File indexing completed on 2024-11-10 03:35:54
0001 /* 0002 This file is part of KDE. 0003 0004 SPDX-FileCopyrightText: 2011 Laszlo Papp <djszapi@archlinux.us> 0005 0006 SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL 0007 */ 0008 0009 #include "achievement.h" 0010 0011 using namespace Attica; 0012 0013 Achievement::Type Achievement::stringToAchievementType(const QString &achievementTypeString) 0014 { 0015 if (achievementTypeString == QLatin1String("flowing")) { 0016 return Achievement::FlowingAchievement; 0017 } else if (achievementTypeString == QLatin1String("stepped")) { 0018 return Achievement::SteppedAchievement; 0019 } else if (achievementTypeString == QLatin1String("namedsteps")) { 0020 return Achievement::NamedstepsAchievement; 0021 } else if (achievementTypeString == QLatin1String("set")) { 0022 return Achievement::SetAchievement; 0023 } 0024 0025 Q_ASSERT(false); 0026 return Achievement::FlowingAchievement; 0027 } 0028 0029 QString Achievement::achievementTypeToString(const Achievement::Type type) 0030 { 0031 switch (type) { 0032 case Achievement::FlowingAchievement: 0033 return QStringLiteral("flowing"); 0034 case Achievement::SteppedAchievement: 0035 return QStringLiteral("stepped"); 0036 case Achievement::NamedstepsAchievement: 0037 return QStringLiteral("namedsteps"); 0038 case Achievement::SetAchievement: 0039 return QStringLiteral("set"); 0040 } 0041 0042 Q_ASSERT(false); 0043 return QString(); 0044 } 0045 0046 Achievement::Visibility Achievement::stringToAchievementVisibility(const QString &achievementVisibilityString) 0047 { 0048 if (achievementVisibilityString == QLatin1String("visible")) { 0049 return Achievement::VisibleAchievement; 0050 } else if (achievementVisibilityString == QLatin1String("dependents")) { 0051 return Achievement::DependentsAchievement; 0052 } else if (achievementVisibilityString == QLatin1String("secret")) { 0053 return Achievement::SecretAchievement; 0054 } 0055 0056 Q_ASSERT(false); 0057 return Achievement::VisibleAchievement; 0058 } 0059 0060 QString Achievement::achievementVisibilityToString(const Achievement::Visibility visibility) 0061 { 0062 switch (visibility) { 0063 case Achievement::VisibleAchievement: 0064 return QStringLiteral("visible"); 0065 case Achievement::DependentsAchievement: 0066 return QStringLiteral("dependents"); 0067 case Achievement::SecretAchievement: 0068 return QStringLiteral("secret"); 0069 } 0070 0071 Q_ASSERT(false); 0072 return QString(); 0073 } 0074 0075 class Q_DECL_HIDDEN Achievement::Private : public QSharedData 0076 { 0077 public: 0078 QString m_id; 0079 QString m_contentId; 0080 QString m_name; 0081 QString m_description; 0082 QString m_explanation; 0083 int m_points; 0084 QUrl m_image; 0085 QStringList m_dependencies; 0086 Achievement::Visibility m_visibility; 0087 Achievement::Type m_type; 0088 QStringList m_options; 0089 int m_steps; 0090 QVariant m_progress; 0091 0092 Private() 0093 : m_points(0) 0094 , m_steps(0) 0095 { 0096 } 0097 }; 0098 0099 Achievement::Achievement() 0100 : d(new Private) 0101 { 0102 } 0103 0104 Achievement::Achievement(const Achievement &other) 0105 : d(other.d) 0106 { 0107 } 0108 0109 Achievement &Achievement::operator=(const Attica::Achievement &other) 0110 { 0111 d = other.d; 0112 return *this; 0113 } 0114 0115 Achievement::~Achievement() 0116 { 0117 } 0118 0119 void Achievement::setId(const QString &id) 0120 { 0121 d->m_id = id; 0122 } 0123 0124 QString Achievement::id() const 0125 { 0126 return d->m_id; 0127 } 0128 0129 void Achievement::setContentId(const QString &contentId) 0130 { 0131 d->m_contentId = contentId; 0132 } 0133 0134 QString Achievement::contentId() const 0135 { 0136 return d->m_contentId; 0137 } 0138 0139 void Achievement::setName(const QString &name) 0140 { 0141 d->m_name = name; 0142 } 0143 0144 QString Achievement::name() const 0145 { 0146 return d->m_name; 0147 } 0148 0149 void Achievement::setDescription(const QString &description) 0150 { 0151 d->m_description = description; 0152 } 0153 0154 QString Achievement::description() const 0155 { 0156 return d->m_description; 0157 } 0158 0159 void Achievement::setExplanation(const QString &explanation) 0160 { 0161 d->m_explanation = explanation; 0162 } 0163 0164 QString Achievement::explanation() const 0165 { 0166 return d->m_explanation; 0167 } 0168 0169 void Achievement::setPoints(const int points) 0170 { 0171 d->m_points = points; 0172 } 0173 0174 int Achievement::points() const 0175 { 0176 return d->m_points; 0177 } 0178 0179 void Achievement::setImage(const QUrl &image) 0180 { 0181 d->m_image = image; 0182 } 0183 0184 QUrl Achievement::image() const 0185 { 0186 return d->m_image; 0187 } 0188 0189 void Achievement::setDependencies(const QStringList &dependencies) 0190 { 0191 d->m_dependencies = dependencies; 0192 } 0193 0194 void Achievement::addDependency(const QString &dependency) 0195 { 0196 d->m_dependencies.append(dependency); 0197 } 0198 0199 void Achievement::removeDependency(const QString &dependency) 0200 { 0201 d->m_dependencies.removeOne(dependency); 0202 } 0203 0204 QStringList Achievement::dependencies() const 0205 { 0206 return d->m_dependencies; 0207 } 0208 0209 void Achievement::setVisibility(Achievement::Visibility visibility) 0210 { 0211 d->m_visibility = visibility; 0212 } 0213 0214 Achievement::Visibility Achievement::visibility() const 0215 { 0216 return d->m_visibility; 0217 } 0218 0219 void Achievement::setType(Achievement::Type type) 0220 { 0221 d->m_type = type; 0222 } 0223 0224 Achievement::Type Achievement::type() const 0225 { 0226 return d->m_type; 0227 } 0228 0229 void Achievement::setOptions(const QStringList &options) 0230 { 0231 d->m_options = options; 0232 } 0233 0234 void Achievement::addOption(const QString &option) 0235 { 0236 d->m_options.append(option); 0237 } 0238 0239 void Achievement::removeOption(const QString &option) 0240 { 0241 d->m_options.removeOne(option); 0242 } 0243 0244 QStringList Achievement::options() const 0245 { 0246 return d->m_options; 0247 } 0248 0249 void Achievement::setSteps(const int steps) 0250 { 0251 d->m_steps = steps; 0252 } 0253 0254 int Achievement::steps() const 0255 { 0256 return d->m_steps; 0257 } 0258 0259 void Achievement::setProgress(const QVariant &progress) 0260 { 0261 d->m_progress = progress; 0262 } 0263 0264 QVariant Achievement::progress() const 0265 { 0266 return d->m_progress; 0267 } 0268 0269 bool Achievement::isValid() const 0270 { 0271 return !(d->m_id.isEmpty()); 0272 }