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0001 <beginfold id='1'>/*</beginfold id='1'>*
0002 * Comment 
0003 <endfold id='1'>*/</endfold id='1'>
0004 class DH_SeqAvt_GiveExp extends SequenceAction;
0005 
0006 var() float expGive;
0007 var float result;
0008 
0009 // line comment
0010 event Activated()
0011 <beginfold id='2'>{</beginfold id='2'>
0012   local DH_PlayerController PC;
0013   PC = DH_PlayerController(GetWorldInfo().GetALocalPlayerController());
0014   PC.modifyExp(expGive);
0015   result = PC.currentEXP;
0016 <endfold id='2'>}</endfold id='2'>
0017 
0018 defaultproperties
0019 <beginfold id='2'>{</beginfold id='2'>
0020   ObjName="Reward Exp"
0021   ObjCategory="DH_PlayerController"
0022 
0023   VariableLinks.Empty;
0024   VariableLinks(0)=(ExpectedType=class’SeqVar_Float’, bWriteable=false, LinkDesc="expGive", PropertyName=expGive)
0025 <endfold id='2'>}</endfold id='2'>