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0001 "export_layers_gcompris" is an Inkscape extension to help creating maps/puzzle content in SVG. 0002 (requires Inkscape 1.0 or above ; 0003 better use a distribution packages on GNU/Linux as it may not work with Appimages but YMMV..) 0004 0005 Usage example: 0006 0007 -Copy the two files (.inx and .py) in ~/.config/inkscape/extensions. 0008 0009 -NOTE: to avoid issues, make sure to setup your inkscape document width "Display units" in px, and with scale value 1.0 for x and y, and Viewbox X and Y values of 0 !!! 0010 (in "Document Properties", sections "General" and "Scale") 0011 0012 -Create an SVG file with a base layer containing all the regions, and give a proper name to the layer, 0013 like the country's name; also add [back] at the beginning of the layer's name, to get it exported at document's size unlike the other layers that need to be exported at content's boundaries. 0014 0015 -Make the shapes fill color white, and outlines color dark grey (505050ff in inkscape), with a 0.5px width. 0016 0017 -Create a new layer for one region, name it with the region's name. Copy the shape of it from the base layer and paste it on this layer. 0018 0019 -Repeat the previous line as needed to complete all the regions. Make each region with a different fill color, 0020 and the outline color dark grey (505050ff) and 0.5px width. 0021 0022 -When all is ready and saved, go in the menu "Extensions" - "Export" - "Export layers GCompris..." 0023 -Leave all the default settings (all the checkboxes unchecked, "Fit document size to layer content" selected and "SVG" selected) and click on Apply. 0024 0025 -The result files will be in ~/.config/inkscape/extensions/layers, unless you selected something in "Source file" in which case the layers folder will be next to this file. 0026 0027 -Don't forget to also put your source file with all the layers in the MapSources folder of the activity to keep it as reference in case some editing is needed in the future. 0028 0029 -In the end also, please use the script convertSvgToSvgz.sh to convert all the svg output to svgz, it will save lot of space as maps are usually quite heavy svg.