Warning, /frameworks/kirigami/src/scenegraph/shaders6/uniforms.glsl is written in an unsupported language. File is not indexed.

0001 /*
0002  *  SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
0003  *
0004  *  SPDX-License-Identifier: LGPL-2.0-or-later
0005  */
0006 
0007 layout(std140, binding = 0) uniform buf {
0008     highp mat4 matrix; // offset 0
0009     lowp vec2 aspect; // offset 64
0010 
0011     lowp float opacity; // offset 72
0012     lowp float size; // offset 76
0013     lowp vec4 radius; // offset 80
0014     lowp vec4 color; // offset 96
0015     lowp vec4 shadowColor; // offset 112
0016     lowp vec2 offset; // offset 128
0017 
0018     lowp float borderWidth; // offset 136
0019     lowp vec4 borderColor; // offset 144
0020 } ubuf; // size 160