Warning, /frameworks/kirigami/src/scenegraph/shaders6/shadowedrectangle.vert is written in an unsupported language. File is not indexed.

0001 /*
0002  *  SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
0003  *
0004  *  SPDX-License-Identifier: LGPL-2.0-or-later
0005  */
0006 
0007 #version 440
0008 
0009 #extension GL_GOOGLE_include_directive: enable
0010 #include "uniforms.glsl"
0011 
0012 layout(location = 0) in highp vec4 in_vertex;
0013 layout(location = 1) in mediump vec2 in_uv;
0014 
0015 layout(location = 0) out mediump vec2 uv;
0016 
0017 out gl_PerVertex { vec4 gl_Position; };
0018 
0019 void main() {
0020     uv = (-1.0 + 2.0 * in_uv) * ubuf.aspect;
0021     gl_Position = ubuf.matrix * in_vertex;
0022 }