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0001 /** 0002 * Comment 0003 */ 0004 class DH_SeqAvt_GiveExp extends SequenceAction; 0005 0006 var() float expGive; 0007 var float result; 0008 0009 // line comment 0010 event Activated() 0011 { 0012 local DH_PlayerController PC; 0013 PC = DH_PlayerController(GetWorldInfo().GetALocalPlayerController()); 0014 PC.modifyExp(expGive); 0015 result = PC.currentEXP; 0016 } 0017 0018 defaultproperties 0019 { 0020 ObjName="Reward Exp" 0021 ObjCategory="DH_PlayerController" 0022 0023 VariableLinks.Empty; 0024 VariableLinks(0)=(ExpectedType=class’SeqVar_Float’, bWriteable=false, LinkDesc="expGive", PropertyName=expGive) 0025 }