File indexing completed on 2024-12-29 03:29:28
0001 /* 0002 * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org 0003 * 0004 * This software is provided 'as-is', without any express or implied 0005 * warranty. In no event will the authors be held liable for any damages 0006 * arising from the use of this software. 0007 * Permission is granted to anyone to use this software for any purpose, 0008 * including commercial applications, and to alter it and redistribute it 0009 * freely, subject to the following restrictions: 0010 * 1. The origin of this software must not be misrepresented; you must not 0011 * claim that you wrote the original software. If you use this software 0012 * in a product, an acknowledgment in the product documentation would be 0013 * appreciated but is not required. 0014 * 2. Altered source versions must be plainly marked as such, and must not be 0015 * misrepresented as being the original software. 0016 * 3. This notice may not be removed or altered from any source distribution. 0017 */ 0018 0019 #ifndef B2_WELD_JOINT_H 0020 #define B2_WELD_JOINT_H 0021 0022 #include <Box2D/Dynamics/Joints/b2Joint.h> 0023 0024 /// Weld joint definition. You need to specify local anchor points 0025 /// where they are attached and the relative body angle. The position 0026 /// of the anchor points is important for computing the reaction torque. 0027 struct b2WeldJointDef : public b2JointDef 0028 { 0029 b2WeldJointDef() 0030 { 0031 type = e_weldJoint; 0032 localAnchorA.Set(0.0f, 0.0f); 0033 localAnchorB.Set(0.0f, 0.0f); 0034 referenceAngle = 0.0f; 0035 frequencyHz = 0.0f; 0036 dampingRatio = 0.0f; 0037 } 0038 0039 /// Initialize the bodies, anchors, and reference angle using a world 0040 /// anchor point. 0041 void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor); 0042 0043 /// The local anchor point relative to bodyA's origin. 0044 b2Vec2 localAnchorA; 0045 0046 /// The local anchor point relative to bodyB's origin. 0047 b2Vec2 localAnchorB; 0048 0049 /// The bodyB angle minus bodyA angle in the reference state (radians). 0050 float32 referenceAngle; 0051 0052 /// The mass-spring-damper frequency in Hertz. Rotation only. 0053 /// Disable softness with a value of 0. 0054 float32 frequencyHz; 0055 0056 /// The damping ratio. 0 = no damping, 1 = critical damping. 0057 float32 dampingRatio; 0058 }; 0059 0060 /// A weld joint essentially glues two bodies together. A weld joint may 0061 /// distort somewhat because the island constraint solver is approximate. 0062 class b2WeldJoint : public b2Joint 0063 { 0064 public: 0065 b2Vec2 GetAnchorA() const; 0066 b2Vec2 GetAnchorB() const; 0067 0068 b2Vec2 GetReactionForce(float32 inv_dt) const; 0069 float32 GetReactionTorque(float32 inv_dt) const; 0070 0071 /// The local anchor point relative to bodyA's origin. 0072 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; } 0073 0074 /// The local anchor point relative to bodyB's origin. 0075 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; } 0076 0077 /// Get the reference angle. 0078 float32 GetReferenceAngle() const { return m_referenceAngle; } 0079 0080 /// Set/get frequency in Hz. 0081 void SetFrequency(float32 hz) { m_frequencyHz = hz; } 0082 float32 GetFrequency() const { return m_frequencyHz; } 0083 0084 /// Set/get damping ratio. 0085 void SetDampingRatio(float32 ratio) { m_dampingRatio = ratio; } 0086 float32 GetDampingRatio() const { return m_dampingRatio; } 0087 0088 /// Dump to b2Log 0089 void Dump(); 0090 0091 protected: 0092 0093 friend class b2Joint; 0094 0095 b2WeldJoint(const b2WeldJointDef* def); 0096 0097 void InitVelocityConstraints(const b2SolverData& data); 0098 void SolveVelocityConstraints(const b2SolverData& data); 0099 bool SolvePositionConstraints(const b2SolverData& data); 0100 0101 float32 m_frequencyHz; 0102 float32 m_dampingRatio; 0103 float32 m_bias; 0104 0105 // Solver shared 0106 b2Vec2 m_localAnchorA; 0107 b2Vec2 m_localAnchorB; 0108 float32 m_referenceAngle; 0109 float32 m_gamma; 0110 b2Vec3 m_impulse; 0111 0112 // Solver temp 0113 int32 m_indexA; 0114 int32 m_indexB; 0115 b2Vec2 m_rA; 0116 b2Vec2 m_rB; 0117 b2Vec2 m_localCenterA; 0118 b2Vec2 m_localCenterB; 0119 float32 m_invMassA; 0120 float32 m_invMassB; 0121 float32 m_invIA; 0122 float32 m_invIB; 0123 b2Mat33 m_mass; 0124 }; 0125 0126 #endif