Warning, /frameworks/kirigami/src/scenegraph/shaders6/shadowedrectangle.vert is written in an unsupported language. File is not indexed.
0001 /* 0002 * SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl> 0003 * 0004 * SPDX-License-Identifier: LGPL-2.0-or-later 0005 */ 0006 0007 #version 440 0008 0009 #extension GL_GOOGLE_include_directive: enable 0010 #include "uniforms.glsl" 0011 0012 layout(location = 0) in highp vec4 in_vertex; 0013 layout(location = 1) in mediump vec2 in_uv; 0014 0015 layout(location = 0) out mediump vec2 uv; 0016 0017 out gl_PerVertex { vec4 gl_Position; }; 0018 0019 void main() { 0020 uv = (-1.0 + 2.0 * in_uv) * ubuf.aspect; 0021 gl_Position = ubuf.matrix * in_vertex; 0022 }