Option</Graphics State><Normal Text> </Normal Text><String>"limits"</String><Normal Text> </Normal Text><String>"bucketsize"</String><Normal Text> [</Normal Text><Integer>6</Integer><Normal Text> </Normal Text><Integer>6</Integer><Normal Text>] </Normal Text><Comment>#renderer specific</Comment><br/> 0013 <Graphics State>Option</Graphics State><Normal Text> </Normal Text><String>"limits"</String><Normal Text> </Normal Text><String>"gridsize"</String><Normal Text> [</Normal Text><Integer>18</Integer><Normal Text>] </Normal Text><Comment>#renderer specific</Comment><br/> 0014 <Graphics State>Format</Graphics State><Normal Text> </Normal Text><Integer>1024</Integer><Normal Text> </Normal Text><Integer>768</Integer><Normal Text> </Normal Text><Integer>1</Integer><Normal Text> </Normal Text><Comment>#mandatory resolution</Comment><br/> 0015 <Graphics State>Projection</Graphics State><Normal Text> </Normal Text><String>"perspective"</String><br/> 0016 <Graphics State>Clipping</Graphics State><Normal Text> </Normal Text><Integer>10</Integer><Normal Text> </Normal Text><Float>1000.0</Float><br/> 0017 <Graphics State>FrameBegin</Graphics State><Normal Text> </Normal Text><Integer>1</Integer><br/> 0018 <Comment>##Shaders MyUserShader, PIXARmarble, PIXARwood</Comment><br/> 0019 <Comment>##CameraOrientation 10.0 10.0 10.0 0.0 0.0 0.0</Comment><br/> 0020 <Graphics State>Transform</Graphics State><Normal Text> [</Normal Text><Float>.707107</Float><Normal Text> -</Normal Text><Float>.408248</Float><Normal Text> -</Normal Text><Float>.57735</Float><Normal Text> </Normal Text><Integer>0</Integer><br/> 0021 <Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Float>.816497</Float><Normal Text> -</Normal Text><Float>.57735</Float><Normal Text> </Normal Text><Integer>0</Integer><br/> 0022 <Normal Text> -</Normal Text><Float>.707107</Float><Normal Text> -</Normal Text><Float>.408248</Float><Normal Text> -</Normal Text><Float>.57735</Float><Normal Text> </Normal Text><Integer>0</Integer><br/> 0023 <Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Float>17.3205</Float><Normal Text> </Normal Text><Integer>1</Integer><Normal Text> ]</Normal Text><br/> 0024 <Graphics State>WorldBegin</Graphics State><br/> 0025 <Graphics State>AttributeBegin</Graphics State><br/> 0026 <Graphics State>Attribute</Graphics State><Normal Text> </Normal Text><String>"identifier"</String><Normal Text> </Normal Text><String>"name"</String><Normal Text> </Normal Text><String>"myball"</String><br/> 0027 <Graphics State>Displacement</Graphics State><Normal Text> </Normal Text><String>"MyUserShader"</String><Normal Text> </Normal Text><String>"squish"</String><Normal Text> </Normal Text><Integer>5</Integer><br/> 0028 <Graphics State>AttributeBegin</Graphics State><br/> 0029 <Graphics State>Attribute</Graphics State><Normal Text> </Normal Text><String>"identifier"</String><Normal Text> </Normal Text><String>"shadinggroup"</String><Normal Text> [</Normal Text><String>"tophalf"</String><Normal Text>]</Normal Text><br/> 0030 <Graphics State>Surface</Graphics State><Normal Text> </Normal Text><String>"PIXARmarble"</String><br/> 0031 <Geometric Primitive>Sphere</Geometric Primitive><Normal Text> </Normal Text><Float>.5</Float><Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Float>.5</Float><Normal Text> </Normal Text><Integer>360</Integer><br/> 0032 <Graphics State>AttributeEnd</Graphics State><br/> 0033 <Graphics State>AttributeBegin</Graphics State><br/> 0034 <Graphics State>Attribute</Graphics State><Normal Text> </Normal Text><String>"identifier"</String><Normal Text> </Normal Text><String>"shadinggroup"</String><Normal Text> [</Normal Text><String>"bothalf"</String><Normal Text>]</Normal Text><br/> 0035 <Graphics State>Surface</Graphics State><Normal Text> </Normal Text><String>"plastic"</String><br/> 0036 <Geometric Primitive>Sphere</Geometric Primitive><Normal Text> </Normal Text><Float>.5</Float><Normal Text> -</Normal Text><Float>.5</Float><Normal Text> </Normal Text><Float>0.</Float><Normal Text> </Normal Text><Integer>360</Integer><br/> 0037 <Graphics State>AttributeEnd</Graphics State><br/> 0038 <Graphics State>AttributeEnd</Graphics State><br/> 0039 <Graphics State>AttributeBegin</Graphics State><br/> 0040 <Graphics State>Attribute</Graphics State><Normal Text> </Normal Text><String>"identifier"</String><Normal Text> </Normal Text><String>"name"</String><Normal Text> [</Normal Text><String>"floor"</String><Normal Text>]</Normal Text><br/> 0041 <Graphics State>Surface</Graphics State><Normal Text> </Normal Text><String>"PIXARwood"</String><Normal Text> </Normal Text><String>"roughness"</String><Normal Text> [</Normal Text><Float>.3</Float><Normal Text>] </Normal Text><String>"d"</String><Normal Text> [</Normal Text><Integer>1</Integer><Normal Text>]</Normal Text><br/> 0042 <Comment># geometry for floor</Comment><br/> 0043 <Geometric Primitive>Polygon</Geometric Primitive><Normal Text> </Normal Text><String>"P"</String><Normal Text> [-</Normal Text><Float>100.</Float><Normal Text> </Normal Text><Float>0.</Float><Normal Text> -</Normal Text><Float>100.</Float><Normal Text> -</Normal Text><Float>100.</Float><Normal Text> </Normal Text><Float>0.</Float><Normal Text> </Normal Text><Float>100.</Float><Normal Text> </Normal Text><Float>100.</Float><Normal Text> </Normal Text><Float>0.</Float><Normal Text> </Normal Text><Float>100.</Float><Normal Text> </Normal Text><Float>10.0</Float><Normal Text> </Normal Text><Float>0.</Float><Normal Text> -</Normal Text><Float>100.</Float><Normal Text>]</Normal Text><br/> 0044 <Graphics State>AttributeEnd</Graphics State><br/> 0045 <Graphics State>WorldEnd</Graphics State><br/> 0046 <Graphics State>FrameEnd</Graphics State><br/> 0047 <Graphics State>FrameBegin</Graphics State><Normal Text> </Normal Text><Integer>2</Integer><br/> 0048 <Comment>##Shaders PIXARwood, PIXARmarble</Comment><br/> 0049 <Comment>##CameraOrientation 10.0 20.0 10.0 0.0 0.0 0.0</Comment><br/> 0050 <Graphics State>Transform</Graphics State><Normal Text> [</Normal Text><Float>.707107</Float><Normal Text> -</Normal Text><Float>.57735</Float><Normal Text> -</Normal Text><Float>.408248</Float><Normal Text> </Normal Text><Integer>0</Integer><br/> 0051 <Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Float>.57735</Float><br/> 0052 <Normal Text> -</Normal Text><Float>.815447</Float><Normal Text> </Normal Text><Integer>0</Integer><br/> 0053 <Normal Text> -</Normal Text><Float>.707107</Float><Normal Text> -</Normal Text><Float>.57735</Float><Normal Text> -</Normal Text><Float>.408248</Float><Normal Text> </Normal Text><Integer>0</Integer><br/> 0054 <Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Float>24.4949</Float><Normal Text> </Normal Text><Integer>1</Integer><Normal Text> ]</Normal Text><br/> 0055 <Graphics State>WorldBegin</Graphics State><br/> 0056 <Graphics State>AttributeBegin</Graphics State><br/> 0057 <Graphics State>Attribute</Graphics State><Normal Text> </Normal Text><String>"identifier"</String><Normal Text> </Normal Text><String>"name"</String><Normal Text> [</Normal Text><String>"myball"</String><Normal Text>]</Normal Text><br/> 0058 <Graphics State>AttributeBegin</Graphics State><br/> 0059 <Graphics State>Attribute</Graphics State><Normal Text> </Normal Text><String>"identifier"</String><Normal Text> </Normal Text><String>"shadinggroup"</String><Normal Text> [</Normal Text><String>"tophalf"</String><Normal Text>]</Normal Text><br/> 0060 <Graphics State>Surface</Graphics State><Normal Text> </Normal Text><String>"PIXARmarble"</String><br/> 0061 <Graphics State>ShadingRate</Graphics State><Normal Text> </Normal Text><Float>.1</Float><br/> 0062 <Geometric Primitive>Sphere</Geometric Primitive><Normal Text> </Normal Text><Float>.5</Float><Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Float>.5</Float><Normal Text> </Normal Text><Integer>360</Integer><br/> 0063 <Graphics State>AttributeEnd</Graphics State><br/> 0064 <Graphics State>AttributeBegin</Graphics State><br/> 0065 <Graphics State>Attribute</Graphics State><Normal Text> </Normal Text><String>"identifier"</String><Normal Text> </Normal Text><String>"shadinggroup"</String><Normal Text> [</Normal Text><String>"bothalf"</String><Normal Text>]</Normal Text><br/> 0066 <Graphics State>Surface</Graphics State><Normal Text> </Normal Text><String>"plastic"</String><br/> 0067 <Geometric Primitive>Sphere</Geometric Primitive><Normal Text> </Normal Text><Float>.5</Float><Normal Text> -</Normal Text><Float>.5</Float><Normal Text> </Normal Text><Integer>0</Integer><Normal Text> </Normal Text><Integer>360</Integer><br/> 0068 <Graphics State>AttributeEnd</Graphics State><br/> 0069 <Graphics State>AttributeEnd</Graphics State><br/> 0070 <Graphics State>AttributeBegin</Graphics State><br/> 0071 <Graphics State>Attribute</Graphics State><Normal Text> </Normal Text><String>"identifier"</String><Normal Text> </Normal Text><String>"name"</String><Normal Text> [</Normal Text><String>"floor"</String><Normal Text>]</Normal Text><br/> 0072 <Graphics State>Surface</Graphics State><Normal Text> </Normal Text><String>"PIXARwood"</String><Normal Text> </Normal Text><String>"roughness"</String><Normal Text> [</Normal Text><Float>.3</Float><Normal Text>] </Normal Text><String>"d"</String><Normal Text> [</Normal Text><Integer>1</Integer><Normal Text>]</Normal Text><br/> 0073 <Comment># geometry for floor</Comment><br/> 0074 <Graphics State>AttributeEnd</Graphics State><br/> 0075 <Graphics State>WorldEnd</Graphics State><br/> 0076 <Graphics State>FrameEnd</Graphics State><br/>