File indexing completed on 2024-04-28 15:24:19

0001 /**
0002  * This file is part of the DOM implementation for KDE.
0003  *
0004  * Copyright (C) 2007 Rob Buis <buis@kde.org>
0005  *           (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
0006  *
0007  * This library is free software; you can redistribute it and/or
0008  * modify it under the terms of the GNU Library General Public
0009  * License as published by the Free Software Foundation; either
0010  * version 2 of the License, or (at your option) any later version.
0011  *
0012  * This library is distributed in the hope that it will be useful,
0013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
0014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
0015  * Library General Public License for more details.
0016  *
0017  * You should have received a copy of the GNU Library General Public License
0018  * along with this library; see the file COPYING.LIB.  If not, write to
0019  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
0020  * Boston, MA 02110-1301, USA.
0021  *
0022  */
0023 
0024 #include "wtf/Platform.h"
0025 
0026 #if ENABLE(SVG)
0027 #include "SVGInlineTextBox.h"
0028 
0029 #include "Document.h"
0030 /*#include "Editor.h"
0031 #include "Frame.h"
0032 #include "GraphicsContext.h"
0033 #include "InlineFlowBox.h"
0034 #include "Range.h"*/
0035 #include "SVGPaintServer.h"
0036 #include "SVGRootInlineBox.h"
0037 /*#include "Text.h"*/
0038 #include "render_line.h"
0039 
0040 #include <float.h>
0041 #include <math.h>
0042 
0043 using std::max;
0044 
0045 namespace WebCore
0046 {
0047 
0048 SVGInlineTextBox::SVGInlineTextBox(RenderObject *obj)
0049     : InlineTextBox(obj)
0050 {
0051 }
0052 
0053 int SVGInlineTextBox::selectionTop()
0054 {
0055     return m_y;
0056 }
0057 
0058 int SVGInlineTextBox::selectionHeight()
0059 {
0060     return m_height;
0061 }
0062 
0063 SVGRootInlineBox *SVGInlineTextBox::svgRootInlineBox() const
0064 {
0065     // qCDebug(KHTML_LOG) << "find inline box";
0066     // Find associated root inline box
0067     InlineFlowBox *parentBox = parent();
0068 
0069     while (parentBox && !parentBox->isRootInlineBox()) {
0070         parentBox = parentBox->parent();
0071     }
0072 
0073     ASSERT(parentBox);
0074     ASSERT(parentBox->isRootInlineBox());
0075 
0076     if (!parentBox->isSVGRootInlineBox()) {
0077         return nullptr;
0078     }
0079 
0080     return static_cast<SVGRootInlineBox *>(parentBox);
0081 }
0082 
0083 float SVGInlineTextBox::calculateGlyphWidth(RenderStyle *style, int offset, int extraCharsAvailable, int &charsConsumed, String &glyphName) const
0084 {
0085     ASSERT(style);
0086     return style->htmlFont().floatWidth(renderText()->text(), offset, 1, extraCharsAvailable, charsConsumed, glyphName);
0087     //return style->htmlFont().floatWidth(svgTextRunForInlineTextBox(renderText()->text() + offset, 1, style, this, 0), extraCharsAvailable, charsConsumed, glyphName);
0088 }
0089 
0090 float SVGInlineTextBox::calculateGlyphHeight(RenderStyle *style, int offset, int extraCharsAvailable) const
0091 {
0092     Q_UNUSED(offset);
0093     Q_UNUSED(extraCharsAvailable);
0094     ASSERT(style);
0095 
0096     // This is just a guess, and the only purpose of this function is to centralize this hack.
0097     // In real-life top-top-bottom scripts this won't be enough, I fear.
0098     return style->htmlFont().ascent() + style->htmlFont().descent();
0099 }
0100 
0101 FloatRect SVGInlineTextBox::calculateGlyphBoundaries(RenderStyle *style, int offset, const SVGChar &svgChar) const
0102 {
0103     const Font &font = style->htmlFont();
0104 
0105     // Take RTL text into account and pick right glyph width/height.
0106     float glyphWidth = 0.0f;
0107 
0108     // FIXME: account for multi-character glyphs
0109     int charsConsumed;
0110     String glyphName;
0111     if (!m_reversed) {
0112         glyphWidth = calculateGlyphWidth(style, offset, 0, charsConsumed, glyphName);
0113     } else {
0114         glyphWidth = calculateGlyphWidth(style, start() + end() - offset, 0, charsConsumed, glyphName);
0115     }
0116 
0117     float x1 = svgChar.x;
0118     float x2 = svgChar.x + glyphWidth;
0119 
0120     float y1 = svgChar.y - font.ascent();
0121     float y2 = svgChar.y + font.descent();
0122 
0123     FloatRect glyphRect(x1, y1, x2 - x1, y2 - y1);
0124 
0125     // Take per-character transformations into account
0126     AffineTransform ctm = svgChar.characterTransform();
0127     if (!ctm.isIdentity()) {
0128         glyphRect = ctm.mapRect(glyphRect);
0129     }
0130 
0131     return glyphRect;
0132 }
0133 
0134 // Helper class for closestCharacterToPosition()
0135 struct SVGInlineTextBoxClosestCharacterToPositionWalker {
0136     SVGInlineTextBoxClosestCharacterToPositionWalker(int x, int y)
0137         : m_character(nullptr)
0138         , m_distance(FLT_MAX)
0139         , m_x(x)
0140         , m_y(y)
0141         , m_offset(0)
0142     {
0143     }
0144 
0145     void chunkPortionCallback(SVGInlineTextBox *textBox, int startOffset, const AffineTransform &chunkCtm,
0146                               const Vector<SVGChar>::iterator &start, const Vector<SVGChar>::iterator &end)
0147     {
0148         RenderStyle *style = textBox->renderText()->style();
0149 
0150         Vector<SVGChar>::iterator closestCharacter = nullptr;
0151         unsigned int closestOffset = UINT_MAX;
0152 
0153         for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
0154             if (it->isHidden()) {
0155                 continue;
0156             }
0157 
0158             unsigned int newOffset = textBox->start() + (it - start) + startOffset;
0159             FloatRect glyphRect = chunkCtm.mapRect(textBox->calculateGlyphBoundaries(style, newOffset, *it));
0160 
0161             // Take RTL text into account and pick right glyph width/height.
0162             // NOTE: This offset has to be corrected _after_ calling calculateGlyphBoundaries
0163             if (textBox->m_reversed) {
0164                 newOffset = textBox->start() + textBox->end() - newOffset;
0165             }
0166 
0167             // Calculate distances relative to the glyph mid-point. I hope this is accurate enough.
0168             float xDistance = glyphRect.x() + glyphRect.width() / 2.0f - m_x;
0169             float yDistance = glyphRect.y() - glyphRect.height() / 2.0f - m_y;
0170 
0171             float newDistance = sqrtf(xDistance * xDistance + yDistance * yDistance);
0172             if (newDistance <= m_distance) {
0173                 m_distance = newDistance;
0174                 closestOffset = newOffset;
0175                 closestCharacter = it;
0176             }
0177         }
0178 
0179         if (closestOffset != UINT_MAX) {
0180             // Record current chunk, if it contains the current closest character next to the mouse.
0181             m_character = closestCharacter;
0182             m_offset = closestOffset;
0183         }
0184     }
0185 
0186     SVGChar *character() const
0187     {
0188         return m_character;
0189     }
0190 
0191     int offset() const
0192     {
0193         if (!m_character) {
0194             return 0;
0195         }
0196 
0197         return m_offset;
0198     }
0199 
0200 private:
0201     Vector<SVGChar>::iterator m_character;
0202     float m_distance;
0203 
0204     int m_x;
0205     int m_y;
0206     int m_offset;
0207 };
0208 
0209 // Helper class for selectionRect()
0210 struct SVGInlineTextBoxSelectionRectWalker {
0211     SVGInlineTextBoxSelectionRectWalker()
0212     {
0213     }
0214 
0215     void chunkPortionCallback(SVGInlineTextBox *textBox, int startOffset, const AffineTransform &chunkCtm,
0216                               const Vector<SVGChar>::iterator &start, const Vector<SVGChar>::iterator &end)
0217     {
0218         RenderStyle *style = textBox->renderText()->style();
0219 
0220         for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
0221             if (it->isHidden()) {
0222                 continue;
0223             }
0224 
0225             unsigned int newOffset = textBox->start() + (it - start) + startOffset;
0226             m_selectionRect.unite(textBox->calculateGlyphBoundaries(style, newOffset, *it));
0227         }
0228 
0229         m_selectionRect = chunkCtm.mapRect(m_selectionRect);
0230     }
0231 
0232     FloatRect selectionRect() const
0233     {
0234         return m_selectionRect;
0235     }
0236 
0237 private:
0238     FloatRect m_selectionRect;
0239 };
0240 
0241 SVGChar *SVGInlineTextBox::closestCharacterToPosition(int x, int y, int &offset) const
0242 {
0243     SVGRootInlineBox *rootBox = svgRootInlineBox();
0244     if (!rootBox) {
0245         return nullptr;
0246     }
0247 
0248     SVGInlineTextBoxClosestCharacterToPositionWalker walkerCallback(x, y);
0249     SVGTextChunkWalker<SVGInlineTextBoxClosestCharacterToPositionWalker> walker(&walkerCallback, &SVGInlineTextBoxClosestCharacterToPositionWalker::chunkPortionCallback);
0250 
0251     rootBox->walkTextChunks(&walker, this);
0252 
0253     offset = walkerCallback.offset();
0254     return walkerCallback.character();
0255 }
0256 
0257 bool SVGInlineTextBox::svgCharacterHitsPosition(int x, int y, int &offset) const
0258 {
0259     SVGChar *charAtPosPtr = closestCharacterToPosition(x, y, offset);
0260     if (!charAtPosPtr) {
0261         return false;
0262     }
0263 
0264     SVGChar &charAtPos = *charAtPosPtr;
0265     RenderStyle *style = renderText()->style(m_firstLine);
0266     FloatRect glyphRect = calculateGlyphBoundaries(style, offset, charAtPos);
0267 
0268     if (m_reversed) {
0269         offset++;
0270     }
0271 
0272     // FIXME: todo list
0273     // (#13910) This code does not handle bottom-to-top/top-to-bottom vertical text.
0274 
0275     // Check whether y position hits the current character
0276     if (y < charAtPos.y - glyphRect.height() || y > charAtPos.y) {
0277         return false;
0278     }
0279 
0280     // Check whether x position hits the current character
0281     if (x < charAtPos.x) {
0282         if (offset > 0 && !m_reversed) {
0283             return true;
0284         } else if (offset < (int) end() && m_reversed) {
0285             return true;
0286         }
0287 
0288         return false;
0289     }
0290 
0291     // If we are past the last glyph of this box, don't mark it as 'hit' anymore.
0292     if (x >= charAtPos.x + glyphRect.width() && offset == (int) end()) {
0293         return false;
0294     }
0295 
0296     // Snap to character at half of it's advance
0297     if (x >= charAtPos.x + glyphRect.width() / 2.0) {
0298         offset += m_reversed ? -1 : 1;
0299     }
0300 
0301     return true;
0302 }
0303 
0304 int SVGInlineTextBox::offsetForPosition(int x, bool includePartialGlyphs) const
0305 {
0306     Q_UNUSED(x);
0307     Q_UNUSED(includePartialGlyphs);
0308     // SVG doesn't use the offset <-> position selection system.
0309     ASSERT_NOT_REACHED();
0310     return 0;
0311 }
0312 
0313 int SVGInlineTextBox::positionForOffset(int offset) const
0314 {
0315     Q_UNUSED(offset);
0316     // SVG doesn't use the offset <-> position selection system.
0317     ASSERT_NOT_REACHED();
0318     return 0;
0319 }
0320 
0321 /*bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty)
0322 {
0323     ASSERT(!isLineBreak());
0324 
0325     IntRect rect = selectionRect(0, 0, 0, len());
0326     if (object()->style()->visibility() == VISIBLE && rect.contains(x, y)) {
0327         object()->updateHitTestResult(result, IntPoint(x - tx, y - ty));
0328         return true;
0329     }
0330 
0331     return false;
0332 }*/
0333 
0334 IntRect SVGInlineTextBox::selectionRect(int, int, int startPos, int endPos)
0335 {
0336     if (startPos >= endPos) {
0337         return IntRect();
0338     }
0339 
0340     // TODO: Actually respect startPos/endPos - we're returning the _full_ selectionRect
0341     // here. This won't lead to visible bugs, but to extra work being done. Investigate.
0342     SVGRootInlineBox *rootBox = svgRootInlineBox();
0343     if (!rootBox) {
0344         return IntRect();
0345     }
0346 
0347     SVGInlineTextBoxSelectionRectWalker walkerCallback;
0348     SVGTextChunkWalker<SVGInlineTextBoxSelectionRectWalker> walker(&walkerCallback, &SVGInlineTextBoxSelectionRectWalker::chunkPortionCallback);
0349 
0350     rootBox->walkTextChunks(&walker, this);
0351     return enclosingIntRect(walkerCallback.selectionRect());
0352 }
0353 
0354 void SVGInlineTextBox::paintCharacters(RenderObject::PaintInfo &paintInfo, int tx, int ty, const SVGChar &svgChar, const UChar *chars, int length, SVGPaintServer *activePaintServer)
0355 {
0356     Q_UNUSED(tx);
0357     Q_UNUSED(ty);
0358     Q_UNUSED(chars);
0359     Q_UNUSED(length);
0360     Q_UNUSED(activePaintServer);
0361     // qCDebug(KHTML_LOG) << "paint character";
0362     /*FIXME khtml if (object()->style()->visibility() != VISIBLE || paintInfo.phase == PaintPhaseOutline)
0363         return;
0364 
0365     ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);*/
0366 
0367     RenderText *text = renderText();
0368     ASSERT(text);
0369 
0370     // Determine whether or not we're selected.
0371     bool haveSelection = text->selectionState() != RenderObject::SelectionNone;
0372     if (!haveSelection && paintInfo.phase == PaintActionSelection)
0373         // When only painting the selection, don't bother to paint if there is none.
0374     {
0375         return;
0376     }
0377 
0378     // Determine whether or not we have a composition.
0379     /*bool containsComposition = text->document()->frame()->editor()->compositionNode() == text->node();
0380     bool useCustomUnderlines = containsComposition && text->document()->frame()->editor()->compositionUsesCustomUnderlines();*/
0381 
0382     // Set our font
0383     RenderStyle *styleToUse = text->style(m_firstLine);
0384     const Font *font = &styleToUse->htmlFont();
0385     if (styleToUse->font() != paintInfo.p->font()) {
0386         paintInfo.p->setFont(styleToUse->font());
0387     }
0388 
0389     AffineTransform ctm = svgChar.characterTransform();
0390     if (!ctm.isIdentity()) {
0391         paintInfo.p->setWorldMatrix(ctm, true);
0392     }
0393     //paintInfo.context->concatCTM(ctm);
0394 
0395     // 1. Paint backgrounds behind text if needed.  Examples of such backgrounds include selection
0396     // and marked text.
0397     if (true/*paintInfo.phase != PaintPhaseSelection && !isPrinting*/) {
0398 #if PLATFORM(MAC)
0399         // Custom highlighters go behind everything else.
0400         if (styleToUse->highlight() != nullAtom && !paintInfo.context->paintingDisabled()) {
0401             paintCustomHighlight(tx, ty, styleToUse->highlight());
0402         }
0403 #endif
0404 
0405         /*FIXME khtml if (containsComposition && !useCustomUnderlines)
0406             paintCompositionBackground(paintInfo.context, tx, ty, styleToUse, font,
0407                                                 text->document()->frame()->editor()->compositionStart(),
0408                                                 text->document()->frame()->editor()->compositionEnd());
0409 
0410         paintDocumentMarkers(paintInfo.context, tx, ty, styleToUse, font, true);*/
0411 
0412         /*if (haveSelection && !useCustomUnderlines) {
0413             int boxStartOffset = chars - text->characters() - start();
0414             //FIXME khtml paintSelection(boxStartOffset, svgChar, chars, length, paintInfo.context, styleToUse, font);
0415         }*/
0416     }
0417 
0418     // Set a text shadow if we have one.
0419     // FIXME: Support multiple shadow effects.  Need more from the CG API before
0420     // we can do this.
0421     //bool setShadow = false;
0422     if (styleToUse->textShadow()) {
0423         /*FIXME khtml paintInfo.context->setShadow(IntSize(styleToUse->textShadow()->x, styleToUse->textShadow()->y),
0424                                      styleToUse->textShadow()->blur, styleToUse->textShadow()->color);
0425         setShadow = true;*/
0426     }
0427 
0428     IntPoint origin((int) svgChar.x, (int) svgChar.y);
0429     // qCDebug(KHTML_LOG) << "origin: " << svgChar.x << svgChar.y;
0430     //TextRun run = svgTextRunForInlineTextBox(chars, length, styleToUse, this, svgChar.x);
0431 
0432 #if ENABLE(SVG_FONTS)
0433     // SVG Fonts need access to the paint server used to draw the current text chunk.
0434     // They need to be able to call renderPath() on a SVGPaintServer object.
0435     //FIXME khtml run.setActivePaintServer(activePaintServer);
0436 #endif
0437 
0438     //FIXME khtml paintInfo.context->drawText(run, origin);
0439     // qCDebug(KHTML_LOG) << "font size:" << font->getFontDef().size;
0440     // qCDebug(KHTML_LOG) << "text:" << QString::fromRawData(renderText()->string()->s + m_start, m_len);
0441 
0442     font->drawText(paintInfo.p, svgChar.x, svgChar.y, renderText()->string()->s, renderText()->string()->l, m_start, m_len,
0443                    m_toAdd, m_reversed ? Qt::RightToLeft : Qt::LeftToRight);
0444 
0445     if (true/*paintInfo.phase != PaintPhaseSelection*/) {
0446         //FIXME khtml paintDocumentMarkers(paintInfo.context, tx, ty, styleToUse, font, false);
0447 
0448         /*if (useCustomUnderlines) {
0449             const Vector<CompositionUnderline>& underlines = text->document()->frame()->editor()->customCompositionUnderlines();
0450             size_t numUnderlines = underlines.size();
0451 
0452             for (size_t index = 0; index < numUnderlines; ++index) {
0453                 const CompositionUnderline& underline = underlines[index];
0454 
0455                 if (underline.endOffset <= start())
0456                     // underline is completely before this run.  This might be an underline that sits
0457                     // before the first run we draw, or underlines that were within runs we skipped
0458                     // due to truncation.
0459                     continue;
0460 
0461                 if (underline.startOffset <= end()) {
0462                     // underline intersects this run.  Paint it.
0463                     //FIXME khtml paintCompositionUnderline(paintInfo.context, tx, ty, underline);
0464                     if (underline.endOffset > end() + 1)
0465                         // underline also runs into the next run. Bail now, no more marker advancement.
0466                         break;
0467                 } else
0468                     // underline is completely after this run, bail.  A later run will paint it.
0469                     break;
0470             }
0471         }*/
0472 
0473     }
0474 
0475     /*if (setShadow)
0476         paintInfo.context->clearShadow();*/
0477 
0478     if (!ctm.isIdentity()) {
0479         paintInfo.p->setWorldMatrix(ctm.inverse(), true);
0480     }
0481     //paintInfo.context->concatCTM(ctm.inverse());
0482 }
0483 
0484 void SVGInlineTextBox::paintSelection(int boxStartOffset, const SVGChar &svgChar, const UChar *chars, int length, khtml::RenderObject::PaintInfo &p, RenderStyle *style, const Font *f)
0485 {
0486     Q_UNUSED(boxStartOffset);
0487     Q_UNUSED(svgChar);
0488     Q_UNUSED(chars);
0489     Q_UNUSED(length);
0490     Q_UNUSED(p);
0491     Q_UNUSED(style);
0492     Q_UNUSED(f);
0493     /*if (selectionState() == RenderObject::SelectionNone)
0494         return;
0495 
0496     int startPos, endPos;
0497     selectionStartEnd(startPos, endPos);
0498 
0499     if (startPos >= endPos)
0500         return;
0501 
0502     Color textColor = style->color();
0503     Color color = object()->selectionBackgroundColor();
0504     if (!color.isValid() || color.alpha() == 0)
0505         return;
0506 
0507     // If the text color ends up being the same as the selection background, invert the selection
0508     // background.  This should basically never happen, since the selection has transparency.
0509     if (textColor == color)
0510         color = Color(0xff - color.red(), 0xff - color.green(), 0xff - color.blue());
0511 
0512     // Map from text box positions and a given start offset to chunk positions
0513     // 'boxStartOffset' represents the beginning of the text chunk.
0514     if ((startPos > boxStartOffset && endPos > boxStartOffset + length) || boxStartOffset >= endPos)
0515         return;
0516 
0517     if (endPos > boxStartOffset + length)
0518         endPos = boxStartOffset + length;
0519 
0520     if (startPos < boxStartOffset)
0521         startPos = boxStartOffset;
0522 
0523     ASSERT(startPos >= boxStartOffset);
0524     ASSERT(endPos <= boxStartOffset + length);
0525     ASSERT(startPos < endPos);
0526 
0527     p->save();
0528 
0529     int adjust = startPos >= boxStartOffset ? boxStartOffset : 0;
0530     p->drawHighlightForText(svgTextRunForInlineTextBox(textObject()->text()->characters() + start() + boxStartOffset, length, style, this, svgChar.x),
0531                             IntPoint((int) svgChar.x, (int) svgChar.y - f->ascent()),
0532                             f->ascent() + f->descent(), color, startPos - adjust, endPos - adjust);
0533 
0534     p->restore();*/
0535 }
0536 
0537 static inline Path pathForDecoration(ETextDecoration decoration, RenderObject *object, float x, float y, float width)
0538 {
0539     Q_UNUSED(decoration);
0540 
0541     float thickness = SVGRenderStyle::cssPrimitiveToLength(object, object->style()->svgStyle()->strokeWidth(), 1.0f);
0542 
0543     const Font &font = object->style()->htmlFont();
0544     thickness = max(thickness * powf(font.getFontDef().size, 2.0f) / font.unitsPerEm(), 1.0f);
0545 
0546     if (decoration == UNDERLINE) {
0547         y += thickness * 1.5f;    // For compatibility with Batik/Opera
0548     } else if (decoration == OVERLINE) {
0549         y += thickness;
0550     }
0551 
0552     float halfThickness = thickness / 2.0f;
0553     return Path::createRectangle(FloatRect(x + halfThickness, y, width - 2.0f * halfThickness, thickness));
0554 }
0555 
0556 void SVGInlineTextBox::paintDecoration(ETextDecoration decoration, khtml::RenderObject::PaintInfo &pI, int tx, int ty, int width, const SVGChar &svgChar, const SVGTextDecorationInfo &info)
0557 {
0558     Q_UNUSED(decoration);
0559     Q_UNUSED(pI);
0560     Q_UNUSED(tx);
0561     Q_UNUSED(ty);
0562     Q_UNUSED(width);
0563     Q_UNUSED(svgChar);
0564     Q_UNUSED(info);
0565 
0566     /*FIXME if (object()->style()->visibility() != VISIBLE)
0567         return;
0568 
0569     // This function does NOT accept combinated text decorations. It's meant to be invoked for just one.
0570     ASSERT(decoration == TDNONE || decoration == UNDERLINE || decoration == OVERLINE || decoration == LINE_THROUGH || decoration == BLINK);
0571 
0572     bool isFilled = info.fillServerMap.contains(decoration);
0573     bool isStroked = info.strokeServerMap.contains(decoration);
0574 
0575     if (!isFilled && !isStroked)
0576         return;
0577 
0578     if (decoration == UNDERLINE)
0579         ty += m_baseline;
0580     else if (decoration == LINE_THROUGH)
0581         ty += 2 * m_baseline / 3;
0582 
0583     context->save();
0584     context->beginPath();
0585 
0586     AffineTransform ctm = svgChar.characterTransform();
0587     if (!ctm.isIdentity())
0588         context->concatCTM(ctm);
0589 
0590     if (isFilled) {
0591         if (RenderObject* fillObject = info.fillServerMap.get(decoration)) {
0592             if (SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(fillObject->style(), fillObject)) {
0593                 context->addPath(pathForDecoration(decoration, fillObject, tx, ty, width));
0594                 fillPaintServer->draw(context, fillObject, ApplyToFillTargetType);
0595             }
0596         }
0597     }
0598 
0599     if (isStroked) {
0600         if (RenderObject* strokeObject = info.strokeServerMap.get(decoration)) {
0601             if (SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(strokeObject->style(), strokeObject)) {
0602                 context->addPath(pathForDecoration(decoration, strokeObject, tx, ty, width));
0603                 strokePaintServer->draw(context, strokeObject, ApplyToStrokeTargetType);
0604             }
0605         }
0606     }
0607 
0608     context->restore();*/
0609 }
0610 
0611 } // namespace WebCore
0612 
0613 #endif