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0001 QML Box2D plugin
0002 ----------------
0003 
0004 This plugin is meant to be installed to your Qt/imports directory, or shipped
0005 in a directory of which the parent is added as import path.
0006 
0007 The goal is to expose the functionality of Box2D as QML components, in order
0008 to make it easy to write physics based games in QML.
0009 
0010 
0011 INSTALLING
0012 
0013  qmake
0014  make
0015  make install  (goes to Qt's import path, run with sudo if necessary)
0016 
0017 
0018 RUNNING THE EXAMPLE
0019 
0020  qmlscene examples/boxes/boxes.qml
0021 
0022 
0023 DEPLOYMENT
0024 
0025 Support for deployment to mobile devices like the N900 and N8 is being worked
0026 on.
0027 
0028 
0029 USING QT CREATOR
0030 
0031 For running you can use a "Custom Executable" configuration set to run
0032 "qmlscene" with the right parameters.
0033 
0034 When you have write permissions to Qt's import path, it can be convenient to
0035 add a deployment step to your run settings:
0036 
0037  * Go to Projects -> box2d -> Run Settings
0038  * Choose Add Deploy Step -> Make
0039  * Enter "install" under "Make arguments"
0040 
0041 This will make sure that before running, the version of the plugin is updated
0042 in Qt's import path.