Warning, /frameworks/syntax-highlighting/autotests/folding/highlight.pov.fold is written in an unsupported language. File is not indexed.
0001 <beginfold id='1'>//BEGIN TEST</beginfold id='1'> 0002 // test scene for POV-Ray syntax highlighting 0003 0004 <beginfold id='2'>/*</beginfold id='2'> test comment <endfold id='2'>*/</endfold id='2'> 0005 0006 <beginfold id='2'>/*</beginfold id='2'> nested /* comments <endfold id='2'>*/</endfold id='2'> do not work */ 0007 0008 #version 3.5; 0009 <endfold id='1'>//END</endfold id='1'> 0010 global_settings <beginfold id='3'>{</beginfold id='3'> assumed_gamma 1.0 <endfold id='3'>}</endfold id='3'> 0011 0012 // ---------------------------------------- 0013 0014 camera <beginfold id='3'>{</beginfold id='3'> 0015 location <5.0, -12.0, 2.0> 0016 up z sky z 0017 look_at <0.0, 0.0, 0.5> 0018 angle 40 0019 <endfold id='3'>}</endfold id='3'> 0020 0021 sky_sphere <beginfold id='3'>{</beginfold id='3'> 0022 pigment <beginfold id='3'>{</beginfold id='3'> 0023 gradient z 0024 color_map <beginfold id='3'>{</beginfold id='3'> 0025 [0.0 rgb <0.6,0.7,1.0>] 0026 [0.2 rgb <0.2,0.3,0.9>] 0027 <endfold id='3'>}</endfold id='3'> 0028 <endfold id='3'>}</endfold id='3'> 0029 <endfold id='3'>}</endfold id='3'> 0030 0031 light_source <beginfold id='3'>{</beginfold id='3'> 0032 <3, 1, 2>*1000 0033 color rgb <2.2, 1.8, 1.5> 0034 <endfold id='3'>}</endfold id='3'> 0035 0036 // ---------------------------------------- 0037 0038 #declare TEST=0; 0039 0040 #ifdef (TEST) 0041 plane <beginfold id='3'>{</beginfold id='3'> 0042 z, 0 0043 texture <beginfold id='3'>{</beginfold id='3'> 0044 pigment <beginfold id='3'>{</beginfold id='3'> 0045 checker 0046 color rgb 1, color rgb 0 0047 <endfold id='3'>}</endfold id='3'> 0048 <endfold id='3'>}</endfold id='3'> 0049 <endfold id='3'>}</endfold id='3'> 0050 #end 0051 0052 #macro Sphere(Pos, Radius) 0053 sphere <beginfold id='3'>{</beginfold id='3'> 0054 <Pos.x, Pos.y, Radius*1.3>, Radius 0055 texture <beginfold id='3'>{</beginfold id='3'> 0056 pigment <beginfold id='3'>{</beginfold id='3'> color rgb 1 <endfold id='3'>}</endfold id='3'> 0057 finish<beginfold id='3'>{</beginfold id='3'> 0058 diffuse 0.3 0059 ambient 0.0 0060 specular 0.6 0061 reflection 0.8 0062 <endfold id='3'>}</endfold id='3'> 0063 <endfold id='3'>}</endfold id='3'> 0064 <endfold id='3'>}</endfold id='3'> 0065 #end 0066 0067 #local Cnt=0; 0068 #local Seed=seed(0); 0069 0070 #while (Cnt<10000) 0071 Sphere( 0072 -100+<rand(Seed), rand(Seed)>*200, 0073 0.3+pow(rand(Seed),2)*0.7 0074 ) 0075 #local Cnt=Cnt+1; 0076 #end