Warning, /frameworks/kirigami/src/scenegraph/shaders6/uniforms.glsl is written in an unsupported language. File is not indexed.
0001 /* 0002 * SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl> 0003 * 0004 * SPDX-License-Identifier: LGPL-2.0-or-later 0005 */ 0006 0007 layout(std140, binding = 0) uniform buf { 0008 highp mat4 matrix; // offset 0 0009 lowp vec2 aspect; // offset 64 0010 0011 lowp float opacity; // offset 72 0012 lowp float size; // offset 76 0013 lowp vec4 radius; // offset 80 0014 lowp vec4 color; // offset 96 0015 lowp vec4 shadowColor; // offset 112 0016 lowp vec2 offset; // offset 128 0017 0018 lowp float borderWidth; // offset 136 0019 lowp vec4 borderColor; // offset 144 0020 } ubuf; // size 160