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0007 <span style="color:#7a7c7d;">/**</span>
0008 <span style="color:#7a7c7d;">* Comment </span>
0009 <span style="color:#7a7c7d;">*/</span>
0010 <span style="color:#2980b9;">class</span> DH_SeqAvt_GiveExp <span style="font-weight:bold;">extends</span> SequenceAction;
0011 
0012 <span style="font-weight:bold;">var</span>() <span style="color:#2980b9;">float</span> expGive;
0013 <span style="font-weight:bold;">var</span> <span style="color:#2980b9;">float</span> result;
0014 
0015 <span style="color:#7a7c7d;">// line comment</span>
0016 <span style="font-weight:bold;">event</span> Activated()
0017 {
0018   <span style="font-weight:bold;">local</span> DH_PlayerController PC;
0019   PC = DH_PlayerController(GetWorldInfo().GetALocalPlayerController());
0020   PC.modifyExp(expGive);
0021   result = PC.currentEXP;
0022 }
0023 
0024 <span style="font-weight:bold;">defaultproperties</span>
0025 {
0026   ObjName=<span style="color:#f44f4f;">&quot;Reward Exp&quot;</span>
0027   ObjCategory=<span style="color:#f44f4f;">&quot;DH_PlayerController&quot;</span>
0028 
0029   VariableLinks.Empty;
0030   VariableLinks(<span style="color:#f67400;">0</span>)=(ExpectedType=class’SeqVar_Float’, bWriteable=<span style="font-weight:bold;">false</span>, LinkDesc=<span style="color:#f44f4f;">&quot;expGive&quot;</span>, PropertyName=expGive)
0031 }
0032 </pre></body></html>