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0001 /* 0002 * Copyright (c) 2006-2012 Erin Catto http://www.box2d.org 0003 * 0004 * This software is provided 'as-is', without any express or implied 0005 * warranty. In no event will the authors be held liable for any damages 0006 * arising from the use of this software. 0007 * Permission is granted to anyone to use this software for any purpose, 0008 * including commercial applications, and to alter it and redistribute it 0009 * freely, subject to the following restrictions: 0010 * 1. The origin of this software must not be misrepresented; you must not 0011 * claim that you wrote the original software. If you use this software 0012 * in a product, an acknowledgment in the product documentation would be 0013 * appreciated but is not required. 0014 * 2. Altered source versions must be plainly marked as such, and must not be 0015 * misrepresented as being the original software. 0016 * 3. This notice may not be removed or altered from any source distribution. 0017 */ 0018 0019 #include <Box2D/Dynamics/Joints/b2MotorJoint.h> 0020 #include <Box2D/Dynamics/b2Body.h> 0021 #include <Box2D/Dynamics/b2TimeStep.h> 0022 0023 // Point-to-point constraint 0024 // Cdot = v2 - v1 0025 // = v2 + cross(w2, r2) - v1 - cross(w1, r1) 0026 // J = [-I -r1_skew I r2_skew ] 0027 // Identity used: 0028 // w k % (rx i + ry j) = w * (-ry i + rx j) 0029 0030 // Angle constraint 0031 // Cdot = w2 - w1 0032 // J = [0 0 -1 0 0 1] 0033 // K = invI1 + invI2 0034 0035 void b2MotorJointDef::Initialize(b2Body* bA, b2Body* bB) 0036 { 0037 bodyA = bA; 0038 bodyB = bB; 0039 b2Vec2 xB = bodyB->GetPosition(); 0040 linearOffset = bodyA->GetLocalPoint(xB); 0041 0042 float32 angleA = bodyA->GetAngle(); 0043 float32 angleB = bodyB->GetAngle(); 0044 angularOffset = angleB - angleA; 0045 } 0046 0047 b2MotorJoint::b2MotorJoint(const b2MotorJointDef* def) 0048 : b2Joint(def) 0049 { 0050 m_linearOffset = def->linearOffset; 0051 m_angularOffset = def->angularOffset; 0052 0053 m_linearImpulse.SetZero(); 0054 m_angularImpulse = 0.0f; 0055 0056 m_maxForce = def->maxForce; 0057 m_maxTorque = def->maxTorque; 0058 m_correctionFactor = def->correctionFactor; 0059 } 0060 0061 void b2MotorJoint::InitVelocityConstraints(const b2SolverData& data) 0062 { 0063 m_indexA = m_bodyA->m_islandIndex; 0064 m_indexB = m_bodyB->m_islandIndex; 0065 m_localCenterA = m_bodyA->m_sweep.localCenter; 0066 m_localCenterB = m_bodyB->m_sweep.localCenter; 0067 m_invMassA = m_bodyA->m_invMass; 0068 m_invMassB = m_bodyB->m_invMass; 0069 m_invIA = m_bodyA->m_invI; 0070 m_invIB = m_bodyB->m_invI; 0071 0072 b2Vec2 cA = data.positions[m_indexA].c; 0073 float32 aA = data.positions[m_indexA].a; 0074 b2Vec2 vA = data.velocities[m_indexA].v; 0075 float32 wA = data.velocities[m_indexA].w; 0076 0077 b2Vec2 cB = data.positions[m_indexB].c; 0078 float32 aB = data.positions[m_indexB].a; 0079 b2Vec2 vB = data.velocities[m_indexB].v; 0080 float32 wB = data.velocities[m_indexB].w; 0081 0082 b2Rot qA(aA), qB(aB); 0083 0084 // Compute the effective mass matrix. 0085 m_rA = b2Mul(qA, -m_localCenterA); 0086 m_rB = b2Mul(qB, -m_localCenterB); 0087 0088 // J = [-I -r1_skew I r2_skew] 0089 // [ 0 -1 0 1] 0090 // r_skew = [-ry; rx] 0091 0092 // Matlab 0093 // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB] 0094 // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB] 0095 // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB] 0096 0097 float32 mA = m_invMassA, mB = m_invMassB; 0098 float32 iA = m_invIA, iB = m_invIB; 0099 0100 b2Mat22 K; 0101 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y; 0102 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y; 0103 K.ey.x = K.ex.y; 0104 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x; 0105 0106 m_linearMass = K.GetInverse(); 0107 0108 m_angularMass = iA + iB; 0109 if (m_angularMass > 0.0f) 0110 { 0111 m_angularMass = 1.0f / m_angularMass; 0112 } 0113 0114 m_linearError = cB + m_rB - cA - m_rA - b2Mul(qA, m_linearOffset); 0115 m_angularError = aB - aA - m_angularOffset; 0116 0117 if (data.step.warmStarting) 0118 { 0119 // Scale impulses to support a variable time step. 0120 m_linearImpulse *= data.step.dtRatio; 0121 m_angularImpulse *= data.step.dtRatio; 0122 0123 b2Vec2 P(m_linearImpulse.x, m_linearImpulse.y); 0124 vA -= mA * P; 0125 wA -= iA * (b2Cross(m_rA, P) + m_angularImpulse); 0126 vB += mB * P; 0127 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse); 0128 } 0129 else 0130 { 0131 m_linearImpulse.SetZero(); 0132 m_angularImpulse = 0.0f; 0133 } 0134 0135 data.velocities[m_indexA].v = vA; 0136 data.velocities[m_indexA].w = wA; 0137 data.velocities[m_indexB].v = vB; 0138 data.velocities[m_indexB].w = wB; 0139 } 0140 0141 void b2MotorJoint::SolveVelocityConstraints(const b2SolverData& data) 0142 { 0143 b2Vec2 vA = data.velocities[m_indexA].v; 0144 float32 wA = data.velocities[m_indexA].w; 0145 b2Vec2 vB = data.velocities[m_indexB].v; 0146 float32 wB = data.velocities[m_indexB].w; 0147 0148 float32 mA = m_invMassA, mB = m_invMassB; 0149 float32 iA = m_invIA, iB = m_invIB; 0150 0151 float32 h = data.step.dt; 0152 float32 inv_h = data.step.inv_dt; 0153 0154 // Solve angular friction 0155 { 0156 float32 Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError; 0157 float32 impulse = -m_angularMass * Cdot; 0158 0159 float32 oldImpulse = m_angularImpulse; 0160 float32 maxImpulse = h * m_maxTorque; 0161 m_angularImpulse = b2Clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse); 0162 impulse = m_angularImpulse - oldImpulse; 0163 0164 wA -= iA * impulse; 0165 wB += iB * impulse; 0166 } 0167 0168 // Solve linear friction 0169 { 0170 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor * m_linearError; 0171 0172 b2Vec2 impulse = -b2Mul(m_linearMass, Cdot); 0173 b2Vec2 oldImpulse = m_linearImpulse; 0174 m_linearImpulse += impulse; 0175 0176 float32 maxImpulse = h * m_maxForce; 0177 0178 if (m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse) 0179 { 0180 m_linearImpulse.Normalize(); 0181 m_linearImpulse *= maxImpulse; 0182 } 0183 0184 impulse = m_linearImpulse - oldImpulse; 0185 0186 vA -= mA * impulse; 0187 wA -= iA * b2Cross(m_rA, impulse); 0188 0189 vB += mB * impulse; 0190 wB += iB * b2Cross(m_rB, impulse); 0191 } 0192 0193 data.velocities[m_indexA].v = vA; 0194 data.velocities[m_indexA].w = wA; 0195 data.velocities[m_indexB].v = vB; 0196 data.velocities[m_indexB].w = wB; 0197 } 0198 0199 bool b2MotorJoint::SolvePositionConstraints(const b2SolverData& data) 0200 { 0201 B2_NOT_USED(data); 0202 0203 return true; 0204 } 0205 0206 b2Vec2 b2MotorJoint::GetAnchorA() const 0207 { 0208 return m_bodyA->GetPosition(); 0209 } 0210 0211 b2Vec2 b2MotorJoint::GetAnchorB() const 0212 { 0213 return m_bodyB->GetPosition(); 0214 } 0215 0216 b2Vec2 b2MotorJoint::GetReactionForce(float32 inv_dt) const 0217 { 0218 return inv_dt * m_linearImpulse; 0219 } 0220 0221 float32 b2MotorJoint::GetReactionTorque(float32 inv_dt) const 0222 { 0223 return inv_dt * m_angularImpulse; 0224 } 0225 0226 void b2MotorJoint::SetMaxForce(float32 force) 0227 { 0228 b2Assert(b2IsValid(force) && force >= 0.0f); 0229 m_maxForce = force; 0230 } 0231 0232 float32 b2MotorJoint::GetMaxForce() const 0233 { 0234 return m_maxForce; 0235 } 0236 0237 void b2MotorJoint::SetMaxTorque(float32 torque) 0238 { 0239 b2Assert(b2IsValid(torque) && torque >= 0.0f); 0240 m_maxTorque = torque; 0241 } 0242 0243 float32 b2MotorJoint::GetMaxTorque() const 0244 { 0245 return m_maxTorque; 0246 } 0247 0248 void b2MotorJoint::SetCorrectionFactor(float32 factor) 0249 { 0250 b2Assert(b2IsValid(factor) && 0.0f <= factor && factor <= 1.0f); 0251 m_correctionFactor = factor; 0252 } 0253 0254 float32 b2MotorJoint::GetCorrectionFactor() const 0255 { 0256 return m_correctionFactor; 0257 } 0258 0259 void b2MotorJoint::SetLinearOffset(const b2Vec2& linearOffset) 0260 { 0261 if (linearOffset.x != m_linearOffset.x || linearOffset.y != m_linearOffset.y) 0262 { 0263 m_bodyA->SetAwake(true); 0264 m_bodyB->SetAwake(true); 0265 m_linearOffset = linearOffset; 0266 } 0267 } 0268 0269 const b2Vec2& b2MotorJoint::GetLinearOffset() const 0270 { 0271 return m_linearOffset; 0272 } 0273 0274 void b2MotorJoint::SetAngularOffset(float32 angularOffset) 0275 { 0276 if (angularOffset != m_angularOffset) 0277 { 0278 m_bodyA->SetAwake(true); 0279 m_bodyB->SetAwake(true); 0280 m_angularOffset = angularOffset; 0281 } 0282 } 0283 0284 float32 b2MotorJoint::GetAngularOffset() const 0285 { 0286 return m_angularOffset; 0287 } 0288 0289 void b2MotorJoint::Dump() 0290 { 0291 int32 indexA = m_bodyA->m_islandIndex; 0292 int32 indexB = m_bodyB->m_islandIndex; 0293 0294 b2Log(" b2MotorJointDef jd;\n"); 0295 b2Log(" jd.bodyA = bodies[%d];\n", indexA); 0296 b2Log(" jd.bodyB = bodies[%d];\n", indexB); 0297 b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected); 0298 b2Log(" jd.linearOffset.Set(%.15lef, %.15lef);\n", m_linearOffset.x, m_linearOffset.y); 0299 b2Log(" jd.angularOffset = %.15lef;\n", m_angularOffset); 0300 b2Log(" jd.maxForce = %.15lef;\n", m_maxForce); 0301 b2Log(" jd.maxTorque = %.15lef;\n", m_maxTorque); 0302 b2Log(" jd.correctionFactor = %.15lef;\n", m_correctionFactor); 0303 b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index); 0304 }