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0001 import QtQuick 2.0 0002 import Box2D 2.0 0003 import "../shared" 0004 0005 PhysicsItem { 0006 world: physicsWorld 0007 sleepingAllowed: false 0008 bodyType: Body.Dynamic 0009 0010 fixtures: Polygon { 0011 density: 1 0012 friction: 0.3 0013 restitution: 0.5 0014 vertices: [ 0015 Qt.point(-10.5, 0), 0016 Qt.point(0, 100), 0017 Qt.point(110, 100), 0018 Qt.point(100, 0) 0019 ] 0020 } 0021 }