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0001 <?xml version="1.0" encoding="UTF-8"?> 0002 <!DOCTYPE StepCoreXML> 0003 <world xmlns="http://edu.kde.org/step/StepCoreXML" version="1.0" id="1"> 0004 <name>world1</name> 0005 <color>#ffffffff</color> 0006 <time>0</time> 0007 <timeScale>1</timeScale> 0008 <errorsCalculation>false</errorsCalculation> 0009 0010 <item class="Polygon" id="2"> 0011 <name>polygon1</name> 0012 <color>#ff000000</color> 0013 <position>(0,0)</position> 0014 <angle>0</angle> 0015 <velocity>(0,0)</velocity> 0016 <angularVelocity>0</angularVelocity> 0017 <mass>1</mass> 0018 <inertia>inf</inertia> 0019 <vertexes>(-0.1,0.5),(-0.1,-0.5),(0.1,-0.5),(0.1,0.5)</vertexes> 0020 </item> 0021 0022 <item class="Spring" id="3"> 0023 <name>spring1</name> 0024 <color>#ff00ff00</color> 0025 <restLength>2</restLength> 0026 <stiffness>1</stiffness> 0027 <damping>0</damping> 0028 <body1>2</body1> 0029 <body2>0</body2> 0030 <localPosition1>(0,0)</localPosition1> 0031 <localPosition2>(2,0)</localPosition2> 0032 </item> 0033 0034 <item class="Particle" id="4"> 0035 <name>particle1</name> 0036 <color>#ff000000</color> 0037 <position>(-1.63,0)</position> 0038 <velocity>(0,0)</velocity> 0039 <mass>1</mass> 0040 </item> 0041 0042 <item class="LinearMotor" id="5"> 0043 <name>linearMotor1</name> 0044 <color>#ff0000ff</color> 0045 <body>4</body> 0046 <localPosition>(0,0)</localPosition> 0047 <forceValue>(0.5,0)</forceValue> 0048 </item> 0049 0050 <item class="Controller" id="6"> 0051 <name>controller1</name> 0052 <color>#ff000000</color> 0053 <position>(-0.167994,-1.31006)</position> 0054 <size>(300,60)</size> 0055 <object>5</object> 0056 <property>forceValue</property> 0057 <index>0</index> 0058 <limits>(-1,1)</limits> 0059 <increaseShortcut></increaseShortcut> 0060 <decreaseShortcut></decreaseShortcut> 0061 <increment>0.1</increment> 0062 </item> 0063 0064 <solver class="AdaptiveEulerSolver" id="7"> 0065 <name>solver1</name> 0066 <stepSize>1</stepSize> 0067 <toleranceAbs>0.001</toleranceAbs> 0068 <toleranceRel>0.001</toleranceRel> 0069 </solver> 0070 0071 <collisionSolver class="GJKCollisionSolver" id="8"> 0072 <name>collisionSolver1</name> 0073 <toleranceAbs>0.001</toleranceAbs> 0074 </collisionSolver> 0075 0076 <constraintSolver class="CGConstraintSolver" id="9"> 0077 <name>constraintSolver1</name> 0078 </constraintSolver> 0079 0080 </world>