Warning, /frameworks/kirigami/src/scenegraph/shaders6/uniforms.glsl is written in an unsupported language. File is not indexed.
0001 /*
0002 * SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
0003 *
0004 * SPDX-License-Identifier: LGPL-2.0-or-later
0005 */
0006
0007 layout(std140, binding = 0) uniform buf {
0008 highp mat4 matrix; // offset 0
0009 lowp vec2 aspect; // offset 64
0010
0011 lowp float opacity; // offset 72
0012 lowp float size; // offset 76
0013 lowp vec4 radius; // offset 80
0014 lowp vec4 color; // offset 96
0015 lowp vec4 shadowColor; // offset 112
0016 lowp vec2 offset; // offset 128
0017
0018 lowp float borderWidth; // offset 136
0019 lowp vec4 borderColor; // offset 144
0020 } ubuf; // size 160