Warning, file /education/gcompris/external/qml-box2d/Box2D/Dynamics/b2WorldCallbacks.cpp was not indexed or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
0001 /* 0002 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org 0003 * 0004 * This software is provided 'as-is', without any express or implied 0005 * warranty. In no event will the authors be held liable for any damages 0006 * arising from the use of this software. 0007 * Permission is granted to anyone to use this software for any purpose, 0008 * including commercial applications, and to alter it and redistribute it 0009 * freely, subject to the following restrictions: 0010 * 1. The origin of this software must not be misrepresented; you must not 0011 * claim that you wrote the original software. If you use this software 0012 * in a product, an acknowledgment in the product documentation would be 0013 * appreciated but is not required. 0014 * 2. Altered source versions must be plainly marked as such, and must not be 0015 * misrepresented as being the original software. 0016 * 3. This notice may not be removed or altered from any source distribution. 0017 */ 0018 0019 #include <Box2D/Dynamics/b2WorldCallbacks.h> 0020 #include <Box2D/Dynamics/b2Fixture.h> 0021 0022 // Return true if contact calculations should be performed between these two shapes. 0023 // If you implement your own collision filter you may want to build from this implementation. 0024 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) 0025 { 0026 const b2Filter& filterA = fixtureA->GetFilterData(); 0027 const b2Filter& filterB = fixtureB->GetFilterData(); 0028 0029 if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0) 0030 { 0031 return filterA.groupIndex > 0; 0032 } 0033 0034 bool collide = (filterA.maskBits & filterB.categoryBits) != 0 && (filterA.categoryBits & filterB.maskBits) != 0; 0035 return collide; 0036 }