Warning, file /education/gcompris/external/qml-box2d/Box2D/Dynamics/b2WorldCallbacks.cpp was not indexed or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).

0001 /*
0002 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
0003 *
0004 * This software is provided 'as-is', without any express or implied
0005 * warranty.  In no event will the authors be held liable for any damages
0006 * arising from the use of this software.
0007 * Permission is granted to anyone to use this software for any purpose,
0008 * including commercial applications, and to alter it and redistribute it
0009 * freely, subject to the following restrictions:
0010 * 1. The origin of this software must not be misrepresented; you must not
0011 * claim that you wrote the original software. If you use this software
0012 * in a product, an acknowledgment in the product documentation would be
0013 * appreciated but is not required.
0014 * 2. Altered source versions must be plainly marked as such, and must not be
0015 * misrepresented as being the original software.
0016 * 3. This notice may not be removed or altered from any source distribution.
0017 */
0018 
0019 #include <Box2D/Dynamics/b2WorldCallbacks.h>
0020 #include <Box2D/Dynamics/b2Fixture.h>
0021 
0022 // Return true if contact calculations should be performed between these two shapes.
0023 // If you implement your own collision filter you may want to build from this implementation.
0024 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB)
0025 {
0026     const b2Filter& filterA = fixtureA->GetFilterData();
0027     const b2Filter& filterB = fixtureB->GetFilterData();
0028 
0029     if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0)
0030     {
0031         return filterA.groupIndex > 0;
0032     }
0033 
0034     bool collide = (filterA.maskBits & filterB.categoryBits) != 0 && (filterA.categoryBits & filterB.maskBits) != 0;
0035     return collide;
0036 }